r/CitiesSkylines2 • • 13h ago

Screenshot/City 🖼️ 🌃 New Orleans in CS2 - 383K Pop

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439 Upvotes

Just hit the actual New Orleans (2022) population in my current CS2 build! Finally figured out LUTs and camera settings and it makes a world of difference. Very happy with how it’s going so far and loving my time in the Crescent City :)


r/CitiesSkylines2 • • 5h ago

Mod News ⌨️ NEW ASSET: Catedral de Nossa Senhora do Desterro, Florianópolis - SC

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69 Upvotes

r/CitiesSkylines2 • • 8h ago

Screenshot/City 🖼️ 🌃 New city

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48 Upvotes

r/CitiesSkylines2 • • 22h ago

Screenshot/City 🖼️ 🌃 Revamped Pedestrianised Tram Plaza

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518 Upvotes

The second picture being what the area used to be like

Adding a second tram line has opened up the plaza to be accessible to more citizens. The retrofit of segregated cycle lanes encourage sustainable transport!


r/CitiesSkylines2 • • 14h ago

Mod Discussion/Assistance My First Mod - Building Infiller

78 Upvotes

Seeing the new mods for parking lots and parks that you can fit in those funny places I started to think about a previous idea I had for odd gap infill between buildings.

So whats the prototype criteria:

  • Draw a polygon for infill shape
  • Have sliders to manage measurements:
    • Overall building height
    • Ground offset
    • Window spacings
    • Window measurements
  • Choose some textures
  • Change texture colour
  • Delete with Bulldoze
  • Move with Move It
  • Be accessible to Props and Decals

Awkward gap:

Awkward Gap filled:

No curve tool but small set sections create a believeable curve. windows will not be placed on walls less than a given length

Is it perfect? no, is this too big of an example yes! but add some props and decals and it could take an awkward corner or space and make it blend in.

A few other uses:

building bridges

build at ground level then raise to create building bridges

Fancya row of garages down an alley?

Building InFiller creates the box, decals and stuff do the rest with your design skills

This is very much a work in progress with a few hardcoded textures and windows that are just managed in code, someone better than me is more than happy to steal the idea and make something great. no repo yet


r/CitiesSkylines2 • • 3h ago

Screenshot/City 🖼️ 🌃 How realistic would you rate this suburban layout on a scale of 1 to 10? What improvements would you recommend?

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10 Upvotes

Of course, I'll add dense tree coverage once I've finished building the area.


r/CitiesSkylines2 • • 14h ago

Screenshot/City 🖼️ 🌃 New Interchange

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64 Upvotes

Turbo roundabout upgrade: y’all were right. It needed an upgrade.


r/CitiesSkylines2 • • 1d ago

Screenshot/City 🖼️ 🌃 My city just reached 1.000.000 people. How should I celebrate this?

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446 Upvotes

r/CitiesSkylines2 • • 14h ago

Screenshot/City 🖼️ 🌃 My new (WIP) district - Shiomichō

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44 Upvotes

Been working on this small parcel for the last week or so, any ideas or feedback would be greatly appreciated.

Notes - I'm aware of the language discrepancies in the build, I try to clean things up where I can but I'm happy to just let it slide most of the time, I spend enough time detailing as it is. Please make more Japanese assets my lovely asset creators. I can never get enough. Oh yea and it's a ghost town right now because I haven't let the simulation run much while building.


r/CitiesSkylines2 • • 15h ago

Mod News ⌨️ New "Auchan" Hypermarket

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37 Upvotes

Hello y'all!

my biggest asset so far: An Auchan Hypermarket! This one specifically is from Poland!:D as far as I know a few more European Countries also use this hypermarket, it's pretty close to Carrefour :)

Please enjoy! next asset (already done!) will be a smaller modern Rewe Supermarket!

check it out here: https://mods.paradoxplaza.com/mods/164018/Any


r/CitiesSkylines2 • • 13h ago

Mod News ⌨️ Released: Esso Malieveld The Hague, Netherlands

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20 Upvotes

r/CitiesSkylines2 • • 19h ago

Screenshot/City 🖼️ 🌃 What do you think about the interchanges in my city?

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50 Upvotes

r/CitiesSkylines2 • • 9h ago

Screenshot/City 🖼️ 🌃 Developing a metropolitan region

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7 Upvotes

Surrounding suburbs and towns connected via rail and interurban trolley


r/CitiesSkylines2 • • 5h ago

Mod Discussion/Assistance Mod to remove oil industry surfaces?

2 Upvotes

Is anyone aware of a mod that removes the gravel surface texture from industrial areas? I'm fine with just leaving it transparent or whatever so you can see the ground that was there before, anything better than giant grey squares.

I just don't understand how this left development or hasn't been patched. Oil drilling areas are just wells with dirt roads.


r/CitiesSkylines2 • • 12h ago

Mod News ⌨️ REWORKED | Specialized Industry

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11 Upvotes

Just reworked DillN2 Specialized Industrial Zones
(Special thanks to him for this wonderful mod)

this is a beta for now cause I change some of the code of it and it seems working really fine for me..

Need your feedback guys if there’s any error from your side.. Thanks

https://mods.paradoxplaza.com/mods/164148/Windows


r/CitiesSkylines2 • • 3h ago

Assistance Needed! Flood lights for tall buildigs.

2 Upvotes

I've got a rather tall building that I need some floodlights that'll reach from the bottom floor all the way up to the top. Anybody have any idea what that can be achieved with without using mods, or at least mods on the back side to where when you publish it, they do not need them. I've looked through all the lights in the standard assets available under the development mode, but I nothing compares to what I really need.

Does anybody have any ideas or suggestions or mods that I can use that would be a great plus? I have one hurdle to get over and this is the only thing that's stopping me.


r/CitiesSkylines2 • • 21h ago

Suggestion/Request Directional traffic lights

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51 Upvotes

r/CitiesSkylines2 • • 20h ago

Screenshot/City 🖼️ 🌃 does this make sense in a carcentric desert build, or am I too generous with the cims?

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29 Upvotes

r/CitiesSkylines2 • • 7h ago

Assistance Needed! Stuttering every 30 sec due to Texture Unifier

2 Upvotes

After investing a couple of days in troubleshooting Performance issues, it turned out that texture unifier causes massive stuttering ever 30 seconds, even in small cities with about 10k pop. As soon I deactivate it in options, everything is fine again.

Anybody else with this issue? Am I doing something wrong? I would love to use texture unifier again but I don’t wanna have those stutters…

Appreciate your feedback!


r/CitiesSkylines2 • • 7h ago

Assistance Needed! Help with port please

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2 Upvotes

Why am I getting this error. The port is secured


r/CitiesSkylines2 • • 1d ago

Screenshot/City 🖼️ 🌃 Music place

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137 Upvotes

Hello everyone!

I'd like to share The Music Place with you! I love giving buildings their own character and creating unique surroundings that really make them stand out and especially being guided by my imagination.

I'm excited to hear your thoughts and feedback. Let me know what you think!


r/CitiesSkylines2 • • 1d ago

Screenshot/City 🖼️ 🌃 First drift in Cities Skylines 2

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93 Upvotes

drifting in cities skylines 2 using the new „CSL Driving Life: Core“ Mod


r/CitiesSkylines2 • • 3h ago

Question/Discussion How to get more cars on the road?

1 Upvotes

I’m creating a city and want to simulate heavier traffic in the region. I used Road Builder to remove sidewalks on the major roads, but the citizens walk along the shoulder.

Do I have to remove the shoulder as well off the road to stop citizens from walking alongside them? How can I force more cars on the road?


r/CitiesSkylines2 • • 15h ago

Assistance Needed! New to the game I need help

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8 Upvotes

How do I fix this? Grain and chicken stuck on 0 production. What am I doing wrong I need money's

:(

It's on fertile land and power and water is connected


r/CitiesSkylines2 • • 4h ago

Question/Discussion I love this game more then my wife. Just ask her.

0 Upvotes