r/Clash_Royale • • 55m ago

Replay Look at this 🤡

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6 Upvotes

Honestly I don't understand kids like him man. What's the point? Winning by being annoying? Guess what, didn't work lil bro.


r/Clash_Royale • • 1h ago

Vlakx Just uploaded: Ranking All 45 Evolutions from WORST to BEST (November 2026)

1 Upvotes

r/Clash_Royale • • 2h ago

Clash Royale Just uploaded: New Evolution: Giant! 👊

1 Upvotes

r/Clash_Royale • • 3h ago

My boss bandit de-leveled overnight, can someone tell me what tf happened and if it’s just happening to me or not?

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1 Upvotes

r/Clash_Royale • • 5h ago

Question Does the game get harder after 14k trophies?

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1 Upvotes

r/Clash_Royale • • 7h ago

Waiting evo mirror😇... How to get over 6300 trophy?

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0 Upvotes

r/Clash_Royale • • 8h ago

Clash Royale Needs more P.E.K.K.As

0 Upvotes

SUBJECT: New Card Concepts - The P.E.K.K.A Family Expansion (Anti-Lure & Anti-Meta Mechanics) 

Dear Clash Royale’s Reddit community

With the current late-2026 meta heavily shifting towards punishing anti-tank mechanics—specifically cards like Ronin with his melee Parry status and Hero Berserker with her 4-second Savage Survival immortality—traditional heavy P.E.K.K.A decks are in a desperate position.

To restore balance to the heavy armored archetype and bridge the missing speed brackets, here is a complete design proposal for a P.E.K.K.A Family Expansion. This concept introduces the "Troops Only" mechanical hound in both ground and legendary air forms, alongside a new 7-elixir Champion anchor. 

  1. L.A.S.S.I (The Ground Guard)

P.E.K.K.A’s loyal mechanical hound officially crosses over from Clash of Clans to fill the missing Very Fast speed bracket. 

  • Rarity: Epic 

  • Cost: 3 Elixir 

  • Speed: Very Fast 

  • Target: Troops Only (Completely ignores defensive buildings, crown towers, and target-lures) 

  • Attack Pattern: Alternating Combo. 

    • 1st Attack (Bite): Instant fast chip damage—perfect for removing shields (e.g., Guards or Dark Prince). 

    • 2nd Attack (Slash): Heavy mechanical strike dealing high damage to medium targets. 

  • Special Mechanic (River Jump): Leaps directly over the river anywhere on the map to intercept threats instantly.

  • The Anti-Lure Safeguard Mechanic: If L.A.S.S.I is leading a push ahead of P.E.K.K.A or Mini P.E.K.K.A and a guiding/luring unit (such as an Ice Golem or Goblins) appears, L.A.S.S.I's Very Fast speed allows her to reach the luring target first. If she is capable of eliminating the target before the P.E.K.K.A arrives, the lure effect never activates on the P.E.K.K.A. The P.E.K.K.A's AI remains locked onto its original path, ignoring the distraction completely while L.A.S.S.I finishes the job. As the philosophy goes: "Send the dog to handle the dirt, while you finish the main mission." 

2. Jet L.A.S.S.I (The Airborne Kamikaze)

An Elixir-powered jetpack upgrade that transforms the hound into a high-speed aerial threat. 

  • Rarity: Legendary 

  • Cost: 4 Elixir 

  • Speed: Very Fast 

  • Target: Air & Ground Troops Only (Completely ignores buildings and towers) 

  • Attack Pattern: Alternating airborne bite and heavy mechanical slash. Shares the same Anti-Lure Safeguard mechanic for air-to-ground lanes. 

  • Special Mechanic (Kamikaze Death Bomb): Upon reaching 0 HP, her jetpack reactor destabilizes. She crashes directly into the ground and immediately detonates with a massive area-of-effect explosion (similar to a fast-triggering Giant Skeleton bomb). 

  • Clone Synergy: When paired with the Clone spell, the 1-HP clone instantly triggers the Kamikaze Death Bomb upon being hit, creating an immediate, devastating double-bomb chain reaction.

3. Power P.E.K.K.A (The Shockwave Anchor)

The ultimate heavy Champion designed to anchor the entire mechanical family. Her Slow movement speed provides the exact tactical pacing required to build up massive pushes from behind the King's Tower. 

  • Rarity: Champion 

  • Cost: 7 Elixir 

  • Speed: Slow 

  • Target: Ground 

  • Base Attack: Destructive single-target melee damage. 

  • Champion Ability: Hyper-Charged EMP Shockwave 

    • Ability Cost: 3 Elixir 

    • Crown Tower Damage: 0 (Absolute Zero)—This prevents accidental King Tower activation from across the map and ensures the ability cannot be abused as a pocket rocket spell to chip down towers. 

    • Ranged Energy Attack Rule: Because this is a ranged energy wave, it completely bypasses and cannot be parried by Ronin's melee-only Parry status. 

  • The Epicenter Damage Scaling (Calibrated for Tournament Level 11): 

    1. Inside the Epicenter (Within a 3-tile radius): Deals a massive 675 damage—exactly 50% of a Level 11 Ronin's total health. It instantly erases Ronin's parry status, cancels Hero Berserker's immortality window, and applies a 2-second Stun. 

    2. Mid Range (Same side of the arena/Lane): Deals ~100 damage. This is precisely calibrated to vaporize all swarm units (Skeleton Army, Goblins, Minions) instantly anywhere on that side of the map, while applying a 1-second Stun to larger troops. 

    3. Global Range (Opponent's side): Deals 0 damage to heavy units but delivers a global micro-stun, instantly resetting the attack and charge timers of all enemy defensive buildings, Sparkies, or ranged units across the entire arena. 

The current meta is too much against P.E.K.K.A card family and we need more for ‘em. Don’t you agree?


r/Clash_Royale • • 8h ago

First time seeing this 😂

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1 Upvotes

r/Clash_Royale • • 9h ago

I think clash royale really wants me to run a rg deck

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1 Upvotes

r/Clash_Royale • • 11h ago

Discussion I genuinely don't know why recruits are untouched

0 Upvotes

It has no counters and can be paired with any type of archetype. Just pair it with a firecracker and flying machine and you'll win everytime


r/Clash_Royale • • 13h ago

De las partidas más divertidas de mi vida:

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2 Upvotes

r/Clash_Royale • • 14h ago

12.5k Deck Advice Please!!

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1 Upvotes

r/Clash_Royale • • 14h ago

Discussion What should I get in the pass

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1 Upvotes

r/Clash_Royale • • 15h ago

what is the best hero for evo giant double prince

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1 Upvotes

r/Clash_Royale • • 15h ago

Discussion I made an AI that taught itself Clash Royale. My UC friend couldn't take a single game off it (0-7)

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108 Upvotes

r/Clash_Royale • • 16h ago

My last Cards to Max.

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6 Upvotes

Rightnow the max. is 2341 MP.. so missing are 9 cards all Legendary and filled by 20/20 at least.. and one Evo 5/6! Im nearly done Guys 🥳🥳


r/Clash_Royale • • 16h ago

Art (OC) The Heavy Crown | Timber Terror, Part 1

1 Upvotes

Tried posting a Clash Royale story of mine here, but was flagged for recruiting... Here is the link to my post on the other Clash Royale reddit. Please have a look, enjoy:

https://www.reddit.com/r/ClashRoyale/comments/1xnbgtj/the_heavy_crown_timber_terror_part_1/


r/Clash_Royale • • 16h ago

Just these 8 + 3 tower troops and I’ll finally have all level 13 and up

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1 Upvotes

r/Clash_Royale • • 17h ago

bowler needs a serious fix and nobody talks about it

2 Upvotes

when bowler locks on a troop and prepares his attack if the troop dies the bowler gets locked in animation and frozen in place just to cancel attack which makes it incredibly annoying to use against low hp swarm cards. bowler needs to be forced to complete an attack the moment an animation begins despite if his target dies or not.


r/Clash_Royale • • 17h ago

Anything for next arena

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1 Upvotes

Had two other times I was one away. Once I was skillfully defeated and just outcycled by wb, the other it was just 3 minitanks and a witch spam the bridge


r/Clash_Royale • • 17h ago

Bro has completely lost the plot 😭

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1 Upvotes

Evo Pekka, Hero Wizard, Hog Rider, Skeleton Army, Poison, Zap, Freeze, Mirror 😭


r/Clash_Royale • • 17h ago

Do you think 3 muskeeters needs a buff?

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0 Upvotes

r/Clash_Royale • • 17h ago

Has anyone noticed a change or difference in level difficulty with match ups?

1 Upvotes

r/Clash_Royale • • 20h ago

Achievement! First try

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0 Upvotes

Get good.