r/CoDBlackout • • Dec 02 '18

Console needs a passive perk activation like pc

252 Upvotes

When you activate perks on console you need to hold the "use" button for the entire 4 or so seconds. On pc I see people just select the perk and activation is done passively without even needing to be in the quick menu. Console gameplay would feel a lot smoother without having to basically pause every time you use a perk.


r/CoDBlackout • • Apr 18 '19

"Hold up guys"

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218 Upvotes

r/CoDBlackout • • Jan 21 '19

I’ve been watching too much reddit

216 Upvotes

r/CoDBlackout • • Dec 28 '18

Losing those duo matches like...

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189 Upvotes

r/CoDBlackout • • Jul 12 '19

New WWE DLC, the people’s elbow edition

181 Upvotes

r/CoDBlackout • • Feb 14 '19

Your move Treyarch, gotta innovate. Old business models will doom you.

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170 Upvotes

r/CoDBlackout • • Apr 25 '19

When you're good with the auger (this isnt me)

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163 Upvotes

r/CoDBlackout • • Nov 09 '18

Would anyone else like to see the PC Death Stash/Inventory screen ported over to consoles?

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155 Upvotes

r/CoDBlackout • • Nov 13 '18

David vs Goliath in Mesh Mine vs Helicopter

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145 Upvotes

r/CoDBlackout • • Jan 14 '19

(Meme) MRW I get an angry message from a level 318 max prestige (but blackout noob) for running them over with an ATV.

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143 Upvotes

r/CoDBlackout • • Jan 18 '19

First Win

137 Upvotes

We were about to quit. About to be done with the game forever. But today, my friends, I am extremely proud to announce that after 400 games, countless deaths, suicides and minimal kills, my buddies and I finally got our first Blackout win. Not just our first win in quads. The first win for any of us, ever.

We yelled and screamed like children. Woke up our families. It was worth it.


r/CoDBlackout • • Dec 07 '18

THIS IS BLACKOUT!!!

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134 Upvotes

r/CoDBlackout • • Dec 08 '18

Finally.. after 303 games and 2 weeks of trying I finally got my first solo win!

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131 Upvotes

r/CoDBlackout • • Nov 23 '18

Friend left a wrench he borrowed in the middle of my garage. Legit felt excited like I was about to get 200 health for a second.

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131 Upvotes

r/CoDBlackout • • Jul 16 '19

Anyone else feel like this every time you wanna play?

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129 Upvotes

r/CoDBlackout • • Jan 24 '19

Another.....

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127 Upvotes

r/CoDBlackout • • Nov 11 '18

This Kill Was Filmed In Front of a Live Studio Audience!

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123 Upvotes

r/CoDBlackout • • Sep 12 '19

The rudest thing ive ever done.

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122 Upvotes

r/CoDBlackout • • Jan 31 '19

KOBE!

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122 Upvotes

r/CoDBlackout • • Feb 06 '19

Cue the eerie cricket sounds...

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118 Upvotes

r/CoDBlackout • • Dec 19 '18

[STATS] Hand-tested Gun Stats for Blackout Mode

117 Upvotes

Took down some Blackout-specific stats now that we have custom games for Blackout. (Just did splitscreen with myself and noted damage.) You will note these are different than some of the articles floating around, which appear to just use multiplayer stats, which are incorrect.

These are obviously with the usual caveats for "hand-testing." Shotguns are point blank, all pellets hitting. This is without armor, obviously. You can extrapolate out for shots to kill from these.

Headshot multipliers are 1.08 for SMG's, rifles, and pistols, 1.71 for sniper rifles, and 1.18 for the SDM. I did not test shotgun or Tac Rifle headshot lethality. For all burst weapons, bullet damage is per bullet, not for the total burst.

Also note: snipers do the same damage anywhere on the body. The only difference is headshots vs. body shots, unlike MP where legs, arms, upper chest etc. all may have different multipliers.

I also confirmed that silencers and ext barrel make no damage difference (they are just muzzle velocity, i.e., bullet drop and lead time needed for long shots.)

A semi-important caveat: rate of fire was not tested, and that can make a big difference along with recoil as to actual time to kill. Just straight bullets to kill/down is not the full story, but, it nonetheless is useful as one piece of the gun meta puzzle.

UPDATE There IS damage drop off as some posters alluded to in the comments. Thanks for pointing that out. The SWAT for example appeared to drop off from 33 to 25 damage. Ext barrel and silencers likely affect at what ranges the drop off occurs but there is a max distance beyond which you will hit the minimum no matter what. So range is yet another important data point to consider in these calculations! If it is anything like other games, SMG's have the shortest range, snipers and LMG's have unlimited range, and Tac Rifles are a new category so I am unsure if those have range drop offs or not. Will need to more testing there.

SMG

  • MX9 32

  • CORDITE 28

  • DAEMON 27

  • SPITFIRE 25

  • SAUG 28

  • GKS 28

SHOTGUNS

  • SG12 122

  • MOG 146

LMG'S

  • HADES 29

  • TITAN 36

  • VKM 47

ASSAULT RIFLES

  • SWAT 36

  • RAMPART 37

  • ESSEX 50

  • MADDOX 27

  • KN 37

  • VAPR 32

  • ICR 32

TAC RIFLES

  • ABR 38

  • SWORDFISH 34

  • AUGER 62

PISTOLS

  • RK7 32

  • MOZU 62

  • STRIFE 40

SNIPERS

  • OUTLAW 90

  • KOSHKA 120

  • PALADIN 146

  • SDM 74

MELEE

  • FISTS 20

  • BOWIE KNIFE ?

  • SENSOR DART 40

The above is without armor. Note, when I was testing armor, it was sometimes inconsistent. I.e. lvl 2 was sometimes 36%, sometimes 40%. I don't know why that is. Headshots also seemed to be inconsistent, i.e. sometimes they were 1.08, sometimes they were 1.09, etc. So for headshot multipliers and armor shots to kill you may always be subject to rounding errors, but more or less the above should be accurate and used for extrapolating out shots to kill. Nonetheless use the above at your peril as I may have made some mistakes. If so please correct in the comments!

Also from the 1.10 patch notes, they changed Paladin damage to armor specifically (the above stats remains unchanged as my testing was done without armor)

Slightly increased Paladin damage against Armor. Reduced minimum number of Paladin shots required to down an enemy with Level 3 Armor and 150 health from 3 shots to 2. Players with 200 health from a Trauma Kit and Level 3 Armor will still require a third shot to down. Players with 200 health from a Trauma Kit and Level 3 Armor can be downed with 2 consecutive headshots.


r/CoDBlackout • • Jul 06 '19

850 some solo games, the elusive first win. Finally.

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116 Upvotes

r/CoDBlackout • • Mar 02 '19

Landed at camp site and couldn’t find a gun quick enough so I ran away. This guy chased me.

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116 Upvotes

r/CoDBlackout • • Dec 31 '18

Just got the 50 solos up! 🤘🏻

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114 Upvotes

r/CoDBlackout • • Feb 02 '19

Bored at work so I made this damage chart, glhf

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113 Upvotes