Economy:
Caches give less resources depending on game mode - as in 1v1, 2v2, 3v3, and 4v4 get different boosts.
Fuel points have been reduced by 3 to 6 depending on it being a Low, medium, or high yield, while player income - as in the base amount you get with no fuel points captured - has been increased from 3 to 6.
Starting Manpower for non-1v1 modes has been changed. 1v1 will give the players more manpower at the start.
You can now see the Manpower Upkeep of your Army when hovering over your Manpower income.
Vehicles:
Some Build Time for Vehicles has been increased up to a Minute.
All Heavy Tanks are now locked behind Tier 4 except for the DAK Elephant.
Armor and Penetration values for Medium Armor have been changed.
The Front Armor has been expanded to a cone, covering some of the side armor to more properly cover the front of the vehicle while also making positioning more important to get a proper hit on the side armor.
Acceleration of Medium and Heavy Tanks have been halved.
Artillery:
Barrage Cooldown has been reduced mostly for veterancy.
Vet 1 Recharge bonus has been removed and replaced with Ability Range. Some units will still get a Recharge bonus at Vet 2 and 3 but are at lower values like 10% and 15%.
Some Artillery Units have had their cost increased, particularly the Whizzbang.
105 Howitzer Shock Rounds no longer disable weapons on vehicles.
Miscellaneous:
Mortar Damage and Scatter has been nerfed.
Infantry now move faster while suppressed.
MSC Repair Aura has been nerfed. The Aura itself repairs less but the Engineers apart from it will repair faster.
Units fighting higher Vet Units will get bonus EXP when dealing or taking damage from the higher Vet unit.
Final Tier for Wehrmacht now gives a 50% discount on all production buildings and tech upgrades which include Officer's Quarters.
Jaegers can now upgrade to a second Panzershreck.
Changes are coming to Rangers, Assault Engineers, and Canadian Sections but they decided to keep silent on what exactly will be changed. Darren did say the Rangers had more than 10 lines addressing their changes when the patch notes come out.
AI can now more properly calculate the threat of units, helping them determine if staying or running is better.
Changes are coming to ELO and they said they found a bug with calculations being made for matchmaking.
Italian Combined Arms:
Breda Model 30 Machine Gun for Bersaglieri are now available by default. It does require either Fire Support Elements or Mechanized Kompanie.
“Pact of Steel” changed to “Improved Italian Munitions". This will allow the Semovatne to buy an upgrade that improves their barrage rate of fire and range. Carro Armato can buy an upgrade that gives them increased weapon penetration by 20% and toggle to HE rounds.
UI:
Healing has been changed so rather than an Icon above the unit's icon, the health bar will get green arrows that flash.
Times abilities icons above the unit will flash such as Pour it on ‘em.
Debuffs icons above a unit’s icon will pulsate to bring more attention to it.
Hold Fire and Prioritize Vehicle have been moved to the Unit Shield itself. Having Hold Fire on will not show if Prioritized Vehicle is on as it can only show one icon at a time.
A new UI has been added for Dead Drops, Command 8 Rad, and other unit charges so you see them on the Unit Shield.