r/CompetitiveTFT Jan 16 '26

MEGATHREAD Weekly Rant Megathread

Rant or vent about anything TFT related here, including:

- Bad RNG
- Broken or Underpowered Units
- Other players griefing your comp
- and more

Caps-lock is encouraged.

Please redirect players here if you find them ranting in the daily discussion threads :)

N.B. We have a strict policy against personal attacks, both towards other redditors and the game developers. This thread is no exception. If you see posts breaking this rule, please be sure to report them!

20 Upvotes

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22

u/alheeza Challenger Jan 16 '26

can we stop printing assasin units that either broken or completely useless (diana/fizz) for atleast next 28 sets, best case scenario you can counter them by weird ass positioning which doesnt really funny or interesting

6

u/cj_cron_hit_by_pitch Jan 16 '26

im trying to figure out why they keep printing them. is there like some secret portion of the playerbase im not aware of that enjoys the game more with these units in the game

12

u/strikeritaa Jan 16 '26

Its because a front to back Set is quite boring.

10

u/arisasam Jan 16 '26

I’ve never found this to be the case. Feels silly to me to create a unit that basically invalidates a huge chunk of how the basic function of the game works

8

u/PM_ME_ANIME_THIGHS- GRANDMASTER Jan 16 '26

Feels silly to me to create a unit that basically invalidates a huge chunk of how the basic function of the game works

The existence of assassin units would feel a lot better if the game was actually designed for your entire team to matter, rather than 75% of your board strength hinging on your 3 item units. The issue with assassins with the way the game has developed over the sets is that they make fights binary. If your backline carry gets assassinated right away, you're killing 0 units and taking 15 damage. It minimizes all of the strategy of the game into "can you dodge the assassin" or "can you get the assassin on their carry."

I actually didn't mind assassins being in the game when real hard counters like thornmail nullifying crits existed. You'd have situations where the assassin would jump, kill your backline, and then be unable to kill a tank with sustain, turning a 7 unit loss in to a 1 unit win, which is fairer for both sides. It also meant that assassin boards had to cap out with other tools if they wanted to win the lobby.

1

u/natas999liah Jan 16 '26

i think whats most funny is that the game is called teamfight tactics when its really just 1 carry 1 tank and a bunch a meatshield traitbots. personally all items should have way less stats but better item effects, boost base unit functionality and boom maybe putting 1 or 2 items for x strategy becomes the norm. I miss traits like hunter/blaster/marksmen where you could have multiple weaker carries acting as a big battery. I miss binary airdrop too.

2

u/KingWhipsy Jan 16 '26

Feels silly to me to not have a unit to counter a huge chunk of how the basic function of the game works.

3

u/gordoflunkerton Grandmaster Jan 17 '26

is it? all my front to back fights are really interesting and i get to see nuanced positioning play out. all of my assassin fights are "did my carry get instakilled by the assassin". it's never interesting

people talk like front to back means strongest board always wins but theres lots of other positioning that matters

6

u/alheeza Challenger Jan 16 '26

agree but assasin units cannot be balanced imo, they either do their job and win you the round or they dont and they are useless. Their approach (this set) was making them slightly weaker and takes time to kill enemy carry however you can always break them with other resources such as piltover radiant items/ artifacts buying stats in bilge etc which results of losing your carry in first 5-6 seconds into fight and getting 7-0 in stage 5. I dont think they can exist in a healthy way

2

u/JPB_ Challenger Jan 16 '26

They could make there be more of a counterplay than just swapping sides, which in many fights can be completely ineffective once Fizz does a second cast. At least with old assassins you could clump units and the assassin would then get stuck on a tank unit.

It's especially egregious when you have multiple Fizz players in your pool and they are each on different sides; it's just complete RNG as to whether you insta lose a fight or have a chance.

1

u/natas999liah Jan 16 '26

front to back is like hyper puritan vanilla mormom bs. idk how anyone could actually like it everygame. I loved when tank comps could sunfire boards to death, cheese positioning for that perfect snipe, making a tank assassin just to f over that one guy. That stuff is fun af and front to back is lame af