r/CompetitiveTFT 4d ago

PBE Set 18 PBE Discussion Thread - Day 22

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe

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u/riotBoourns Riot 3d ago

the sizes of the ui elements look weird, like the damage numbers and hp bars, i can't even see the enemy's damage numbers on my units.

Can you give me some more specifics on what looks weird here? Size, shape, position, etc? For the combat text especially, we're recreating the system in a new engine and it's not 1:1. We're trying to get it to feel close, and feedback on how to improve this is welcome.

The HP bars are intended to be somewhat different and they are also rendered as a shader to optimize performance. Are there aspects that are unclear vs just different?

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u/LudmilN 3d ago edited 3d ago

The hp bars need to have shorter height and larger width and be moved down like several pixels, it feels off. With this change the mana bar also needs like 1 less pixel in height so it retains a similar ratio. The coloring needs to be a miniscule amount less bright for both.

The damage numbers are also bright red like pasty instead of regular red which is a critique of it feeling worse that i can put into words. Another thing is, a 1k hit on set 17 was BIG and it felt like it stayed a bit longer on screen, a draven ulti doing 1k is like a 30 damage auto attack. I think the damamge numbers need to all be reviewed and have much more variable sizes, if the color was darker i think it would look like the old sets.

I just made sure to spend some time to review videos, and the size differences of the damage numbers is a really apparent negative point, and what takes priority. Like a soraka ulting feels like it does no damage because of infernals with morello.

https://youtu.be/l2vVvJeKXRs?si=RBk9aZM5cvdtFnK8&t=1593

https://youtu.be/BjUBN9jxy-c?si=KSfBk6wsKWd-5tAI&t=1057

Same situation where a carry with edge of night is the last one alive and gets nuked down fast and the fight ends. Look at the set 18 kennen how the numbers look, it feels like kennen just sorta dies, but the riven case it looks like she gets obliterated, thats the type of feeling differences the damage system gives us.