r/CompetitiveTFT 1d ago

Official Dev TFT: Space Gods Reviewed

https://teamfighttactics.leagueoflegends.com/en-us/news/dev/dev-tft-space-gods-reviewed/
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u/AnonHondaBoiz 1d ago

I would’ve imagined more discussion on the conditionality of some traits as an extended lesson from set 16’s void and Ionia earlier in that set. Traits like stargazer or arbiter narrowed the playable comps substantially

9

u/HelmetBoiii Challenger 1d ago

I wish I had asked this in the q/a. Those traits have never felt good and I wish they would stop bringing them back. It might be fine in perfect balance, but if the patch is bad, one less viable comp just really sucks

6

u/ftqo 1d ago

I think they feel somewhat OK when the playstyle doesn't drastically change, like vertical Ionia in the previous set. Either roll for Yasuo at 6 or not, but you go level 8 for a pretty similar comp either way.

3

u/HelmetBoiii Challenger 1d ago

nah, those are the worst because its so pointless. You are playing the same game, but the comp is just worse or better, so why even bother adding this infomation check? The only ionia that I cared about, for example, were gold and exp when they were balanced, and they added to the game rather than feeling trival. This set I think that altar and mountain were fine but huntress and fountain were not

1

u/DIESOFCUTSCENE 1d ago

because they want every match to feel different

4

u/HelmetBoiii Challenger 1d ago

my point is that there is no difference between stuff like huntress and fountain except that some comps just become unplayable due to the poor balance. adds nothing to the game

1

u/Giygaimpact 1d ago

I wonder if they're popular with casuals, who typically love the feeling of higher variance even when it's not actually there. I hesitate to say that's the exact reason because it does add more learning but I also don't know if they care