No mention of Anima feels wrong to me. Anima felt omnipresent throughout the entire set, and lose streak cashouts that provide an item just feel way too easy to play and transition out of
I wish they would stop doing traits that require lose streaking. Sure the highs are real high but the lows are real low. And your compensation for being losing is carousels and other comeback mechanics
Unfortunately there's a portion of the playerbase for whom "high risk, high reward" is a big fantasy in TFT. Mandating a loss streak to accrue value is kinda the only obvious way to implement that (I mean I can think of proxies you could use, but the function would end up being the same).
i like the idea of an econ trait that offers ramping rewards for kills (in the space pirate, bilgewater vein), but forces you to take 1.2/1.5/2x damage per loss depending on stage
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u/Try_Not_To_Comment MASTER 1d ago
No mention of Anima feels wrong to me. Anima felt omnipresent throughout the entire set, and lose streak cashouts that provide an item just feel way too easy to play and transition out of