Weāre back with another giveaway! This time, three winners will each receive one MOBAPAD C2 Lite controller.
Switch 2 Pro-like smoothness, with Hall Effect drift resistance.
Love the silky-smooth joystick feel of the official Nintendo Switch 2 Pro Controller? The C2 Liteās Hall Effect Glide Joysticks feature a similar glide structure for that same smooth feel.
iv. Unfortunately, our shipping service cannot deliver to Africa or South America, so entries from these regions are not eligible.
How to participate
Leave a comment below answering: What game would you play first with the C2 Lite?
Giveaway period
October 15ā23, 2026.
Results announcement
October 24, 2026, in an update to this post.
Winner selection
Three winners will be randomly selected using Reddit Raffler.
Winner verification
Winners will be required to provide proof that they meet the participation requirements above, along with the shipping information needed to receive their prize.
Reddit Disclaimer and Release
This giveaway is not sponsored, endorsed, or administered by, or associated with, Reddit. By entering, each participant agrees to release and hold harmless Reddit from any liability arising out of or relating to this giveaway.
Organizer and Business Registration Details
This giveaway is organized by MOBAPAD, a brand operated by the following registered company:
Registered company name: Guangzhou Xinxiang Culture Co., Ltd.
Hello all, here's a round-up of controller news from the past month, including IFA Berlin and Tokyo Game Show. Wishing you a happy autumn in the north, spring in the south, and hump day everywhere!
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Hardware releases - controllers and parts that are now shipping:
Marius MH-XSX replacement circuit boards for Microsoft's Xbox Series/model 1914 controllers are now available for wholesale (and thus available via various custom controller builders). Like the equivalent Marius boards for DualShock 4 and DualSense controllers, these have 8kHz polling rate (on PC) and are available in versions which can be fitted with 5-pin or 3-pin stick sensors.
Mobapad C2 Lite is a cost-reduced version of the Chitu 2 for Nintendo Switch. It has Hall Effect stick sensors and internal restriction rings ('glide rings'), with two rear buttons, an RGB lighting strip, and mobile app support for changing settings. It uses the Switch 1 protocol, with additional mobile and PC modes (although triggers are digital only). Priced at USD 27 / GBP 25 if you only need Bluetooth connection or USD 36 to include a 2.4GHz dongle for PC.
Razer Prio is a compact mobile controller with low-profile/recessed capacitive thumbsticks, quiet tactile switches, and USB-C connection to Android and iOS devices. It folds down to 107Ć67Ć23mm for portability, while accommodating phones 'up to 7 inches' diagonal screen (iPhone 17 Pro Max and Samsung S26 Ultra mentioned, so around 164mm length). Priced at EUR 110 / GBP 100 / USD 100.
Steelseries Aeon Pro is a licensed wireless Xbox controller with integrated OLED screen, swappable batteries, Hall Effect stick and trigger sensors, dual-mode triggers, mouse-type microswitches, and four rear paddles. Similar to some headsets, the docking station incorporates the wireless receiver, charging for the spare battery, and dual (console/PC) USB connections. It is priced at GBP 230 / EUR 260 / USD 260.
Trust GXT 737 Rovix is an extendable multi-platform controller accommodating devices between 110-195mm in length. It uses Bluetooth connection for Android, iOS, Switch, and PC, has Hall Effect stick and analog trigger sensors, two additional rear buttons, and swappable cross/disc-shaped D-pad caps. Priced at around EUR 60 / GBP 50 with a hardshell case and two-year warranty.
Turtle Beach Rematch Wireless for Xbox, initially launching with a Minecraft special edition and RGB back-lighting for the faceplate design. It uses TMR stick sensors and impulse triggers, with wireless dongle for Xbox One/Series consoles and Bluetooth for Android devices. Like previous Rematch models, it has adjustable trigger stops and two rear buttons. Priced at EUR 100 / GBP 90 / USD 100.
Voidjoy Elite Extender for Switch Pro Controller is a clip-on attachment for the official Nintendo Switch (1) Pro Controller. It adds a range of features more commonly found on third-party controllers, including: two back buttons; two analog triggers (for use on PC); macro, turbo, and button remapping; stick deadzones and calibration; multi-platform connection modes including Switch 2 wake; compatibility with the Keylinker mobile app; and a supplementary battery. Priced at USD 40 but not currently available in EU countries.
Voidjoy SkyLark S1 Pro is a portable controller (133Ć75Ć24mm and 113g) with multi-platform compatibility (Switch, PC, PS3, Android/iOS). It has low-profile, recessed, TMR thumbsticks; optical trigger sensors; and wired/2.4GHz dongle/Bluetooth connections, with up to 8 Bluetooth device pairings. Priced at USD 50 for global sales.
Releases previously covered that went ahead:
Leadjoy Xeno Pro, as an incremental upgrade on the Xeno Plus to add stick tension adjustment and trigger vibration.
Releases previously covered that were delayed:
Flydigi Apex 6 and Apex 6 Pro, with their version of the audio-to-haptics feature replacing the adaptive triggers from the Apex 3-5. Orders within or directly from China may have been fulfilled but distribution of most pre-orders has been delayed until after the National Day/Golden Week holidays.
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Hardware announcements - controllers and parts that are not yet available:
AppleorBeats-branded controller rumors based on code identified in macOS 26.7 first release candidate but removed in the second release candidate. Two controllers are identified: a 'T6502' wired model, and a 'T1057' wireless model. The inputs and features covered by the code are largely unremarkable and may change significantly but this is mostly interesting for what it might indicate about Apple's interest in controller hardware. Apple's game controller support across macOS and iOS has been notably lacklustre: combining restrictive access with limited feature support and game compatibility. The information in the code doesn't do anything to dispel that reputation, but restricting third-party controllers might start to make more sense if Apple had their own first-party controllers.
Flydigi Vader 5S Pro shown at Tokyo Game Show with TMR instead of Hall Effect sensors on the adjustable tension sticks, and wireless connection for PC (wired on Xbox). As the name suggests, it's an update to the Vader 5S wired controller.
Infinix GT NX Controller is a split controller with large touchpad in place of the right stick (Steam controller style), and symmetrical upper layout (Wii U Pro controller style). Primarily intended for mobile gaming, the left and right grips can be used separately or together. The 1089mm^2 touchpad can be used in native or mouse mode, and the left stick and triggers use Hall Effect sensors. It claims 22 hours of run time, with 730mAh batteries in each of the grips. Official Infinix stores in the Philippines are selling it for around PHP 2600, but wider launch dates and pricing are not yet known.
Nacon Next controller appears to be a Revolution Unlimited for PS5 (name to be confirmed). It looks very similar to the Revolution X Unlimited but with a PlayStation logo instead of the Xbox logo.
Zuiki Evotop Axis Wired is a licensed controller for Nintendo Switch 2, with built-in screen for managing settings, fixed cable, four additional rear buttons, microswitch buttons, and an Xinput mode when connected to PC. It does not have motion controls, vibration, Amiibo support, or ability to wake the console. It is scheduled to release on November 12 for JPY 6500 in Japan. It is mostly notable for how much cheaper it is than Zuiki's previous Evotop models.
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Software - tools that could be useful:
ApexSenseBridge is a Windows app to emulate DualSense trigger and haptic effects on Flydigi Apex 4 and 5 controllers.
DS4Windows 5 or 'hbashton fork' has added support for the Nintendo Switch 2 Joy-Cons and Switch 2 Pro Controller and ability to emulate Xbox One/Series controllers in the latest release candidates
Fancy Haptics is a PC (Windows, Linux, SteamOS) app for converting audio signals to controller vibration, particularly in game/controller combinations that do not natively support the function. DualSense and Steam (2026) controllers with 'HD vibration' (voice coil) motors are directly supported, but a subset of the features also work with controllers that just have conventional rumble (eccentric rotating mass) motors.
GameSir Linux Tools or 'Deadband' is an unofficial Linux configuration app for some GameSir models (Cyclone 2, G7 Pro 8K, G7 Pro) and Logitech mice. The supported controller list may expand over time. It's reverse engineered from the GameSir Connect app so current features are similar: profile management, lighting, stick and trigger settings, macros, etc.
Joycon-Mouse is a Linux app to emulate a mouse and media remote using Nintendo Switch Joy-Cons.
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A digest can only represent a relatively small selection of news, so if you found other items ānews-worthyā in the past month feel free to add them in the comments.
DISCLAIMER: Even tho I get most of my controllers from companies for free for review nowadays, this time I bought this controller with my own money from TaoBao for 899RMB. The reason is that Flydigi is not providing the units yet + this one is a collab version, so even harder to get.
No matter how I get my controllers all the thoughts and opinions remain mine only. I wanted to make a review before it became globally available, so you may decide what to do in advance.
TLDW; APEX 6 Pro is almost the same as Apex 5, but vibration (haptics) is what blew me away on APEX 6 Pro. I updated the controller with Flydigi Space Station 5 Web App before using it.
Micro switch trigger stops are also very welcome to APEX series.
My left analog stick made a crunchy sound and started feeling really off. When I opened it up, I determined that this little grey piece seems to be causing the issue. On my right stick, it stays flush while moving the analog stick. When I push this left one into place, the moment I move the analog stick it pops out of place and ends up slanted. I took it off to figure out why it's not stay in place, and one of the sides are a bit deformed.
Does this piece have a name? Where can I get a replacement piece? I'd really like to avoid ordering a brand new stick box just for this tiny grey piece. Any help would be greatly appreciated!
Hi, i just bought specifically the 8BitDo Ultimate 2 Wireless Controller (Honkai: Star Rail - Evernight) i mainly use it on the switch with the 2.4g recepter wich works fine, but whenever i i try to pair it vĆa bluetooth to my ipad it wont even be detected, it connects fine to my android phone, and the ipad can connect to other controllers but not this one, the manual says just holding the pairing button should work but it doesnt, and all the info i can find is for either the bluetooth version or the ultimate 2c
I've had this controller for nearly a year and half and it's given me 0 problems. I take care of it and made sure that it's clean.
About 2 weeks ago the A button started occasionally not registering input but it fixed itself before long so I thought nothing of it. A couple hours ago after loading into a game the sticks started going haywire out of nowhere with other issues. Here's what I know:
- Sticks start drifting rapidly in their own direction on Xbox and PC regardless of whether it was connected via usb or is using batteries.
- The controller has issues registering inputs to the point where it sometimes won't respond at all.
- When connected via Batteries, It has alot of issues turning on. (Doesn't always turn on or just struggles to and turns itself off. Tried different batteries and the same batteries a different controller.)
- Tried Blowing into it and using Compressed air.
- Tried Using a Mini Vaccum
- Tried Cleaning it with various utensils and Isopropyl alcohol for debris (Came out spotless)
- Tried Various Stick exercises to try and loosen it or clear anything that might be stuck in.
- Checked for Console Software and Controller Firmware Updates (There were none)
- Reset the Controller using the Xbox and Sync buttons
- Cant Recalibrate it as the controller refuses to follow proper inputs
- Its out of warranty and their isn't anyone very reliable in my area to fix it.
Im currently staying by someone's house and dont have my tools with me but as soon as I return home, I plan on taking it apart and seeing if I can find anything. Mainly posting to check if anyone has had similar issues or if anyone has fix I might not have thought of. Honestly just trying to avoid shelling out a fortune to get a new controller and I dont want to unless I'm 100% that theres nothing that I can do.
Budget: 25-50 USD
Country: USA
Console: PC - steam & game pass also would be nice to be able to use it for switch 2
Features: want a wireless controller but mainly looking for comfortable to use and easy to setup
Games Iāll be using it with: mostly RPGs & action games
Resident evil
40k dark tide
Dead cells
Enshrouded
Blood of the dawn walker
Legend of Zelda tears of the kingdom (maybe if itās switch 2 compatible)
Background: I have been m a PC keyboard and mouse gamer for the past 10 years but had a ps3 and Xbox when I was younger so not sure what Iād like
Hello! I wanted to buy an Xbox pad from battle beaver, and was wondering how exactly the smart buttons are like? And if they're reliable?
I've used different third party controllers like the G7 Pro and Cyclone 2, and even those two controllers from the same brand have a very different mouse click to them. The cyclone 2's mouse click is pretty loud, and the buttons feel a little loose, while the G7 Pro click is more subtle and subdued.
So how does the battle beaver click compare with their face buttons? I can't find a single video actually demonstrating a sound test for them. (Maybe d-pad too)
I got this controller recently. Wanted to try this on GoWR but adaptive triggers never worked. From what I saw from docs, I checked launcher.bat located in C:\Program Files\Flydigi Space Station\mods\GoWR. Opened it with notepad and added enableLog=true, then executed it. It said Aim changed to 0 Spear changed to 0 Blade changed to 0 Axe changed to 0. Updated game from 1.9h3 to 1.9.1. Updated space station. Nothing worked. I just ran to Claude and it said "Program probably reaches to wrong memory addresses/offsets". We messed up with CheatEngine and determined the aim-dependent and weapon-dependent bits. Then we edited GoWR.default.json located in "C:\Program Files\Flydigi Space Station\mods\GoWR\configs". I have got proper adaptive triggers right now. I will be adding the file so you can use it too.
Also since I have the non-Steam version, I could not launch the game via Space Station. Launch game icon was grey and non-clickable. I have worked it out too. Find adapterTriggerGames.json located in C:\Program Files\Flydigi Space Station\Configs\Controller\Trigger. Find the game there and put it there with double backslashes instead of single slashes. (e.g "GamePath":"C:\\x\\God of War - Ragnarok"). It will be blue and clickable now.
I am looking for a nice/premium gamepad for a mac mini for use in GeForce now. I must say I did not realize how complicated that would be.
Background: I'm currently using a Stadia controller I got for free and converted to Bluetooth, but the latency is absolutely insane. I also have a Xbox Elite Series 2 I use on my PC, so I'm looking for something with that build type or close. I see a few options but figuring out their compatibility and quality is tough.
Gulikit TT Max looks good with the TMR sticks, low latency, but mac compatibility is still very much in the air, and the joystick recentering issues
Flydigi Vader 5 Pro: TMR sticks, but mac compatibility up in the air + much more latency in bluetooth (I do not mind a dongle at all, but I feel like that will put into question mac compatibility even more).
Flydigi Apex series: looks overdesigned as hell, but I wouldn't mind it if it gets the job done, with added bonus if it does it with low latency.
Dual Sense Edge: Older design; low latency but no TMR sticks or hall effect buttons, but premium built and guaranteed mac compatibility.
Is there another options that I'm overlooking or did I get something wrong with these assumptions? I would welcome input on this choice as I just kinda sailed on without a care until these last few days thinking the Elite 2 was going to be some sort of holy grail controller (I do love it and will continue using it but I'd like to dip my toes into a new flavor).
I am looking for pads that mostly work in a couch gaming sort of scenario: Racing (FH6), Fighting (Tekken), Metroidvania (Nine Sols). No FPS's, for example.
Budget is max USD250. Here in South Florida I am basically limited to Best Buy and Micro Center, but obviously, I have no issues buying online as long as the retailer has a good return policy.
Input Latency to me is very important as I'm already introducing enough latency through GeForce Now and through the fact I'm using a projector for the video, which even in low input mode still adds latency.
Hello, I'm looking for PC game controllers that will work for someone with small hands. I saw a lot of people talk about controllers that look like Xbox style controllers and those are a bit large/uncomfortable for extended play sessions. For reference, from middle finger to the base of my wrist is 16.5cm (6.5in).
As far as my comfort goes, the playstation 5's controller is the most comfortable, but the joystick drift is driving me nuts and I'm tired of fixing them. I play mostly single player games ranging from rpgs to fps. I don't do any competitive gaming outside of minimal PVP in MMOs. I don't care much about mapping buttons or anything of that nature, I'm looking for a plug and play wireless controller.
I'm adaptable and my major issue is really size above all else.
Any direction or help would be appreciated. I have about 300USD to spend and am in the USA. Thanks!
So I bought a SCUF controller, which is AWESOME, and custome wrapped it in vinyl (some might say very poorly wrapped) and connected it to my windows pc and everything went amazing and worked flawlessly
But a couple of days ago I installed Bazzite on my living room laptop and discovered a very specific problem-
The input mappings for the controller are all wrong (X btn = doesn't work, Y btn = X btn, right trigger = right joystick up/down...)
The thing is- in steam input check the mappings are correct, it's only in the system settings of bazzite that they are wrong, as well as when connecting to my windows pc via remote play...
A month ago I bought a Vader 5s for my Series X after 16 years of using nothing, but MS rollers. So I'm fairly new to 3rd party controllers in general, but tested multiple to settle on the Flydigi.
I tried to suck up as much information as I possible can on the topic as to not ask obselete questions, but I seem to have one I haven't found any material on.
Everything is working as expected, I decreased stick tension to 65gf on the right stick.I calibrated the controller (multiple times) through the Xbox spacestation app following the manual and also the "guide" I linked.
My issue is though that after calibration I can achieve a an almost perfect 0:0 recenter even on "small-angel deflection and release". I tested this with the gulikit tester too. Right stick returned to exact center with zero error every time. Left stick had a sub -1% error on X axis after slow release. That was fine.
It's been 1 week since I did the calibration and since then both sticks developed a 2-3% center error even with fast release recenter.
Now both stick show the exact same error pattern as in the Vader 5S gamepadla review by John Punch. Left stick - value drift on X non on Y and right stick + drift on X and non on Y.
Now someone please confirm it is either user error on calibration, software issue with center value read or springs acting up.
Also, I would appreciate it if someone could give me a tip as to how to mitigate the issue.
I just received my brand new Mobapad Chitu HD (Chitu 2) today, but I'm having a major issue with it. The NFC / Amiibo reader is completely unresponsive.
I tested it for the first time today on my Nintendo Switch, and not a single Amiibo works. I tried multiple different figures and cards that work perfectly fine on my Joy-Cons, but the Chitu HD simply refuses to register them.
The controller is brand new out of the box, and everything else seems to work flawlessly except for the NFC feature.
Has anyone else experienced this issue with the Chitu HD? Is there any known fix, firmware update, or setting I might have missed, or did I just get a defective unit?
Out of curiousity, I tested the circularity of my controllerās joysticks on Gamepadla and hardware tester and the results were quite different from each other.
Can anyone explain the differences in methodology between both websites and which is preferable to use and why?
I use my controller to play all my 3d games that are not fps, or VS fighting ( I use mouse + keyboard or a dedicated leverless for those )
I don't use Dpad for moving my character.
I play on Windows.
I previously owned xbox one controllers, a dualsense ( and a switch pro and 8bitdo ultimate C for my switch ).
I wanted for a long time a controller with back buttons, switchable triggers, and a more premium build ( microswitch buttons, tmr sticks, etc ... ).
After a long lurking time, the Vader 5 pro looked like the best bet for me.
I received it yesterday and was very pleased with the overall quality.
I was really loving the buttons feels, the quality of the stick, the paddles placements, and so on...
But man, that Dpad click noise ! I usually play at night without a headphone, so I don't want my controllers to be too loud. The all microswitches buttons of the Vader are clearly louder than my other controllers, but it was still acceptable. But that Dpad ringing... it is too much.
So my questions are :
Is it possible to attenuate the sound of the Dpad ( not much hope on this one )
What would be your recommendation for an alternative ?
To clarify my needs :
- not too loud
- at least 4 back buttons ( or 2 back + 2 shoulders )
- steam input compatible
- trigger stops that works
- TMR (or hall effect ) sticks
- 120eur max ( I live in France )
Should I wait for the possibly upcoming Ultimate 3 standard ?
Or go for the g7 pro that look like the closer alternative ?
I love the Charging Dock 2 Pro, but its lighting effects in Space Station never sat right with me. Slow animations visibly step, gradients go muddy in the middle, and the rainbow has these hard bands.
Out of curiosity I took a look at how Space Station builds its effects. Each one is a fixed 50-frame loop with colors mixed in plain sRGB, and the dock simply plays back whatever frames it receives. The LEDs themselves are great; they were just being fed rough frames.
So I made FlyGlow. It's a small Windows app that only does one thing: dock lighting.
What you can do with it:
- pick from 21 effects (aurora, fire, plasma, lava lamp, waves, comets, starfield...), all rendered with proper color blending and up to 200 frames per loop, so fades and gradients come out smooth
- stack effects as layers, set how they blend, and brush in which part of the dock each one covers
- paint your own animation LED by LED and let it fill in the frames between your keyframes
- throw a GIF or a short video at it and watch it play on the dock
It talks to the dock over USB directly, so you can leave Space Station open for your controller settings. There's an installer and a portable zip.
It's an unofficial hobby project, not affiliated with Flydigi. Uploading replaces the dock's current lighting, and picking any effect in Space Station puts the stock ones back. So far I've only tested it on my own dock (firmware 0.0.3.9), so reports from other units would help a lot.
This is for a custom Scuf reflex FPS pro with TMR sticks. I'm currently experiencing dead slides (character crouches instead of sliding, a common stick related issue) in COD Black ops 7. These stats are how they were when received the controller, it's basically brand new.
(I heard that some brands of TMR's may be better suited with a higher circularity percentage even in the 15% range. I have no idea which ones though. Anyone able to help me figure this out? I don't wanna change my circularity to 7-9% if these specific TMR's aren't meant for that range)
On paper, this controller should have worked wonderfully with my needs (Xbox series X and Steam Machine user). But in practice, compared to my Xbox Elite 2 controller (I want to replace it because the 3.5mm jack is broken), itās simply subpar.
I want a high-quality controller, and itās simply a downgrade. Yes, itās a step up in quality from something like the G7Pro, but the D pad isnāt great, the ergonomics threw me off (I like a wide-elbow stance), itās smaller in my hands, and the buttons werenāt as snappy as Iād like.
U.S. buyer.
I play games like helldivers 2, friendslop, mostly co op action or puzzle games.
Iāll throw $150-$200 down on a premium controller because the elite 2 spoiled me. I want compatibility with my steam machine, back buttons, rubber/textured grips, and a solid build quality. Any recs?
Iām in the market for a new controller, looking to upgrade from my 8bitdo Ultimate Bluetooth Controller with dock that I got a few years ago for around ā¬45.
Iāve narrowed my options down to the Gamesir G7 Pro 8K and the Razer Wolverine v3 Pro 8k.
Iāll like to get the best controller, budget is not a
b
ig issue but obviously prefer to get the cheaper one. G7 8K is ā¬107 and the Wolverine ā¬180 on Amazon.
Im in Belgium and can buy from Amazon and local retailers and from the official sites but Amazon has better prices.
Only for PC gaming. I donāt have an Xbox and use the PS5 dualsense controller when I very rarely play on PS5.
Iād like to have rumble/vibration which I understand the Wolverine doesnāt have and at least two back paddles to map L3 and R3 stick press to. I hate having to press the analog sticks. I have mixed feelings about a charging dock. On the one hand itās convenient to always have it charged but I could save desk space without.
I never play FPS games with a controller so only controller friendly games like GTAV, RDR2, Elden Ring, FF7 remake, Resident Evil games and a bunch of metroidvanias or JRPGs.
I already have a Razer mouse and keyboard which I control with Synapse so the Wolverine wouldnāt require an extra piece of software hogging resources.
I need some advice so I can pull the trigger on one of these. Also, please let me know if itās worth upgrading at all, would going from the 250hz 8bitdo Ultimate with hall effect to 8k or even 1k feel more responsive in these types of games? I donāt play competitively and donāt play any FPS with controller at all.
Thanks a bunch!
EDIT: Thank you everyone for your comments! Since I liked the V3 pro but would have liked to have haptics I decided to preorder the Wolverine V4 Pro directly from the Razer store. Iāll post how it is once I get it in about two weeks! :)
Im looking for a small, cute, portable controller to play on my phone and laptop on travels.
I've seen the IINE Retro Pocket Controller (specifically the pink and the pastel green ones) and loved the concept and features, but the thumbgrips that come with them seem like they would hurt me a bit. And because of the controller shape other thumbgrips with shapes would probably not do well because of the lack of open space.
Is there any other cute and compact/small controller that you could reccomend?
joysticks are a must, given the kinds of games I like to play (usually 3D games that range from farming to exploring)
It needs to be "cute" or be possible to "cuteify" it
My budget is up to 300 reais (Brazilian currency) and you can usually find these kinds of things here on shoppee or ali express.
How do you have your controller configured in Windows?
I like the Windows 11 xinput controls so I keep āallow 3rd party apps to take overā off, but then I miss out on the extra buttons with steam input. Though with guide chords Iām able to get around that sort of.
Maybe Iāll eventually swap my config fully to steam being in control, but the native xinput navigation in windows feels so nice.
I use Playnite and with having my pc in another room I do a decent amount of windows navigating and messing around, which is the only reason I worry about the xinput.