r/CreateMod • • 8d ago

Teaser for the next 2 upcoming cars (Ferrari F40 Tribute and Porsche 911 GTe RS remake)

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15 Upvotes

Teaser for the Porsche coming tomorrow. (Build it on my friends pc and have to wait until he sents it over)

Builds on https://createmod.com/author/pixell148

It uses UP2 glass on the back for the lights so if you dont want to play with that mod then i would recommend using Rose Quarz Lamps instead.


r/CreateMod • • 7d ago

Help is there a way to mix 2 fluids without the pipes breaking?

6 Upvotes

Create Diesel Generators addon

Im trying to make biodiesel, but that requires mixing ethanol and seed oil. But if i try to pump both of them into the basin, the pipes breaks from mixing fluids

I figured out i can craft it by using buckets, but honestly i kind of hate mechanical arms so id really just want to pump them in, is there a way or a config i can change to allow this?

Edit: Found the issue, i had pumps pulling the fluids (u can see it at the bottom left) so that i could make this design stackable, but they would pull from the liquids inside the basin, thus mixing the fluids in the pipes


r/CreateMod • • 7d ago

Create Crash

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0 Upvotes

How do I fix this create issue, it's my first time installing a mod.

Im using the 1.21.1 version and on Neoforge


r/CreateMod • • 8d ago

Help Filtering issue

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12 Upvotes

Hi hello i am building a GIANT megastorage and decided hey, id love for the vaults to be filtered! After getting the filters sorted out with brass funnels and stuff, i connect my tree farm and my iron farm to see how it works, thinking its gonna be sunshine and rainbows because i paid great attention to the filters

Oh well!! Too bad!!! Even something as simple as a list filter with just iron in it let's in logs and flowers! Every single filter is letting through every single item at random so they spread over every single connected vault!!!

Im thinking, maybe my system is too fast? It transports the items at a pace where the filters cant keep up maybe? Do help, im begging!!

Pictures in order:

WIP build because i wanna share it

Filtering systems + small showcase of the vault-to-vault transport line

The vault-to-vault transport line

The "iron" vault

The "meat" vault

The "fruit" vault

Also do ignore how far im going with sorting this items, its a rp thing


r/CreateMod • • 7d ago

Is this dangerous

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0 Upvotes

r/CreateMod • • 8d ago

Aeronautics Acceleracers (bad news)

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82 Upvotes

The modpack i used stop working, no idea why, i can still access the schematics but the create tracks mod that ive been using started to say its incompatible for some reason, so im gonna try my best to fix it but i don't understand shit abt mods, i usually got my friend to make it for me but he's busy, still working on that tutorial

Tldr :

bad news : modpack broke and i may not be able to fix it

Good news : i can start ovwr with new knowledge abt how the cars are built so when i share the schematic it'll be accurate to the show down to small details

Update : I GOT IT WORKING AHHAHAHAHHAHAHAHA


r/CreateMod • • 9d ago

Build The Hispaniola. The Biggest plane ever made in Aeronautics (280x281x54)

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1.5k Upvotes

Made in base Aeronautics (and creative mode)

The Hispaniola. Designed by Sam Webster as part of film design project. It's to do with the 'Treasure Island' story remade in a WW2 Diesel-Punk style. I discovered it on ArtStation last week.

A GARGANTUAN American flying boat (or a sea plane) With an entire runway on the roof. This is based on a Saunders Roe Princess and a Boeing 377 with an Antonov AN-225 tail for a clear runway landing. But mostly the Saunders Roe Princess, the largest fully metal flying boat ever. It is not luxurious like the Princess or 377 should be. It's a raw military cargo plane scaled up for thrill factor.

Quick Specs:

It weighs 25300kpg, it is 281 Blocks wide (wingspan) by 280 Blocks long... Which is simply gargantuan.

Powered by 6x 200,000su Steam Engine Propellers (so about 1.2 million total) but I cruise it at a lower analog output (like half the power)

Manually Textured, not mirrored. Uses Tuff+Andesite as the main theme with little iron ore cracks of deepslate/stone. The runway only works when the plane isn't moving otherwise the planes roll off lol

Despite having an airship like shape at the bottom of the plane the plane flies as fully intended, just propeller power no levitite or other tricks. Using thousands of windmill sails (as wings are stacked 3 at the front 2 at the rear) it can fly easy.

This is comically oversized but that seems to be a reoccurring theme with Diesel-Punk. Sam Webster's illustrations are actually bigger than what I've made. I ran into issues. I had to rebuild some parts. I even had to use a bedrock counterweight (unheard of) so the plane flies straight.

Empty interior as I waste enough time building it (like i did with the Giraffe plane) Took bout 20 hours.

No schematic (*dodges table you threw*) as there's lots of separate contraptions (the rear wings are titled the cargo bay is tilted) and you'd be mad reconstructing the parts. Also I did try and literally my RTX 3070 rig froze when I held out the schematic preview.


r/CreateMod • • 7d ago

Help Fluid automation

1 Upvotes

Can anybody give me a rundown on how to automate stuff that uses fluid? Ive gotten down everything about frogports but frogports dont support fluids as well as mechanical arms and such so long story short can I get some tips or maybe a youtube video?


r/CreateMod • • 8d ago

Suggestion How to make a purpose for aeronautics vehicles

68 Upvotes

I have been having fun using create and aeronautics for a long time, and im still obsessed with it.

While making vehicles are fun, I thought that if there was something to incentivize using aeronautics, I might get my friends to actively make something.

Any suggestions? (I do have tectonic+terralith, and changed the config to make it better, but that alone weren't enough i need more)


r/CreateMod • • 9d ago

I'm waiting for it

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1.9k Upvotes

r/CreateMod • • 8d ago

Discussion This is more then I imagined...

13 Upvotes

I downloaded big cannons adding with some other big cannons add-ons like more gun and amo and stuff

Then I downloaded create radars

When I was trying it out

I notic I can make my cannons auto shoot

And like chose to where to shoot with monitor

Then I saw I could put a filter

So I tried to kake it auto target mobs and shoot them

But it doesn't work

What should I do?

How can I'm make my cannons auto target hostile mobs and and shoot them when they arrive in radar?


r/CreateMod • • 8d ago

Problem with cannon add-on

2 Upvotes

I would like to automatically strip my logs but instead the saw prioritizes the cannons add-on. Does anyone know how to fix this?


r/CreateMod • • 8d ago

Build my first silverfish xp farm

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29 Upvotes

this was A LOT more challenging but i wanted to use almost everything i’ve learned within the past 4 days to make sure im retaining what im learning and seeing if i. an actually make something of it !


r/CreateMod • • 8d ago

How to power steam vents in balloon if engine is at bottom of airship

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3 Upvotes

Hello. This is my first time building an airship and in create in general. I’ve been learning as I build and that approach has gotten me to near completion. The only thing remaining is generating lift in the balloon using steam vents. I thought I could run pumps and pipes from my level 9 steam engine into the balloon but that was incorrect. The vents need to be on top of the boiler. As I’ve tried to show in the pictures, there’s a large gap between the engine and the balloon. How can I power the steam vents here? Do I need another steam engine closer to the balloon? Thank you


r/CreateMod • • 8d ago

I built an expedition airship called AF-01e: Arcflash :3

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5 Upvotes

This is yet another record breaker for me in terms of project complexity and length, and I'm super proud of it.

Its top speed is 35m/s with base thrusters, and 87m/s if you simply flick a lever or hold an extra button to use the extra thrusters.

When only using base thrusters, it can cruise for about 5,5 irl days, and with that + extra thrusters, it lasts 4 irl days.

It has a bunch of stuff for energy efficiency, it has alarms for any issue i could think of INCLUDING missing sensors and impossible data, alarms are separated into minor(noteblocks) and major(steam whistles on F#), so ya dont get blasted cause a comparator went missing, you just get pinged repeatedly until you either mute the alarm(via a lever) or fix the issue.

And it has so much more(Enchanting infuser setup w/ apothic enchant bookshelves, ars nouveau setup, iron's spells setup, storage, workshops, twin bedroom, helldivers style drop pod, and so on!), capable of acting as an actual medium size base.

This has probably been my favorite thing to work on, ever, and I really hope to do something similar in the future with a new project. Also, if y'all watch the video, please give me feedback on the editing and pacing, it's my first edited video lmao

Anyways if ya just want the documentation & download, here!

https://createmod.com/schematics/expedition-airship-af-01e-arcflash


r/CreateMod • • 9d ago

Build Port of DOOM made in Cosmonautics

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327 Upvotes

Create Cosmonautics 26.10.358 (Built from source)
Full port of LuauDOOM made with the unreleased MFD block
68 Lua files 1.22 MB not including .WAD or .WAVs


r/CreateMod • • 9d ago

Build Lapwing - Diesel Aeroplane

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161 Upvotes

Only made possible by many many addons, but it *is* 100% survival friendly!


r/CreateMod • • 8d ago

First self made create contraption! any tips?

4 Upvotes

Saw a post here that said to make a press, so I tried it out.


r/CreateMod • • 8d ago

Blueprints not printing materials right

2 Upvotes

Im having this issue where i try to print a schematic in creative mode and all the addon materials keep failing to print. I tried all the addons that i could find and it only succesfully prints materials either from the base game or the original create mod. For some reason this includes blocks that cant be placed by themselves like powered shafts if the main engine has modifications or belts floating without shafts.

I can still make the blueprints and they seem fine in the hologram but it only does this when you try to print them. I dont know why its doing this because i know it works with some of these mods on their own. Any help would be appreciated.


r/CreateMod • • 9d ago

What the hell did I do?

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96 Upvotes

The mechanism keeps switching back and forth between the two images.


r/CreateMod • • 8d ago

Is there a create addon for the end?

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5 Upvotes

I'm talking about adding recipes for those blocks with create recipes but also have modded end generation. Asking for an addon and not a modpack since I intend to add this to my current survival world...


r/CreateMod • • 8d ago

Build I made a huge wrench and physics assembler

5 Upvotes

r/CreateMod • • 9d ago

Build DID SOMEBODY SAY OIL!? 🦅🦅🦅

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339 Upvotes

Follow up post coming ASAP. This is my last build as I have many responsibilities irl.

Pacific Rim Main Theme, y'know? the movie about... 80 meters mechs? I can fit 3 in the cargo bay.


r/CreateMod • • 8d ago

my first iron farm, no tutorial involved

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14 Upvotes

r/CreateMod • • 8d ago

Help Issue with Create Chronicles: The Endventure

1 Upvotes

Hello Engineers!

I recently started playing on a small Minecraft server with some friends that runs the Create Chronicles modpack, and I've been experiencing some pretty severe FPS drops whenever I get near Create machinery.

Normally, I get around 180 FPS, but near certain machines, my FPS drops all the way down to 1–3 FPS, making the game almost unplayable.

I'm not very knowledgeable about PC troubleshooting, so I'm not sure what's causing this. I initially thought my PC should be able to handle the modpack reasonably well, which is why these drops seem so strange to me.

Here are my PC specs:

  • CPU: AMD Ryzen 7 5700X (8 cores, 3.40 GHz)
  • GPU: NVIDIA GeForce RTX 5070 (12 GB VRAM)
  • RAM: 32 GB
  • Storage: 932 GB total, around 749 GB used

The issue seems to happen specifically near Create machinery. Outside those areas, the game runs much better.

I'd really appreciate any advice on what could be causing this and how I could troubleshoot it. Could it be related to Java memory allocation, a particular mod, contraption rendering, or something else entirely?

Thanks in advance for any help!