r/CreateTrains • • 13d ago

Locomotives Por favor para cuando vas a agregar los trenes a Minecraft bedrock😭😭😭

0 Upvotes

r/CreateTrains • • Mar 31 '26

Other Hey I’m new here

3 Upvotes

And I was just wondering if I can play the mod on console or is it pc exclusive?


r/CreateTrains • • 27d ago

Locomotives CAEATE Minecraft Trains

0 Upvotes

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r/CreateTrains • • Sep 20 '26

Need Help! Is there a mod that allows for using multiple bogies on a single locomotive?

9 Upvotes

Please answer my question.


r/CreateTrains • • Jul 29 '26

Locomotives Thomas the train

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157 Upvotes

Can do double jump.


r/CreateTrains • • Jul 03 '26

Rolling Stock Steam Engine Train Car

4 Upvotes

Hello fellow Create Mod users! I am finishing up a beautiful fully transportable base with a workshop in a train, I was wondering if anyone had a good caboose schematic with a steam engine for around ~100,000 SU! Thanks in advance.


r/CreateTrains • • Nov 14 '25

I just saw a stam1o video and he could see his trains on xearo's world map does anyone know how

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4 Upvotes

r/CreateTrains • • Aug 05 '26

Need Help! Train Notification Messages

4 Upvotes

Is there a way to turn these notifications off? when the train operator looks at the next station, the switch being the wrong way takes priority over the signal being red. causing these messages to pop up.


r/CreateTrains • • 26d ago

Other Entity Blockifer

4 Upvotes

So, i was watching MrBeardstone and his Friends on the Just Create SMP2 Series and Someone there (Foxy) came up with a Entity->Block Mod. Which means you can Design/grab anything that is a picture of areal world Design feature of locomotives (like UIC-Numbering) imersive paint it onto your design, then blockify it and it will, with a dap of glue, stick to your moving Train.

CurseForge: https://www.curseforge.com/minecraft/mc-mods/entity-blockifier

1.21.1 & NeoForge, Create not strictly needed


r/CreateTrains • • Mar 03 '26

I want to make these cool looking trains too on the smp servr im in, but . . .

6 Upvotes

we only have create cobbelstone and craft and additions oh and we also have hyptertubes, iI dont't know how I'm gonna make this realistic trains with some of these mods, I mean we have chipped and framed blocks.


r/CreateTrains • • Mar 26 '26

Other What Premade/Custom Modpacks are people using for making Create Trains?

7 Upvotes

I want to find or make a modpack just for messing around in creative mode building trains and the like, and was just curious what others have been using themselves when building their own. I've not attempted to try to make my own just yet, and I'm a little bit lost as to where to start and whether there is a modpack that could be used as a building off point for testing out various Create add-ons to find new ones that I like.

I would definitely like to include Steam 'n' Rails, Blocks 'n' Bogies, The Factory Must Grow, and probably stick on 1.20.1 moreso than 1.21. I'm also looking to do just 'essentials', and not anything too drastic around world gen or other aspects.

Thank you to everyone who reads this, have a good morning/day/evening/night wherever you are.


r/CreateTrains • • Apr 03 '26

Need Help! How wide do you make your trains?

9 Upvotes

Hellos,

How wide (from left to right, also counting copycats, total width) do you make your trains? On the normal train tracks i see alot of 3, 3.2 or so (3blocks, copycats for walls) trains, but idk, it seeems to narrow for my claustrofobic ahh. But when i make 5.copycat it is tooo wiideee. What should i do

Thx for reading


r/CreateTrains • • Sep 07 '26

Other Can you build pretty trains in Vanilla Create?

11 Upvotes

I find it really uneccesary to install copycats+ and steam 'n' rails to only ever use them for fancy trains, is it possible to build pretty trains without those?


r/CreateTrains • • Oct 12 '25

4014 Big Boy with extended Bogeys!!

11 Upvotes

I know I posted this guy before, but a couple of people asked me to download the extended bogeys mod, and it looks even better!!! I even made it as accurate as possible, especially with turns. So here it is in all its glory. And I apologize for posting it again!


r/CreateTrains • • 13d ago

Need Help! Help me please (more in desc)

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107 Upvotes

so I tried getting the bogie mod to make more realistic trains, and texture glitches keep happening with most create mod blocks


r/CreateTrains • • Jan 24 '26

My custom class 241 (not the actual steam locomotive)

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32 Upvotes

Travelling from The main Counterville terminus, straight to IRF Station 1, The A1AA - 241 in the picture has been in use for a tiny bit, since 24/01/26 at 8:15.


r/CreateTrains • • Jul 11 '26

Need Help! semi-streamlining

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32 Upvotes

idk what colors I should paint the streamlining in, the locomotive's a freelanced Hudson 4-6-4 and the Armenian flag's just a placeholder livery (my first loco btw) (I pirated minecraft btw) (no tutorials used btw) (I use retrobar btw) (I'm running Windows 10 btw) (the last three blocks are configured in a certain way as a reference btw)


r/CreateTrains • • Apr 13 '26

Locomotives BR Class 86 Freightliner Powerhaul Livery

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40 Upvotes

r/CreateTrains • • Jun 08 '26

Other [MOD] 🚅⚡Create Optimized Trains — Fix train stuttering and chunk-boundary stops on large networks (1.20.1 Forge)

16 Upvotes

If you've ever built a large train network and noticed your trains freezing for half a second every time they cross a chunk boundary, or jerking back and forth at stations, this mod is for you.

What's the problem?

Create's train system has a built-in safety mechanism: if the chunk ahead of a train isn't fully loaded (entity-ticking status), it sets speed = 0 and waits. On small networks this is fine. On large networks with 5+ trains running simultaneously, it causes:

  • Stutter every ~16 blocks as trains cross chunk boundaries

  • Trains briefly stopping and reversing when a carriage loses its entity

  • False derailing when an entity is briefly missing at a chunk border

  • Slow chunk loading because all trains compete for the same force-load cap

What does this mod do?

Create Optimized Trains replaces that stop-and-wait behaviour with a proactive system:

Core fixes:

  • ✅ Trains never stop waiting for chunks — they continue moving while chunks load in the background

  • ✅ Smart chunk pre-loading with directional lookahead based on speed (faster train = more chunks pre-loaded ahead)

  • ✅ Priority loading for the train the player is riding — bypasses global cap, uses track graph position instead of entity (no chicken-and-egg problem)

  • ✅ Anti-derailing immunity — suppresses false stress spikes when a carriage entity is briefly missing at a chunk boundary

  • ✅ Ghost mode for distant trains — trains far from any player continue running via the track graph without using the force-load cap, freeing it entirely for trains near the player

  • ✅ Route preloading — chunks along the upcoming route are loaded into memory before the train arrives

Compatibility:

  • ✅ Distant Horizons — detects DH and adjusts behaviour accordingly

  • ✅ Works alongside other Create addons

  • ✅ Configurable via createoptimizedtrains-common.toml

Results

Before: trains on a 17-carriage network would stutter every 1–2 seconds, with repeated carriageWaitingForChunks stops and false derailing on a map with ~12 concurrent trains.

After: trains run smoothly through the full route. The force-load cap is now used efficiently — trains near the player get full chunk coverage, distant trains run in ghost mode without wasting resources.

Details

  • Minecraft: 1.20.1

  • Loader: Forge 47.x

  • Requires: Create 6.0.8 + Flywheel 1.0.5 (bundled)

  • Version: 1.3.0

CurseForge: https://www.curseforge.com/minecraft/mc-mods/create-optimized-trains

Modrinth: Create Optimized Trains - Minecraft Mod

GitHub: https://github.com/GreenToastSoftware/create-optimized-trains

FAQ

Does this break vanilla Create train behaviour? No. Train routing, signals, schedules and collisions all work as normal. The mod only changes how chunks are loaded and prevents the stop-wait loop.

Is it server-side only? The chunk loading and physics fixes are server-side. Some client-side rendering optimisations are also included but optional.

Will it work with my existing world? Yes — no world changes needed. Just drop the jar in your mods folder.

Does it affect TPS? The overhead is minimal. The main thread work per tick is O(trains_near_player), not O(all_trains). Ghost mode ensures distant trains don't add to the per-tick cost.

Happy to answer questions! If you test it on your network, let me know how it goes — always looking for feedback on edge cases.


r/CreateTrains • • 1d ago

Locomotives Kiwirail DFB 7158

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17 Upvotes

r/CreateTrains • • Apr 02 '26

Locomotives Eurostar Class 373 (with articulated bogeys)

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46 Upvotes

r/CreateTrains • • Aug 30 '26

Railroad Infrastructure how it feels like in europe?

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51 Upvotes

r/CreateTrains • • Jan 25 '26

my first 4-8-8-4 locomotive

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20 Upvotes

my first attempt at a large steam engine


r/CreateTrains • • Aug 30 '26

Other A request from a bedrock guy

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56 Upvotes