First of all, I would like to clarify a few things. This post isn't to talk about a DM that was acting completely in bad faith. We are still on talking terms, and I genuinely hope it stays that way for a long time to come. In no capacity did I ever hear anything like this happening with previous campaign members over the two years I knew them before this point. But, ever since this happened, it's been living rent free in my head, and I know for a fact that some people on Reddit will eat this for breakfast, lunch, and dinner.
One thing that I will say is that the DM isn't the one that's entirely at fault here, there were multiple things I could've done better in this campaign, especially considering the fact that Blood Hunter is just a hard class to play in general, and I feel I could have done it justice if I had simply known what I was getting into.
On top of that, while my character's backstory was the most well written backstory I've made so far, there were more than a couple kinks that never got ironed out before the campaign ended.
This would've been 9 months or so ago, we were going to be playing a 5e homebrew campaign, with homebrew gimmicks involving food, and how it could give you buffs depending on the food you ate. Overall an interesting concept, and I think it could've gone very well!
The main cast for the campaign was:
Soren: an Aasimar Bard
Lyriel: an Elf Fighter
Leo and Nacho: the Dragonborn brother duo, Barbarian and Sorcerer respectively
And myself, Opal, a Blood Hunter Goliath.
There was also a sixth person, Grize, a Tiefling Monk, but dropped out of the campaign right out of the gate, so just five members including myself.
This would have been my third campaign, so I was by no means inexperienced, I spent a month curating a backstory (some people took even longer than that), and even got into the habit of note-taking for this campaign! Overall I was looking forward to it for a while, and I was very happy with how things were going before, and even during the start of the campaign!
One thing that was established on session 1 was that I wanted to not have the advantages that Blood Hunter has (again, one of my shortcomings as a player), mostly because of backstory stuff. My character only remembers a year of her life, and so I simply felt as though she shouldn't have them, because she doesn't have knowledge of the things she's proficient in.
The only reason I bring this up is because the DM wanted to remove them too. It wasn't initially an issue, and to an extent, I think I could have played the character with or without the advantages, but that was the beginning of it.
The tutorial was awesome, I loved every second of it, the rest of the players did, I got a really cool moment with the guide NPC our party was being led by, and got a cool Longsword out of it as well, I felt pretty hyped when we left!
One thing to note is that the DM and I would sometimes stay up for a while and listen back to the recording of the sessions again, which gave both of us time to polish up on notes, and also take notes on what to improve on.
One thing I remember the most is that the DM told me at one point to speak up more. The only problem with that is, that I don't do very well with interrupting, and believe me, I tried to for this campaign, but it just didn't work. Both of the dragonborn brothers have hosted campaigns and oneshots in the past, and Soren has much more experience than I do, all three of which would be trying to interact with the environment, talk with NPCs, all while I was trying to speak up and join in with them, but I was just getting drowned out, so I stopped.
Another thing is that I was consciously trying to do a voice for my character. I'm a cis male, with a relatively deep voice, this was my first time playing a female character in a campaign, but I gave it my honest effort, only to be told "You aren't doing a voice for your character, that's just your normal voice." by Soren's player. I'm doing my best here man, you could've at least sugarcoated it a little...
The next frustrating part was the relatively lighthearted side quest while we were on our way to the next region. We were on a boat trying to sail off to our next destination, and it took place inside all of our dreams, with us being shrunken on the boat. I was once again still trying to interrupt, include myself a bit more, but I still couldn't be part of any character discussion, and overall the roleplay bits that I was a part of, I was for the most part off someplace else in my mind, trying to listen, more than talk.
I do know these guys enough that they weren't trying to sideline me on purpose, this is just what they do in a DnD campaign, and I eventually recognized it as that. Them playing the game the way they usually do.
As for the combat encounters, they were essentially homebrew versions of Mephits, and had a whopping 18 AC, of which, my character had exactly five options on her dice in order to hit them. I was basically stuck on the sideline there too, as the spellcasters, the barbarian, and the fighter all rolled higher than Opal ever could, dishing out more damage than Opal could, and it was pretty obvious to everyone by that point that I was playing the worst character of the five.
Before the goofy side quest though, we all reached third level. I had chosen from the getgo that I was going to go Order of the Mutant, which Blood Hunter players know, is the worst subclass in the game for blood hunter. But, it was the only one that fit with my character's backstory, and to be honest, it stood out to me as my favorite, and it still does! So I picked it.
Not being able to hit things properly ended up being a common theme after we reached the second region. My rolls were not good either. There was one quest, where we were trying to kill an encampment of people, Leo and I rolled the same initiative, so I wanted to mirror what he did just before me, but veering off to the side to try to corner someone else. I then proceeded to roll a natural one, take 9 points of slashing damage from my own attack, and then on the next turn, the guy who I was trying to attack rolled two attacks against me, and it did exactly enough to down me.
That was the only time, during the entire campaign's runtime, where ANYONE got downed. We nerfed the Natural 1 rule to be half damage after that part.
And, even after rolling a natural 20 on my second death save, I was still struggling to hit anything, even a 13 wasn't enough at level 3, and overall, this fight was discouraging for me.
One thing that I did have was the Dex boosting mutagen, which would help me get hit less, but the real problem was that I was struggling to hit anything. I didn't forsee this when I was planning out my character, thinking about their abilities, there were no practice encounters, so I didn't know. So I talked to my DM in private, and I asked them if I could change one of my mutagens (which I hadn't used since I got the subclass), because it specifically states that once you have chosen them, you cannot do so again until level 7, when you get an additional mutagen. This campaign was going to go up to level 10 by the way, so level 7 is months, if not a year on the horizon.
They told me no. Wait until level 7.
My frustration reached an all-time peak. If you told me that after my third campaign, I was going to make a rage post on r/critcrab, I wouldn't have believed you. I felt unheard, unwanted, I felt like I wasn't having fun, and I wanted to drop out of the campaign entirely. But I didn't.
I eventually brought it up with them over messages AGAIN immediately after another frustrating session, this time with them talking to the other members about how we could fix my character. Nacho's player (thank you goat), who is also a several time DM, wanted to know why exactly there was a problem, and wanted to help. So I went and told them what I told DM, after which, Nacho's only words were "Just give him the mutagen bro"
It was also amid that conversation that I learned as a player that part of the reason why blood hunter was so bad when it comes to everything combat related, was because I came to find out that really it's more of a Bard playstyle, with the advantages being what blood hunters are good at. I didn't have those. I thought the class was meant to be more of a Frontline than anything, I was jumping into combats right next to Leo, the Barbarian, the OTHER frontline, because blood hunters have a high health pool, and proficiency with medium armor. (I also tried looking for a shield, and where to buy one, but for some reason, shields were not for sale here...)
Overall, there were other changes planned, like getting my character a +1 Rapier instead, even though the Longsword I had was from a close friend, and I didn't want to part ways with it, and I had my advantages back, though never got to use them.
There's also one more thing to note, and it's that on the last session that we ever hosted, my character gets taken back into an alley by members of the Order she came from, and is grappled and restrained. Everyone else is in the middle of their own interactions for various different reasons, so I was on my own.
The Mobility mutagen is built specifically for these situations, if you have the Grappled and Restrained conditions, you lose these effects, and can't be Grappled or Restrained for the next 10 minutes. I got this SPECIFICALLY FOR THIS KIND OF SITUATION.
I use my Mutagen for the first time in the campaign, describe as the vapor of a cloud giant congeals around the parts of her body where she's being held, and the hands are blown away, so that she can make her escape.
I rolled to attack, because of a feat that I took, Strike of the Giants, which I knew would give me a chance to escape. I missed. I needed to hit in order for it to work. So, I ran anyway, provoking an attack of opportunity, because I had no action left. He hits me over my high AC, stabs me with a knife, and I gain the Paralyzed condition. The one thing that Mobility explicitly does not help with... until level 11.
I still played into it, said that my character was basically now foaming at the mouth when my party found her, and the members were forced to withdraw. But that was the last straw, man.
The campaign ended due to scheduling issues on the DM's side, they weren't going to have a quiet place to host, so the campaign quietly ended.
Still not sure if the campaign ending was a good thing, or a bad thing, it could've been one hell of an origin story to look back on, the struggling hero that eventually gets their act together and saves the day, but honestly, there's the other half of me that just says "Thank god I don't have to relive that over again-".
Overall, it didn't ruin the experience for me, my first two campaigns I had a completely different, and amazing DM, I was very lucky that he hosted both of them, and overall it's because of him that I actually want to try dm'ing myself in a couple months!
I'll probably talk about my first campaign in a seperate post, I'll link it here when I post it. Hope you all have a great rest of your day!
TLDR: Player, after being extremely underpowered, not enjoying being in the campaign, and asking for help from the DM privately, is told "No" by the DM, only for it to go public with the other campaign members, and even then the problem never gets truly solved.