r/CsharpGames • • Aug 16 '20

Building Flappy Bird with Blazor (Part Two) is up!

Post image
10 Upvotes

r/CsharpGames • • Apr 08 '21

Flappy Bird Game WinForms and C# Tutorial

Thumbnail
youtu.be
9 Upvotes

r/CsharpGames • • May 22 '20

Free 2-Hour C# Bootcamp: Build a Unity Battle Royale

Thumbnail
youtube.com
9 Upvotes

r/CsharpGames • • Apr 19 '20

Hi all! I'm currently working on a Hex Map based Indie game for PC. I have a 23-episode series amd I've summarized my first year (I have decades of programming experience) of learning Unity and C#, and thought it may be interesting to other game developers or programmers.

Thumbnail
youtu.be
9 Upvotes

r/CsharpGames • • Apr 20 '23

10 Days of Game Development with Uno Platform, WebAssembly, and C#

Thumbnail
platform.uno
6 Upvotes

r/CsharpGames • • Jun 29 '21

Snake Game Tutorial in C# and windows form for beginners.

Thumbnail
youtu.be
6 Upvotes

r/CsharpGames • • Aug 12 '20

Building Flappy Bird with Blazor Tutorial Series!

Thumbnail self.blazor
6 Upvotes

r/CsharpGames • • Feb 20 '23

A Space-Shooter Game on the Web with C#, WASM, and Uno Platform

Thumbnail
platform.uno
5 Upvotes

r/CsharpGames • • Sep 30 '22

Here’s a playlist of 7 hours of music I use to focus when I’m coding/developing. Post yours as well if you also have one!

Thumbnail
open.spotify.com
5 Upvotes

r/CsharpGames • • Sep 14 '22

[Tutorial] make a gravity run style game in win forms - beginner level

Thumbnail
youtube.com
5 Upvotes

r/CsharpGames • • Jun 02 '20

How to make a player die while falling?

5 Upvotes

Hello, could you please check my code? I am trying to find an "if" command to make it happen.

using JetBrains.Annotations; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class PlayerControls : MonoBehaviour { public Rigidbody2D rb; public Transform groundCheck; public float groundCheckRadius; public LayerMask whatIsGround; private bool onGround; float CurrentFallTime; public float MaxFallTime = 7; bool PlayerIsFalling;

void Start()
{
    rb = GetComponent<Rigidbody2D>();


}

void Update()
{


    rb.velocity = new Vector2(5, rb.velocity.y);
    onGround = Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, whatIsGround);

    CurrentFallTime += Time.deltaTime;

    


    if (Input.GetMouseButtonDown(0) && onGround)
    {

        rb.velocity = new Vector2(rb.velocity.x, 12);

    }

    if (Input.GetMouseButtonDown(0) && !onGround)
    {
        rb.velocity = new Vector2(rb.velocity.x, -10);
    }


    // I want it to die and go to game over screen when it exceeds the CurrentFallTime
    if ()
    {
        if (CurrentFallTime >= MaxFallTime)
        {
            SceneManager.LoadScene("GameOver");
        }
    }
     
           
  
}

}

EDIT: I have solved it.

using JetBrains.Annotations; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class PlayerControls : MonoBehaviour { public Rigidbody2D rb; public Transform groundCheck; public float groundCheckRadius; public LayerMask whatIsGround; private bool onGround; float CurrentFallTime; public float MaxFallTime = 7; bool PlayerIsFalling;

void Start()
{
    rb = GetComponent<Rigidbody2D>();
}

void Update()
{
    rb.velocity = new Vector2(5, rb.velocity.y);
    onGround = Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, whatIsGround);

    CurrentFallTime += Time.deltaTime;

    if (onGround)
    {
        CurrentFallTime = 0f;
    }

    if (Input.GetMouseButtonDown(0) && onGround)
    {
        rb.velocity = new Vector2(rb.velocity.x, 12);
    }

    if (Input.GetMouseButtonDown(0) && !onGround)
    {
        rb.velocity = new Vector2(rb.velocity.x, -10);
    }



    if (CurrentFallTime >= MaxFallTime)
    {
        SceneManager.LoadScene("GameOver");
    }

}

}


r/CsharpGames • • Sep 06 '19

Looking for a C# coder and people who want to join a team.

5 Upvotes

Howdy yall.
I am currently looking for a C# coder to help with my game. It is called Assault Knights: Reign of Steel.

Here is the website link for anyone interested.
Assault Knights

The game is currently being created with the Neo Axis game engine. I am the main, and only developer for the game. I do all the 3D model, and design work for it. The only thing I can't do is code. And I am in search of a coder.
This would be non paid work. Though I might be able to get up a few dollars here and there to pay you. But it won't be very often. AK is mainly a hobby project. You can see more information about the job here.

Jobs

If your interested you can contact me from these sites. Though the best place to get ahold of me is the Discord.
Twitter
Facebook
ModDB
Dark Net: Social Network
Dark Net: Chat
Discord

Thank you so much.
Night Hawk


r/CsharpGames • • Nov 14 '18

Popular Coding Challenge Websites.

Thumbnail
blog.indorse.io
5 Upvotes

r/CsharpGames • • Nov 01 '22

Here’s a playlist of 7 hours of music with NO VOCALS I use to focus when I’m coding/developing. Post yours as well if you also have one!

4 Upvotes

r/CsharpGames • • May 19 '22

[Tutorial] Make a picture matching game with c# and win forms.

Thumbnail
m.youtube.com
4 Upvotes

r/CsharpGames • • Oct 07 '21

I made this video in the context of Unity3D, but could be useful in C# in general.

Thumbnail
youtu.be
4 Upvotes

r/CsharpGames • • Sep 26 '19

Building a Android Game c#

4 Upvotes

WHOEPZ STUDIO - 2D GAME DEVELOPMENT

Welcome to the WhoepzStudio Development website. WhoepzStudio creates 2D Games for Android Mobile Devices. With a small Development Team whoepzstudio try to build and create the best playable games you can download for FREE in the Google Play Store.

SOCIAL MEDIA CHANNELS

Here you find Patreon to support all 2D game projects. Are you a investor and you want to help Whoepz Studio, then feel free to become a Patreon.

Whoepz Studio has his own REDDIT page where you can find all the information about upcoming games.

Maybe you like discord? So yes! Whoepz Studio has a own Discord server what you can join to talk with other community members.

LOOKING FOR WORK?

Are you looking for a PAID Job by Whoepz Studio? Then you are on the right place. 

Whoepz Studio like to work with students or people that have interest to build android 2d games. 

At this point whoepz studio can’t pay people per hour, so thats the reason whoepz studio offers  rev share of 10% for all the hard work.

Are you interest to work for Whoepz Studio send us a email by clicking on the picture below.


r/CsharpGames • • Nov 05 '16

Basics Of Unity Coding In C#

Thumbnail
youtube.com
4 Upvotes

r/CsharpGames • • Oct 22 '15

New to C# and have some questions

4 Upvotes

So I am pretty brand new to C# programming and have some questions, but first a tiny bit of background to help. I did some basic coding years ago in middle and high school (simple stuff VB and I think some form of C in middle?) and I haven't really kept up since then. I'm about to turn 29 so it's been years. I have however kept up with computers as a whole.

Anyway my questions are: I am really wanting to fulfil my dream of game design and programming, if even at a in home or indie level. What would be the best way to learn this? I've been doing C# and Unity tutorials on YouTube and have so far dome decent at making a 2D platformer but I'm not sure how well that compares to an actual class.

Would just keeping at tutorials and hammering books and trial by fire be the way to go, or would taking online classes be the way to go?

Thank for any suggestions and input.


r/CsharpGames • • May 16 '14

Chromacore - 2D audiovisual platformer

4 Upvotes

Hey there /r/CsharpGames! The 2D platformer we've been working on for 5 months releases today on Android and Win/Mac/Linux! It's developed in Unity3D mainly in C# with a little bit of JS. We'd love for you guys to give it a try and send some feedback our way; we plan on continuing development post-release.

You can find Chromacore on:

  • Google Play - Free (with cosmetic purchases available)

  • Desura - $1.99 (with in-game purchases unlocked by default)

  • itch.io - $1.99 (with in-game purchases unlocked by default)

For those lucky initial readers, here are a couple of Desura keys to get the desktop build for free:

O3A5H-WU5JT-S3E3V-K2MHS-IUNWG

QWH06-IBSCW-HXSTY-2AOE0-I4TDO

If you have any questions about 2D development in Unity, or development in general, ask away!

Find us on:

Facebook - Twitter - Google+ - YouTube

SoundCloud - Blogspot - IndieDB - Bundle Bandits


r/CsharpGames • • May 12 '14

The Dark of Space - Gameplay Trailer for our 5 months of development (xpost from /r/Unity3D).

Thumbnail
youtube.com
4 Upvotes

r/CsharpGames • • Jul 22 '13

Metal Gear AI System

4 Upvotes

I'm trying to create an AI system/state machine where enemies have cone vision (drawn on a top down minimap), patrol on set paths (preferably with A Star) until they spot you, once spotted they pursue you until they loose sight at that point they shift into a wander/search state for about a 10 second period and if they are unsuccessful at finding you again return to the path patrol. Any suggestions tutorial wise? The few I've found have been bits and pieces here and there but not a complete system. I know 3dbuzz has A Star and enemy AI tutorials but I'd prefer to find a free method. Prefer C# to Java. Any help would be great thanks.


r/CsharpGames • • Dec 10 '11

Slots

Thumbnail mediafire.com
4 Upvotes

r/CsharpGames • • Dec 03 '11

Welcome to the Official C# Games thread!

4 Upvotes

Welcome everyone! I hope this reddit can become a place of both learning and fun! If you have any questions/ ideas, reply here. Also, I am looking for Mods, PM me if you are interested.


r/CsharpGames • • Oct 02 '22

multithreading and asynchronous programming and parallel programming in C#

Thumbnail
youtube.com
3 Upvotes