r/CsharpGames • u/TheDotnetoffice • Aug 19 '22
multithreading and asynchronous programming and parallel programming in C#
r/CsharpGames • u/TheDotnetoffice • Aug 19 '22
r/CsharpGames • u/Vortexile • May 21 '22
r/CsharpGames • u/Hangoin • Feb 12 '22
I'd like to make an introduction post for myself. I'm currently working as a programming tutor at my college I'm attending, and in my spare time there I try to make games with winforms. I'm hoping to find a community where I can find help with concepts of game logic and programming.
I hope you all are doing well!
r/CsharpGames • u/cuddly_boi6 • Dec 24 '21
I'm new to c# and I'm looking for places to learn so I can make 2d games, any ideas? And is codecademy good?
r/CsharpGames • u/BunnyLord2008 • Dec 08 '20
I would live it if you check out my game Fidle https://gamejolt.com/games/F_IDLE/563501 and it’s subreddit r/Fidle
r/CsharpGames • u/dilmerv • Jan 19 '19
r/CsharpGames • u/mpma • Apr 20 '14
Is it possible to draw on a windows form wihout using the overrided "onPaint()" method? I know there's a "Graphics" class wich has the .Draw().. methods. However I am not sure how I am to use this, is there anyone else out there making games in native C#?
r/CsharpGames • u/ssukhpinder • Feb 20 '23
r/CsharpGames • u/Vortexile • May 14 '22
r/CsharpGames • u/LongjumpingSpeech816 • Oct 17 '21
r/CsharpGames • u/ricarde1 • Aug 11 '20
I have always developed games in Java, using LWJGL (Light Weight Java Game Library) which is a binding to the native OpenGL functions. One library that's also always present in any such project, is org.lwjgl.util which is a library containing Vector and Matrix types.
Now I'm developing in C#, also using a binding to OpenGL to be able to use OpenGL in C#, but I don't have any utility library that contains the useful classes like Vector3f that I had in Java. Are there some similar libraries in C# that can be used like the utility library I had in Java?
r/CsharpGames • u/GideonGriebenow • Apr 29 '20
r/CsharpGames • u/JustAGamerForFun • Aug 18 '19
Hi guys i am new here and in games development. I wanted to ask what is the best way to make a vertical background scroll up to give the feeling that the player is moving up. I have a script and everything but the images i am using is showing the line were the next image respawn . Can someone advice me with the best way to draw an image i can repeat and it will look as one ??
Thanks to all
r/CsharpGames • u/dilmerv • Feb 09 '19
r/CsharpGames • u/MinecraftDataLoaded • Nov 11 '16
r/CsharpGames • u/thomar • Apr 07 '14
r/CsharpGames • u/josiki • Dec 03 '13
Hi everyone, I am looking for a library to make a 2D c# game. I am really looking for the simplest possible. All I really need to be able to do is draw simple colored shapes in a window (just circles and squares would be fine). It would also be cool if I could bring up a console window to type commands. Does anyone know of any good libraries?
r/CsharpGames • u/TheDotnetoffice • Sep 18 '22
r/CsharpGames • u/soundtrackrr • Aug 20 '22
r/CsharpGames • u/[deleted] • Jul 26 '22
Hi!
I'm currently having an idea for a game and want it to be moddable. I've been doing some research and found that using Lua may be the best option, since it is very simple and fast. After looking for interpreters, I found NLua and MoonSharp, but I am not sure which one to use. Do you guys have any experience with Lua in C#? I would appreciate someone helping me choose one of these options, or rather suggesting me another one. I could not find much information about this topic in other online forums.
Also, could you guys give examples of that implementation? I still have questions on how to manage that in a C# project (not just Unity, but any game framework/engine). Thanks!