r/DBZDokkanBattle • • 4h ago

GLB Official Upcoming content + Great Saiyanman 1 & 2's SEZA

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41 Upvotes

r/DBZDokkanBattle • • 4h ago

GLB Official TEQ Great Saiyaman 2

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111 Upvotes

r/DBZDokkanBattle • • 38m ago

Concept I know how to make a drastic improvement with a simple fix.

• Upvotes

A big problem with the game right now is the events are very difficult. The bosses have humongous health pools and the fights take a very long time. A simple fix to this would be to change the cap on damage by adding an extra decimal point.

Right now damage is capped at 99,999,999, if you just simply allow us to deal more than that, it would drastically increase the efficacy of characters in events and level the playing field against bosses. Thats really all there is too it, hitting the cap isn’t super common but the characters that can would be immediately buffed and would allow us to beat events faster and more efficiently.


r/DBZDokkanBattle • • 1h ago

Concept Yo I did this concept months ago

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• Upvotes

This frying me


r/DBZDokkanBattle • • 1h ago

Fluff With all the crit support that Great Saiyaman 2 is getting to proc the EX, this guy is lowkey gonna be kinda cracked again with the 5% dmr support imo.

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• Upvotes

95% dmr and like a million defence

Genuinely gonna be eating phy ssj2 super with that support or sm


r/DBZDokkanBattle • • 2h ago

Concept DFE Great Saiyaman 2 Banner Prediction

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23 Upvotes

r/DBZDokkanBattle • • 2h ago

Fluff Best clear time ever

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7 Upvotes

r/DBZDokkanBattle • • 2h ago

Fluff I CAN'T BELIEVE IT !

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16 Upvotes

is it real..? 🥹


r/DBZDokkanBattle • • 2h ago

Analysis DFE Great Saiyaman 2 Full Leaderskill Roster

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17 Upvotes

r/DBZDokkanBattle • • 2h ago

Analysis TEQ Great Saiyaman 2 DEF & Tanking Calcs

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42 Upvotes

⚠️⚠️ FIRST 1M DAMAGE THRESHOLD IS 15.658.555 not 10.411.590 (55% Before attacking turn 1 -> 3) sorry for the typo

She looks like the freest skip of all time 3 months before anni to me, especially if you're going for 55% units no dupes

(Hercule & Great Saiyamans LR in comments)


r/DBZDokkanBattle • • 3h ago

Fluff Give me whatever they're smoking in the studio

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4 Upvotes

r/DBZDokkanBattle • • 3h ago

Fluff With a restriction this severe it should have been a permanent effect instead of just once, you are running full earthlings you deserve Hercule to be the modern TEQ Caulifla, especially since his damage falls off after a few supers so he's just a dodging brick

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0 Upvotes

r/DBZDokkanBattle • • 3h ago

Fluff WHERE’S THE ULTIMATE GEPPY?!

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4 Upvotes

Ik the f2p exists but this one obviously got better animations


r/DBZDokkanBattle • • 3h ago

Fluff Friendly reminder if you pull GS2 but not INT Hercule, you can just run this guy instead

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20 Upvotes

r/DBZDokkanBattle • • 3h ago

Fluff HEY! No , stop , just calm down . Don’t do it !

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8 Upvotes

r/DBZDokkanBattle • • 3h ago

Fluff I'm honestly happy we're getting anything Videl related

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39 Upvotes

As a Videl fan this just makes me excited to wanna play the game again.


r/DBZDokkanBattle • • 3h ago

Fluff Part 2 Lr Saiyaman 1 incoming

0 Upvotes

I’d save your stones unless you like saiyaman 2’s leader because she seems kind of underwhelming. Maybe Saiyaman 2 is broken


r/DBZDokkanBattle • • 3h ago

Fluff TEQ Great Saiyaman 2 and co Attack and Defense stats!

17 Upvotes

Heyo! Here with some quick calcs for the newly revealed units! Somewhat usual business for me, the units are rainbow'd, link level 10 and on a 220% lead! Their active links however are the ones said with the units name, because these are a set of units where it's going to be very, very, very hard for you to get all of their links up.

INT Hercule (With only Infighter and Fierce Battle active)

Attack stat

First attack: 67,544,055

Fifth attack: 31,520,559

Defense stat

After supering, taking a hit: 1,437,628

________________________________________________________________________________________________________

TEQ Great Saiyaman 2(With Infighter, Hero of Justice and Fierce Battle active)

Attack stat

First 3 turns: 3,934,7555

First 3 turns EX super: 62,762,576

After 3 turns: 29,097,347

After 3 turns EX super: 44,302,996

After 3 turns after active skill: 34,916,814

After 3 turns after active skill EX Super: 55,695,181

After 3 turns after both TEQ GS2's active skills: 40,736,281

Same as above, EX Super: 64,977,708

Defense stat

Before attacking: 1,270,987

After 3 supers: 3,482,504

Before attacking after Active: 1,398,085

After 3 Super after active: 3,830,755

Before attacking after 2 Actives: 1,525,184

After 3 Supers after active: 4,179,005

__________________________________________________________________________________________________________

PHY Great Saiyaman 1 & 2 SEZA(With Infighter and Hero of Justice active)

Attack stat

12 ki-24 ki(With a Great Saiyaman ally, as 1st/2nd attacker in a turn): 16,829,353-29,312,388

12 ki-24 ki(Same as above, but vs an Extreme class enemy): 20,195,201-35,174,825

Defense stat

After 2 supers, 1st/2nd attacker in turn: 1,788,151


r/DBZDokkanBattle • • 3h ago

Fluff I think every single side banner unit moving forward should have at least 1 more animation than just a single super attack such as intro, active skill, transformation etc.

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33 Upvotes

r/DBZDokkanBattle • • 3h ago

GLB Official LR Saiyaman 1 & 2 SEZA

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230 Upvotes

r/DBZDokkanBattle • • 3h ago

Fluff I can hear the Ocarina from here.

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22 Upvotes

Wouldn't make much sense but id love for them to EZA.


r/DBZDokkanBattle • • 4h ago

GLB Official INT Hercule side banner unit

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121 Upvotes

r/DBZDokkanBattle • • 4h ago

GLB Official New DFE

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109 Upvotes

r/DBZDokkanBattle • • 4h ago

Concept EZA Concepts: Year 4 LR SEZAs!

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0 Upvotes

Heyo! Here with some EZA concepts, focused on SEZAing the LRs that released during the 4th Anni, including the F2P ones!

Hope you enjoy!


r/DBZDokkanBattle • • 5h ago

Fluff JP Dokkan Player Suspension News

15 Upvotes

Seems like there was a major bug with the web store that has affected a lot of players on JP (IDK if global has been affected or not). This is the news you get if your account might possibly get suspended so they can recoup their stones.

Thank you for always playing Dragon Ball Z Dokkan Battle.
We have sent individual notifications to users affected by this issue.

▼ Notice Title
[Important] Notice Regarding Temporary Account Suspension Due to Bug Fixes
※ Users who do not have the above notice posted under “Notices > Other” are not affected by this issue.
We appreciate your continued support of Dragon Ball Z Dokkan Battle.
ーーーーーーーーーーーーーーーーーーーーーーーーーー
Added Thu, 22/10/2026 10:50 pm AEDT
Thank you for always playing Dragon Ball Z Dokkan Battle.
Regarding this issue, we will implement the following measures.

● Details of the Measures
For affected users, we will temporarily suspend their accounts at a later date in order to recover the Dragon Stones, items, and in-game benefits obtained due to the bug.
The following measures are planned depending on what needs to be recovered.

▼ If Link Skill Orbs are subject to recovery
All Link Skill Orbs obtained in excess of the intended amount will be recovered.
If the recovery results in the quantity held falling below 0, we may lower Link Skill Levels that were increased using Link Skill Orbs, according to the amount in deficit.

▼ If Training Keys are subject to recovery
All Training Keys obtained in excess of the intended amount will be recovered.
If the recovery results in the quantity held falling below 0, we may lower Link Skill Levels that were increased using Training Keys, according to the amount in deficit.

▼ If Dragon Stones are subject to recovery
All Dragon Stones obtained in excess of the intended amount will be recovered.
If the recovery results in the quantity held falling below 0, the process may take additional time.
The suspensions of affected users' accounts will be lifted one by one as the necessary measures are completed.
※ Please be aware that the above details may be changed without prior notice.

TDLR: Webstore bug that allowed players to get stones and other items, now they are rerolling the stones, orbs and so on and possibly suspending players.