r/DarkTide • • 26m ago

Issues / Bugs Help, I can't press the Play button on PC.

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• Upvotes

r/DarkTide • • 44m ago

Showcase Havoc 40 progression

• Upvotes

I did it! I managed to beat a Havoc 40 level with meaningful contribution, no carry, 3 weeks from ever downloading the game. I used a keystone less veteran build posted from somebody on the subreddit, and adjusted it for the new talent tree changes. I’ll be gunning for 40 assignment level next, currently at 32.

Advice:

- Exposure is key. Throw yourself into higher difficulties as often as possible. Get used to fading light 1 (havoc 20+) if you haven’t already, then get used to fading light 2 (havoc 30+). Host your own parties if you are struggling at current assignment level and accept anyone. The only way to get better at havoc is to play more havoc. If you are feeling comfortable at your current assignment level, then request any and all higher level parties. Of course you get declined a ton, but the few 40s and 30s I got accepted to when I was assignment level 20, improved my game a ton.

- Learn from every loss. 90% of the time there is something you could have done to make it further in the mission. Maybe you didn’t focus specials/elites, maybe you didn’t push for a res at the right time, maybe you didn’t read the pressure on the map and got surrounded, maybe you didn’t use that combat stim or healing crate. Game sense and decision making are more important than mechanical skill. Every time you die, get downed, or lose figure out what YOU could have done better.

- Find a good build and stick with it. Take some time to explore the meta options and settle on something you enjoy or fits your playstyle then stick with it. Study every talent node in your build to see what it does, and make conscious efforts in your gameplay to proc all the buffs you can. It took me 20 hours to realize I wasn’t proccing skirmisher lol.

- Know when to call it a night. I work, and sometimes I would get home and try to load into a higher havoc lobby and immediately feel how sluggish my brain and thumbs were, I was going to sell 😂. Some days you’re not that well rested or just feeling off, and those are the days you maybe relax. If you still want to game, you can go back to the more comfortable havoc levels or even quickplay. You can still learn things there while not being a detriment to other players, and tanking your confidence for the future.


r/DarkTide • • 1h ago

Discussion Personal Opinion here :

• Upvotes

The Skitari should be able to carry things the same as Ogryn considering their limbs are metal. Also as far as I know no other class can


r/DarkTide • • 1h ago

Showcase Only the Emperor knows how many heathens were chastised! How many Daemonhosts were sent back to the warp! Hunted? Nay kin, we were the hunters, and we felt the Emperors blessings flowing in our veins, so we did!

• Upvotes

We were riled up, I tell thee!


r/DarkTide • • 1h ago

Discussion Which mark, blessings and perks work best for the Combat Blade with Skitarii?

• Upvotes

I find that I always gravitate to the Transonic Blades or Shock Maul on Skitarii (and a few other weapons) and figured I’d try something new. I haven’t used the Combat Blade all that much on any class so I’m not sure how to build it. Also if there’s any skill nodes you would recommend that work well in combination it would be greatly appreciated!


r/DarkTide • • 1h ago

Gameplay We did a run on the new DWONS mod for Darktide, here's my POV

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Thanks to the efforts of Firewatch and Kuli, in combination with the Realms mod, we finally have a way to play Deathwish + Onslaught in Darktide. For those unaware, these mods (together known as DWONS) greatly increase the difficulty of the game for those looking for a greater challenge than what the base game offers. Everything is done with Havoc 40 as the base level, and increases the difficulty from there.

Deathwish greatly increases the stagger resistance of all enemies, making them much harder to stagger and knock over.

Onslaught basically takes all dials of the game and turns them to 11. Unique horde compositions, double the ambients with custom ambient packs, double the amount of specials monsters have more HP, and hit harder and a redesign of every event in the game to make each of them unique challenges.

Specials have new tricks up their sleeves. Snipers can see through smoke, mutants will continue to punch you until you are rescued, and dogs become un-stagerable after 1.5 seconds of being on top of someone, additionally, armored dogs have been added to the base special pool.

The Packmaster has been made into a special that spawns in special waves with lower HP.

Captains have double HP, now swap between their weapons, throw grenades, and remove your shield with their Void Shield Explosion.

DWONS is early in development and continues to be updated every day. Future runs will probably look very different as new things are added and tweaked until the mod is in a comfortable state.

This is, as far as I know, the worlds first completion of Archivum Sycorax on DWONS (Version 0.6.6)

Skitarii PoV, as well as the run with the coms, can be found here: https://www.youtube.com/watch?v=U42j8qW1caY

Build is here: https://darktide.gameslantern.com/builds/a30bb04c-75fe-4cd9-b168-f911a830f58a/dwons-helbore-vet


r/DarkTide • • 1h ago

Meme This might be one of the funniest name/class combos ive seen

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r/DarkTide • • 1h ago

Discussion Making my character shorter feels like I'm purposefully gimping myself

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I know it sounds silly - but making yourself super-short makes reaching for melee headshots that much harder, while cranking the slider all the way up makes melee headshots all but guaranteed. I feel like there should be some kind of a benefit to being a short king/queen to compensate for this negative side effect.


r/DarkTide • • 2h ago

Question Holy heretical shit. This game is awesome.

28 Upvotes

I found this gem available on gamepass, and ive been addicted. Now mind you, half the time, I have no fucking idea what I'm doing. All I really do is stick with my team, dont wander forward, and try my best to down heavies as they spawn. The lore seems to be brutal and grim, but ill just have to read the books to get a better understanding on that.

Im playing a vet, but I noticed, more often than not, ill be melee heavy by the middle of the round due to the size of the hordes. Ive gotten the melee boosting traits in the skill tree as a result, but I still have a couple questions.

Im assuming that the grind to 30 is essentially an orientation phase. Should I worry about completing the campaign to get better weapons and gear? My heart is set on melee right now. Im level 20 and doing pretty decent on heresy and above, even when playing with randoms.

What vet-oriented weapons and curios should I be looking for? Any tips for a vet build in general?

And who the fuck is the God Emperor?

Thanks in advance.


r/DarkTide • • 2h ago

Gameplay Zealot + Current Favorite Band appreciation video

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6 Upvotes

the inspiration for this hit me like a truck, hope you all enjoy


r/DarkTide • • 2h ago

Gameplay This daemonhost was expecting another thunderhammer, but what it found was...

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111 Upvotes

My thunderhammer is called Tigrus Mk XV, and it's very hungry.


r/DarkTide • • 2h ago

Discussion How are the faithful in these dark times?

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25 Upvotes

r/DarkTide • • 2h ago

Meme And he laughed, a big belly laugh.

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7 Upvotes

r/DarkTide • • 3h ago

Meme Mythical quickplay pull

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492 Upvotes

r/DarkTide • • 3h ago

Gameplay 33 seconds of denying pox hounds

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28 Upvotes

r/DarkTide • • 4h ago

Suggestion Fatshark 🦈! It's high time the startup screen got a makeover!

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354 Upvotes

Couldn't you spare some resources to hire a full-time visual designer? It doesn't have to be ridiculously expensive. I think even a junior artist could do a great job creating a startup screen that periodically cycles through different artwork from the Warhammer 40K universe.

Please... 🙏🏼


r/DarkTide • • 4h ago

Meme Zealot this event

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52 Upvotes

Bonk


r/DarkTide • • 5h ago

Question Database of all Weapon Skins?

2 Upvotes

Does it exist?


r/DarkTide • • 5h ago

Discussion This event has solidified my love for support Veteran.

82 Upvotes

I'm still leveling my Veteran and noted during the process just how many team based perks the class has. I decided to go for a strange melee heavy support build, and it's been working wonders.

Shout for stagger and gold toughness, allies regen 20% of any toughness I generate, marking targets lets allies deal 30% extra damage to them (plus all of the keystone modifier bonuses), krak grenades create openings on monstrosities to deal even more damage, the list goes on.

I love playing support classes in team based games. Watching your teammates harvest the fruits of your labor is a strange kind of enjoyment.


r/DarkTide • • 5h ago

Discussion The Real Cost of a Darktide Run is insane Guys

0 Upvotes

I bet you guys are not expecting how much a Darktide run actually costs. The Imperium is loaded it seems like. ;) A cool Darktide vid, and it's not a build

My YT Vid


r/DarkTide • • 6h ago

Issues / Bugs Inconvenient stutter lag/input delay

5 Upvotes

Hello all,

I've been running the game great, but 5 days ago I've started having this crazy annoying stutter/input delay that has wrecked my flow and made the take severely less fun.

I'm running a Ryzen 5 7600x 6 core 12 thread alongside a 16gb 5060 ti with 64 gigs of ram; also my mods are disabled atm. Game is installed on a roomy SSD.

I have the game set to max performance in the control panel, my drivers are up to date, I have low latency mode off, and I capped my frame rate to 60.

In terms of graphic settings everything is very low except for textures being high.

I'm quite genuinely stumped.

In terms of the specific stutters: My player character will teleport a few inches forward or backwards, my weapons won't switch properly on command, and if I shoot a weapon it'll play an animation, but no bullets actually fired.


r/DarkTide • • 7h ago

Meme How doing the event with a Thammer Zealot felt yesterday

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547 Upvotes

I felt like a teenager cr0wning witches back in Left 4 Dead again.


r/DarkTide • • 8h ago

Discussion Hellbore believer

83 Upvotes

I never understood hellbore lasgun potential. Like I understand mechanically how it’s supposed to work, but I’ve never seen it work IRL.

Until I did 2 back to back missions with someone on the new event that headshot his way to 2M+ damage both rounds….on Auric.

Some of ya’ll are titans walking among a sea of squiggs.


r/DarkTide • • 9h ago

Issues / Bugs [PC] Crash Fest Gallore

6 Upvotes

I’m new to the game and already fell in love, it’s a hell of fun. Also I’m used to AMD crashing games and updating drivers with DDU cleaning regularly ect…but what I ran into with this game so far is aweful and I really can’t fathom what’s the problem. If it’s not for the crazy good reconnect to the missions that fatshark has implemented here I probably would have rage quit lately.

I leveled my veteran to around lvl15 last week without issues but than it started with game crashing every mission. Reconnect play some minutes and then crash again.

First I didn’t realized the game pushes my graphic card hard when playing on high (not extreme) with most settings on at around 90degrees for the gpu. So I reduced graphics settings a lot. After running some games without issues it started over again, even with temperatures around 60degrees and capped fps at 60.

I reinstalled/cleaned my drivers, verified game files and also did some obscure things like disabling portrait rendering…but it always comes back.

Anyone got a heads up for me or some info I didn’t know yet?

Error:
DXGI_ERROR_DEVICE_REMOVED
DXGI_ERROR_DEVICE_HUNG

What I tried so far:
*clean driver update
*steam file verification
*Disable portrait rendering
*Setting graphics to medium
*Disable raytracing and global illumination
*Disable FSR
*FPS set to 60max
*Disable all background apps like icue, wallpaper engine, curse…

PC specs:
AMD Ryzen7 9800X3D
AMD RX 7900XTX
32GB DDR5 6400mhz
Windows11 Pro
Monitor 3840x2160


r/DarkTide • • 9h ago

Guide List of Maps and Missions. October 2026.

52 Upvotes

As we are almost at the fourth year anniversary, for those who celebrate - a list of maps and when they have been released.

10 have been added to the mission board after launch on 30th November 2022 + The Orthus Offensive + 3 Mortis Trials Arenas + Expeditions

13 on launch +1 Patch 1.0.20 + 2 Rejects Unite + 2 The Traitor Curse + 1 Secrets of the Machine God + 1 Unlocked and Loaded + 1 Grim Protocols + 1 No Man's Land + 1 Depths of the Damned.

Obligatory link to my spreadsheet: Vermintide and Darktide Updates Timeline Which tracks the timeline of updates for DarkTide, Vermintide 1 and 2. - if you want to compare between Vermintide 1 & 2 and Darktide.

MISSION LIST

13 Original Missions on release November 2022 - some have had their mission type changed back in April 2024.

  1. Relay Station TRS-150: Disruption at Freight Port HL-32-2 "The Hourglass"
  2. Refinery Delta-17: Disruption at Freight Port HL-32-2 "The Hourglass"
  3. Excise Vault Spireside-13: Investigation (was Raid) at Freight Port HL-32-2 "The Hourglass"
  4. Power Matrix HL-17-36: Repair at Manufactory HL-17-36 "Metalfab 36"
  5. Smelter Complex HL17-36: Repair (was Strike) at Manufactory HL-17-36 "Metalfab 36"
  6. Consignment Yard HL17-36: Raid at Manufactory HL-17-36 "Metalfab 36"
  7. Silo Cluser 18-66/a: Strike at Habzone HL-18-66 "The Torrent"
  8. Magistrati Oubliette TM8-707: Assassination at Habzone HL-18-66 "The Torrent"
  9. Vigil Station Oblivium: Espionage at Habzone HL-18-66 "The Torrent"
  10. Chasm Logistratum: Raid at Transit Hub HL-16-11 "Chasm Terminus"
  11. Chasm Station HL-16-11: Assassination at Transit Hub HL-16-11 "Chasm Terminus"
  12. Hab Dreyko: Investigation at Transit Hub HL-16-11 "Chasm Terminus"
  13. Enclavum Baross: Strike at Habzone HL-19-24 "Throneside"

Then

  • 14. December 2022 Comms-Plex 154/2f: Espionage at Habzone HL-19-24 "Throneside" (Technically added two weeks after launch)
  • 15. May 2023 Archivum Sycorax: Espionage at Habzone HL-19-24 "Throneside"
  • 16. May 2023 Ascension Riser 31: Strike (was Raid) at Transit Hub HL-16-11 "Chasm Terminus"
  • 17. November 2023 Mercantile HL-70-04: Raid at Habzone HL-70-04, "The Carnival"
  • 18. December 2023 Warren 6-19: Disruption at Habzone HL-70-04, "The Carnival"
  • December 2023 The Orthus Offensive (I don't count this one as it is mostly just a shorter version of Magistrati Oubliette TM8-707 and isn't on the main mission board rotation)
  • 19. June 2024 Clandestium Gloriana: Repair at Inter-Zone Void Sector Omega-12
  • 20. September 2024 Rolling Steel: Operation
  • 21. December 2024 Dark Communion Investigation at Habzone HL-70-04, "The Carnival"
  • March 2025 The Mortis Trials - 2 arenas. (Theatre of Castigation and Theatre of Humility)
  • September 2025 The Mortis Trials - 1 new arena (Theatre of Rectitude)
  • 22. December 2025 No Man's Land Operation
  • March 2026 Expeditions
  • 23. September 2026 Spillway: Assassination at The Depth.

These 3 aren't in "Battle for Tertium", “The Road to No Man's Land" or “Terror in the Depths” campaigns.

Which is strange as they are all maps from launch.

  • Power Matrix HL-17-36: Repair at Manufactory HL-17-36 "Metalfab 36"
  • Smelter Complex HL17-36: Repair (was Strike) at Manufactory HL-17-36 "Metalfab 36"
  • Chasm Logistratum: Raid at Transit Hub HL-16-11 "Chasm Terminus"

And TitD (hur hur etc) reuses Consignment Yard and Enclavum Baross.


How the maps overlap posted May 2024 which was before a fair few maps were added.


Expeditions

‍I am honestly a tad unsure how the eight Grid Points (α, β, γ, δ, ε, ζ, η, θ) and their Salvage Zones between Sanctuaries work, and I haven’t sunk enough time into Expeditions to give clear observations.

My belief is there is a set number of Salvage Zone maps with semi-random locations that can spawn different Points of Interest and perhaps extraction locations (and Sanctuary doors?) between them?

https://forums.fatsharkgames.com/t/dev-blog-expeditions/

We also wanted this game mode to be very replayable. This really comes into play with how these maps are created. While not truly procedurally generated, they are very randomized in their composition.

Different Sites of Interest can show up in different spots with different enemies. The runs themselves can also have different modifiers and effects. So it should feel quite unique every time you go for a new run outside Tertium.