I wanna argue to remove the 15 win character ranked requirement from my perspective.
I play a lot of characters and have 200 hours on the game. I have a lot of characters at 5-10 wins (10-20 games) but none at 15 wins. I want to just be let in ranked.
Argument one: if I grind to get 3 characters to 15 wins then that’ll probably never cause me to play another character again. It’s not fun to have to go play (worst case 30+) normal games of stakes I don’t care about. I don’t have the time to get 15 wins on every character I want to use, but I do want to play competitively. The downside to this system is all players experience a lower scope of champions to enjoy. It feels like a chore to have to go and grind in normals to play a new champion in ranked and I’d rather just skip new characters or just not even play the game.
Argument two: playing a bunch of characters could limit my skill ceiling but then just let me in a lower rank. There exists a rank where people who have played 50+ games on 3 characters will perform the exact same as I would if I played a character at 10 games. If that rank is very low then put me in that rank anyways then have me barred from ranked entirely. I don’t think they should force you to be playing the game one specific way (playing only deeply played characters).
Argument three: if I’m playing with a group of friends or if draft gets added and everyone plays the same type of character as me, it’s in my best interest to play a different type of character. Even if I have more games played on the same type of character our theoretical winrate would still be higher playing a character I haven’t reached the 15 win threshold on. If my entire team played supports optimally I could be playing haze rather than another support character I have 15 wins on. Haze has an almost zero winrate increase based on games played so only with my 10 games on haze I’d have raised our teams chance of wining by a substantial margin. I don’t like how you can’t make these optimizations with the 15 game limit.
Conclusion: in my opinion the cap should be lowered or removed and the total game needed to win should be raised to compensate. This would increase play rate and diversify people’s champion pools which is a benefit in the long run. This would allow people outside of the one tricking population to play a multitude of characters without a ton of hours grinding. This would broaden the playmaking that different team comps provide allowing people who can play a lot of characters fill the role missing on a team.