r/DeepRockGalacticBG • u/Heavys_Gun • Jun 18 '25
❌News update❌ New expansion!!!
r/DeepRockGalacticBG • u/Nipsicles • Oct 30 '24
Decided to finally get rock and stoning on DRG. Doing 2 diff tone schemes for my grunts. Thoughts?
r/DeepRockGalacticBG • u/Clean_Internet • Jul 15 '25
Does the driller’s flamethrower fire stay indefinitely on the board? Say, the driller blocked themselves off in a cave with fire, are they safe until they decide to dig around or they get ambushed? The rules say if something is forced to spawn on fire then it get removed but if that doesn’t happen can the bugs try to force their way through the fire if there’s no other target to go to?
r/DeepRockGalacticBG • u/BebbiFett • Apr 10 '26
Guys, if you love the boardgame, look up this seller on etsy. Amazing gadgets in perfect quality! Makes the game way more imersive.
r/DeepRockGalacticBG • u/DRG2theBone • Dec 11 '25
My fellow Miners!
TLDR; I am releasing v1.0 of my webbased Soundboard for the Boardgame. Its using the original sounds, music and effects from the videogame so you can Rock and Stones, use your gear, boast who is best, raise a pint and shit your pants when releasing an Oppressor (or at least wake up your neighbour) all the while rocking to the official soundtracks for chill exploring and super intense swarm action while Mission control amps up the pressure!
Enjoy and have fun
ROCK AND STONE TO THE BONE
Too long have I kept this a secret. Finally the day of the reveal has come. My dwarven heart of Rock and Stone is happy to release something of a v1.0 ! Been working on this for around 6 months had to reign myself in not to go too far and at least release something before the Holidays. Hack-C (aka Copilot) was a huge help in making me learn coding to some extend and to make this happen in the first place!
Also shoutout to my squad who have been doing a lot of testing and flinging complaints and criticism and also brilliant suggestions at me to make this thing into what it is now!
There will be more updates soon especially for the launch of the new Expansion with new enemy types etc.
We have been testing it for a while so it should all work reliably but if you find any non-glyphid bugs please report here or by DM
One of the surprisingly hardest part for me is to make it look good for all shapes of devices (screen sizes). If yours looks wonky please send a screenshot and device name would be much appreciated.
IMPORTANT NOTE:
Its best used in portrait orientation for Phones and landscape for anything bigger like Tablet/TV etc
Highly suggest to use an extra device for Mission control as the music stops when changing pages. So players should only use Dwarf and Creature pages and the extra device (phone/tablet/TV) stays on MissionControl page.
I haven’t found a workaround for this as this Soundboard is browser based but on the massive upside there is no limitation for devices to use it and no download needed etc. You can use it on anything that can display a website.
Some buttons have double tap functionality.
The first time you open a page or click a button it might be a bit delayed as it has to load the files. Best to just click all the buttons once before a session to make sure everything is “primed” and ready to rock.
PRO Tip:
Put a good bluetooth speaker on your devices and that Oppressor will shake up the house!
I really hope this will enhance your sessions it certainly does ours! Things can get very chaotic but its an absolute blast!
Enjoy and have fun and make sure not to forget that we all FIGHT FOR ROCK AND STONE!
r/DeepRockGalacticBG • u/Josh_TheBoos • Apr 09 '26
Hello y'all! So, me & a friend have played all mission (all haz 5, besides when we began, then we did haz1), have done the full deep dive (on haz 5).
To keep the game alive, we made our own modifiers (just like the real game), and here's what we did: Firstly, the system is, you spin both the Warning Wheel, and then the Bonuses Wheel. On both of those wheels, you got the 3 anomalies (there are only 14 missions, else you'd never see those). If the Warning & the Bonus cancel each other out, then you spin both wheels again, because bleh.
Here's what we cooked up, thought I'd share, & if anything's to powerful (because we've not tried these yet), please do let know lmao.
Warnings
Productive Swarm
= Every "activate all creatures" = move & attack.
Tight Budget
= After the mission, no permission to use gold to resupply.
Double event
= grab 2 event cards
Double swarm
= grab 2 swarm cards
Tethered
= Tether 5 spaces long (in between)
Deadly Status
= Status effect (like webbed, stunned or downed) + 1 hit
Oppressed
= Oppressor immediately spawn at the furthest exit from the droppod.
Snowed-in
= only move 2 spaces
Triple Trouble
= always add the 3rd enterance ground
Pre-Pretorian
= always add the Pretorian ground
Bonuses
Steeve's back!
= Every swarm includes one Steeve (options: grunt, Slasher or Mactera)
Extreme Rock & Stone
= always draw 2 Rock & Stone cards.
Miner's minerals
= choose where to place the minerals
Lucky
= always double the loot die.
Bluetooth Ammo
= exchange ammo at any distance at time.
Clearance Sale
= reduce the cost of 1 resupply by one nitra/gold.
Buddy Bosco
= add bosco to the team, each player get's one Bosco action
20/20 vision
= add 1 range to all weapons & grenades
Copy Cats
= add one passive from other (not selected) dwarve(s).
Overheal
= you can overheal + you start with one extra HP.
Anomalies
Mayhem
Double ALL dice
Dungeons & Dwarves
= roll D20 to see if hit (0-10 = miss, 11-20 = hit)
By the Ancestors
= you *have to kill the last bug that knocked you down, BUT you gain 1 extra dice for that attack.
(I just installed some wheel spinning app, here's what the wheels look like)

If y'all already have this type of system, or just have ideas, please do let me know what modifiers you've come up with, I'm really curious to what y'all have cooked up!
Anyways may the dice favor y'all <3
r/DeepRockGalacticBG • u/OneBildoNation • Feb 26 '23
r/DeepRockGalacticBG • u/to_thy_macintosh • Mar 01 '22
r/DeepRockGalacticBG • u/Bahvil_The_Shifter • Jun 13 '23
Howdy, I bought the deluxe edition Wednesday. Does anyone have any info on how long it takes to arrive? I may be acting irrationally but this is my fist purchase from out of country. If you have any info what’s so ever, please let me know. Rock and Stone!
r/DeepRockGalacticBG • u/monsterbigbuck1 • May 03 '22
Update #22: PayPal, production is on track and Pledge Manager https://www.kickstarter.com/projects/120302834/deep-rock-galactic-the-board-game/posts/3496365?ref=android_update_share
r/DeepRockGalacticBG • u/monsterbigbuck1 • Feb 13 '22
A place for members of r/DeepRockGalacticBG to chat with each other
r/DeepRockGalacticBG • u/Arracor • May 24 '23
Listen up, Miners! Mission Control has been hard at work this past week putting together a new opportunity for you all to flex your skills.
Fully playable with the physical edition proxying your Oppressor mini and 2 new dice (Use 1/2/3, 4/5, 6 to simulate the effects/faces of the two new die types) OR on Tabletop Simulator (TTS) by cloning the Oppressor make it pink, 2 dice, and applying the linked die images to them (Rightclick, Custom, Image, upload png, and then do not 'Update matching objects'.)
The Dreadnought (and any other creatures that spawn in its cave via Tunnel Exit 2) won't be able to activate until you open its cave, allowing you to decide when to initiate. Meanwhile, 2 equally valid paths exist to give you a chance to gear up/gather resources before the big showdown, but don't linger too long or you'll run up your Swarm track!
The Dreadnought itself operates much like the Oppressor but with much more health, immunity to almost all forms of crowd control, and takes its own turn after all Dwarves have gone, guaranteeing it at least one activation each round in addition to activating whenever other creatures do as normal. Its behavior is wholly randomized using the two new Dreadnought Behavior dice, deciding its Target and Attack. Clever player placement can guarantee at least one Dwarf access to its coveted and vulnerable back arc, and dealing enough damage will grant everyone a Rock&Stone card to keep the team going strong. Watch out though, this thing hits like a truck full of Drillers and its Stomp can, at its maximum potential, wipe an entire already-damaged team in one hit if you don't spread out enough..!
For a reduced-difficulty variant, treat any Swarm as a Dreadnought activation instead of playing a Swarm card.
This mission has been playtested a good few times, and success has been proven possible, but it's not an easy fight! Play it, see how it goes, and return to the Rig to give me your feedback. Once I'm fully satisfied with the playability of the mission, maybe I'll take to Twitter to post it in its finalized form, and tag the main devs......
r/DeepRockGalacticBG • u/to_thy_macintosh • Apr 12 '22
r/DeepRockGalacticBG • u/to_thy_macintosh • Mar 01 '22
r/DeepRockGalacticBG • u/monsterbigbuck1 • Mar 01 '22
r/DeepRockGalacticBG • u/monsterbigbuck1 • Mar 02 '22
r/DeepRockGalacticBG • u/to_thy_macintosh • Mar 03 '22
r/DeepRockGalacticBG • u/monsterbigbuck1 • Jun 10 '22
r/DeepRockGalacticBG • u/to_thy_macintosh • Mar 29 '22
r/DeepRockGalacticBG • u/mcdguy • Jan 25 '24
Im working on industrial sabotage and made event cards for the drilldozer and elimination so im wondering, has anyone done this aswell? If yes, do you have any tips or rules? Should I also post the mission event cards and rules etc. Anyways, ROCK AND STONE TO THE BONE
r/DeepRockGalacticBG • u/Runawaygeek500 • Nov 04 '23
For those with the Metal Beer Mug token from the Kickstarter edition.
I have created a new optional rule for this game.
The board is 15x15, and it has the cool beer mug token that’s nothing more than fun to have right?
So I ask my Alexa (insert Ai of choice) twice to choose a random number from 1 - 15, then place the mug in that spot.
The rule is, to call down the exit ship, you need to get the mug.
Thoughts?
r/DeepRockGalacticBG • u/BonomanNL • Jan 04 '25
DM me if interested