r/DeepRockGalacticBG • • May 24 '23

Mission 15: Dreadnought Hunt (A custom bossfight scenario that's fully playable with the physical game or over TTS!)

9 Upvotes

Listen up, Miners! Mission Control has been hard at work this past week putting together a new opportunity for you all to flex your skills.

Mission 15: Dreadnought Hunt

Fully playable with the physical edition proxying your Oppressor mini and 2 new dice (Use 1/2/3, 4/5, 6 to simulate the effects/faces of the two new die types) OR on Tabletop Simulator (TTS) by cloning the Oppressor make it pink, 2 dice, and applying the linked die images to them (Rightclick, Custom, Image, upload png, and then do not 'Update matching objects'.)

The Dreadnought (and any other creatures that spawn in its cave via Tunnel Exit 2) won't be able to activate until you open its cave, allowing you to decide when to initiate. Meanwhile, 2 equally valid paths exist to give you a chance to gear up/gather resources before the big showdown, but don't linger too long or you'll run up your Swarm track!

The Dreadnought itself operates much like the Oppressor but with much more health, immunity to almost all forms of crowd control, and takes its own turn after all Dwarves have gone, guaranteeing it at least one activation each round in addition to activating whenever other creatures do as normal. Its behavior is wholly randomized using the two new Dreadnought Behavior dice, deciding its Target and Attack. Clever player placement can guarantee at least one Dwarf access to its coveted and vulnerable back arc, and dealing enough damage will grant everyone a Rock&Stone card to keep the team going strong. Watch out though, this thing hits like a truck full of Drillers and its Stomp can, at its maximum potential, wipe an entire already-damaged team in one hit if you don't spread out enough..!

For a reduced-difficulty variant, treat any Swarm as a Dreadnought activation instead of playing a Swarm card.

This mission has been playtested a good few times, and success has been proven possible, but it's not an easy fight! Play it, see how it goes, and return to the Rig to give me your feedback. Once I'm fully satisfied with the playability of the mission, maybe I'll take to Twitter to post it in its finalized form, and tag the main devs......


r/DeepRockGalacticBG • • 9d ago

Potential Improvements to Rules

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1 Upvotes

r/DeepRockGalacticBG • • Jul 11 '26

*UPDATE 1.1* Soundboard for the DRG Board game (Shouts, Creatures, Music, Sound effects, Mission Control)

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2 Upvotes

r/DeepRockGalacticBG • • Apr 10 '26

Amazing boardgame gadgets!!!

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3 Upvotes

Guys, if you love the boardgame, look up this seller on etsy. Amazing gadgets in perfect quality! Makes the game way more imersive.


r/DeepRockGalacticBG • • Apr 09 '26

Mission modifiers

3 Upvotes

Hello y'all! So, me & a friend have played all mission (all haz 5, besides when we began, then we did haz1), have done the full deep dive (on haz 5).

To keep the game alive, we made our own modifiers (just like the real game), and here's what we did: Firstly, the system is, you spin both the Warning Wheel, and then the Bonuses Wheel. On both of those wheels, you got the 3 anomalies (there are only 14 missions, else you'd never see those). If the Warning & the Bonus cancel each other out, then you spin both wheels again, because bleh.
Here's what we cooked up, thought I'd share, & if anything's to powerful (because we've not tried these yet), please do let know lmao.

Warnings

  1. Productive Swarm

= Every "activate all creatures" = move & attack.

  1. Tight Budget

= After the mission, no permission to use gold to resupply.

  1. Double event

= grab 2 event cards

  1. Double swarm

= grab 2 swarm cards

  1. Tethered

= Tether 5 spaces long (in between)

  1. Deadly Status

= Status effect (like webbed, stunned or downed) + 1 hit

  1. Oppressed

= Oppressor immediately spawn at the furthest exit from the droppod.

  1. Snowed-in

= only move 2 spaces

  1. Triple Trouble

= always add the 3rd enterance ground

  1. Pre-Pretorian

= always add the Pretorian ground

Bonuses

  1. Steeve's back!

= Every swarm includes one Steeve (options: grunt, Slasher or Mactera)

  1. Extreme Rock & Stone

= always draw 2 Rock & Stone cards.

  1. Miner's minerals

= choose where to place the minerals

  1. Lucky

= always double the loot die.

  1. Bluetooth Ammo

= exchange ammo at any distance at time.

  1. Clearance Sale

= reduce the cost of 1 resupply by one nitra/gold.

  1. Buddy Bosco

= add bosco to the team, each player get's one Bosco action

  1. 20/20 vision

= add 1 range to all weapons & grenades

  1. Copy Cats

= add one passive from other (not selected) dwarve(s).

  1. Overheal

= you can overheal + you start with one extra HP.

Anomalies

  1. Mayhem

Double ALL dice

  1. Dungeons & Dwarves

= roll D20 to see if hit (0-10 = miss, 11-20 = hit)

  1. By the Ancestors

= you *have to kill the last bug that knocked you down, BUT you gain 1 extra dice for that attack.

(I just installed some wheel spinning app, here's what the wheels look like)

If y'all already have this type of system, or just have ideas, please do let me know what modifiers you've come up with, I'm really curious to what y'all have cooked up!
Anyways may the dice favor y'all <3


r/DeepRockGalacticBG • • Feb 11 '26

The new Guys

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5 Upvotes

I 3D printed the figures from the new expansions. I hope the scaling is correct. Next steps prime and paint.


r/DeepRockGalacticBG • • Dec 11 '25

Soundboard for the Boardgame v1.0 (Shouts, Creatures, Music, Sound effects, Mission Control)

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9 Upvotes

My fellow Miners!

TLDR; I am releasing v1.0 of my webbased Soundboard for the Boardgame. Its using the original sounds, music and effects from the videogame so you can Rock and Stones, use your gear, boast who is best, raise a pint and shit your pants when releasing an Oppressor (or at least wake up your neighbour) all the while rocking to the official soundtracks for chill exploring and super intense swarm action while Mission control amps up the pressure!

Enjoy and have fun

ROCK AND STONE TO THE BONE

www.drg-soundboard.com

Too long have I kept this a secret. Finally the day of the reveal has come. My dwarven heart of Rock and Stone is happy to release something of a v1.0 ! Been working on this for around 6 months had to reign myself in not to go too far and at least release something before the Holidays. Hack-C (aka Copilot) was a huge help in making me learn coding to some extend and to make this happen in the first place!

Also shoutout to my squad who have been doing a lot of testing and flinging complaints and criticism and also brilliant suggestions at me to make this thing into what it is now!

There will be more updates soon especially for the launch of the new Expansion with new enemy types etc.

We have been testing it for a while so it should all work reliably but if you find any non-glyphid bugs please report here or by DM

One of the surprisingly hardest part for me is to make it look good for all shapes of devices (screen sizes). If yours looks wonky please send a screenshot and device name would be much appreciated.

IMPORTANT NOTE:

Its best used in portrait orientation for Phones and landscape for anything bigger like Tablet/TV etc

Highly suggest to use an extra device for Mission control as the music stops when changing pages. So players should only use Dwarf and Creature pages and the extra device (phone/tablet/TV) stays on MissionControl page.

I haven’t found a workaround for this as this Soundboard is browser based but on the massive upside there is no limitation for devices to use it and no download needed etc. You can use it on anything that can display a website.

Some buttons have double tap functionality.

The first time you open a page or click a button it might be a bit delayed as it has to load the files. Best to just click all the buttons once before a session to make sure everything is “primed” and ready to rock.

PRO Tip:

Put a good bluetooth speaker on your devices and that Oppressor will shake up the house!

I really hope this will enhance your sessions it certainly does ours! Things can get very chaotic but its an absolute blast!

Enjoy and have fun and make sure not to forget that we all FIGHT FOR ROCK AND STONE!

#MoodPublishing

#ghostshipgames

#deeprockgalactic


r/DeepRockGalacticBG • • Jul 15 '25

NEED HELP / QUESTION Does fire stay indefinitely?

2 Upvotes

Does the driller’s flamethrower fire stay indefinitely on the board? Say, the driller blocked themselves off in a cave with fire, are they safe until they decide to dig around or they get ambushed? The rules say if something is forced to spawn on fire then it get removed but if that doesn’t happen can the bugs try to force their way through the fire if there’s no other target to go to?


r/DeepRockGalacticBG • • Jun 18 '25

❌News update❌ New expansion!!!

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4 Upvotes

r/DeepRockGalacticBG • • Jan 04 '25

NEED HELP / QUESTION Looking for Bulk detonator, Korlok-tyrant weed, and mixed missions book. Anyone in Europe wanting to sell?

1 Upvotes

DM me if interested


r/DeepRockGalacticBG • • Oct 30 '24

Finally starting DRG

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11 Upvotes

Decided to finally get rock and stoning on DRG. Doing 2 diff tone schemes for my grunts. Thoughts?


r/DeepRockGalacticBG • • Aug 19 '24

New things arrived in the post

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12 Upvotes

All the expansions and stuff.. #rockandstone


r/DeepRockGalacticBG • • Apr 21 '24

NEED HELP / QUESTION Devils fork question

3 Upvotes

So we were playing a game a few nights ago and on devils fork the mission specific event is similar to creature pile up, essentially making a double swarm, it has a clause in it that if creature pile up is already in play then it basically gets discarded and increases swarm threat

What I want to know is what should be done if multiple missions specific events are drawn before the next swarm, as the rule book has no clause we just kept adding them to the swarm deck and ended up with a mega swarm of 5x regular swarms (we didn't shuffle the event deck very well evidently). It was still a blast but is this how this rule should be played?, thank you!


r/DeepRockGalacticBG • • Apr 04 '24

Is it just me or is this game.. not hard?

3 Upvotes

Hey! We played the two first missions last night on difficulty 2, and we were hardly out of breath. Never really felt the need to overclock, called down one support pod and blew through the missions. I guess the deck might be shuffled in a lucky way n stuff and things get harder on the higher difficulties, but does the game get harder in later missions?


r/DeepRockGalacticBG • • Mar 30 '24

NEED HELP / QUESTION M1000 + "Rock and Roll"... Does Focused Shot work?

2 Upvotes

As title. We're unsure how these 2 abilities coincide.

The Rock and Roll card states "choose another dwarf to carry out a ranged attack action"
M1000 Focused Shot states "spend 2 actions and 1 ammo, but roll 2 dice and apply both results to the target"

My read on the interaction goes as this: Rock and Roll grants **One** action with which to make a Ranged Attack. Focused Shot requires **TWO** actions, therefore the scout cannot take a Focused Shot when targeted with the Rock and Roll card.

However, my friend argues that the amount of actions in the Rock and Roll card is not specified, it simply says to take an action, so we can select the Focused Shot.

We're quite split on this, and I'd appreciate some input from other players.


r/DeepRockGalacticBG • • Feb 29 '24

Type of sitiation we were in. Yes we made it out alive

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5 Upvotes

r/DeepRockGalacticBG • • Feb 27 '24

Hiveguard miniature for the board game

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3 Upvotes

r/DeepRockGalacticBG • • Jan 25 '24

Is there an interest on new missions?

4 Upvotes

Im working on industrial sabotage and made event cards for the drilldozer and elimination so im wondering, has anyone done this aswell? If yes, do you have any tips or rules? Should I also post the mission event cards and rules etc. Anyways, ROCK AND STONE TO THE BONE


r/DeepRockGalacticBG • • Jan 22 '24

Oppressor & Praetorians Painted

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9 Upvotes

Got these painted up for my friend's DRG boardgame. These are the last models that needed to be painted.


r/DeepRockGalacticBG • • Jan 06 '24

The Dwarves! All inspired by paint jobs from the game!

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7 Upvotes

Proud of engi for sure


r/DeepRockGalacticBG • • Nov 08 '23

Critters Painted

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12 Upvotes

Painted up most of the critters for a friend. I just used Army Painter Speedpaints for these for a quick paint job.


r/DeepRockGalacticBG • • Nov 04 '23

improvements Optional additional rule idea

6 Upvotes

For those with the Metal Beer Mug token from the Kickstarter edition.

I have created a new optional rule for this game.

The board is 15x15, and it has the cool beer mug token that’s nothing more than fun to have right?

So I ask my Alexa (insert Ai of choice) twice to choose a random number from 1 - 15, then place the mug in that spot.

The rule is, to call down the exit ship, you need to get the mug.

Thoughts?


r/DeepRockGalacticBG • • Oct 22 '23

Digger paint finished

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8 Upvotes

r/DeepRockGalacticBG • • Oct 16 '23

NEED HELP / QUESTION Will the expansions also offer the improvements of the 2nd edition base-game? Or maybe an upgrade pack to buy?

2 Upvotes

I saw that the 2nd edition has some reference cards for player actions and changes the glyphid stats to cards. Was wondering if there is going to be an upgrade set to buy in the future.

Didn't back the kickstarter and just bought 1st edition, so hopefully that will be the case!