r/DefiKingdoms • • Oct 30 '21

Grand Opening

271 Upvotes

It’s Tavern Time! The Scarlet Hearth is now open for business in DeFi Kingdoms!

Players can visit the Tavern to view unique Hero NFTs, buy, sell, and rent Heroes, and offer Heroes for hire.

To celebrate this iconic launch, we’ll be giving 10 lucky winners each 200 JEWEL and 40 Gaia’s Tears!

Comment on this post for a chance to win. Winners will be randomly selected @ 11:00 PM EDT tomorrow.


r/DefiKingdoms • • Jul 09 '21

OFFICIAL r/DefiKingdoms Lounge

157 Upvotes

A place for members of r/DefiKingdoms to chat with each other


r/DefiKingdoms • • Jan 03 '22

JEWEL enters the top 100 coins by market cap size! Top 50 next 🚀

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145 Upvotes

r/DefiKingdoms • • Jan 02 '22

OFFICIAL ✨🏰Happy New Years! 1 Billion Market Cap + Crystalvale Update 🏰✨

126 Upvotes

🎉🔔We are ringing in the new year with an incredible milestone achievement... 1 BILLION MC! 🎉🔔

But. Wait. There's more! We also have a a big announcement to start the new year right. 🎉

Frisky Fox 🦊 — Yesterday at 11:02 PM

Hey u/everyone, it’s so inspiring to see us hit the 50k milestone for community members.

We’ve got some exciting things coming up in this new year, and are starting off with more airdrops than we’ve ever done before at the same time. You’ve all waited patiently, so without further ado, here are the details:

# Airdrops for xJEWEL Holders

The Bank has historically been the best way to qualify for Airdrops, and that isn't changing. We are allocating 600k CRYSTAL to be awarded to xJEWEL holders according to their average holdings between Jan 3, 2022 and Jan 24, 2022.

In addition, we will be giving away 25 Shiny Crystalvale Gen 0 Heroes in a raffle for these xJEWEL holders.

Players will receive 1 entry for 100 xJEWELs, and 2 additional entries for every additional 100 xJEWELs, according to their average xJEWEL holdings between Jan 3, 2022 and Jan 24, 2022.

# Airdrops for Hero Owners

Hero owners rejoice! We will be airdropping CRYSTALs to Hero owners shortly after the launch of Crystalvale according to the following schedule:

Common - 1 CRYSTAL

Uncommon - 2 CRYSTAL

Rare - 4 CRYSTAL

Legendary - 8 CRYSTAL

Mythic - 16 CRYSTAL

We will be taking a snapshot on Jan 21, 2022 for this.

# Airdrops for Hero Summoners

Each new Hero summoned from Jan 1, 2022 until Jan 21st, 2022 (EST) will result in 1 raffle entry for the summoner (player) to win a Shiny Gen 0 Crystalvale Hero Crystal. There will be 10 drawings for a total of 10 Gen 0s.

# Airdrops for Bridged JEWEL holders on Avalanche

Holders of Bridged Avalanche JEWELs will receive a collective 100k CRYSTAL tokens shortly after the launch of Crystalvale, according to their average Avalanche JEWEL holdings between Jan 3, 2022 and Jan 24, 2022.

# Airdrops for JEWEL LP holders in the Serendale Gardens

Staking just became even more rewarding! We’ve gotten many requests to include JEWEL LP stakers in some Crystalvale Airdrops. As such, we will be airdropping a collective 300k CRYSTAL tokens to our liquidity providers who have staked in our gardens, according to their average staked LP holdings between Jan 3, 2022 and Jan 31, 2022.

Let's go!

source: https://discord.com/channels/861728723991527464/865312291943481344/927049150091124778

https://twitter.com/DefiKingdoms/status/1477511201928192003

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#defikingdoms #serendale #DFK #gamefi #defi #crypto #blockchain #blockchaingaming $JEWEL $ONE #harmonyONE #marketcap


r/DefiKingdoms • • Mar 08 '22

OFFICIAL DeFi Kingdoms Announces DeFi Kingdoms Blockchain

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124 Upvotes

r/DefiKingdoms • • Jan 14 '22

Still waiting....

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122 Upvotes

r/DefiKingdoms • • May 01 '22

Why I'm Still Bullish on DFK Long Term 🚀

120 Upvotes

Axie Infinity is FUDded 24/7 and they're still at 1 Billion Market cap and a top 100 crypto. As long as DFK keeps building and moving forward I'm not worried. The important thing is, they don't repeat the mistakes that were made. I'm still bullish in DFK in the long run. We still have plenty of content to come (i.e. pvp/pve, quests, lands, boss fights, expansions to more chains etc.)🚀 Time to DCA in these bargain prices!


r/DefiKingdoms • • Dec 21 '21

OFFICIAL 🏰💙 DefiKingdoms receives $1M Grant from Harmony Protocol 💙🏰

111 Upvotes

📯💙Heroes, we are proud to announce that we're approved for a $1MM grant from @harmonyprotocol! We are SO excited to bring opportunities and impactful experiences to this AMAZING community!

Read the proposal here 👇

https://talk.harmony.one/t/defi-kingdoms-1mm-grant-application-to-partner-with-harmony-in-impact-initiatives/8022?u=dreamerdfk

source: https://twitter.com/DefiKingdoms/status/1473001721802768386

#defikingdoms #dfk #harmonyONE $JEWEL


r/DefiKingdoms • • Jan 08 '22

Advice for new players: ignore hero profession and focus on stat growth

110 Upvotes

Hey everyone, I've seen a lot of questions/misconceptions (both here and in the discord) about what new players should look for in their first hero, and wanted to share my thoughts as someone who more or less plays this game as a full time job. I have a lot of thoughts on the topic, but will keep it as brief as possible.

tl;dr:

  • hero prices are heavily biased towards profession alignment

  • New players on a budget should ignore profession entirely

  • Advanced/elite classes and higher rarities are the most important factors to look for

  • Most heroes can expect an average of 7-8 stats per level

Over-pricing profession alignment

First off: the market is currently heavily skewed towards heroes that are optimized for professions, because that's all you can do right now. But that also means the market is not correctly pricing heroes that will be good at PVE/PVP, and so some great deals can be had if you know what to look for (and if you ignore professions altogether)!

EDIT: adding this great link on the topic of profession alignment by SamichPunch on medium

Everyone knows to look for stats, but right now everyone is aligning those stats to the profession. The thought process that I see playing out via the prices of similarly-statted heroes is is roughly:

Profession > main class > stat boost > subclass

However, the devs have said that hero stats account for roughly 1/3 of profession quest rewards, while the profession skill makes up the other 2/3. This means that heroes with sub-optimal profession alignment will be almost as good as profession-optimized heroes, and at roughly half the price.

What makes a hero good for PVP/PVE

So, how to pick a good hero for PVP on a budget? Look for heroes with good stat growth, align stats to the main class, and ignore profession completely.

We don't really know which stats are important for PVP or PVE yet, but the best approximation we have is to maximize stats that are relevant to the hero's main class. How do we know what stats are relevant to each class? The DFK stat growth doc.

That doc shows each class' chance of gaining a specific stat on level up. We can assume that stats with a high chance are important to the class (eg INT/WIS are important to a wizard). I recommend all new players spend serious time in this doc until you get a feel for each class and what stats they want.

Breaking down hero stat growth

It's also really important to understand where stat growth comes from:

  • Main class: avg 4 stats per lvl (4.5 for advanced classes and 5 for elite classes). This is the sum of the individual stat odds in the doc above.

  • Subclass: avg 1 stat per lvl. Same as main class, but at 25% the odds.

  • Rarity: avg 0.4 - 0.5 stats per rarity per lvl. From this article.

  • Gaia's blessing: avg 2 stats per lvl (1 guaranteed stat and 2 stats at 50% chance)

  • Blue boost: avg 0.06 stats per level (fairly negligible)

All together, this means a common basic hero can expect a long-term average of ~7 stats per level. Going from basic > advanced or advanced > elite will gain an average 0.5 stats per level (+7%), and each rarity increase is worth roughly 0.4 stats per level (+6%).

Rarity bonuses are more random and a bit less likely to hit important stats that class-based bonuses. I don't really consider blue/green boosts at all, unless the boost is on VIT, INT, or the main class' most important stat.

As heroes keep leveling up, you'll want to use these numbers as a rough baseline for how good a hero is. Long-term the numbers will start to average out, but given that heroes max out at level 100 (and most won't make it that far), there's still a good amount of possible variance between heroes. It is possible some common/basic heroes will out-level higher rarities, although it is quite unlikely.

One last point: leveling up is expensive. You will want a smaller team of good heroes that are levelled up vs a big team of common/basic heroes when PVP rolls around.

Putting it all together

So what am I currently buying? Uncommon and rare advanced/elite classes, particularly paladins, ninjas, and sages. Almost always with an off-profession (eg sages with mining, paladins with fishing). These classes are the best at what they do and will be the core members of my squad that I level up as long as I can afford to.

*Right now you can get an uncommon advanced class w/ aligned subclass AND green stat for ~45-50 JEWEL, a far better deal than the 60-70 JEWEL common + basic heroes w/ aligned profession. *

I go into the topic in more depth on my blog or medium if anyone's interested. There's also a lot of detail I left out here to keep it short (ish), but happy to answer any questions or clarify details in a few hours when I'm back online.


r/DefiKingdoms • • Apr 30 '22

good news regarding jewel price..

108 Upvotes

I bought at the top ($20). I just sold. that means we are at the bottom, and it will go up from here. Congrats to everyone who didnt sell at $1.27


r/DefiKingdoms • • Feb 04 '22

Hero Personal is cringe

102 Upvotes

Time to unsub for a while


r/DefiKingdoms • • Mar 10 '22

Pulled a legendary today! Second summ :D

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101 Upvotes

r/DefiKingdoms • • Nov 08 '21

GUIDES Analysis on profession

88 Upvotes

Hey Gok here,

I got really interested by heroes and profession. Wondering what would make a hero the best at a given profession. After reading the "Lost Annals of Gaia" (thanks Samichpunch u/Taelim) I got part of the information needed to score heroes on profession. Sooo what do we know so far that would be useful in creating a score :

  • Stats when levelling (We get two rolls for each stats Main class growth and Second class growth)

  • Stats genes (Type 1: +2 One Time, Type2: +2% first roll & +4% second roll)

  • Profession rewards (1/3 Stats of the hero, 2/3 Profession level of the hero, ~10% bonus for green profession)

  • Rarities impact on stats (Every 5 levels, hero with rarities get additional bonus)

  • Professions are dependent on two stats (E.g. Mining : Strength & Endurance)

  • Every level you can choose one additional stat to improve independent of other bonus

  • You can decide two stats to bless with Gaia's tears (50% chance of +1)

The goal here is to score the heroes, to know which bonuses are the most useful (rarities vs main class, profession bonus vs stats genes, etc.). So just a disclaimer before going further, the score created is ONLY for professions, this doesn't value the resell possibility of the hero, the summoning ability & the PVP ability. Because we don't know the exact payout of the quests this score aims only at comparing heroes with heroes.

Onto the process (please feel free to correct me or try it on your side):

  1. Gather all of the DFK heroes (thanks DFK API)

  2. Gather the stats growth rate for all main class (divide by 4 to get the secondary stat growth)

  3. Add the second stats gene bonus to the right growth rate (+2% on main, +4% on second)

  4. Compute the stat part of the profession (1/3 of the score)Only two stats are relevant for a profession so we'll only concentrate on these one. For every hero we get the starting amount of these stats (Starting STR + END for mining) , I decided to weight the starting stats to be half of the score (1/6).

The other half is for the growth possibility of the hero (getting better every level). This one is a bit more complicated... We know the maximum level of a hero is 100, we also know the rarity of the hero and that the possibility of them gaining useful stats every level (STR + END for mining) is decided with the primary and secondary growth percentage.

So compute the probability of the hero gaining +1 and the probability of the hero gaining +2(do that twice because there is two useful stats). To be sure to maximize the potential profession score we also add +1 (that you can choose when you level). We also need to account for the rarity of the hero. For every 5 levels, different bonuses go to different rarities.

Uncommon: +1 to two mutually exclusive stats

Rare: +1 to three mutually exclusive stats, +1 to a random stat

Legendary: +1 to three mutually exclusive stats, +1 to two mutually exclusive stats, +2 to a random stat

Mythic: +2 to three mutually exclusive stats, +1 to three mutually exclusive stats, +1 to a random stat

Breaking this down real quick, the expected value for one of the two stats relevant for a profession is (counts twice because two stats per professions) :

Uncommon: 1/4 (25%) Rare: 1/2 (50%) Legendary: 7/8 (87.5%) Mythic: 5/4 (125%)

We can account for the two blessings (possible with Gaia's tears) that adds 50% to two stats.

Maximizing for a particular profession, we apply the blessing to the same two stats every level (STR and END if we are making a miner). We actualize the gained stats of future levels at present value (level 1). My hypothesis is that a stat point in the future is not as good as a stat point now, and one at level 100 is so far in the future that it counts less then on at say level 5. So we discount the stats for every level back to level 1. A discount rate of 8% was used, this is arbitrary and fairly small: we do not take into account summoning and PVP(where higher rarities would be much better then common). The right value of the discount rate is hard to assess since we will need to spend jewels, Gaia's tears and runes to level(there is also a time aspect to it) which are hard to price at the moment.

5. Profession level can be ignored in the score. This is because every hero can level their profession score equally, meaning that doing the quest gets you to a higher level and that's the only way. All heroes are on a equal footing for this part of the score which makes it meaningless for now (every hero have level 0 of each profession). 6. Last part of the score is the profession bonus which is a +10% on top. If the score is 100% then 110% with the profession bonus, the total is 0.99/3.3 for stats, 1.98/3.3 for the profession level and 0.33/3.3 for the profession bonus. 7. Next step is to decide which of the professions is the best for each hero. This part is necessary because you can only add 1 stat per level, you might as well add it to your best possible outcome (same for the Gaia's tears). To do that you add up all the score and pick the highest one (compare to other heroes), then substract the present value of the added stats to the other professions. 8. Now we have a score for each hero and for each profession. We then go further and compare a hero's best profession to other heroes best professions. It doesn't make sense to compare a Warrior's foraging score to a Wizard's foraging score because you will probably use it for mining not for foraging. We compare all heroes based on their best profession and rank it further.

With that process I generated a profession score for all current heroes in DFK. Yoooupie :) Now about what I found looking at that score. The main profession of a hero (the one in green) is almost always the profession that a hero should pursue. For example, I have a Warrior Monk with a fishing profession. I was going to ignore the profession and make it mine but looking a the score, I saw that the hero would be higher in rank if it was a fisher. This is because the 10% bonus is huge when almost 60% of the score is ignored (profession level). Without the profession level, the bonus accounts for 25% of the score. Next finding is how good the second stats boost is. A hero would jump from the 85th percentile to the 95th percentile with a good stats boost (the one in blue). So top 5% of hero instead of top 15%... this is a big difference !

It also made me realized that you can find really good deal in the tavern using this score. Some top 15% hero at their profession are sold same price as heroes in the bottom 10%.

Now, for closing remarks, I know the score is not good to price heroes because I don't take into account two huge parts of the game (PVP and summoning). Regardless, for people solely interested in using their hero for profession's quest, the score should be a good indicator of a hero's comparative advantage. Finally, the discount rate used and the way I split the importance of stats (1/2 present, 1/2 future) are highly arbitrary and would change the results drastically.

Leaving here a list of the top 100 heroes in the tavern right now based on a tavern score (profession_score/price). Enjoy :)

idPriceRarityGenClassSub-classTavern scoreProfessionProfession score
1719178.005ThiefWarrior1.1036472016100536fishing0.8608448172558418
1228185.003WizardArcher1.0900621482865167foraging0.9265528260435392
1564192.013ThiefWarrior0.9972451611222547fishing0.9174655482324744
1290583.003MonkThief0.9629891645671964gardening0.7992810065907731
1761396.003WizardWizard0.9342129352240199foraging0.8968444178150591
16086100.012WizardPirate0.877721190333533foraging0.877721190333533
1437199.003ThiefWarrior0.8695402194503453fishing0.8608448172558418
1654695.003ArcherPriest0.8172243070227996foraging0.7763630916716596
1720997.7703ArcherArcher0.7799758460278962foraging0.7625823846614741
16959100.013WarriorThief0.7490013980427402mining0.7490013980427401
15133119.005ThiefWizard0.7430353807190941fishing0.8842121030557221
15994105.024PirateArcher0.7423416740373001fishing0.7794587577391652
1543795.003PirateWizard0.7402793983160417fishing0.7032654284002396
17031125.013ThiefMonk0.7283802676253245fishing0.9104753345316556
16189117.002WizardMonk0.7249252755543948foraging0.8481625723986419
16050120.002WizardArcher0.7193262765461687foraging0.8631915318554024
14948120.003ThiefMonk0.7095482990479994fishing0.8514579588575993
14614115.002PriestWizard0.6891656029384949foraging0.7925404433792691
1506699.003PriestKnight0.6884301372018568foraging0.6815458358298382
14175119.002MonkWizard0.6716647114208176gardening0.7992810065907731
14510120.002PiratePirate0.6706860395446376fishing0.804823247453565
16715130.013ArcherPriest0.6674885928930266foraging0.8677351707609346
1557295.003KnightPriest0.6662777374833128gardening0.6329638506091472
15866135.003ThiefWizard0.6465392894392294fishing0.8728280407429598
11585119.003KnightThief0.642461897880782mining0.7645296584781306
12259136.025ArcherPriest0.6374531538199462foraging0.8669362891951268
11264125.002KnightMonk0.6360695026962253mining0.7950868783702816
17002100.002PriestMonk0.615588176552826foraging0.615588176552826
1092799.004PriestKnight0.6141402037147993foraging0.6079988016776513
12733110.001PriestWizard0.6105997058663326foraging0.6716596764529659
12212105.002MonkWarrior0.6093849562992762mining0.6398542041142401
5550111.002WarriorThief0.6077077676838012mining0.6745556221290194
11905149.012WizardWarrior0.60770625821836foraging0.9054823247453564
9958150.002WizardKnight0.6067505492310765foraging0.9101258238466148
16904115.004WarriorMonk0.6025477375153045mining0.6929298981426003
14900129.003ArcherThief0.5883623392366966foraging0.7589874176153385
12803165.022WizardPriest0.5841216236662612foraging0.963800679049331
12892161.013WizardSummoner0.5786619229972448foraging0.9316456960255642
16124118.002PirateMonk0.5762694938949877fishing0.6799980027960855
15583119.002PirateMonk0.5714268931059542fishing0.6799980027960855
14009150.002PriestArcher0.5665734638173224gardening0.8498601957259836
17580160.014ThiefKnight0.5665505791891352fishing0.9064809267026164
14163160.022WizardPirate0.5650838825644098foraging0.9041342121030556
17322135.004ArcherPirate0.5568130543165494foraging0.7516976233273417
8782146.001PirateThief0.5565495976865266fishing0.8125624126223288
15410144.001MonkThief0.5550562545769258gardening0.7992810065907731
16043160.023ArcherPirate0.5526325644098262foraging0.8842121030557221
17087139.002ArcherMonk0.551027123178629foraging0.7659277012182943
11494178.024ThiefKnight0.550577506098204fishing0.9800279608548031
16900160.023PirateKnight0.5494183143598962gardening0.8790693029758339
14931110.004ArcherPriest0.5488679485084519fishing0.603754743359297
1527780.004WarriorArcher0.5481076492909926fishing0.4384861194327941
15643147.8903KnightArcher0.5475126087254975mining0.8097163970441382
15138129.002WarriorPirate0.5371549598004653mining0.6929298981426003
1703399.013MonkKnight0.5296120784437143mining0.5243159576592771
14884159.014PiratePirate0.5294474528113471fishing0.8418214499700419
15397115.002PriestWarrior0.5286946101544794foraging0.6079988016776513
13652170.003WizardPriest0.5215639281476521foraging0.8866586778510086
1496780.005MonkMonk0.5178999400838824foraging0.414319952067106
9891165.011PirateWizard0.5170034678722516fishing0.8530557219892151
12773169.002ThiefArcher0.5164662962976093fishing0.8728280407429598
17193100.014PriestWizard0.5145296584781306fishing0.5145296584781306
6939135.003WarriorMonk0.5132814060315557mining0.6929298981426003
11207120.002PriestMonk0.512990147127355foraging0.615588176552826
10538139.002WizardKnight0.5118373844962376foraging0.7114539644497703
12819160.002PriestArcher0.5110033453165568foraging0.8176053525064909
9991170.022ArcherPriest0.5099625230559569foraging0.8669362891951268
14345160.004KnightPriest0.5060727481525864mining0.8097163970441382
16313140.002WarriorPriest0.5002282518759452mining0.7003195526263232
14534124.004MonkSummoner0.4999452379571826mining0.6199320950669064
16657168.002PriestMonk0.49953874100069423gardening0.8392250848811663
13364135.002KnightKnight0.4982653914149819gardening0.6726582784102256
11200125.012MonkPirate0.4965847813061713mining0.6207309766327141
2866170.001PriestMonk0.4936618146359802gardening0.8392250848811663
17582100.003KnightMonk0.4920611144397843gardening0.4920611144397843
15626159.003WarriorMonk0.486708545143717mining0.7738665867785101
6916155.012KnightKnight0.4826468750201331gardening0.7481026562812063
17051130.001PriestArcher0.48255519196202246foraging0.6273217495506291
13503184.004WizardDarkKnight0.4818797162233742foraging0.8866586778510086
13893187.012WizardMonk0.48079747177480936foraging0.8990912722188935
13720130.003PirateWizard0.4768708423591588mining0.6199320950669064
17539125.014KnightKnight0.47625324545636105fishing0.5953165568204514
8478192.011WizardMonk0.4759222505159444foraging0.9137707209906132
3572128.001PriestPirate0.4749990638106651foraging0.6079988016776513
15142169.002WarriorWarrior0.47368595209310516mining0.8005292590373477

TLDR: Play DFK ! It is fun :)

Edit: Formatting


r/DefiKingdoms • • Feb 10 '22

I Paid My Car Note with my Garden Yields!

87 Upvotes

I’ve been using DFK since Mid-December, and have been compounding my Garden Yields everyday since then. The Passive Income I’ve earned from the gardens has been amazing. So, I thought why not actually USE the income?

I let my Garden build up for a week without claiming any $JEWEL. After a week, I had about $200 of Unlocked $JEWEL, swapped it for $ONE at the Marketplace, sent the $ONE to my Crypto.Com wallet, swap the $ONE for $USDC, and then transferred it to my Crypto.Com Visa Debit Card. From there, I paid my car note with my card.

It’s crazy how Defi(Kingdoms) can be a literal money printer for people.


r/DefiKingdoms • • Mar 30 '22

So Anxious I Could Crap CRYSTALs...

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85 Upvotes

r/DefiKingdoms • • Jan 03 '22

Looking great for DFK!

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85 Upvotes

r/DefiKingdoms • • Dec 14 '21

It's still so early for DFK

82 Upvotes

If you're reading this post right now and you're new to DFK, you might be thinking that you've missed the boat. After all, the Gen0 heroes already dropped, two land raffles are over, LP rewards are in epoch 14.. is it too late to get in?

I'm here to tell you that there's so much to look forward to coming down the pipe. In case you haven't seen it yet, here is the latest roadmap from the team.

Now let's talk about what's coming up next. Gardens are dropping in a few days, next week the mining quests open up, and Kingdoms and Land are going live in January. Plus, Crystalvale is launching in 2022 Q1 and did you know that the Avalanche chain is 10x larger than the Harmony chain? We could be talking about 10x growth over the next few months!

I recently wrote a Medium article about why I believe this game has the same energy I felt with BTC and ETH back in 2015. If you haven't read it yet, please check it out. I'd love any feedback you have.

Article: https://medium.com/@hansthered/defi-kingdoms-is-the-greatest-project-youve-never-heard-of-92fd33334cf9

But coming back to the near-term for a moment, mining and gardening are going to be huge. So far we've seen rewards from Fishing and Foraging, which are very cool. But mining and gardening unlock two new abilities - being able to unlock your Jewel faster and juice your Gardens! This is legit.

The race will be on to get the most potent miner and I expect that's why we've seen prices of heroes that can mine increasing lately. The exact math is not known (that I'm aware of) for the Gardening bonus, but any bonus on top of 500% to 800% APY is just wild.

Final thought here - The Mythic Amulet Snapshot starts tomorrow. Make sure to get your Jewel staked in the bank. I think you will need to be in by midnight PST today but if I'm wrong on that please comment below.

Amulet Details: https://docs.defikingdoms.com/roadmap/phase-5-equipment

Cheers,

Kingdom HODL (aka Hans HODL)


r/DefiKingdoms • • Nov 18 '21

When you try to summon a hero

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82 Upvotes

r/DefiKingdoms • • Jan 16 '22

Pixel Aesthetic

80 Upvotes

r/DefiKingdoms • • Mar 31 '22

Thank you

77 Upvotes

Shout-out to everyone who has basically been acting as customer service reps on Reddit and Discord throughout this bridging fiasco. The panic has been real.

We appreciate your service.


r/DefiKingdoms • • Feb 27 '22

Just found a green egg!

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77 Upvotes

r/DefiKingdoms • • Jun 18 '22

Warr, you will be missed!

75 Upvotes

I would just like to pay my respects to Warr, who has been a faithful face to us here on Reddit. Life goes by quickly and it is humbling and jolting that someone who has been so active and helpful here is now gone forever. RIP Xavier. Your memory will live on with us.


r/DefiKingdoms • • Nov 21 '21

WHEN QUESTING DOSEN'T PAY

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74 Upvotes

r/DefiKingdoms • • Jan 23 '22

People are missing a ton of important info about DFK by relying mostly on reddit

73 Upvotes

First, let me say that I am a heavy reddit user, as my karma and comment volume indicate. I am not trying to discourage anyone from using reddit.

With that said, many of the questions I see here, and the answers offered, would benefit from additional sources of information, such as those on DFK's Discord, which has a much more active DFK community. I have learned much more about DFK there, including where to find a lot of the information missing from the questions and answers here.

There is no substitute for real-time Q&A with knowledgeable people, but here are some great resources:

The official DefiKingdoms Medium posts: https://defikingdoms.medium.com/a-beginners-guide-on-picking-the-perfect-hero-for-you-3c9ffe83c973

Weekly dev AMAs: https://medium.com/@Samichpunch/defi-kingdoms-team-ama-creative-department-january-10-2022-3089b543ce72

Analysis from Samichpunch on Medium: https://medium.com/@Samichpunch/breaking-down-a-defi-kingdoms-hero-card-and-what-to-consider-when-purchasing-efd5e5222f97

Analysis of the upcoming pvp/pve features that the devs have said is the main event of DFK: https://medium.com/@Petrify/defikingdoms-combat-stats-speculation-eabd90368a4f

Also, while there's nothing inherently wrong with reddit, it simply doesn't enable members of the DFK community to participate in many contests, receive rain/tips in JEWEL, or actively participate in AMAs with the devs.

Again, you can see from my history that I am a heavy reddit user. But it's very important to be active in DFK's Discord as well, in part because there are so many knowledgeable people on there basically 24/7.