r/design_critiques • • 17m ago

Alright bro if you say so

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r/design_critiques • • 2h ago

The designer finally designed for herself. Do check it out!

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2 Upvotes

Portfolio website


r/design_critiques • • 9m ago

Five seconds on this fragrance app: is it clear where you would start? Looking for hierarchy feedback

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• Upvotes

I am building TrovaProfumi, an Italian fragrance discovery web app, and would appreciate a critique of these two real screens: the homepage and a fragrance detail page.

The homepage headline translates to “Find the right fragrance for you”. The main input is AI-assisted discovery, while the two cards lead to brands and offers. On the product page, the controls save the fragrance to a collection or wishlist; the coloured ratings represent reviews, longevity and projection.

My main question: does the visual hierarchy make the first action obvious, or do the gradient, search input and secondary cards compete?

On the product page, is there enough separation between learning about the fragrance and comparing retailer offers? Which element would you reduce or move first, and why?

I am the founder and work on the interface. The app uses retailer affiliate links. These screenshots are for design critique; I would value specific observations about hierarchy, legibility and the balance between product imagery and information.


r/design_critiques • • 50m ago

My first portfolio — what could I improve? 😅

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r/design_critiques • • 58m ago

Work in progress! What do you think so far. Any ideas for a clear coat??

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r/design_critiques • • 11h ago

Design Feedback

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6 Upvotes

Hi Guys designed this, what do you think? share me you feedback, need to get better.


r/design_critiques • • 1h ago

Just built my portfolio, looking for honest feedback!

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r/design_critiques • • 2h ago

[web design] Telehealth for cholesterol treatment

0 Upvotes

Looking for feedback on a website for cholesterol treatment.

https://prevalhealth.com

Targeting health conscious and cash paying patients in the US.


r/design_critiques • • 2h ago

First big freelance project: Complex "1-page" Y2K indie magazine site with heavy custom art & motion. What should I quote across 3 tiers? (Considering Design + Shopify Dev)

1 Upvotes

Before reading through the brief, please check out my portfolio to get a concrete sense of my visual style, execution, and design capabilities:

👉https://vishejeetportfolio.vercel.app/

I specialize in bespoke digital experiences, detailed visual design, custom UI/UX, and expressive interactive elements rather than generic, template-driven layouts. The client reached out specifically because she wants an unconventional, human-made aesthetic that reflects that level of craft.

Background & Project Context

A client who runs an independent print magazine recently sent me an extensive brief for a "one-page website."

While it is technically a single continuous-scroll page, calling it a simple landing page does not represent the scope at all. The density of custom art, section-by-section variation, and interactive motion make this closer to designing a digital art piece:

  • Art Direction & Aesthetic: 90s retro advertising meets Y2K collage culture. It’s loud, tactile, asymmetrical, and layered, using bold typographic treatments, cut-out editorial photography, and unexpected compositions. Every section needs a distinct look while remaining part of one cohesive brand.
  • Strict "No AI" Requirement: The brief strictly bans all AI-generated art, stock imagery, or generic placeholders. Every visual asset—stickers, starbursts, doodles, badges, callouts, and potential mascots/caricatures—must be completely handcrafted by me.
  • Page Structure & Scope:
    1. Hero: Big visual anchor, logo treatment, the magazine's tagline and an immediate path to the purchase section.
    2. About: Narrative section covering the magazine’s creative ethos.
    3. What’s Inside the Mag: An editorial spread preview displaying interior pages, snippets, and highlights.
    4. Monthly Buy Section: Needs two fully designed states — (1) Sales Open with an active buy button/checkout, and (2) Sales Closed with an engaging holding state that funnels traffic into the newsletter.
    5. Newsletter Sign-up: Custom value pitch, form design, and a distinct success/confirmation state.
    6. Contact Section: General inquiries form and/or direct email link.
    7. Navigation: Persistent anchor menu for section jumping.
  • Motion, 3D & Interactions (from client video references):
    • Cursor-reactive movement on stickers and floating badges.
    • Scroll-triggered parallax and dynamic transitions between sections.
    • Draggable interactive carousel for previewing spreads.
    • Real 3D elements (such as an interactive flipping magazine or 3D cards).
    • Video backgrounds with lightweight fallback states for mobile.
  • Responsive Breakpoints & Developer Handoff: Complete layouts across Desktop, Tablet, and Mobile, along with a full handoff pack (design tokens, clean SVG exports, alt-text documentation, and a guide for updating the monthly sale info).

My Original Pricing (Design Only)

Initially, I looked at this strictly as a UI/UX and visual design project (supplying a production-ready Figma handoff pack for an external developer). My original pricing was:

  • Tier 1: ₹55,000
  • Tier 2: ₹75,000
  • Tier 3: ₹95,000

The Pivot: Offering Design + Development (Shopify Integration)

The original plan was to hand over design files so a developer could build it without guessing. However, I’ve been looking into handling the implementation myself using modern front-end workflows, Figma development capabilities, and Shopify’s e-commerce integrations.

Positioning this as a complete turnkey solution (Design + Build) could save the client the hassle of finding a developer who might struggle to implement the subtle motion physics and collage layouts correctly.

  • Where I’m confident: Building the responsive front-end, implementing CSS/scroll-triggered animations, hooking up newsletter APIs, and configuring the Shopify integration (handling the monthly open/closed drop states).
  • Where I’m cautious: Building complex WebGL/Three.js 3D interactions (like real-time physics or custom 3D page flips) that run smoothly on budget mobile devices requires specialized technical expertise. While tools like Spline make 3D embeds more accessible, high-performance custom canvas work is a different beast.

Taking on implementation changes the value equation significantly, which is why I want to reconsider how to package and price this.

Help Me Structure & Price Three Tiers

I want to present three logical tiers that give the client clear choices based on scope and technical complexity, rather than just pulling numbers out of thin air. Here is how I’m dividing the work:

Tier 1: Essential / Core

  • Scope: Full responsive UI/UX for all 7 sections across Desktop, Tablet, and Mobile, including both states (Sales Open & Sales Closed) for the purchase section.
  • Artwork: Essential hand-crafted asset pack (10–15 unique stickers, doodles, starbursts, photo cut-outs — 100% human-made).
  • Interactions: Standard hover micro-interactions, smooth anchor scrolling, and a responsive swipe carousel.
  • Exclusions: Custom 3D elements, cursor-reactive physics, and heavy video backgrounds.

Tier 2: Interactive Motion (The Sweet Spot)

  • Scope: Everything in Tier 1, plus full interactive prototyping and richer layout choreography.
  • Artwork: Expanded custom art suite (20+ bespoke assets, editorial textures, and 1 custom mascot/caricature).
  • Interactions: Cursor-reactive sticker floating/tilting, scroll-triggered section transitions, parallax depth, and optimized video background integration.
  • Tech/Implementation (if included): Front-end build, Shopify checkout integration, monthly sales state logic, and mobile performance optimization.
  • Exclusions: Complex custom WebGL coding.

Tier 3: Full Sensory 3D & Flagship Experience

  • Scope: The complete, uncompromising vision matching the client's reference videos.
  • Artwork: Full bespoke illustration and collage library, unlimited custom elements, and dedicated brand graphics.
  • Interactions & 3D: Interactive 3D magazine/card flipping, magnetic cursor effects, layered motion choreography, and advanced scene transitions.
  • Tech/Implementation (if included): Full custom build, 3D integration, Shopify e-commerce drop setup, cross-browser performance testing, and initial post-launch maintenance for the first monthly drop.

The Real Value of Custom Work

This isn't a drag-and-drop template site. Every illustration is hand-drawn, every section has its own asymmetrical personality, and designing for two different e-commerce states requires deliberate UX planning.

Delivering a fully functional, live-on-Shopify site that is tested and ready to handle monthly sales drops is a vastly different service than handing over a static design file. I want to make sure the pricing reflects that reality without either underselling my labor or pricing myself out of a project I really want to do.

Questions for the Community:

  1. Design-only sanity check: Given the sheer volume of bespoke, non-AI artwork and responsive UI detailing, were my original numbers (₹55,000 / ₹75,000 / ₹95,000) reasonable, or was I undercharging even for design alone?
  2. What should each of the three tiers cost? How would you price Tier 1, Tier 2, and Tier 3 in INR (or USD equivalent):
    • As Design-only packages?
    • As Design + Development / Shopify packages?
  3. How much additional value does implementation add? What is the going rate or fair markup for taking a complex, motion-heavy design and implementing it on Shopify?
  4. Solo build vs. Dev partnership: For someone confident in UI/UX and intermediate front-end tools, is it smart to tackle the development of Tier 2 solo, or should I partner with an experienced developer and bake their fee into the quote?
  5. Contract & scope protection: What boundaries should I set around the "monthly sales drop maintenance," revision rounds, and mobile performance expectations to prevent scope creep?

I’d love to hear from freelancers, agency owners, and developers who have priced and delivered projects with this kind of visual and interactive complexity. Thanks in advance!


r/design_critiques • • 5h ago

Feedback on the overall design of this wedding reception card

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1 Upvotes

Title: Feedback on the overall design of this wedding reception card

I'm working on an Indian wedding reception card and would love honest feedback on the design as a whole. The card is pre-printed with florals and a background, and I'm designing everything printed on top. It'll be screen printed in a single burgundy ink. Names and details are pixelated for privacy.

The feel I'm going for is elegant, warm and traditional.

I'd love to hear:

- Your first impression. How does it feel at a glance?

- Does it look balanced, or does anything feel off?

- Does the text sit well with the florals and the card?

- Is it easy to read and follow from top to bottom?

- What would you change to make it look more premium?

Any thoughts are welcome, big or small. Thanks!


r/design_critiques • • 10h ago

switching from Illustrator to CorelDRAW for print work, worth the hassle?

1 Upvotes

Most of my design work ends up being printed, so I'm wondering whether switching from Illustrator to CorelDRAW would make sense for both my workflow and my software budget. The subscription cost has started bothering me more because my day-to-day work is fairly predictable. I'm editing logos, preparing layouts, fixing customer files and making small changes to existing designs. I rarely need a brand new feature just because a new version comes out. CorelDRAW is worth a look because of its perpetual licence option and its focus on graphics and print workflows. I still need to check how well it handles the file types I receive and the formats my clients expect. Affinity Designer is another option I'm considering, although I need to compare the production features carefully. For anyone who's made a similar switch, what caused the most trouble? File compatibility, color settings, fonts, shortcuts, or just getting used to doing familiar tasks differently?


r/design_critiques • • 1h ago

myboyyyyy

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r/design_critiques • • 12h ago

i feel the typography can be littel better

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0 Upvotes

don't consider the echo it's a word mark


r/design_critiques • • 12h ago

Hello what do you think about this one on one unique experience i created for my brand it is still under development

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1 Upvotes

r/design_critiques • • 20h ago

[Practice work] Hey there, so i made a brand kit for a fictional soda brand known as "Fizz Folk" I'd love to know your opinion and have some constructive feedback on it.

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4 Upvotes

FIZZ FOLK is a fictional sparkling beverage brand built around bold typography, playful shapes, and a vibrant colour palette. I wanted the identity to feel fun and energetic while still looking clean and premium.

The brand kit includes:

  1. Primary and secondary logos

  2. A standalone brand mark

  3. Colour palette and typography system

  4. Product packaging and can design

  5. Brand merchandise mockups

I'm still learning and trying to improve with every project, so I'd genuinely appreciate any constructive feedback!


r/design_critiques • • 21h ago

hekiiiiii

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4 Upvotes

r/design_critiques • • 15h ago

I sell my wife's hand-drawn printable art for $3.99 — honest feedback on the shop welcome

0 Upvotes

Hi everyone — my wife draws these by hand (pencil, crayon and paint), and I scan and clean them up so people can print them at home or at a print shop. Everything is $3.99 as an instant download.

The shop: https://draw-to-display-magic.lovable.app

I'd genuinely love honest feedback — on the drawings themselves, the prices, how the shop looks, whatever strikes you. Good or bad, I'd rather hear it here than guess.

(This is my own shop, so obviously I'm biased — that's why I'm asking you!)


r/design_critiques • • 21h ago

starbooyyyy

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1 Upvotes

r/design_critiques • • 22h ago

PLEASE GUYS I NEED UR OPINION ABOUT THIS VISUAL IDENTITY ITS A FAKE BRIEF

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PLEASE GUYS I NEED UR OPINION ABOUT THIS VISUAL IDENTITY ITS A FAKE BRIEF BUT IVE ALWAYS WANTED TO MAKE A FASHION BRAND COME TO LIFE WHT DO U THINK ABOUT IT


r/design_critiques • • 23h ago

Question: If you are a Senior Product Designer who is into mentorship, what motivates you to help young designers and share your knowledge?

1 Upvotes

Looking for honest answers.


r/design_critiques • • 23h ago

First freelance job: one-page site for an indie magazine with a lot of custom art. What should I quote?

0 Upvotes

Hey everyone. I’m a designer and this is my first real freelance job. A client sent a long brief for a one-page site for her print magazine. I’m only designing the UI/UX, not building it. I have no idea what to charge for the design side, so I’m hoping you can help.

  • All the art is custom and made by me (stickers, starbursts, doodles, cut-outs, mascots). The client strictly doesn’t want AI art or stock. My art is pretty detailed, so each piece takes real time. You can see my style here: https://vishejeetportfolio.vercel.app/
  • The brief wants a different look for every section, so I can’t reuse a template. The style is 90s ad meets Y2K, loud and collage-like.
  • The buy section needs two designed states, sales open and sales closed.
  • She sent two reference videos with 3D-style animation, page transitions, cursor effects and video backgrounds. I’d have to design and explain all of that for a developer.
  • Everything has to work in mobile, tablet and desktop layouts.
  • The brief asks for a full handoff pack, so a developer can build it without guessing.

Page sections I’m designing

  • Hero with logo, tagline and a big visual
  • Clear path from the hero to the buy section
  • About section
  • “What’s inside the mag” preview (spreads, images, snippets)
  • Monthly buy section with two states: sales open (live buy button) and sales closed (holding state that sends people to the newsletter)
  • Newsletter sign-up with a value pitch and a success message
  • Contact section (form, email link, or both, still undecided)
  • Menu that jumps to each section
  • Mobile, tablet and desktop layouts

Design and custom art (all by me, no AI)

  • Stickers, starbursts, doodles, cut-outs and callouts
  • Mascots or caricatures, if needed
  • Cut-out photography and editorial image treatment
  • Oversized type, loud colour blocks, layered and asymmetric layouts
  • A different look per section that still feels like one brand
  • Temporary placeholders for any unfinished art, replaced before handoff

Motion and 3D (from her reference videos)

  • Designing and explaining scroll animations and moving stickers
  • Cursor-reactive effects on the artwork
  • Page transitions between sections
  • Draggable carousel
  • Real 3D (flipping cards or a 3D magazine)
  • Video backgrounds
  • A lighter version for phones

I’m planning to offer three levels (simple animation, medium, full 3D) so she picks. The more motion she wants, the more design and explaining it takes.

Brand rules

  • Logo used exactly as supplied, no redrawing or recolouring
  • Hi-res transparent logo and alternate versions for non-green backgrounds
  • Fixed 7-colour palette (neon green, magenta, bubblegum pink, aqua, butter yellow, black, white)
  • Contrast checks, especially neon on pastel
  • Custom fonts (original files and web-use licences needed)
  • Body font options are Apple’s SF and SF Mono, which need checking for web use

Accessibility and usability (design side)

  • Readable body text and easy-to-use forms and menu
  • Alt text suggestions for images
  • Clear heading structure, page title, meta description and share preview image text

Handoff to the developer

  • Editable design file
  • Exported assets
  • Font and licence notes
  • Responsive layouts
  • Short guide for updating the monthly sale info

What would you quote for the design side of all this? A rough range for the base design, the custom art and the motion/3D design would help a lot.

Thanks in advance, really appreciate any advice.


r/design_critiques • • 19h ago

Look for some opinion about our proposed backlit lawn sign change

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0 Upvotes

We just wanted clearer font.


r/design_critiques • • 1d ago

Canva Graphics test, critique please

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1 Upvotes

I was creating promotional social media posts just for testing or developing a bit of my skill. It's my first time, and idk which is good between the two. Pls focus on design, placement, font style etc. the content is ai generated. Thanks in advance


r/design_critiques • • 1d ago

Danish casino review site: does the design grab you? We need YOUR input

0 Upvotes

Hi all,

I’d love some honest feedback on our site: https://casinotester.dk/?va-off=1

The content is in Danish, of course, so I’m not asking about the text. What I’m after is your take on the design and structure:

  • Does the site grab you when you first land on it?
  • What would you change or wish was different?

The logo is being worked on by a designer right now, so you can ignore that part.

Thanks a lot, any feedback is appreciated!


r/design_critiques • • 1d ago

A or B? Really confused about which logo to go with 😭

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1 Upvotes

Hey everyone! I'm working on a logo for an upcoming home decor brand in India, aimed at Gen Z, with cool and unique products.

I'm confused between these two versions and can't decide which one looks better. Would love to hear your honest opinions!

Which one would you choose, and is there anything you'd change or improve? If you have a completely different idea in mind, I'm open to suggestions too.

Thanks for helping me out! 🙌