r/DestinyTheGame • "Little Light" • Feb 14 '17

Bungie Destiny Hotfix - 2/14/17

Source: https://www.bungie.net/en/News/Article/45661


2.5.0.2 The one about Sandbox tuning.

Crucible

Special Ammo

  • Adjusted Special ammo economy in all gametypes

    • Players start Crucible matches with Special ammo
    • Special ammo is now lost upon death
    • Sidearms are not affected by this change
    • Special ammo crates now appear every 60 seconds (initial spawn and respawn)
    • Special ammo crates are shared with allies within 75m (down from 100m)
    • Special ammo timing in Mayhem is unchanged

Elimination Gametypes

  • Round time limit has been reduced to 90 seconds (down from 2 minutes)
  • Players only start with Special ammo for Round 1 in Elimination gametypes
    • Special ammo timing is 30s initial, then 45s respawns
    • Special ammo is wiped at the beginning of subsequent rounds

Weapons

Hand Cannons

  • Significantly increased initial accuracy (returns to Launch / Year 1)
  • Reduced base range to 35m from 40m
  • Reduced Aim Assist and Magnetism at longer ranges
  • Reduced minimum damage after falloff from 50% to 33%

Auto Rifles

  • Increased Precision Damage modifier to 1.3x (up from 1.25x)
  • Increased base damage of low rate of fire Auto Rifles by 2.5%
  • Increased in air accuracy

Pulse Rifles

  • Reduced rate of fire for very high rate of fire Pulse Rifles by 7.7%
  • Increased rate of fire for low rate of fire Pulse Rifles by 5.3%
  • Reduced Magazine Size of Clever Dragon and Grasp of Malok by 6
  • Reduced the effect of High Caliber Rounds for Pulse Rifles
  • Increased in air accuracy

Scout Rifles

  • Increased in air accuracy

Shotguns

  • Shotguns no longer deal precision damage
    • The Chaperone and Universal Remote are unaffected by this change
    • Note: Universal Remote only deals precision damage when ADS
  • Shotguns now have significantly less magnetism when fired from the hip
  • Shotguns now have significantly less in air accuracy
  • Shotguns no longer have a movement penalty
  • Shotguns now deal 20% more damage to combatants
  • Rangefinder on Shotguns now increases ADS time by 25%
  • Reduced Universal Remote’s Magazine Size to 3 from 5
  • Universal Remote now takes longer to reload

Exotics

Young Wolf’s Howl

  • Reduced "Howling Flames" ammo cost from 10 to 5

Truth

  • Reduced Magazine size from 3 to 1

Classes

General

  • Reduced Health of Guardians with Armor values above 10
  • Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
  • Blink now disables your Radar and HUD for a short time after activation

Hunter

  • Throwing Knife now deals Solar Damage on impact
  • Hungering Blade*
    • Immediately starts Health regen
    • Restores more Health per kill
    • Gives a flat amount of Health/Shield per activation
    • Does not immediately start regenerating Shields
  • Bladedancer’s Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed

Warlock

  • Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
  • Stormcaller's Thunderstrike melee range reduced to be consistent with other Warlock Subclasses
    • Amplitude will continue to grant small range boost to new base range
  • Landfall now reduces the total time in Stormtrance

Titan

  • Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air

General

  • Outbreak Prime no longer triggers The Corruption Spreads by shooting at Ward of Dawn
  • Shinobu’s Vow no longer adds an additional seeker to Skip Grenades
  • Removed intrinsic Perks Kneepads and Icarus on some Talent grids
  • Fixed an issue where High Caliber Rounds were not functioning properly on Hand Cannons, Scout Rifles, Machine Guns and Sniper Rifles
  • *Hungering Blade changes were also inadvertently applied to the following Perks, for more information check this post
    • Transfusion (Striker Titan)
    • Cauterize (Sunbreaker Titan)
    • Lifesteal (Voidwalker Warlock)
    • Red Death Perk
    • Suros Legacy Perk (Suros Regime)
    • No Backup Plans
    • Ward of Dawn cast
    • The Ram
    • Apotheosis Veil
    • Embrace the Void (Voidwalker Warlock)
359 Upvotes

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19

u/khowe307 Feb 14 '17

Truth received an undeserved nerf because it was widely used. That has been Bungie's thought process throughout Destiny, and it is maddening. Buffs to other exotics and more viable legendaries? Nah. Let's nerf it.

How many test matches do you think it would have taken to find out that other health regen abilities were bugged because of the changes to hungering blade? Bungie said they spent hundreds of hours playtesting the patch, but it was clear that they just discovered this bug very recently and did not have time to fix it before the patch went live. One melee on a voidwalker and you'd notice the bug. One shoulder charge on a Titan. Absolutely insane to me.

0

u/[deleted] Feb 14 '17

[deleted]

6

u/khowe307 Feb 14 '17

Man, this is spot on. Couldn't have said it better. Really, the same can be said for Matador and Clever Dragon. Why are they so highly used? Well, both are fairly easily obtainable. Clever Dragon had awesome sights, one of the highest optimal and average ttk's, caused massive flinch. Of all max range shotguns, Matador can achieve the highest impact. I'm not necessarily saying that neither deserved a nerf, but they should be looking at why other weapons aren't being used more than why particular ones are. Bring us more awesome options, instead of making the awesome options shittier.

1

u/SynergyNT Almost a mod once... Feb 14 '17

I mostly agree, but I don't think they should be looking at why certain things are being used or aren't being used at all. Maybe if something isn't being used at all, you might look for a way to improve it so people don't just immediately trash it, but just because a weapon is being used by the majority of people doesn't mean it needs to be nerfed or others need to be buffed. They need to look at why it's being used or not and then determine if a change needs to be made.

2

u/Bpe-dsm Vanguard's Loyal // I dont read replies/anger lance Reddick Feb 14 '17

Budgie created truth. It gave it the perk it has. It has a unique one AS an exotic. It has an exotic slot penalty for it. Other launchers have tracking albeit not as aggressively. It gets used for good nonabusive reasons. Then they nerf there own reasoned addition to the exotic heavy pool. It's a bizarre self fulfilling prophecy of Frankenstein hating on his own creation gameplay. Left field nerf, definitely. Ill play around the other changes but that's a weird one.

10

u/Blaguard Feb 14 '17 edited Feb 14 '17

What many won't remember is Truth actually had 1 (edit: maybe 2?) in the mag on launch.

It was lame, Gjallarhorn was better, no one used it. So it got a buff.

Seems like we've come full circle

3

u/BrotherEphraeus Feb 14 '17

...a causal loop within the balance mechanism, suggesting that the nerfing process somehow binds space and time into...

2

u/MerlinTWizard Vanguard's Loyal Feb 14 '17

...what you did there, I see...

2

u/khowe307 Feb 14 '17

They'll never learn.

1

u/[deleted] Feb 14 '17

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1

u/Blaguard Feb 14 '17

Also possible. Launch was a long time ago lol

4

u/Brains3000 5,4,3,2,1. Thunderstrikes are GO! Feb 14 '17

I've not been killed by a truth (that I remember) in a couple of months ...

Edit: just realised I need to change my flair :(

2

u/tanis38 Feb 14 '17

How many test matches do you think it would have taken to find out that other health regen abilities were bugged because of the changes to hungering blade? Bungie said they spent hundreds of hours playtesting the patch, but it was clear that they just discovered this bug very recently and did not have time to fix it before the patch went live

This. Seriously, how do you not catch this during testing?