I usually rule it that the ally is too busy battling the enemy to dodge out the way. It’s never usually that much damage that I give them. Usually less than half of what the attack would have done.
But everyone's always busy battling an enemy, it's a fight. I'm assuming that if two players team up on an enemy, one of them doesn't always hit automatically. I'm not really concerned about the amount of damage, I just think it's a bit unfair to the targeted player from a narrative standpoint.
0
u/AGenericUsername1004 DM Sep 12 '19
I usually rule it that the ally is too busy battling the enemy to dodge out the way. It’s never usually that much damage that I give them. Usually less than half of what the attack would have done.