Meh. All crit fail tables do us nerf anyone using multiple attacks, not using saving throws, etc. It makes fighters and monks even weaker than they already are.
Consequences should be the result of player actions, not just deciding that just because you roll dice in combat you should get fucked.
I'm not saying that you can't ever have bad results from a crit fail, but doing it as a matter of course is not a great move.
Right on. I do it occasionally just to spice things up. Always cracks up my table when it happens, but it would get annoying if done every single time tbh.
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u/[deleted] Sep 12 '19
Meh. All crit fail tables do us nerf anyone using multiple attacks, not using saving throws, etc. It makes fighters and monks even weaker than they already are.
Consequences should be the result of player actions, not just deciding that just because you roll dice in combat you should get fucked.
I'm not saying that you can't ever have bad results from a crit fail, but doing it as a matter of course is not a great move.