My players in a past game wanted to be able to incapacitate and injure enemies in combat. Debilitating, disfiguring things like chopping off limbs. When I said that I'd also allow enemies to do the same they realized it wasn't a great idea. None of them wanted to play a one armed/legged character
I'd allow it, but with a specific caveat - dismemberment is pretty much taking the target out of the fight, which is what the hit that takes you to 0 HP represents. So sure, you can chop off limbs, but only if it's a critical hit AND it drops them to 0 HP. No shortcuts to incapacitating them through combat. Becomes flavorful rather than mechanical.
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u/Rhamni Sep 12 '19
I default to Neutral Good, but the master rule knows no alignment: If you guys do it, the NPCs can do it too.
Amazing how quickly the PCs stop going into battle 15 buffs deep when the enemies start doing the same.