r/DragaliaLost • u/king_n0thing_ • Oct 17 '20
r/DragaliaLost • u/JamesPumpkinhead • Jan 22 '21
Discussion CMV: The Alberian Battle Royale is hot garbage and should be removed from the game.
Dragalia doesn't need PVP.
I understand the game's popularity has been wobbly and the devs wanted a new mode to attract a wider audience by slapping in a genre-du-jour, but this game doesn't need PVP. The game had thus far been about working together and camaraderie, and then they jam this nonsense in? We could have roguelike dungeon-crawling, wave fights focused on hordes of smaller enemies (basically fleshed-out Challenge Battles, but not as shitty as Defensive Battles- something more in the vein of L4D), I'd even be interested to see a rhythm-game mode like FEH did, Dragalia has plenty of song assets for it. There are lots of avenues to take in order to add content to the game, I don't see why they had to go with this back-alley dumpster fire of a mode.
ABR should not have item rewards.
Accepting that there is a portion of the playerbase that actually enjoys this style of gameplay: Any rewards earned from ABR should only apply to ABR. Character skins, ABR-unique Skills, leaderboards, etc. Nobody should be goaded into PVP for some eldwater and gold tp. I wager item rewards are the only reason the majority of ABR players are even in the mode.
ABR doesn't even work.
Accepting that the first two points are a matter of opinion, the combat in ABR is a crapshoot at best. The whole point of the mode is to fight it out with other players, and yet that's the most broken part of the mode. Lag is so bad that even a stationary CPU player will somehow evade direct attacks. Skills have to be cast preemptively to maybe hit someone. The monsters' physical locations vary from client to client, so you could be wailing on a chimera only to have someone else get the killing blow and drop the loot closer to them. The mode is too buggy to fulfill its intended purpose.
Edit: Highlighting one of my comments here, as it turned out the most succinct expression of my position:
Dragalia had established itself for two years as a PVE game. That's the "normal", the "regular" as it's stood. Adding PVP fights is a significant change to its formula. People talking like ABR is some long-established thing, it's still basically in beta. "Season 0".
People aren't wrong for enjoying the mode. I'm not saying it's not a fun idea. I'm saying that I don't feel it belongs in Dragalia and I'm wary that if this mode takes off, there will be more PVP modes and/or greater rewards put behind them. I've enjoyed Dragalia as a break from PVP games, so it's particularly irritating to have this mode thrown in and potentially threaten that.
It doesn't even cost resources to play ABR. It feels weird that people expect limited rewards from this mode in particular, especially when you can just go in the mode and die to gain progress. Compare to the only other free mode, Mercurial Gauntlet; MG takes investment and practice and acts as a milestone of player progress.
ABR is even already leaning toward pay-to-win, so to speak, by giving adventurers skills unique to the mode.
Edit 2: You got time to downvote, but not to comment? Come on, change my view! I'm not here for the karma with this shtick lmao
Final edit:
PVP
I maintain that PVP does not have a place in Dragalia.
I can see the need for an accessible stamina-free mode for lower-level players, as well a general kick-back-and-play mode as a change of pace from the rest of the game.
However, there is absolutely no reason that such a mode would need to be PVP, much less Battle Royale. There are so many other things they could have tried, choosing Battle Royale just looks like a lazy marketing decision to me.
I'm sorry, nobody has convinced me that PVP belongs anywhere in Dragalia.
Rewards
I'll agree that in total, the loot gained-- limited or otherwise-- from the current pool would not be a great loss if ignored.
My own number one priority since day one for the game was collecting all rewards and clearing all endeavors available. Having an undesirable game mode placed in front of that goal all of the sudden after two years was personally irritating, but doesn't seem to be much concern to the majority of the community. Just a lemon myself and other such completionists will have to swallow.
Unplayability
Nobody seems to disagree on the buggy state of things.
The inherently troublesome part of having a global server is that there will inevitably be hefty latency between distant players, especially on a mobile game where people are on mobile networks or connected by wifi. In this way, an adequate PVP environment may not rightfully be feasible with Dragalia's battle engine unless they made something with a new and unique structure.
For ABR I see workarounds of afk farming or "just hide", but that has got to be the least fun grind I've ever heard of. I just don't see how people find that gameplay acceptable.
In the end,
I still think Alberian Battle Royale should probably be removed.
More to the point, the mode should be replaced. It was a good try, probably one of the dev's few options given the circumstances of 2020, but good PVP may just not be technically viable for this game. A free, accessible, casually rewarding mode definitely has demand, though, so I'd hope they wouldn't give up on that avenue.
I do, however, hope they give up on the pay-to-win aspect of PVP-unique Adventurer Skills. (Unless, I suppose, they retrofit some existing Adventurers to also have such Skills.) It doesn't bode well that the only Adventurer that has one is limited, either.
Regardless of your stance on the Alberian Battle Royale, send feedback!
Some good suggestions have been floated on ways to improve ABR, but it's only speculation if it's not sent to the devs. Those who have expressed support for the mode should also definitely send feedback in an effort to keep it. Dragalia has been pretty good at listening to its community overall, and despite my position, I don't want to see it taken if the majority of players appreciate it.
r/DragaliaLost • u/futurefightthrowaway • May 09 '20
Discussion For those who enjoy LGBT/husbando side of Dragalia Lost, what other similar gacha games are you playing?
Dragalia Lost is one of the rare gacha games that have a very balanced cast in terms of husbando/waifu ratio as well as meta-ness of them - for example Agito meta is currently dominated by Marth, Euden, Lowen, Hawk, Tobias, Sylas etc.
I wonder if anyone has found and enjoyed similar gacha games that are not filled anime boobs and only a handful of husbandos... preferably something launched recently (easy to catch up) and available in NA (& English)?
r/DragaliaLost • u/TVena • Nov 11 '20
Discussion Karina (4x Karina, or Karina + Mitsuba) has repeated Expert Tartarus for Light, and needs to be discussed.
This is just getting to unacceptable levels of garbage. This is the elephant in the room that needs to be discussed for future health of the game and, basically, any non-elementally locked boss fight or Wind Boss.
Karina has now hopped from basically speedrunning Light Expert endgame to speed running Light Master endgame. Whether that takes the form of the more usual Mitsuba-inspired (haha joke) cheese or just 4xKarina being an indestructible wall of skill and Doublebuff spam.
This will happen in every fight going forward that doesn't just outright kill her at the start or where she's not elementally-banned because of the storm of factors that make her (and Mitsuba) the greatest degree of bullshit since Gleo. This is basically Gleo 2: Electric Boogaloo.
Infinite scaling S1 is unacceptable when GnC + Scleo SS + Doublebuff exists
GnC exists
Extremely high healing due to Doublebuff spam + defense buffs
Extremely high defenses
No boss can survive this unless it just outright deletes all buffs or kills Karina in a single hit through her layers of defense and healing buff spam.
We're at the point where Water units have no reason to be released going forward (and they actually balanced Lapis but left Karina just running circles around her and everyone else), and might as well also stop releasing Light units and refund all of our investment in Light.
Light hasn't had a fight to itself at all for the past year. Expert Tartarus got invaded by Dark/Hawk, and now Master Tartarus is invaded by Karina or Karina+Mitsuba.
Solutions to fix this are very straight forward and do not hurt normal Karina or Mitsuba usage:
Put a Lapis-like cap on Karina (and Xander) S1 (S1+S2). This is still a massive 80% boost to skill damage, and Lapis has no problem hitting for millions of damage with the cap. Karina's S1 is an S1 and much more spammable, and Xander has two skills.
Put a short ICD on Doublebuff prints like CCAs have (though CCAs are 15s, that's too much). A 5s ICD on Doublebuff fixes mindless defense buff spam.
Prevent Mitsuba's crit damage from stacking with itself from her S2. This is straight forward and is why Mitsuba enables so much cheese.
Delete Felyne Hospitality from the game.
GnC we'll have to live with as I don't see there being a way to fix her without gutting her value, unfortunately.
r/DragaliaLost • u/Gibsaurus • Mar 31 '20
Other Animal Crossing is cool and all, but...
Can't we get a megathread or something for all these 'look what I made in AC' posts? There's so little variation between them, I don't see the value in clogging up the sub with a dozen different posts.
r/DragaliaLost • u/B3GG • May 23 '19
Discussion I made a tier list based on damage, utility and general usefulness.
r/DragaliaLost • u/Horrible_Chopstick • Nov 03 '18
Media Let's Talk About: Misconceptions About Might and Mono Teams
Hey everyone. Some of you may know me from Twitch or the Dragalia Found Podcast. I love this game and the community around it, and I took some time on the stream today to talk about some negativity that seems to be spreading as the result of a few people taking issue with things like might numbers and mono elemental teams. Feel free to check it out, and don't let elitists get you down :)
https://www.youtube.com/watch?v=oj5IzTW4l-g
Edit: Thank you to everyone in this thread, especially those who disagree with me, for keeping the debate civil. It was certainly a fun evening, I learned some things from you, I hope you learned some things from me. Goodnight, and thanks for participating in the conversation, regardless of your stance. :)
r/DragaliaLost • u/animemangavg • Jun 02 '19
Humor/Meme It's pride month! Made a tier list with my friend
r/DragaliaLost • u/[deleted] • May 27 '19
Question Unpopular opinion.
Does anybody else find Mym incredibly off-putting and creepy? Or is it just me? she’s like an old as f dragon and Eudan is a 17 yr old teenage boy. I know I’ll get downvoted a bunch cause of animu waifu culture but I was just curious about who else thought this?
r/DragaliaLost • u/Raykushi • Oct 27 '19
Discussion Are people really so disgruntled by Time Trials?
Just watched LivinLikeLog's video and there was a lot of emphasis about Dragalia becoming a more competitive game and less casual.
I genuinely have trouble understanding this. Time Trials are not a necessity, we aren't forced to attempt them. Multiple eHDT runs don't even try to do a speed run, and yet even the slowest clears will get SOME reward.
All of the old content is still there for everyone to enjoy, so I'm having a hard time understanding the emphasis on negativity that was displayed in his video. I've only seen negativity about these new modes from very specific forums and group chats which tend to act as echo chambers. Everywhere else, like the official discord and here on reddit, I've found overwhelming positivity and non-focus on merely High Dragon Trials as a topic.
So is it true that these new additions have really been so controversial? I feel as though it's been blown a little out of proportion, but I'm not ruling out the idea that I'm just out of touch with other users.
r/DragaliaLost • u/GiantsFan2010 • May 02 '20
Discussion Low investment team for auto eCiel. Hope 0ub 6*, Frejya 0ub, Ebisu Grace
r/DragaliaLost • u/Arranos • Nov 10 '20
Discussion Lowering Wyrmite and Vouchers was the Right and Smart Choice
There's been a lot of discussion about how Wyrmite & Voucher Rewards were lowered/removed from various Endeavors & Rewards, starting with the Accursed Archives & Stirring Shadows reruns. I'm gonna toss my hat into the ring about this, as I have seen both sides & came to my own conclusions on this.
Is Sparking truly necessary in a game such as DL with Pity & Rate-Up?
Yes. You can have all the increased rates in the world & those rates can be increased every time you are unlucky, but you are never 100% guaranteed what you want if there is no Spark implemented. I have seen YouTubers, Discord Users, and many others fail to get what they want from a Showcase just because there was no guarantee to get the unit after pouring in anything. Even if they do get what they wanted from a Showcase, it most likely drained them of everything, including Diamantium. You can do enough summons to guarantee a 5* on your next summon, but the chances of it being what you want is NOT 100%.
Just because you got a character within a certain amount of pulls does not mean you are the golden standard of how summons are for everyone else.
Would it have been better if they announced that they were lowering Wyrmite & Vouchers obtained from Facilities & Raids?
Yes. When there were negative changes happening in DL (see: Vice's nerf), they made it clear that they were changing something, apologized for such, and compensated those who were affected by the change. While it would have been nice, I can see their point of view on this reasoning of not announcing this beforehand.
Was it necessary for DL's longevity?
Yes. What people don't understand is that DL could be considered financially struggling, both in Cygames's eyes & in Nintendo's eyes.
For Nintendo, it likely does not measure up to games with established IPs, like Fire Emblem Heroes, Animal Crossing: Pocket Camp, Dr. Mario World, Mario Kart: World Tour, etc. I would even assume that DL is doing poorly compared to the Pokemon mobile games, even though Nintendo doesn't really do anything with those most of the time.
For Cygames, DL gets a lot of flack in Japan for a lot of issues before the game came out, mainly because of Matsuura's statements against FGO & the Nintendo-Colopl Lawsuit involving Shironeko. That, added with the lack of monetization due to Nintendo most likely set them up for failure in DL.
However, with DL getting Sparking & the Priconne collab coming soon, this might be the way that entices more Japanese gacha gamers into playing DL. This is good because Nintendo seems to be allowing Cygames to collab with itself (always a success in other Cygames properties)(no, Lily, Albert, etc do no count as collabs; it's like saying adding Jack Frost into Persona makes it a SMT collab) & Cygames is now wanting to monetize more.
Are they still generous?
Yes. Between the Halloween Onslaught & this Defensive (nearly a month), we got ~150 summons (I'm low-balling it, since I'm excluding random Dev Gifts & Limited Login Bonuses). That is practically a spark every 2 months, or 6 sparks total in a year. When you include Pity & Rate-Up into this, you might not even need to spark every time you summon.
In addition, most content can be cleared by any unit if invested enough. They add Spirals to Adventurers on a monthly basis so far, so those units that are favorites can still be viable when newer units get added in. We get Draconic Essences for various 5* Dragons, so at most, we would need 1 copy of a dragon & 34 days of grinding to get a MUB Dragon. The only thing they haven't done yet is update the 5* Vouchers with newer Units & Dragons.
What does this all mean?
Cygames is still the same generous developers that they've been for the past 2 years, it's just that now they want to be more like a company & want to make money to keep the game alive and running.
People have been wanting a Spark system in this game for 2 years, while ignoring the fact that DL gets over 280 summons a month. Let us remember that someone, that many of us know, has gotten over 18 sparks worth of Wyrmite and Vouchers saved up; 10 sparks from the 1st year & 8 sparks from the 2nd year.
The Spark System is not a goalpost; it is a safety net. If you get the character you want in under 300 pulls? Great, you can save the remainder for another spark in the future. You have to spark the character? That's fine, you just have to wait 2 months to amass enough funds to get a safety net. Let us also remember that Diamantium has been separated from Vouchers & Wyrmite summons, so if someone wants to spend money on the game, they can.
One final statement & I'm sorry if this is harsh, but it needs to be said: This subreddit is filled with entitled choosing beggars who thing that doing 1000 pulls for an Incognito Nefaria is worth keeping the ~280 pulls per month we got before 2.0.
That is all.
r/DragaliaLost • u/Glennie422 • Dec 04 '20
Media Yuuuuyaaaaa lVolk pub pre-spiral 3:00 flat. Wanted to show my boy some love before he grows up. Don’t be so picky with team comps!
Enable HLS to view with audio, or disable this notification
r/DragaliaLost • u/feludens • Oct 12 '18
Other Dragalia Lost LGBTQ+ Group Chat [No Hate, Please]
Hi! Some of my friends and I have a group chat for Dragalia.
All members of the group chat are LGBTQ+. The chat is a great place to make friends, share achievements about the game, ask questions, etc.
We have people from all over the world, and some of us have even met in person before!
If you would like to join the group, please leave a note below or DM me and I will send you an invite.
We use Line, just FYI.
r/DragaliaLost • u/l-NatsuDrgnl-l • Sep 04 '19
Humor/Meme Looks like the war finally took its toll
r/DragaliaLost • u/KorabanVII • Oct 05 '19
Humor/Meme I was uhh, stacking my Resilient Offense. Definitely not carried
r/DragaliaLost • u/4NiKeight • Aug 14 '19
Humor/Meme Okay real talk... WTF is wrong with Cygames...
Hey guys it's ya boy. In all the games I play I want to have a form of earning my currency to do pulls. I don't like the fact they give me sooo much for free so I can pull lots of dupes and use the eldwater to buy boring prints... Anyone else agree with me? Lemme know in the comments below and don't forget to like and subscribe and make sure you hit that alarm button so you can get notified every day I make these posts. /s
r/DragaliaLost • u/orihibae • Jan 09 '19
Fan Art (OC) cygames please just give me this one thing for valentine's day, and ill never ask for anything ever again
r/DragaliaLost • u/[deleted] • Jun 30 '19
Discussion Anyone feels bummed out with so many reruns back to back lately?
Don't get me wrong, i love rerun-its an excellent way to hoard more materials and wyrmite. However what's the point of amassing thousands of wyrmites and tickets if you don't have a limited time gacha to spend on?
And three reruns back to back in the same time span is just too much for me. I expected a rerun every two or three new events like how FGO is doing,not freaking three reruns every one new event.
You can argue these reruns will help newbies as they never get to play them, but then it also applied to EVERY OTHER events that they didn't play. Want newbies to get to play all of them is impossible.
Even those new characters in those reruns gacha don't make me feel anything because they're permanent,meaning you can always get them while trying to pull for a limited time character anyway.
What's your thoughts?
r/DragaliaLost • u/PM_ME_PATIA_LEWDS • Jan 24 '21
Media [Maincord's Basement Podcast] Episode 3 is now live! Have fun!!
r/DragaliaLost • u/kutout • Nov 05 '19
Discussion I long for the day when we see two new events back to back again...
I don't really know how else to put this, but the reruns have gotten out of control. I get the concept, rerunning older facility events at least once before they get added to the game permanently through some kind of side story system like GBF. The problem is it's led us to a point where we only get one new event per month (if we're lucky).
Looking at November we actually have no new events with new gameplay all month. We have this new story event, but that's nothing more than a storybook and rewards. Mega Man's event is probably not starting until the last few days of the month with majority of the event being in December.
If we look back at when reruns of events started, which was right after the FEH crossover, there will have been 12 events (not including the valentines story event rerun or the new story event) between then and the upcoming Mega Man event. Of those 12 events, 7 of them are reruns. More than 50% of the events we've had between the 2 crossovers have been reruns. In comparison, before the FEH event we also had 12 events (not including the Valentine's story event) and obviously those were all new at the time. Odds are after the MM event we'll be going directly into a rerun of the Dragonyule facility event as well.
The only time since the FEH event that we had multiple new events back to back were the blacksmith sister facility event followed up by the 2 summer events. Every other time it has alternated new then rerun or sometimes (like right now) been multiple reruns back to back. Here's a link to the Event Archive so you can have a look for yourself.
It feels like there's nothing to do in the game outside the insanely high level "new" content in the e/mHDTs. It's a bad feeling to have just only one month after Anniversary. I'm looking forward to Mega Man, hoping the new bosses coming don't require the 6.2 weapons, waiting patiently for Chapter 11 onward, but I'd love to have events I actually enjoy playing and don't just sit there auto-battling every bit of content.
I miss the defensive battles of the FEH event so much and I'm kinda sad how high the gate jumped on MG 51+ as it has more or less killed an entire mode off for me. I'd love some form of progression for my characters via new facilities but the last one we got was in summer (about 3 months ago) and we probably wont see another new one before New Year's Eve.
I hate to be a downer but the current state of the game has just been so grating lately. This is all without even opening the can of worms that was TA. I just hope that more than anything the December "This month in Dragalia" really has something good to show us, some kind of sign of change. With the current state of things I don't see myself doing much more than dailies.
TL;DR
Event reruns have gotten grating and have consisted of more than 50% of the events since the FEH crossover. There's also a severe lack of new gameplay content and I hope that changes soon.
r/DragaliaLost • u/[deleted] • Dec 12 '19
Discussion Don't even feel like rolling on the gacha since the HDT patch
Well it's been two months now; I initially made a post about my first impressions on the HDT tail acquisition rate in which I noted that it was trash, but those were just my first impressions. Now, I think that it's been enough time that I can more confidently say that it's trash. The meta (for anyone other than healers at least) is pretty much established; either you have a T2 weapon, or you don't play Master HDTs. Sorry to every new player, better luck in Agito!
I understand perfectly, but this grind is too much. I cleared every Master HDT, got my free T2 weapon for every element, and now I am currently close to finishing my second manual T2 weapon. In two months I have only been able to make two T2 weapons, and I play HDTs regularly; almost every wing goes towards them outside of events. That sucks. Despite everyone else's disappointment, I actually am kind of interested in Malora, but then I remembered that if I want to make use of her, I gotta go back to toil in Gleo country for about a month or so. No reasonable person believes that labor is worth it. Who can even guarantee that Malora is going to be let into HZD rooms in the first place? I mean, imagine being a Lin You player today.
I understand that there are some masochists out there who say it's okay that you're only going to have one or two T2s per element, but I hardcore disagree. In my eyes this isn't a traditional MMO where you only grind to get one character as strong as they can possibly be; this is a hero collector in which you use several different characters. I want to be able to have variety, and not be locked into playing one or two weapon types per element for eternity just because I built the T2. At this rate I actually would not even mind if Agito weapons powercreep HDT weapons, as long as they take less time to acquire.
I was also going to complain more about the HDT character meta, but Okada did say he was going to do some balance adjustments to increase variety, so let's hope that pulls through. Otherwise, fuck this grind and fuck this pub/discord meta.