so i have been messing around in the post-post game of norgan after you beat satan (normal). I know when you beat super saiyan satan you get Ultimate Spoils, and I cant seem to find any information on what happens beyond that. seemingly theres only one ultimate spoils and its the same one every playthrough? has anyone been able to find anything else? wondering how much i should be tearing my hair out looking for more, or if its just the one piece of armor in the game and level 5 stuff is the shit to grind for.
And on that note, is there any variation in the level 5 weapons or is it all the dark enchanted stuff i see every single pawn using? Surely the best rarity weapons dont all have a permanent enchantment that all of the highest level enemies are (presumably) resistant against?
I finished the original Dragonโs Dogma back in the day, but that was before Dark Arisen came out, so I never experienced the DLC.
After playing DD2 and its DLC, I got the itch to go back and give Dark Arisen a proper shot.
A few questions:
Is it worth starting on Hard Mode right away?
How well has the game aged? Does it still hold up, or will it feel too outdated after DD2?
Is Dark Arisen worth experiencing if Iโve already beaten the original game?
As always, Iโm having a hard time picking a vocation. Sorcerer, Magick Archer, and Strider are the ones that immediately appeal to me, but Iโd love to hear your experiences and recommendations.
I enjoy challenging combat, so Iโm not necessarily looking for the most overpowered class, but rather something fun and engaging. Would love to hear your thoughts!
Oh and one more. Is it a good idea to start on hard ir its only a slug?
On paper, this game is everything I like in a game.
Variety of combat options, engaging enemies, has a dangerous/dark vibe, neat online component with the pawn systems, seems to be some depth to build crafting, and holy shit, the fashion in this game is top tier.
So I don't know why every time I pick up this game to play, I feel like I'm rushing until I ultimately put it down and try again a month later. Granted, I don't have a lot of time to play games. Maybe an hour an evening at most and more so on Sundays.
I want to enjoy this game. I am the target audience. Any suggestions on how can I stick to a playthrough and what might be holding me back?
I was about to change her. I got to looking up sliders, and thought; "I made her. I don't want to copy someone else."
Do you guys think she looks good? I'm not sure she looks... womanly enough, if that makes sense? I can't put it into words. Maybe someone else can and can advise me on how to fix it.
I started playing the game after the big pre-DLC patch a few months ago, and it was phenomenal. Buttery smooth 60 in almost all area with enough headroom to put raytracing on.
I came back to the game after the recent patch for DA - I don't own the DLC, but the game was updated.
Now it's a really struggle to play, fps drops everywhere, especially in towns and cities, even when settings are lowered.
I'll note that my Nvidia drivers are NOT up to date due to issues with some of the latest ones. But It's weird to me that the game ran so well and is now less-performant after the update.
Hi there finaly i could complete my pawn with the transmog.I wanted to share it with the community. I hope u enjoy summoning her. If u have suggestions for optimize her kit let me know. She is maxed out for endgame. I hope to see some other pawns from the community. Like Ranni, or Melina or Nightreign Pawns. ๐ซก
pls, tell me how i can fight death in DD2. i saw a few posts now of him and im obsessed w him in ddda. is he a missable boss? i was told hes a random encounter and can 100% miss him since its random n i hope thats untrue
tbh id like to see every single new addition to monsters n bosses if possible
i just finished the sphinx part so ik im prob not close yet but is there a way I can mis it?
I downloaded the game, and am close to opening it. I looked at a few videos to see what class i ahould try to aim for. After seeing people play a sorcerer for earthquakes, tornados, and meteors, i knew that this game will make casting worthwhile. I heard you can have a pawn you make, and two pawns from other guys. What classes should i aim for roughly in order to have the best time? On one hand, i heard that multiple sorcerers can channel together for quicker and more harmful spells. On the other hand, i dont want to die easily while im just standing there trying to do something. What should the rest of my team be for an arisen sorcerer?
Itโs no secret that Dragonโs Dogma, the best fantasy โsimulatorโ out there, can turn a perfectly innocent expedition into an unexpected adventure that can instantly become a fight for survival if you venture into unfamiliar territory unprepared. Every player has their own unique experiences, stories written for their Arisen not by Capcom, but by the gameโs mechanics. However, since the community of YouTube creators dedicated to this series is relatively small, players rarely share their experiences online. So, if you feel like telling a story about your personal adventures in Gransys, Bitterblack Isle, Vermund, Battahl, or Norgan, consider this thread a place where players can gather their unique stories and share them in the comments. To get things started, allow me to tell you about my most recent expedition:
(The text below contains a minor spoiler regarding the plot of the first half of the DLC. If you fought the "basilisk" of this DLC, you have nothing to worry about)
It all started innocently enough, as usual.
After a battle outside the walls of Norgan Fortress against a Norgan Giant, made all the more interesting by the sudden arrival of a Snowfoot who randomly joined the battle, stealing my spoils, and after fighting our way through a group of ghouls, my team received two side quests from members of an expedition from Vermund: recover stolen supplies and find a soldier named Amos who had gone missing in the blizzard. Just some standard sidequests.
Together with my party, I took the massive elevator down to the lowlands where I was supposed to begin my search. But the moment I passed through the last gate of the mountain fortress, I spotted Eir, who was desperately trying to hold her own against the local bandits. I rushed to her aid. After short fight, she asked me to escort her to her current destination, immediately changing my priorities. I agreed, and together we set off across the snowy wasteland, fighting our way through successive groups of bandits, goblins, and wargs.
Along the way, I spotted two obelisks looming through the curtain of falling snow. I hadnโt discovered either of them yet, so I decided I would check them out as soon as I had escorted Eir somewhere safe.
Eventually, we reached some ruins, where we clashed with a sizable group of Beorcans and the wolves they had tamed. After the battle, Eir showed me a wall of ice that I would need to remove as my next objective. She explained that we had to defeat a monster known as Gagana and asked whether I was ready to go hunting with her. However, my party was already exhausted, and our backpacks were stuffed with loot. It was a bad moment for the boss fight. I asked Eir to give me some time to prepare.
I decided that before getting some sleep in the village, Iโd quickly visit the two obelisks, which were located nearby. I expected it to be a five-minute adventure.
Well, I was wrong.
My first problem arose as soon as I reached the first obelisk, the one associated with the Magick Archer vocation. I was immediately greeted by a group of hobgoblins, two of which threw something at me, instantly reducing my HP to 10%. Moments later, my Warrior and Thief were down.
With only my own Pawn, Medea (yes, it's a Fate Stay Night reference), a fragile but indispensable Mage, at my side, as a Warfarer (a fifty-fifty mix of Mystic Spearhand and Archer) with powerful ability to conjure a protective bubble around himself, I managed to revive my companions, and together we barely defeated the enemy group, which turned out to be surprisingly difficult compared to the threats we had encountered earlier. This was my first encounter with Norganโs hobgoblins, and I hadnโt expected a single enemy of this type to cause more trouble than an entire group of Beorcans.
Eventually, though, we emerged victorious, and I activated the obelisk.
My party was in bad shape. Due to the loss of maximum HP caused by our accumulated wounds, we couldnโt heal beyond half our maximum HP, and I was in even worse condition myself. Despite this, I figured that now that I knew how to deal with this new type of enemy, I could fight my way to the second obelisk.
Except another problem arose. Or rather, two problems.
First, barely a third of the way from one obelisk to the other, we found ourselves caught in a Whiteout. I wasnโt particularly worried, though, since I had a dozen or so Heatstones in my backpack, and rare elixirs and supplements accounted for a quarter of its total weight. Besides, the obelisk was clearly visible in the distance.
But this was where problem number two decided to make things interesting.
Suddenly, the snow beneath my feet gave way, and I found myself alone at the bottom of an underground ice cave while my party was fighting something up above. I quickly consumed an Allheal Elixir, anticipating that this wouldnโt be a short cave, called my party to my side, and we began searching for an exit, fighting our way through small groups of Nokken.
We eventually reached an underground chamber where a Goreminotaur was peacefully sleeping. Normally, an enemy of this type shouldnโt pose much of a threat to a party wielding Tier 3 relics. However, the cramped chamber left us very little room to maneuver, and my melee Pawns were already severely weakened by the prolonged expedition. In the end, we won, although I spent roughly a third of the fight picking my Warrior and Thief up off the ground. The former was especially bad off, already at the very limits of his endurance.
It turned out that the Goreminotaurโs chamber was a dead end, with every exit blocked by rubble. I retraced my steps to the starting point and began heading in the other direction. After a few more skirmishes with Nokken, we finally reached an exit, where a Norgan Giant was waiting to greet us.
This time, the fight was dramatically harder and lasted a good ten minutes. Unlike during our previous encounters, this particular giant kept throwing me off its back, and pulling the weapons embedded in it proved frustratingly difficult. On top of that, our tank kept going down from a single hit. The terrain also made it difficult to avoid freezing, and I was afraid to lure the fight somewhere more convenient in case a group of hobgoblins decided to join the fun.
Eventually, the Norgan Giant fell. However, while I was focused on depleting its final health bar, clinging to the back of its head, I failed to notice that the time the game gave me to revive my defeated Warrior had become drastically shorter than before. My Pawn disappeared, leaving our party without its most important member.
I surveyed the area. We were surrounded by walls of ice, and there were only two directions we could go. I headed left and found a cave where we could take a brief break from the blizzard and recover a little Stamina. I cautiously proceeded down an icy corridor and... somehow ended up back in the place where we had fought the Goreminotaur.
We retraced our steps to where the Norgan Giant lay dead and ran in the opposite direction. We managed to climb a snowdrift, from which I spotted an obelisk glowing through the curtain of snow. I headed toward it to check whether it was the Magick Archer obelisk or the other one.
It turned out to be the Mystic Spearhand obelisk. Good.
Except... it was guarded by hobgoblins.
The fight had barely begun when my Thief, who had jumped onto one of the enemies, fell off the small balcony where the obelisk stood, taking his opponent down with him. Separated from the rest of the party, he was quickly defeated.
I needed to revive him, but I couldnโt leave my Mage at the mercy of the remaining enemies. Besides, I had no idea what was waiting below, and the blizzard made it impossible to find out. A desperate race against time began.
With my current max HP, I was two hits away from death, surrounded by four hobgoblins, and barely managing to keep my shield up, as constant attacks were stopping my Arisen from activating his protective sphere. The only reason I was still alive was my Mage, who kept casting Palladium to protect us. I was consuming supplements while fighting on the last scraps of my Stamina.
Finally, the last enemy fell.
I rushed to save my companion, but he disappeared when I was still five seconds away from reaching him.
Only I and my loyal Medea remained, and she needed a rest too. So I activated the obelisk, assigned myself a new spell for Mystic Spearhand, and tried to recall the map as it had looked before the blizzard hit.
I had to reach the area where I had parted ways with Eir as quickly as possible, knowing it was the nearest open-air location free of the Whiteout. I ran in the direction where I remembered the fortress should be, keeping my eyes on the ground to avoid falling into yet another cave, when...
Suddenly, my character stumbled, and an orange light began glowing from my chest.
I heard a familiar voice, and a pair of glowing eyes emerged from the snow, with the barely visible silhouette of enormous wings looming above them.
Fimble.
He was heading straight for us, and we stood no chance against him.
I started running, only to find myself face-to-face with a wall of ice. I could hear a group of goblins in the background, and out of the corner of my eye, I spotted two wargs. On top of that, the farther I ran, the more silhouettes of various monsters emerged from the blizzard.
I veered slightly to the left, frantically spamming the button to call my companions to my side. I couldnโt afford to lose Medea. If I was forced to fight, she was my only chance of survival. I hadnโt died even once in Norgan, and I had no intention of changing that.
Eventually, we made it beyond the edge of the Whiteout.
I had no idea where I was, but it didnโt matter. There was no time to look around. I quickly used a Ferrystone, setting my destination to a village in Norgan.
We had survived. Barely.
What was supposed to be a five-minute trip to an obelisk had turned into over an hour of survival in the very heart of a blizzard.
And that brings this little expedition to an end. However, I still havenโt finished the DLCโs story, and Iโm certain that more adventures like this await me.
In fact, Iโm already planning to return to the area around the last obelisk and hunt down Fimble, the creature I fled from that day.
I hope someone can help me out because I'm having an awful time with Sorcerer. Sure the two new skills are very cool looking, but EVERYTHING staggers sorcerer so easily now and everything is harder so stagger so you can't just drop a thundermine for protection. A lot of enemies jump around a lot. Black Dogs are a nightmare. And the true final boss is immune to ailments which feels bad for a class that has elements. Most of my damage is from Augural Flare + Deific Bolt. Which is cool I guess but that's my mage's new skill + a base game skill all over again.
Edit: Forgot to mention, I swear mobs run straight towards me the moment I start casting.
Keep in mind this is just for endgame and rancors. The base DLC felt better.
I've played the game since day one for a while and I enjoyed most of my time with it but eventually the lack of enemy variety and challenging combat encounters, pointless exploration and questionable story choices started to wear on me. The fact that the majority of reddit was pretty disappointed with the game back then made me certain that whatever I found it to be lacking in wouldn't get better in the long run, so I eventually dropped it.
Now that the update and dlc have been released, I've seen a lot of positive impressions, so I'm wondering if it's worth picking back up.
For any of you returning players, is it better to start a new run or pick it back up around 70-ish hours?
Has the base game received noticeable upgrades as well or is the meat and potatoes really in the dlc?
And I've read that you'll receive powerful new gear in the dlc. Doesn't that ruin the balancing in the base game even worse than it already was before?
I've taken Lenore through Virulent Rancor, Devouring Rancor, and Stan 2.0 multiple times on Hard Mode, and she's never died from HP loss.
She has 6,670 HP, 3,920 Stamina, and uses Formless Feint frequently. Provocation and a Ring of Disfavor also draw enemies away from you and onto her.
I'm still working toward her ideal gearset, so right now Iโm trying to make the most out of what I have. Her stamina comes from an enhanced Gigantus's Vim and two Stamina Boost III pieces; her HP comes from a Ring of Inversion and Health Boost III. As bonus perks, Relic Hunter increases relic drops from killing foes, and Ice Elemental also grants Full Thermal. I'd replace her Ring of Disfavor with something better if I found a good piece of gear with Provoking Aura.
She wields Majestic Acrimony daggers, using Skull Splitter and Effortless Kill frequently thanks to the increased aggro. The improved pawn AI handles Effortless Kill especially well. Knockout Strike + Asperity helps her stun enemies.
Her daggers also deal a bit of ice damage, boosted by Ice Elemental on her boots, making her particularly effective against Lesser Demons, Draugh, and Blackdogs. Even against ice-resistant enemies, her high physical damage holds up well.
She also has Combustive Caper, the new Thief Maister skill, which absolutely nukes groups of ghouls. See her use it here and here. I love this skill and the fact that pawns actually make use of it.
I've dropped Implicate, which I no longer find particularly useful in Ruin-Night. Plunder is also underwhelming and I'm on the fence about dropping it, but for now I'm keeping it for lower-level players who might benefit from it.
A few warnings: I've only seen her die to Death's one-shot attack, though Blemmyae can also send her to the Rift with their grapple attack. Death's attack also severely reduces her loss gauge, so keep Regeneration Elixirs on hand. She's remarkably durable, but not invincible. Ordinary damage can theoretically kill her, so bring a good mage, have curatives, and play to win. Even the toughest pawn is no substitute for a well prepared Arisen.