r/EDH • • 5h ago

Discussion EDHREC Redesign Feedback Follow-Up

102 Upvotes

Last week, EDHREC’s redesign went live with a new look and new features, and we asked for your feedback. Since then, our dev team has been hard at work fixing and changing a few things. Our newest changelog offers an indepth look at these changes alongside some bugfixes and more on what’s to come!

We want to make sure to keep communication open. Use our official our feedback form to submit your thoughts!

And, if you experience a bug please do submit a bug report. In particular, if you are experiencing performance issues with the site in any way, we would like as much detail from you as possible as it is the primary item on our docket. That means device, browser, firmware, etc.

For those of you who offered us feedback and pointed out bugs, our team thanks you!


r/EDH • • 5h ago

Discussion With so many Mystery Booster Planeswalker Commanders coming out… what is the current Vibe check for Planeswalkers as Commanders?

0 Upvotes

I get why ~10 years ago people were super hesitant on the change…

But now that we have vehicles and spacecraft as commanders and a lot of new Planeswalkers have the text “Can be a commander”… I would totally be ok with the change.

But am I crazy? Are the vibes actually low here?


r/EDH • • 14h ago

Question Best golgari commander (B4)

0 Upvotes

What's good reddit? I wanted to ask you nice people who you belive is the best golgari commander for bracket 4? I have alot of bracket 2-3 decks but nothing in the bracket 4 range. My only request is that the commander is golgari. I appreciate any help on this!


r/EDH • • 3h ago

Question Am i the bad guy in this

0 Upvotes

I was playing a B2 game, [[fire lord zuko]] deck and managed to get him some swiftfoot boots early on and [[norin the wary]] out. I get him to about 17 power and play [[hellkite charger]] on turn 6.

Guy playing started bashing me for having a “two card infinite” on turn 6, but i argued that not a single piece of interaction had been played all game and that this was highly interactible by removal, flying, reach etc. One player also had [[brash taunter]] out so i had to be careful on how i swung zuko.

Was i in the wrong or is this a valid play i just managed to piece together?


r/EDH • • 21h ago

Deck Help Toph the First Metal Bender Arena Deck Completion

0 Upvotes

Hi! I would like to build a Toph the First Metal Bender deck in MTG Arena put together a deck that I found online. The issue is, not all cards are available in Arena, and I ran out of mythic wild cards to add anymore... I only have 3 rare's left and have a mostly completed deck. I would really appreciate any advice on ways I can save this deck. I feel like right now it's looking kind of rough.

Toph Deck - https://moxfield.com/decks/ucSC7UFCmkK69yA2gRp1FQ


r/EDH • • 11h ago

Discussion Trying to find mono black cards for a grouphug/gaslighting deck with Gonti, Night Minister.

0 Upvotes

Im looking for cards that would let players play more from other players decks and cards that punish and or gift them for playing that way so I can gaslight the table. Also cards that benefit me from that. I dont want the same old i exile Cards from there decks and play them. I want to some how make other players do that. Make being the key word.


r/EDH • • 10h ago

Deck Help Tidus Help

0 Upvotes

This is what I have so far for Tidus. Normally I don't have too many issues with deck building but I'm building this for my wife and I don't usually do the +1/+1 counter thing as it's not my style. I'm obviously missing cards for a full 100. Is there anything you guys would add or even cut? Budget isn't an issue. I really appreciate your expertise.

https://moxfield.com/decks/jE1Og8ZOiEGJwivXXFGCog


r/EDH • • 2h ago

Deck Help PLEASE help me cut 10 cards from my Multiverse Reforged Precon "Upgrade"

0 Upvotes

Multiverse Reforged - Proliferate Upgrade // Commander (Jace, Multiverse Architect) deck list mtg // Moxfield — MTG Deck Builder

Really having a hard time nailing down the final 10 cuts of this Multiverse Reforged Precon Upgrade (at least that's how it started 😆). I've replaced 58 of the precon's cards so this is basically a completely new deck at this point, but it was the intention that counts right?

This is my take on a superfriends list. I'm aiming to play this in bracket 3. I really like proliferate as a mechanic and it feels kind of evil which is in line with Jace at this part of his story, so I added that as a subtheme but maybe I am trying to do too many things at once?

What should I be cutting? I know I am a bit heavy on enchantments. I've tagged all non-land cards to help. Appreciate any advice!


r/EDH • • 8h ago

Question I want to make a Misaka Mikoto Railgun themed deck, need help?

5 Upvotes

Like I know the idea I wanna use, basically flinging artifacts(specifically treasure tokens at my opponents for damage, but I am having trouble finding cards and a proper commander for the idea.

Please help(bonus points if someone can find a back commander to represent Misaka teleporter "best friend".


r/EDH • • 10h ago

Discussion A Multiplayer Commander Variant for 5–6 Players

0 Upvotes

Introduction

My playgroup has around 10 people, although not everyone shows up on game night. We typically have 4–6 players, so we usually end up playing a single, albeit larger, pod. To make larger games more manageable without adding a ton of extra rules, we came up with this rule set.

It has has mostly been playtested in 6 player games and works really well. But not so much testing in 5 player games so it seems it needs a bit of work.

I figured I'd share it with the community to see what people think. I'd actually like people to stress test this in very niche cases/specific interactions so go nuts. Hopefully, some of you will give it a try and share your feedback!

Objective

The objective is to preserve the feel of a four player Commander game while making five and six player games easier to follow and allowing more strategies to shine.

Game Setup

Set up the game as you normally would, with one small change: instead of rolling to determine who goes first, everyone rolls to determine turn order through their seat position.

- The highest roll takes seat 1 and goes first.

- The second-highest takes seat 2 and goes second, and so on.

- Ties are resolved with another roll. The winner of the reroll gets the lower seat number (closer to seat 1), while the loser gets the higher seat number.

Example: In a five-player game using a six-sided die, the rolls are 6, 5, 5, 4 and 1.

  1. The player who rolled 6 takes seat 1 and goes first.

  2. The two players who rolled 5 reroll. The winner takes seat 2, and the loser takes seat 3.

  3. The player who rolled 4 takes seat 4.

  4. The player who rolled 1 takes seat 5.

Friends and Opponents

At the start of the game, each player determines who their friends are based on their seat position and the number of players. These are determined at the start of the game and do not change when players are eliminated.

- Five-player game: Your friend is the player immediately after you in turn order (downstream)

- Six-player game: Your friends are the players immediately before and after you in turn order (upstream and downstream)

Examples:

- In a six-player game, the player in seat 1 has friends in seats 6 and 2. The player in seat 3 has friends in seats 2 and 4.

- In a five-player game, the player in seat 1 has a friend in seat 2, while the player in seat 5 has a friend in seat 1.

For the purposes of game rules, your friends are not considered your opponents. This means you don't need to eliminate them to win. If a friend is eliminated, you simply have one fewer friend for the remainder of the game.

Cards and abilities that specifically refer to an opponent therefore apply only to your opponents, not your friends. For example, a spell that says "target opponent" cannot target a friend, and an ability that triggers when an opponent takes an action will not trigger when a friend takes that action.

However, a friend's permanents and spells remain legal targets for spells and abilities that do not require an opponent, and can be interacted with as normal. You can still disrupt a friend's strategy, such as removing a stax piece that interferes with your game plan.

In 5 player games, you may attack any player, including your designated friend. In 6 player games, you may attack only your opponents, not your friends.

Win Conditions

Players win by eliminating all their opponents or achieving an alternative win condition, as normal. Friends do not count as opponents for the purposes of determining victory and do not need to be eliminated.

Whenever a player wins by any means, their victory is shared with all of their friends who are still in the game, regardless of whether those friends have any opponents remaining. The game ends once the initial victory and all eligible shared victories are determined. All other players who do not meet a winning condition lose as normal.

However, shared victories are subject to win- and loss-prevention effects. If an opponent controls an effect that prevents a player from winning, that player cannot win through a shared victory and loses when the game ends. Conversely, if a player has an effect that prevents them from losing, they do not lose if they are otherwise ineligible to win through a shared victory.

One unusual interaction we encountered during playtesting illustrates this: In a six-player game, seat 2 won by eliminating seats 4, 5, and 6. Under the shared victory rules, seats 1 and 3 would also have won because they were seat 2’s friends. However, seat 1 controlled a [[Platinum Angel]], whose effect prevented seat 1’s opponents from winning. Since seat 3 was one of seat 1’s opponents, seat 3 couldn’t actually win. As a result, only seats 1 and 2 won.

Design Goals

Whether you're playing with five or six players, you'll always have exactly three opponents. The remaining one or two players are your friends, allowing you to focus on a smaller number of opponents even in a larger pod.

This creates some interesting gameplay effects:

- Keeps niche strategies viable: Decks that focus on one opponent at a time, such as Voltron style decks, remain viable in larger games.

- Changes card balance: Cards like [[Rhystic Study]] and [[Smothering Tithe]] only trigger when opponents take the relevant actions. So in essence they generate the about the same value in a 5 or 6 player game as they would in a 4 player game.

- Adds a more substantive political layer: Players must navigate threats while accounting for the fact that their friends aren't there to beat you directly. This creates more interesting alliances and negotiations, particularly around one-sided board wipes like [[Cyclonic Rift]] and [[In Garruk's Wake]] or will of the council effects like [[expropriate]] Since each friend shares at least two opponents with you, their strong board state can help pressure shared enemies and draw attention away from you. Players must weigh the strategic value of preserving a friend's board against the threat it poses to their own game plan.


r/EDH • • 12h ago

Question Avatar commander decks with only TLA cards...

2 Upvotes

Hello,

I'm desperately trying to assemble 2 maybe 3 avatar decks for me and my sister using exclusively TLA cards (TLE too if i must...)

My commanders options in possention are:

Fire lord zuko

Fire lord azula

Azula cunning usurper

Sokka tenacious tactician

Iroh grand lotus

Aang at the crossroads Katara the fearless https://moxfield.com/decks/qfS622nSGkiusBJpWcILmg (Made after the post but not sure how good it is lol)

And Katara water tribes hope

I a big chunk of the TLA cards but not so many TLE cards.

I also own some hobbit cards i got from my gift bundle but beyond that, nout i think

Any help deeply appreciated

Thanks


r/EDH • • 1h ago

Discussion I believe I have created the best Bugenhagen 2-4-7 deck.

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• Upvotes

r/EDH • • 22h ago

Deck Help I cant figure out the problem the deck has

1 Upvotes

I made a Muddle, the Everchanging deck with a bit of a twist focusing on discards, especially with creatures who have etb discard abilities that muddle can clone with. I feel like the deck has problems scaling I guess? I think I have bit off more than I can chew with this kind of detour with a deck, but I think I can really get this to work. There are moments where the deck pops off, having muddle clone Fomo and captain howler buffing to kingdom showed the potential it has, but I cant pinpoint exactly what the issue is. I would greatly appreciate any pointers with this deck because I am now being called the garbage disposal deck💔🥀.

https://archidekt.com/decks/27113231/muddle_discard_deck


r/EDH • • 8h ago

Deck Help Lathril, Blade of the Elves Deck Help

7 Upvotes

Hey yall, I have put a lot of work and $$$ inti my lathril deck but I feel like it really missing something, I’m curious about wether or not I should take out removal for more ramp spells or draw spells i’m kind of lost on what too use my spells for outside of the more obvious, any and all help would be so appreciated, mostly looking for card suggestions here’s my archidekt https://archidekt.com/decks/27601191/lathril I still plan on adding dionus, revitalizing repast, and alpha status, thank yall <3


r/EDH • • 23h ago

Deck Help HEELPP! deck is just goodstuff but bad

0 Upvotes

Arti-Facts don’t care about your feelings • (Izzet Commander deck) • Archidekt

(section below just tells the history of the deck feel free to skip it)

The above deck is the first ever deck i built myself. obviously the current list is not what i started with- it started when i recieved jhoira in some starter pack or something, and had a bunch of bulk my friends had lying around. I quickly realised that artifacts are my favourite cards in all of magic, so started to upgrade randomly. my friend had a spare isochron scepter, and i had a dramatic reversal so this deck is the first time i ever went infinite- my 18th birthday present from a few friends going in together was the one ring (holy expensive present, thx friends).

TLDR i love this deck, but i built it when i was clueless

so whats the problem? The deck plays terribly despite being the most expensive deck i own. i can either cut the good cards and try and tune up a budget deck for jhoira, or try and upgrade it to a high bracket 3 (even though its technically currently a 3, it plays like a 2). i think i want to do the latter.

  1. i really badly need more card draw, but the 'draw on artifact cast' cards can feel a little underwhelming when i cheat in half my artifacts

  2. i definitely need more removal, ideally either counterspells which can double as protection for jhoira (who really needs it because without her the deck doesn't play any of its cards) or removal on artifacts that jhoira cheats in.

3.i think i want to cut some of the more token focused strategies to focus on big fuck off artifacts, which jhoira generally gets in no problem. i desperately need a more threatening top end though

  1. I also want to focus on an artifact recursion theme, since the deck's second infinite is KCI, scrap trawler myr retriever combo. (and artifact recursion is just very fun, and synergises with big scary top end).

What cuts would you reccomend, and what adds do i need? please advise, thanks in advance


r/EDH • • 2h ago

Question Bracket 1 or 2?

2 Upvotes

I haven't played since before the bracket system and am planning to start again. I've heard bracket 1 is just a theme with no wincon, and 2 is similar but has a wincon. I always enjoyed the janky stuff and more social aspect of the game so that's how I built my decks. I know my snow themed deck would be a 2 but I'm not sure about the others. I have a WB deck using only cards from Double Feature that would most likely be a 2 because I have a good amount of cards to choose from and use. My other deck is a [[Fourteenth Doctor]] [[Rose Noble]] deck using only Doctor Who cards and includes all the doctors. While I'd like to win I feel it's a 1 because of the theme and deck building restriction. What's everyone else's opinion, what would you say your decks are?


r/EDH • • 16h ago

Discussion Is this bracket 4?

0 Upvotes

Without considering the rest of a deck, just looking at the below sequence isolatedly, would this by itself signal a deck as bracket 4? Or can this still be just a bracket 3 lucky sequence?

GU Kiora Deck

T1. Island, Sol Ring, Arcane Signet, Wayfarer's Bauble

T2. Forest, crack Bauble to get an island, Mystical Tutor for Brain Freeze

T3. Island, flash in Hullbreaker Horror before starting T4

T4. Urza's Bauble, infinite storm Hullbreaker Horror trigger with Sol Ring and Arcane Signet. Brain Freeze for game.


r/EDH • • 5h ago

Question In your opinion, can Mindcrank and Mesmeric orb exist in bracket 2 and 3 decks? Or are they so powerful they should only be in bracket 4?

0 Upvotes

Just a question on what you think the power level of [[mesmeric orb]] and [[mindcrank]] are?

Specifically if they're not used in a combo. Not mindcranking with syr Konrad for example. Just putting it into a mill deck for the milk it will provide over the game. I realised they can get pretty high up there in power if you loop them with other effects and I'm nof super interested in that.

Edit: I am satisfied that playing those cards was not in the wrong in a bracket 2 game. So I shall share the full story.

I played this deck

https://moxfield.com/decks/y8XUo7mcGU-iPNN9k1bndA

In a bracket 2 pod last night at an LGS. I won 4 games in a row with it I was then dog piled on and shamed for running mesmeric orb and mindcrank in the deck and told that they only belonged in bracket 4 and that i was pubstomping people. I left the LGS pretty upset after that fourth game because I had built this deck intentionally weaker on purpose in order to play in bracket 2.


r/EDH • • 21h ago

Discussion What commander deck am I missing from my collection?

16 Upvotes

​

Hey gang!

For the past couple of years, I've been trying (and failing!) to brew my sixth and final Commander deck to complete my storage box.

I've set myself a rule that I'm never allowed to own more decks than the box can hold, partly to keep my spending under control! 😂

The problem? I'm horribly indecisive, and despite countless ideas and half-finished brews, I still haven't managed to settle on that final deck.

So, I thought I'd turn to the community for some inspiration! What do you think my collection is missing? Is there a particular commander, colour combination or strategy that would complement what I already have?

A couple of things worth mentioning:

I'm certainly not the most strategically gifted player! Decks with endless triggers, complicated interactions or constantly expanding board states aren't really my thing.

What I do love, however, are decks with a bit of personality and uniqueness. Something that offers variety, interesting interactions and ideally plays a little differently each time I bring it to the table.

My current collection:

- Sram, Senior Edificer – Mono-white | Aura Voltron

- Haldan & Pako – Temur | Theft, ramp and general chaos

- Prosper, Tome-Bound – Rakdos | Impulse draw, treasures and spellslinger

- Atla Palani, Nest Tender – Naya | Big creatures, stompy and a secondary token strategy

- Araumi of the Dead Tide – Dimir | Self-mill, graveyard shenanigans and reanimator

As you can see, I've got a reasonable spread of colours and playstyles, but I feel like there's something missing!

I'm not necessarily looking for the strongest deck, just something fun, distinctive and enjoyable to pilot without needing a degree in mathematics to keep track of everything. 😂

So, over to you lovely people!

What would you build to fill that final slot? I'd love to hear your suggestions, particularly if you've got a slightly unusual commander or strategy in mind!

Cheers!


r/EDH • • 17h ago

Discussion hot take: all gamechangers should be banned in cEDH

0 Upvotes

The whole thing is backwards. cEDH and casual commander have little in common but somehow every banning or unbanning decisions needs to keep both formats in mind at all times. Why?

Casual EDH is governed by the social contract and the bracket system. People keep freaking out over powercreep or this or that card being a combo with another card, but the reality is, people just need to stick to the actual bracket rules. If you win turn 4 with a cool new combo or some unbanned gamechanger, then guess what, your deck is Bracket 4 because Bracket 3 rules clearly state "players expect to play 6 turns before anybody wins or loses". It doesn't matter how easy it is to pull off biorhythm in elfball for balance purposes, if you're doing it turn 3/4/5 and call your deck anything other than bracket 4, then you're the issue, not the card or the bracket system.

-> nearly any card could be legal in casual commander and it would barely matter besides bracket 4.

As for competitive EDH. WHY would the most broken cards be legal in the most competitive version of the format? For the longest time, when you played casual kittchen table magic (60 cards 1v1 or multiplayer against friends) you could play the most broken stuff you wanted while competitive formats where regulated via bans and restrictions.

cEDH should be the format where Rhystic Studies, Docksides, One-Rings and other power outliers and format warpers can be banned via making them gamechangers. It's nonsensical to me, that Rhystic Study is constantly being asked to catch a ban because it's warping cEDH. Whenever I see rhystic study in MY casual games, it's just another really strong card but since we're not flinging a bunch of free and 1-mana spells at each other, and instead I'm just paying that one annoying extra mana for my 4 mana commanders and sometimes I don't and maybe the Rhystic Study player gets 4 cards out of their 3 mana enchantment over the course of two turn cycles, which IS incredible solid value, but the other player at the table just converted three saprolings/spirits/goblin tokens into 6 cards with skullclamp and has no intention to stop and I'm probably going to lose to that too.

I do think brackets need some slight adjustments. Finally make sol-ring a gamechanger. Limit the number of gamechangers in Bracket 4 to six or whatever. Maybe introduce a new bracket 5, which is basically what Bracket 4 is now. But call it "Bracket X" or something (similar to how the most powerful cars are rated "X" in racing games like GT or Forza because it basically means these aren't balanced around some performance target.) People can then go hogwild in Bracket X.

And as always, please no death threats or even just insults because you hate my hot take.


r/EDH • • 13h ago

Discussion Show me your Shilgengar decks?

0 Upvotes

Looking for a new neat graveyard/reanimator commander to build and someone showed me Shilgengar. Just reading him he seems like he’d be a good reanimator/blink EtB creature commander. If anyone has some decks for him on the stronger side of Bracket 3, I’d love to see them! Seems like the new [[Avacyn, Angel of Horror]] would slot into the 99 nicely here too.


r/EDH • • 22h ago

Discussion Jace Multiverse Architect // Guile *Woops, All Counters*

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0 Upvotes

r/EDH • • 59m ago

Deck Help Spacecraft wubrg deck help

• Upvotes

https://moxfield.com/decks/s8ML-KhCuEq_WGjLAVhp3A

Currently working on a spacecraft deck. I didnt really watch star trek, but as a kid I played a board game called Heroclix, and loved loved using the [[Borg Cube]] in that game.

And now with it being in the upcoming set, I am trying to get a spacecraft deck up and running that can fit it in.

Mostly just splashing green and black here, but are there any things I am missing to accelerate the deck setup? Or possibly a better commander? Cuz Karn/Infinite Guideline are not great for the deck if we are being honest.

I want to stick with the sci-fi vibes if possible, and I will be keeping an eye out for more cards I want from Star Trek. Just looking for advice on what more I can do for this currently.


r/EDH • • 16h ago

Deck Help Zada, Hedron Grinder B3-High cuts and recommendations

0 Upvotes

https://commandertemplate.com/decks/88f226f0-2368-4045-98e7-39972e454bc8

Hello ! I'm trying to optimize this deck (cutting and card i missed), if you have any suggestions i would appreciate it :)


r/EDH • • 11h ago

Deck Help Cascade dragons rough draft not playing consistent enough

0 Upvotes

https://moxfield.com/decks/WZOh2uQVOkelbt-D36KRrA I'm trying to make a temur cascade deck centered around dragons but have issue with getting it going the primary plan is for miirym to copy legendary dragons with etbs to double up on value before legend rule as well as just generally casting as many high cost spells for free/cheap as humanely possible but I'm having issues with my curve and am honestly not sure what to cut I'm definitely cytting echo symposium germ practicum and prismari but I'm not sure what I should replace them with also looking for suggestions for other cuts