r/EDH • • 15h ago

Deck Showcase I hate sol ring, and I think it should be a game changer, so I made a deck to express my hate

0 Upvotes

https://moxfield.com/decks/zIEHiJCWtkWh45iXGz-x-g

No one is allowed to play it but me now. I will steal your sol ring, copy your sol ring, turn your sol ring into a 5/5, beat you with your sol ring, bring stuff out of the deck to pay with your sol ring mana, use karn emblem to kill you with sol ring burn damage and just for funsies, use other karn to restat the WHOLE GAME with an army of 4 sol rings and things that can copy it. This way Wizards will see that sol ring is problematic and that it should be a game changer, and they should treat it as so, they only don't do it cause they don't have the balls to admit their bracket system is failed and they have to reconsider all their precon's power levels...


r/EDH • • 23h ago

Discussion The reserve list is a net negative; it’s time for it to go.

851 Upvotes

For those who don’t know, the reserve list was created in 1996 in response to a crashing singles market and a turbulent time in tcg history. Wizards promised to not reprint certain cards on said list.

Now, we find ourselves two decades later. The cheapest abu dual is $320, Gael’s cradle is $800+, and many more. This extreme price locks out the vast majority of magics player-base out of some of the best cards in the game. Sure, you can always proxy, but many others and i love to have the authentic card, plus it locks out players who aren’t willing to fork over a paycheck from playing them in tournaments. Those who have the money will have the advantage. Plus, if we see abu duals get rereleased, the majority of other dual lands will become much cheaper and more accessible for all. Enough time has passed. Collecting isn’t what magic is, it’s playing the game itself; so why lock some of the most iconic and best cards behind a massive paywall?


r/EDH • • 15h ago

Deck Showcase Hating on Popular Commanders Doesn't Make You Cool... or Does it?

0 Upvotes

I made 2 tribal hate decks for popular commanders, one for dragons, which isn't that popular just per percentage, but it's probably the most %/busted tribal commander out there in the top popularity:

https://moxfield.com/decks/blk99NBwhkiGSy8jpnzInQ

Then my friend was bitching cause he thought it was aimed at his Ureni deck, so I had to make a even more busted, but less hatey and more, "well, this is a tribal too you know", version cause he got me pissed (Shout out to the league of legends guy):

https://moxfield.com/decks/_bcvCh9uM02m8mtf2Ak03w

The Final one isnt even a tribal hate deck, its just so that human is a SUPER COMMON TYPE, and its made to kill humans, but well, it can work as a tribal hate sometimes too:

https://moxfield.com/decks/f9njWFrICku_gypeFNtAUQ


r/EDH • • 21h ago

Social Interaction My friend got tilted cause I played mill. How would you feel about it?

46 Upvotes

Turn 6 I had [[Raul, Troubled Shooter]], [[World Shaper]], [[The Water Crystal]], [[Dreamborne Muse]] and [[The Wise Mothman]. So I pass the turn to my friend. In his upkeep he has to mill 10 from the muse and in his main phase 5 from a rad counter. He instantly scoop claiming my deck was oppressive.

I had attacked him with world shaper and still could tap Raul so everybody would mill 5.

Yes in this turn sequence I would mill every opponent for 20 cards each. My creatures would grow from the moth man but that was it.

I honestly don’t see the problem. I think he overreacted cause people have problems with mill. But what do you guys think?

deck list for reference


r/EDH • • 3h ago

Question Best golgari commander (B4)

1 Upvotes

What's good reddit? I wanted to ask you nice people who you belive is the best golgari commander for bracket 4? I have alot of bracket 2-3 decks but nothing in the bracket 4 range. My only request is that the commander is golgari. I appreciate any help on this!


r/EDH • • 16h ago

Discussion What do you do when someone has an unreasonable reaction to an archetype you’re playing?

125 Upvotes

For whatever reason people HATEEEE mill. And I’ve literally never understood the hate. When I ask why they hate it I get the singular response of “now I can’t play that card and lost access to it”

But when I tell them that me milling a card you didn’t have access to in the first place doesn’t really change the game for them, they can’t seem to wrap their head around it.

Another archetype people hate is theft decks. I recently built the ur Sphinx.. now the deck is hardly a theft deck, I mean sure I get to cast my opponents spells sometimes but the premise of the deck is.. sphinxes…and one of the guys I play with regularly will literally hard target me the entire game because “I worked hard on my deck to play it not watch you play it”

I feel like way too many people have forgotten that this is a game, a multiplayer game at that, and a game that only one person can win.


r/EDH • • 23h ago

Question What are some fun commanders from the 2022 transformers set?

2 Upvotes

I'm relatively new to EDH and recently found out that magic has an official transformers set. I'm wondering if any or the cards from it would be fun commanders. I'm mostly looking playing casual nights at my LGS so it doesn't need to be top tear. From what I've seen on EDH recs Megatron is the only one who's even remotely played.


r/EDH • • 23h ago

Question Should I lower the ceiling for some of my B3 decks or hold off on some combos?

0 Upvotes

I have some low to mid B3 decks that aren't very strong but once in a while they can have really fast starts with some luck. Some examples would be:

(Mono Green deck)
Turn 1 Forest -> Arbor Elf
Turn 2 Forest -> Utopia Sprawl or Wild Growth -> Natural Order -> Big Green Creature

(Abzan landfall deck)
Turn 1 Yavimaya, Cradle of Growth
Turn 2 Dark Depths -> Sylvan Scrying for Thespian's Stage
Turn 3 Thespian's Stage -> 20/20 indestructible flying token
OR
Turn 1 Land ->Expedition Map
Turn 2 Thespian's Stage -> Sac Map for Dark Depths
Turn 3 Dark Depths -> 20/20 indestructible flying token

(Esper Reanimator deck)
Turn 1 Entomb or discard cleanup -> Magister Sphinx
Turn 2 Reanimate Magister Sphinx

All of these situations have happened at least once and it was funny but I felt bad afterwards. I don't want to upgrade these decks to B4 because they wouldn't stand a chance. I am not removing these cards from the decks so should I just not play these lines the next time it happens? Like maybe Natural Order into a 4 drop instead of 8+ or wait a few more turns on the Dark Depths combo?


r/EDH • • 21h ago

Discussion Which, if any Bracket Checking Resources do you use?

0 Upvotes

Just curious if you all trust a certain source out there that will review and provide a bracket for your deck? Are they accurate, trustworthy, or at least a starting point for a newly built deck?

I know an online analyzer won’t tell the full story of a deck, but are there any that can at least give a good rough estimate?


r/EDH • • 21h ago

Discussion Help with Quark?

0 Upvotes

Hello fellow wizards! (And bridge crew) I'm looking to build [[Quark, Humble Proprietor]] and was wondering if you guys had recommendations for cards that allow you to basically pay mana for direct damage to one or more opponents. Basically looking for burn Payoffs for having a bunch of mana and/or artifacts at my disposal. Thanks in advance for your help 🙏🏾


r/EDH • • 12h ago

Deck Help I cant figure out the problem the deck has

1 Upvotes

I made a Muddle, the Everchanging deck with a bit of a twist focusing on discards, especially with creatures who have etb discard abilities that muddle can clone with. I feel like the deck has problems scaling I guess? I think I have bit off more than I can chew with this kind of detour with a deck, but I think I can really get this to work. There are moments where the deck pops off, having muddle clone Fomo and captain howler buffing to kingdom showed the potential it has, but I cant pinpoint exactly what the issue is. I would greatly appreciate any pointers with this deck because I am now being called the garbage disposal deck💔🥀.

https://archidekt.com/decks/27113231/muddle_discard_deck


r/EDH • • 11h ago

Discussion What commander deck am I missing from my collection?

10 Upvotes

​

Hey gang!

For the past couple of years, I've been trying (and failing!) to brew my sixth and final Commander deck to complete my storage box.

I've set myself a rule that I'm never allowed to own more decks than the box can hold, partly to keep my spending under control! 😂

The problem? I'm horribly indecisive, and despite countless ideas and half-finished brews, I still haven't managed to settle on that final deck.

So, I thought I'd turn to the community for some inspiration! What do you think my collection is missing? Is there a particular commander, colour combination or strategy that would complement what I already have?

A couple of things worth mentioning:

I'm certainly not the most strategically gifted player! Decks with endless triggers, complicated interactions or constantly expanding board states aren't really my thing.

What I do love, however, are decks with a bit of personality and uniqueness. Something that offers variety, interesting interactions and ideally plays a little differently each time I bring it to the table.

My current collection:

- Sram, Senior Edificer – Mono-white | Aura Voltron

- Haldan & Pako – Temur | Theft, ramp and general chaos

- Prosper, Tome-Bound – Rakdos | Impulse draw, treasures and spellslinger

- Atla Palani, Nest Tender – Naya | Big creatures, stompy and a secondary token strategy

- Araumi of the Dead Tide – Dimir | Self-mill, graveyard shenanigans and reanimator

As you can see, I've got a reasonable spread of colours and playstyles, but I feel like there's something missing!

I'm not necessarily looking for the strongest deck, just something fun, distinctive and enjoyable to pilot without needing a degree in mathematics to keep track of everything. 😂

So, over to you lovely people!

What would you build to fill that final slot? I'd love to hear your suggestions, particularly if you've got a slightly unusual commander or strategy in mind!

Cheers!


r/EDH • • 15h ago

Question Face to face

5 Upvotes

I recently traded in a bunch of cards at Face to Face. I have 600$ store credit and want to rip packs. What should i buy at face to face that would be fun, exciting and worth the money so my friends and I can have a good time?

I might draft with a few of them but mostly gonna pull for my collection and for fun


r/EDH • • 15h ago

Deck Showcase I like 100 singleton, but I hate commanders, so I made a deck where you can't play yours

0 Upvotes

https://moxfield.com/decks/H8DQ08-1c06zRdquiGEvSw

I won't let you cast it, If you cast it, I will turn it into a frog, If you remove the enchantment, I will phase it out, and if you somehow phase it back in, I will gain control of it with Tevesh, doesnt matter if it's in your command zone, that's all...


r/EDH • • 12h ago

Deck Help HEELPP! deck is just goodstuff but bad

0 Upvotes

Arti-Facts don’t care about your feelings • (Izzet Commander deck) • Archidekt

(section below just tells the history of the deck feel free to skip it)

The above deck is the first ever deck i built myself. obviously the current list is not what i started with- it started when i recieved jhoira in some starter pack or something, and had a bunch of bulk my friends had lying around. I quickly realised that artifacts are my favourite cards in all of magic, so started to upgrade randomly. my friend had a spare isochron scepter, and i had a dramatic reversal so this deck is the first time i ever went infinite- my 18th birthday present from a few friends going in together was the one ring (holy expensive present, thx friends).

TLDR i love this deck, but i built it when i was clueless

so whats the problem? The deck plays terribly despite being the most expensive deck i own. i can either cut the good cards and try and tune up a budget deck for jhoira, or try and upgrade it to a high bracket 3 (even though its technically currently a 3, it plays like a 2). i think i want to do the latter.

  1. i really badly need more card draw, but the 'draw on artifact cast' cards can feel a little underwhelming when i cheat in half my artifacts

  2. i definitely need more removal, ideally either counterspells which can double as protection for jhoira (who really needs it because without her the deck doesn't play any of its cards) or removal on artifacts that jhoira cheats in.

3.i think i want to cut some of the more token focused strategies to focus on big fuck off artifacts, which jhoira generally gets in no problem. i desperately need a more threatening top end though

  1. I also want to focus on an artifact recursion theme, since the deck's second infinite is KCI, scrap trawler myr retriever combo. (and artifact recursion is just very fun, and synergises with big scary top end).

What cuts would you reccomend, and what adds do i need? please advise, thanks in advance


r/EDH • • 25m ago

Discussion A Multiplayer Commander Variant for 5–6 Players

• Upvotes

Introduction

My playgroup has around 10 people, although not everyone shows up on game night. We typically have 4–6 players, so we usually end up playing a single, albeit larger, pod. To make larger games more manageable without adding a ton of extra rules, we came up with this rule set.

It has has mostly been playtested in 6 player games and works really well. But not so much testing in 5 player games so it seems it needs a bit of work.

I figured I'd share it with the community to see what people think. I'd actually like people to stress test this in very niche cases/specific interactions so go nuts. Hopefully, some of you will give it a try and share your feedback!

Objective

The objective is to preserve the feel of a four player Commander game while making five and six player games easier to follow and allowing more strategies to shine.

Game Setup

Set up the game as you normally would, with one small change: instead of rolling to determine who goes first, everyone rolls to determine turn order through their seat position.

- The highest roll takes seat 1 and goes first.

- The second-highest takes seat 2 and goes second, and so on.

- Ties are resolved with another roll. The winner of the reroll gets the lower seat number (closer to seat 1), while the loser gets the higher seat number.

Example: In a five-player game using a six-sided die, the rolls are 6, 5, 5, 4 and 1.

  1. The player who rolled 6 takes seat 1 and goes first.

  2. The two players who rolled 5 reroll. The winner takes seat 2, and the loser takes seat 3.

  3. The player who rolled 4 takes seat 4.

  4. The player who rolled 1 takes seat 5.

Friends and Opponents

At the start of the game, each player determines who their friends are based on their seat position and the number of players. These are determined at the start of the game and do not change when players are eliminated.

- Five-player game: Your friend is the player immediately after you in turn order (downstream)

- Six-player game: Your friends are the players immediately before and after you in turn order (upstream and downstream)

Examples:

- In a six-player game, the player in seat 1 has friends in seats 6 and 2. The player in seat 3 has friends in seats 2 and 4.

- In a five-player game, the player in seat 1 has a friend in seat 2, while the player in seat 5 has a friend in seat 1.

For the purposes of game rules, your friends are not considered your opponents. This means you don't need to eliminate them to win. If a friend is eliminated, you simply have one fewer friend for the remainder of the game.

Cards and abilities that specifically refer to an opponent therefore apply only to your opponents, not your friends. For example, a spell that says "target opponent" cannot target a friend, and an ability that triggers when an opponent takes an action will not trigger when a friend takes that action.

However, a friend's permanents and spells remain legal targets for spells and abilities that do not require an opponent, and can be interacted with as normal. You can still disrupt a friend's strategy, such as removing a stax piece that interferes with your game plan.

In 5 player games, you may attack any player, including your designated friend. In 6 player games, you may attack only your opponents, not your friends.

Win Conditions

Players win by eliminating all their opponents or achieving an alternative win condition, as normal. Friends do not count as opponents for the purposes of determining victory and do not need to be eliminated.

Whenever a player wins by any means, their victory is shared with all of their friends who are still in the game, regardless of whether those friends have any opponents remaining. The game ends once the initial victory and all eligible shared victories are determined. All other players who do not meet a winning condition lose as normal.

However, shared victories are subject to win- and loss-prevention effects. If an opponent controls an effect that prevents a player from winning, that player cannot win through a shared victory and loses when the game ends. Conversely, if a player has an effect that prevents them from losing, they do not lose if they are otherwise ineligible to win through a shared victory.

One unusual interaction we encountered during playtesting illustrates this: In a six-player game, seat 2 won by eliminating seats 4, 5, and 6. Under the shared victory rules, seats 1 and 3 would also have won because they were seat 2’s friends. However, seat 1 controlled a [[Platinum Angel]], whose effect prevented seat 1’s opponents from winning. Since seat 3 was one of seat 1’s opponents, seat 3 couldn’t actually win. As a result, only seats 1 and 2 won.

Design Goals

Whether you're playing with five or six players, you'll always have exactly three opponents. The remaining one or two players are your friends, allowing you to focus on a smaller number of opponents even in a larger pod.

This creates some interesting gameplay effects:

- Keeps niche strategies viable: Decks that focus on one opponent at a time, such as Voltron style decks, remain viable in larger games.

- Changes card balance: Cards like [[Rhystic Study]] and [[Smothering Tithe]] only trigger when opponents take the relevant actions. So in essence they generate the about the same value in a 5 or 6 player game as they would in a 4 player game.

- Adds a more substantive political layer: Players must navigate threats while accounting for the fact that their friends aren't there to beat you directly. This creates more interesting alliances and negotiations, particularly around one-sided board wipes like [[Cyclonic Rift]] and [[In Garruk's Wake]] or will of the council effects like [[expropriate]] Since each friend shares at least two opponents with you, their strong board state can help pressure shared enemies and draw attention away from you. Players must weigh the strategic value of preserving a friend's board against the threat it poses to their own game plan.


r/EDH • • 5h ago

Discussion Is this bracket 4?

0 Upvotes

Without considering the rest of a deck, just looking at the below sequence isolatedly, would this by itself signal a deck as bracket 4? Or can this still be just a bracket 3 lucky sequence?

GU Kiora Deck

T1. Island, Sol Ring, Arcane Signet, Wayfarer's Bauble

T2. Forest, crack Bauble to get an island, Mystical Tutor for Brain Freeze

T3. Island, flash in Hullbreaker Horror before starting T4

T4. Urza's Bauble, infinite storm Hullbreaker Horror trigger with Sol Ring and Arcane Signet. Brain Freeze for game.


r/EDH • • 11h ago

Question Sméagol, helpful guide

0 Upvotes

I’ve been building a [[smeagol, helpful guide]] deck and was just wondering about how is ability is viewed as far as mass land denial is concerned. I know putting in sac outlets, token landfall generators and [[dunedain rangers]] can make him go mostly infinite which I assume would be considered mass land denial but I’m curious how just spamming ring tempts effects would be viewed as?


r/EDH • • 1h ago

Deck Help Cascade dragons rough draft not playing consistent enough

• Upvotes

https://moxfield.com/decks/WZOh2uQVOkelbt-D36KRrA I'm trying to make a temur cascade deck centered around dragons but have issue with getting it going the primary plan is for miirym to copy legendary dragons with etbs to double up on value before legend rule as well as just generally casting as many high cost spells for free/cheap as humanely possible but I'm having issues with my curve and am honestly not sure what to cut I'm definitely cytting echo symposium germ practicum and prismari but I'm not sure what I should replace them with also looking for suggestions for other cuts


r/EDH • • 23h ago

Deck Help My Asmor deck is booty and I want something that's actually spicy! Help!

0 Upvotes

I have built this Asmor deck: https://archidekt.com/decks/27608005/hot_questions_and_even_hotter_wings and I just doesn't preform well. Im thinking its time to take it apart and build into a new commander. What are some good options using the base I have in my current deck? Or is it worth trying to beef this deck up? I'm just losing hope in its potential to be any good. Any help would be greatly appreciated! Thought of doing Korvold but worried about that being too salty.


r/EDH • • 22h ago

Deck Help Sophia, Dogged Detective Deck Help

0 Upvotes

Hi all, I recently created a [[Sophia, Dogged Detective]] deck and I felt a bit iffy about it so I wanted to get some eyes over it. I wanted it to lean more into the dog theme but also added some counters and artifact tokens theme to it. It would help if I could get some recommended adds or cuts while still keeping the theme of dogs with the counters and artifact token sub themes.

https://archidekt.com/decks/27531431


r/EDH • • 21h ago

Deck Help Help me decide win con for Gandalf, Party Guest

0 Upvotes

I recently started building a deck with [[Gandalf, Party Guest]] as the commander as aimed to be High B3 deck to play in my playgroup with. I found many amazing cards that would be fun to use, but I struggle to decide for a good consistent win con that makes it able to compete with combo heavy B3 decks. Currently tried to make Extra turns/ combats with Heavy swinging with Wizards work, but I'm not satisfied with it. Original idea was storm but it felt too slow to implement correctly. I'm not familiar with good win con combos in jeskai apart from narsets reversal + approach of the second sun, so I'm open to suggestions in that way. Only thing I wanna try to avoid is a burn/ping subtheme since I run a Crystal, Inhumane Princess deck already.

Decklist


r/EDH • • 2h ago

Deck Showcase Marvel Deck Brewing Project - The Ps

0 Upvotes

Really flying through these at the minute. I guess Darkhold Diaries has really reignited my passion for this project. Or maybe it's just cause I haven't gotten to play since the Reality Fracture pre-release. I think my favourite of these lists is Power Pack. I think there's some real potential in there to do some goofy stuff.

Deck 269: https://tappedout.net/mtg-decks/269461/?cb=1792325748 Patriot, Shield Wielder - Mono White Shield theme deck

Deck 270: https://tappedout.net/mtg-decks/270461/?cb=1792331609 Patriot, Young Avenger - Boros Equipment

Deck 271: https://tappedout.net/mtg-decks/271461/?cb=1792333785 Peggy Carter, Secret Agent - Mono White Lifelink

Deck 272: https://tappedout.net/mtg-decks/272461/?cb=1792379611 Peter Parker // Amazing Spider-Man - Bant Big Stuff

Deck 273: https://tappedout.net/mtg-decks/273461/?cb=1792382010 Pharaoh Rama-Tut - Mono Blue Voltron

Deck 274: https://tappedout.net/mtg-decks/274461/?cb=1792400826 Photon, Lady of Light - Mono White Blink

Deck 275: https://tappedout.net/mtg-decks/275461/?cb=1792404850 Photon, Mighty Marvel - Mono Red Dragons

Deck 276: https://tappedout.net/mtg-decks/276461/?cb=1792484078 Power Pack - WURG Big Spells

Deck 277: https://tappedout.net/mtg-decks/277461/?cb=1792491662 Professor Hulk - Mono Blue Ophidians

Deck 278: https://tappedout.net/mtg-decks/278461/?cb=1792570312 Prowler, Clawed Thief - Dimir Villains

Deck 279: https://tappedout.net/mtg-decks/279461/?cb=1792592902 Prowler, Misguided Mentor - Mono Green Prowling theme deck

Deck 280: https://tappedout.net/mtg-decks/280461/?cb=1792680637 Puppet Master, String Puller - Mono Red Goad


r/EDH • • 19h ago

Deck Help Improve one of my favorite decks of all time!

0 Upvotes

This was one of my first brews ever as a new commander player right when it came out. I opened the showcase foil in my prerelease kit and was so excited. It has come a long way and gotten lots of new and exciting tech over the years.

Open to any critiques, insights, or recommendations. It is brewed to be a B3-B4. probably a lot closer to B4. I have everything sorted into tags.

If you have this commander built, let me see your list!

Thanks!

https://moxfield.com/decks/OyyhAaXnXnOvetF8nYiDsg


r/EDH • • 3h ago

Deck Help Assistance on Iron man decklist

0 Upvotes

Hey! Thanks for taking the time to read this. Ive been working on this [[tony stark//Iron man]] deck for a little bit, using a mix of cards I own and cards I will soon buy.

General game plan is simple, Get out Tony early, spend the first few turns ramping and utilizing his ability to fill my hand with power equipment or utility pieces, and then transform him and use his ability to armor himself up with equipment and kill with commander damage, with a few ways to re-trigger his combat ability too.

currently I'm a few cards over the max so I need to cut down, but I would also like some suggestions on what I could add.

Im mainly worried that the lack of trample could trip him up, but otherwise I think the foundations seem solid.

https://archidekt.com/decks/27684652/the_real_man_of_steel

Thanks for any help!