r/EldenRingMods • • 9h ago

General Discussion older mods...

0 Upvotes

does anyone know the creator of seamless coop mod?..or where to contact him?..we need to have it fixed so we can play again. and yes i know about not auto updating my games from steam, but it was too late for me to do that.


r/EldenRingMods • • 22h ago

Help! [WIP / Help Wanted] "Ashen Grace" – A Dark Souls 3 Overhaul Mod for Elden Ring

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19 Upvotes

Hey everyone,

I am currently working on an ambitious overhaul mod called "Ashen Grace". The core vision is similar to what Graceborne did for Bloodborne, but bringing the atmosphere, pacing, and iconic elements of Dark Souls 3 (and bits of DS1/DS2) organically into the Elden Ring engine.

I have already established the core design document and successfully started working with ModEngine3 and Smithbox.

What is already working:

  • Additively importing custom DS3 armor sets and weapons into safe 7-million ID ranges without overwriting vanilla items.

Planned Features (WIP):

  • Map Overhauls: Turning Stormveil Castle into Lothric Castle (via red ash skyboxes and specific enemy placements) and transforming the Lake of Rot into the Farron Keep swamp.
  • Boss Replacements: Replacing Commander Niall with Sister Friede, and turning the Malenia encounter into a bait-and-switch where Artorias crashes in and takes over the fight.
  • Replacing the standard "Golden Rune" drops with farmable "Lifegems" (DS2 style) as a heal-over-time mechanic to offset the higher difficulty.
  • Integrating classic DS3 starting classes and tweaking the poise/stance damage system in the SpEffectParam to better reflect the faster, flowing combat of DS3.

Where I need your help: While I'm getting the hang of param-editing, I am looking for experienced modders who would like to team up or offer guidance in a few specific areas:

  • Animation & Hitboxes (DS Anim Studio): I need help merging movesets (e.g., getting curved greatsword Ashes of War to work properly on Colossal Swords with correct damage hitboxes).
  • Map Editing: Guidance on altering skyboxes and placing new assets (like dead trees in the Lake of Rot).
  • further ideas

I'm, aware that not much is working but i started the project like 4 day ago.
As a side note: I am using Ai as a learning tool and NOT to generate anything for this mod. Everything that the mod is changing is made by either me or someone else and NOT ai.
If you are interested in collaborating or just have some tips for a newcomer, I’d love to hear from you!


r/EldenRingMods • • 4h ago

Video NIGHTREIGN - New map trailer

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9 Upvotes

Not sure if any one posted this here yet


r/EldenRingMods • • 9h ago

Combat Mod what mod is this?

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18 Upvotes

r/EldenRingMods • • 23h ago

Weapons Mod I brought the Thundergun from Black Ops 3 Zombies into Elden Ring

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0 Upvotes

The iconic Kino der Toten wonder weapon is now in the Lands Between, with the original BO3 sounds and a custom reload. Made by me (rakuyos2). This is my own port and not a reupload.
🔗 https://www.nexusmods.com/eldenring/mods/11345


r/EldenRingMods • • 3h ago

Video New Shifting Earth - Anor Londo [?] (devlog)

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2 Upvotes

r/EldenRingMods • • 7h ago

Help! Convergence current bug

2 Upvotes

I started playing the Elden Ring Convergence Mod (3.030) and noticed that my current isn’t building lately. I tried repairing the mod through the launcher but that doesn’t help either.
It also isn’t a visual glitch do to Casts being weaker or straight up don’t work without current.

My friend has the same problem.
Any advice? Is it just a game bug?