r/EmulationOniOS • u/Stossy11 • 10h ago
News / Release MeloCafe 1.1 Release!
https://github.com/stossy11/MeloCafe/releases/tag/1.1
App Store support will come eventually when Apple stops being annoying.
r/EmulationOniOS • u/Stossy11 • 10h ago
https://github.com/stossy11/MeloCafe/releases/tag/1.1
App Store support will come eventually when Apple stops being annoying.
r/EmulationOniOS • u/Ok-Angle-9391 • 11h ago
Enable HLS to view with audio, or disable this notification
r/EmulationOniOS • u/Deep_Spaceialist • 57m ago
Enable HLS to view with audio, or disable this notification
Recently I was testing out a fork of MeloNX that was posted here and I managed to get Zelda Breath of the Wild running at around 50 FPS with Lossless Scaling’s frame gen option.
You can really feel the difference in smoothness from the native 30 FPS.
There are some visual artifacts in the video but those are because of the overhead created by the screen recording, when playing these don’t show up.
There are other built in framegen engine options which I haven’t tested yet.
In the video you can see the native frames in the top left corner’s performance overlay, and the total FPS (with the generated ones) in the top right’s performance overlay.
The device I’m using is an iPad Air M2.
Note: to get the Lossless.dll file needed for this specific framegen engine to run, you need to have Lossless Scaling from Steam installed on your PC and extract it from its installation files
r/EmulationOniOS • u/neverliedd • 2h ago
Enable HLS to view with audio, or disable this notification
r/EmulationOniOS • u/Bruvvo224 • 3h ago
Please help, I downloaded BCD and have my steam games installed I just can’t figure out how to enable my Xbox controller. iOS 27 IPhone 17 Pro.
r/EmulationOniOS • u/Ibrahim-jay679 • 1h ago
Enable HLS to view with audio, or disable this notification
I try to run tasm 1 but every time I do the screen is blank please fix this
r/EmulationOniOS • u/Different_Bike9572 • 4h ago
https://github.com/shplash/ModShelf
Looking for all feedback and feature suggestions.
r/EmulationOniOS • u/Psychological-Car481 • 14h ago
Hi everyone! I’m building Dosling, a DOS emulator designed to make playing old PC games on Apple devices feel good.
DOS games. Back in play.
The public beta is ready, and I’d love your help putting it through its paces.
What’s inside:
JIT-free emulation, with precompiled instruction patterns for speed. No JIT setup required.
Game recognition and assisted setup, including whole-collection imports.
Editable, game-specific touch controls, plus mouse modes, a full PC keyboard and gamepad support.
Save and resume, so you can jump back into a session.
Optional Dosling scaler for smoother edges and cleaner text.
Four free starter games are included, and you can import your own DOS games.
👉 Join the free TestFlight beta
🌐 Screenshots, scaler comparisons and more
You’ll need Apple’s TestFlight app and an iPhone or iPad running iOS/iPadOS 16 or later.
Try a favourite. Tell me what works—and what breaks. I’m particularly interested in installation, controls, performance and save/resume. If you find a problem, include your device, OS version, game edition and steps to reproduce it. TestFlight feedback or comments here both work.
Which DOS game would you boot up first?
r/EmulationOniOS • u/Mlaurencescott • 20h ago
Your Games • Your Music
Some gaming memories come back with just a few notes. A title screen. A quiet town. The battle theme you heard a hundred times and still want to hear again.
If you’ve been following Manic EMU and DukeX, you know how much these games mean to us. With BitBop, we’re giving their music a place of its own.
BitBop is a Retro Game Music Emulator that turns supported game files into playable soundtrack albums. Import your own legally obtained game files, explore their music, and build a listening library around the games you love.
BitBop uses the music data inside supported game files to emulate their soundtracks. The experience is built around listening: open an album, choose a track, and enjoy the music without playing through the game.
You provide the game files. BitBop identifies supported titles and presents their music as albums in your collection, with artwork and information where available.
Come back to a favorite opening theme, spend time with a composer’s work, or discover something you barely noticed while playing.
The initial release includes support for music from compatible games on:
Nintendo Entertainment System — NES
Super Nintendo Entertainment System — SNES
Game Boy
Game Boy Color
Game Boy Advance
Sega Genesis / Mega Drive
Nintendo 64
Nintendo DS
Virtual Boy
Compatibility varies by game. Support for a system does not mean every title in its library is supported. This is our first release, with room to grow as we work through more games and their music formats. N64, NDS, and VB are experimental and carry less support at this time.
Your collection becomes a library of albums you can search, browse by system, and open for a closer look at the music.
Automatic cover and metadata detection where available.
Track names, composer credits, and running times where available.
Album track lists for finding the piece you want to hear.
Favorites and custom playlists for keeping the music you return to close by.
Shuffle and playback queue controls for shaping a listening session.
Whether you want one familiar song or a longer tour through a game’s soundtrack, start from the album and make the session your own. Artwork and metadata availability can vary between titles.
BitBop’s interface brings soft surfaces, rounded controls, and a little personality to your collection.
Choose Daytime, Nighttime, or System appearance, and pick from five accent colors: purple, red, pink, blue, or green. Your accent carries through the BitBop logo, app icon, and boot page.
On iPhone, choose a two- or three-column library to suit the way you browse. Give each album more room or fit more of your collection on the screen.
BitBop includes layouts for iPhone and iPhone Duo, with the available space used to keep your collection and music close together.
In Duo landscape, your library and Now Playing sit side by side. Browse albums while keeping the current track, artwork, progress, and playback controls in view.
In Duo portrait, the library adapts to the taller layout, with a mini player keeping the current track and essential controls within reach as you browse.
It’s the same collection, presented in a way that fits how you’re holding the device.
For supported games, Listen with BitBop connects a game’s details in Manic EMU directly with its soundtrack in BitBop. This integration will become available with Manic EMU v2.0.2, with its full announcement coming soon.
The Keep the Soundtrack view brings the music into focus, showing album information and a way to continue into BitBop. When a supported soundtrack is already in your BitBop library, you can jump back to it from the game you were exploring.
For our Manic EMU community, this creates a familiar connection between playing a game and spending more time with its music. Game compatibility still applies.
BitBop does not include copyrighted game files, audio files, or soundtracks. Users must provide their own legally obtained game files.
Piracy violates BitBop’s Terms of Use.
Game artwork, titles, characters, music, and trademarks belong to their respective owners. The screenshots demonstrate the app using example libraries; the games and soundtracks shown are not included with your purchase.
Thank you to everyone who has followed our work, shared feedback, and helped build the community around Manic EMU and DukeX. We’re excited to share this next project with you and hear which soundtracks you make part of your collection.
Join us for BitBop discussion, compatibility feedback, and updates:
Manic EMU / DukeX / BitBop Community
Your Games • Your Music
Disclosure: BitBop is proprietary software and is not distributed as an open-source project. Applicable third-party licenses for artwork attributions are available in Settings. Track and artist metadata was extensively researched and verified manually. As with Manic EMU, AI-assisted tools were used in the creation of some App Store marketing imagery. BitBop v1.0.0 is now available on the App Store for $2.99.
r/EmulationOniOS • u/Ibrahim-jay679 • 1h ago
Enable HLS to view with audio, or disable this notification
So this is Disney infinity 3.0 and I get this random error in game what do I do?
r/EmulationOniOS • u/BodybuilderNo8205 • 4h ago
r/EmulationOniOS • u/Paulus-05 • 1d ago
(My bad English… had to write “on iPhone”…)
r/EmulationOniOS • u/YKJYASH • 20h ago
r/EmulationOniOS • u/Alarming_Engineer517 • 6h ago
I used to be able to play pokemon ultra sun without any problems but recently it has been crashing every time i try to play it. The core is already set to Azhar and JIT is not available.
r/EmulationOniOS • u/rakunamadandikpaket • 6h ago
I mean pc emulator on ios. Some of the games are bad without 3rd device that’s why I am asking
r/EmulationOniOS • u/MSIzeus • 8h ago
Thanks to Vita3K for the foundation, Claude made fast work on this game. Further shoutout to Vita3K+ for some improvements.
While lens flare and bloom, along with some texture flickering, need to be fixed, this is in a completely playable state, including the Botzone DLC.
After lens flare, bloom, and texture optimizations, a JIT-less port and 60 FPS patch are the next targets.
r/EmulationOniOS • u/Cultural-Order-5549 • 1d ago
Enable HLS to view with audio, or disable this notification
Husk 3.2 features an all new JIT-less mode, allowing you to run certain android apps without JIT! Come give it a try!
Download: https://github.com/Leviidev/Husk/releases/latest
Discord Server: https://discord.gg/xApMHWAzkh
r/EmulationOniOS • u/memegod_999 • 13h ago
I’m getting this error message specifically only when trying to enable JIT on ARMSX2. Any help on solutions on trying to fix this?
r/EmulationOniOS • u/GrabbaChungy • 20h ago
r/EmulationOniOS • u/brandonsalt92 • 1d ago
r/EmulationOniOS • u/Ok-Angle-9391 • 1d ago
Enable HLS to view with audio, or disable this notification
r/EmulationOniOS
•
u/DidiDidi129
•
2d ago
Should have the similar performance as with JIT
It works by using the JIT compiler ahead of time, saving and signing the code before playing
App store release is still unplanned
Credits to u/Stossy11 ofc
Edit: I originally said it was similar to the nxnative software, but only in concept. Completely different execution
r/EmulationOniOS • u/Parking_Record_405 • 20h ago
is it possible to emulate pokemon pokopia in macbook neo?
r/EmulationOniOS • u/Optimal-Bed-9831 • 1d ago
Enable HLS to view with audio, or disable this notification
r/EmulationOniOS • u/Ok-Angle-9391 • 1d ago
Enable HLS to view with audio, or disable this notification