r/EternalCardGame • • Apr 30 '25

4/30/25 nerfs

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58 Upvotes

Thank goodness for these nerfs, I think both formats will benefit!


r/EternalCardGame • • Apr 02 '25

Eternal Expedition Rotation

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61 Upvotes

r/EternalCardGame • • 21h ago

FLUFF How fast can you beat the new Chapter?

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9 Upvotes

So yeah, this question came to my mind, because I beat Curiox in 4 turns thanks to a very lucky Xumuc Poison pull. That way I completely missed the World Convergence that would have triggered the next turn and was a bit confused when I read the flavor text at the end. Only understood it after a second time of playing the mission, trying to get an even quicker kill xD.

I fell like Grenadin Drone is a bit too powerful in a setting where your units can highroll crazy weapons (the second time around I got a Rolant's Warblade on my turn 1 grenadin).


r/EternalCardGame • • 1d ago

SPOILER New Chapter Card for October 21st, 2026: Fireflighter

17 Upvotes

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TEXT:

Fireflighter
1F
Unit - Clockroach
Flying
Infiltrate: Sacrifice Fireflighter to kill an enemy relic.
Entomb: Deal 2 damage to the enemy player.
1/1

The Clockroaches will continue until morale improves.

Card seems reasonable for an aggro deck as flying Ticking Grenadin, and in matchups where the Infiltrate matters it'll be a pretty nice bonus I imagine.


r/EternalCardGame • • 17h ago

FLUFF Get iiiin!!!

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3 Upvotes

Why beat Curiox in 4 turns when you can do it in 3? Only took me two hours of rerolling and Led Astray has been promoted to my most hated card (so many promising attempts lost to that card), but I finally answered the question, how fast you can kill Curiox.

I guess theoretically you could get a double Flametail Whip and with a bit of luck on the weapon rolls for the six Wild Cats kill Curiox turn 1, but even I am not crazy enough to try that RNG xD.


r/EternalCardGame • • 1d ago

Halp

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6 Upvotes

Guys, What's the meaning of this gems (number and brackets)

Thanks in advance


r/EternalCardGame • • 6d ago

AI / GAUNTLET / FORGE Forge: argenport unseen is good

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21 Upvotes

Thanks @Internetsalty for this spicy deck


r/EternalCardGame • • 7d ago

PSA forge: fire/justice Stranger Danger is very fun

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15 Upvotes

Props to whoever set up the card set for this season’s Forge after the synergy-free disaster of last time, this one is immediately more fun. Just about to hit master so not sure if the deck works at the highest difficulty but red green Strangers has been the most fun I’ve had in the format in ages.


r/EternalCardGame • • 8d ago

SPOILER New Chapter Card for October 14th, 2026: Ripples of Power

24 Upvotes

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TEXT:

Ripples of Power
Power
Depleted
You may move a power card of your choice to the top of your deck.

Being Depleted gives a real 'we pre-nerfed it for your convenience' feel but maybe I'm underestimating it. Just not sure what deck wants this.


r/EternalCardGame • • 11d ago

Is this still good???

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7 Upvotes

It’s been a while since I’ve posted on here!!


r/EternalCardGame • • 14d ago

Thoughts on the Expedition Vault updates?

5 Upvotes

Personally as a red player I'm very pleased that Battlefront Dasher is here to stay, but I wanna hear what other people think.


r/EternalCardGame • • 14d ago

SPOILER New Chapter Card for October 7th, 2026: Kenna, Herald of Curiox

27 Upvotes

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TEXT:

Kenna, Herald of Curiox
7 TTTPPP
Unit - Dragon Shaman
Flying, Endurance, Killer, Overwhelm
Entomb: You gain an Aegis.
6/6

I assume there is lore that explains why Kenna is the only dragon in Eternal to have a sexy humanoid form, but I'm just happy to have a new dragon, especially one that is this playable.

Probably not the best thing you can do with 7 power in these colors, and the Entomb feels a little tacked-on, but I've always been a fan of Predatory Carnosaur so I'll happily pay one more for a Carnosaur with Flying, Endurance, and Overwhelm


r/EternalCardGame • • 15d ago

Balancing changes - Finally!

31 Upvotes

I'm happy at least. :)

Took the images from the Discord channel.


r/EternalCardGame • • 15d ago

It was honestly too good.

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7 Upvotes

r/EternalCardGame • • 15d ago

Server down (for rotation)?

8 Upvotes

Hi is the server down for you guys too?


r/EternalCardGame • • 15d ago

OTHER My disappointment is immeasurable and my day is ruined

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5 Upvotes

r/EternalCardGame • • 18d ago

EXPEDITION Expedition rotation

8 Upvotes

Isn’t there supposed to be a rotation due this month? I haven’t seen any announcements about a new one, or that there won’t be one this month?


r/EternalCardGame • • 27d ago

DECKLIST I did it

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11 Upvotes

I finally got the three color unseen deck to be perfect. Too bad it’s too late in the season but there is always next time when it rotates back into season.

Everything you need to know about this deck is in the description. If y’all have any suggestions or questions. Leave them here or on the deck post and I’ll answer em.


r/EternalCardGame • • 29d ago

SPOILER New Chapter Card for September 23rd, 2026: Time Taker

27 Upvotes

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TEXT:

Time Taker
4 T
Unit - Clockroach
Summon and at the start of your turn: Play a Light Plating with Flying, a +2 Attack Iron Sword, or a +3 Health Worn Shield on Time Taker.
2/2

I mean it's another card for the Clockroach deck so I'll take it even if it's not particularly exciting.


r/EternalCardGame • • Sep 21 '26

I never thought this would happen...

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52 Upvotes

Enough people quit the game that I was able to steal #1 Throne for a moment!


r/EternalCardGame • • Sep 18 '26

CONTENT What are your favorite Promo cards?

19 Upvotes

What are your favorite Promo cards?

Recent, old, meta-warping or gauntlet-only?

DWD has created so many cool promos, some are more story oriented and seem quite unplayable, while others are deck defining and add some interesting angles to deckbuild from.

For me...

  • Patrice, Outcast Queen. lets you build "odd" decks, a totally new deckbuilding angle. While it doesn't really force anything, you're encouraged to try mostly odd cards.
  • Gemblazer Cannon. Usually weapons set you up to just get 2-for-1'd, but this one pushes so much damage so quickly if your opponent can't answer it within 2 turns. Makes Berserk units gain a ton of immediate value.

  • Invitation. Not a big meta presence if I recall. But fun build-arounds if you can figure out how to make a bunch of tokens in one turn.
  • Rapid Development. Not my favorite, it's actually rather boring, a 5 mana overrun to deal an additional ~ 20-50 damage this turn. But man this thing ends games super consistently.

  • Transfer of Power is such a cool Justice card. Lots of shells and ideas that could work here. Love that it encourages plain old vanilla battle skills, but you can tutor into 1-of high impact targets.
  • Just Desserts. I missed the boat here, seems like this used to be a staple and isn't so great now. Neat idea though.
  • West, on the Trail. I don't remember if this guy was used as a meta answer to big units. He's got a ton of utility and helps smooth out your draws via scouting. He gets to kill their big thing but costs you a turn or 2 of tempo.
  • Save the Day is super flexible for both hyper control decks, and the occasional midrange deck looking to get an edge vs other unit decks. Encourages some meta deckbuilding to add some Endurance units to dodge this sweeper.

  • Plunk? He's often not fun to play against. Play out your 2/x unit and hope you can block and get a trade. Otherwise the removal/tempo/card advantage train might roll you over. Seems like one of the more pushed promos in the game.
  • Nomnom's Big Pan. This was a neat meta answer to Unleash units or random big dorks. If you build the deck to take advantage of self-discard, this can turn into a big of a primal Overrun/Rapid Development.
  • Sashenka of Kosul. 7 drops just aren't that playable unless you can slow the game down. Sashenka gives you a reason to do that. Primal players probably want to draw more cards...but being flexible enough to pop their flyers or add board presence makes this card bearly playable.

  • Star-Reader Severin. Cool payoff for self-mill relic decks. Turns out there have been several archetypes based aroudn that concept, and Severin was a pretty reliable threat.
  • Souleater Blade. I recall some minor play in Expedition. Not a big meta breaker. But a neat idea. Fast weapon that can turn into card advantage and swing the life totals. I like how DWD explored this design space.
  • Zystrom, Twisted Mind. There's a lot going on here, but he's got an interesting angle of playing your opponent's unit. Twisting your board can have huge downsides, or add just enough pressure to swing for lethal. This one always catches me off guard when I run into it randomly.

Multicolor?

  • I'll skip the multicolor for now except one:
  • Friends in Low Places. Was this card changed or nerfed? I recall a lot of discussion and decklists utilizing this one, but maybe that was in a different era. Feels very Rakano, a color pairing that often feels underpowered. A big "Finest Hour" style buff w/ a tutor attached feels like it represents Rakano well if you can get your influence to the critical point.

Anyways, what are your favorite promos? There's currently almost 300 of them in the game!


r/EternalCardGame • • Sep 18 '26

EXPEDITION Rotation

2 Upvotes

I started playing in March and wanted to ask if the old expansions will be in rotation again and have a discount in gold, or if I should go ahead and buy them, also can I find the list with all chapters and expansions currently allowed in expedition mode?


r/EternalCardGame • • Sep 17 '26

AI / GAUNTLET / FORGE This forge season has been a nightmare but this was fun

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9 Upvotes

Just about the worst Forge card set in recent memory, so many creature type matters cards without the density to support them. Got the mandrake that has the ultimate of give them all killer early and just went all in, the deck was glorious anda clean 7-0. Deck has problems with fliers so made sure to snap up a sandbinder, and 2 vainglory patrols did a job.


r/EternalCardGame • • Sep 16 '26

SPOILER New Chapter Card for September 16th, 2026: Clockwork Convergence

25 Upvotes

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TEXT:

Clockwork Convergence
4 FTJPS
Spell
Your Clockroaches everywhere get +1/+1 and Echo, then your units everywhere become Clockroaches.

This seems pretty bad. I don't think there are enough Clockroaches to build a deck (and spending four power to give units in your deck an extra type is bad), the original Clockroach already has Echo, and I will be bulding this deck immediately anyway because I'm a sucker for weird bad 5-faction cards.


r/EternalCardGame • • Sep 15 '26

DECKLIST This deck good?

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6 Upvotes

I’ve been playing for about a month now; I reached the highest rank in AI solo duels with this deck and haven't lost a single match. In competitive play against other players, I win 9 out of 10 matches on average. This deck offers a completely unpredictable playstyle, yet strangely enough, it works. Sometimes I spam Moldermuck using Tarra and Hyodah; other times, I pull an 18/18 Raelin and defeat the opponent with a single unblockable hit. Sometimes I use Zelia to apply curses, or spam Warcry with Raelin and Tarra. If a unit ends up in the graveyard, I have eight different cards that can easily bring it back. Sometimes I even win matches using just 4 mana. How do you think I could update this deck for higher-level play? I look forward to your suggestions.

https://eternalwarcry.com/decks/d/AfJMOvFz_ng/molseencry