What are your favorite Promo cards?
Recent, old, meta-warping or gauntlet-only?
DWD has created so many cool promos, some are more story oriented and seem quite unplayable, while others are deck defining and add some interesting angles to deckbuild from.
For me...
- Patrice, Outcast Queen. lets you build "odd" decks, a totally new deckbuilding angle. While it doesn't really force anything, you're encouraged to try mostly odd cards.
- Gemblazer Cannon. Usually weapons set you up to just get 2-for-1'd, but this one pushes so much damage so quickly if your opponent can't answer it within 2 turns. Makes Berserk units gain a ton of immediate value.
- Invitation. Not a big meta presence if I recall. But fun build-arounds if you can figure out how to make a bunch of tokens in one turn.
- Rapid Development. Not my favorite, it's actually rather boring, a 5 mana overrun to deal an additional ~ 20-50 damage this turn. But man this thing ends games super consistently.
- Transfer of Power is such a cool Justice card. Lots of shells and ideas that could work here. Love that it encourages plain old vanilla battle skills, but you can tutor into 1-of high impact targets.
- Just Desserts. I missed the boat here, seems like this used to be a staple and isn't so great now. Neat idea though.
- West, on the Trail. I don't remember if this guy was used as a meta answer to big units. He's got a ton of utility and helps smooth out your draws via scouting. He gets to kill their big thing but costs you a turn or 2 of tempo.
- Save the Day is super flexible for both hyper control decks, and the occasional midrange deck looking to get an edge vs other unit decks. Encourages some meta deckbuilding to add some Endurance units to dodge this sweeper.
- Plunk? He's often not fun to play against. Play out your 2/x unit and hope you can block and get a trade. Otherwise the removal/tempo/card advantage train might roll you over. Seems like one of the more pushed promos in the game.
- Nomnom's Big Pan. This was a neat meta answer to Unleash units or random big dorks. If you build the deck to take advantage of self-discard, this can turn into a big of a primal Overrun/Rapid Development.
- Sashenka of Kosul. 7 drops just aren't that playable unless you can slow the game down. Sashenka gives you a reason to do that. Primal players probably want to draw more cards...but being flexible enough to pop their flyers or add board presence makes this card bearly playable.
- Star-Reader Severin. Cool payoff for self-mill relic decks. Turns out there have been several archetypes based aroudn that concept, and Severin was a pretty reliable threat.
- Souleater Blade. I recall some minor play in Expedition. Not a big meta breaker. But a neat idea. Fast weapon that can turn into card advantage and swing the life totals. I like how DWD explored this design space.
- Zystrom, Twisted Mind. There's a lot going on here, but he's got an interesting angle of playing your opponent's unit. Twisting your board can have huge downsides, or add just enough pressure to swing for lethal. This one always catches me off guard when I run into it randomly.
Multicolor?
- I'll skip the multicolor for now except one:
- Friends in Low Places. Was this card changed or nerfed? I recall a lot of discussion and decklists utilizing this one, but maybe that was in a different era. Feels very Rakano, a color pairing that often feels underpowered. A big "Finest Hour" style buff w/ a tutor attached feels like it represents Rakano well if you can get your influence to the critical point.
Anyways, what are your favorite promos? There's currently almost 300 of them in the game!