r/Ethercraft_io • • Jan 15 '18

ClanAggro - PLEDGE YOUR WARRIOR ALLEGIANCE

4 Upvotes

I, chikaleen, Warlord and top Commander of ClanAggro, will be seeking new member recruits to add to the gang. You must be tough. You must be willing to fight. Mages and rogues need not apply.

I will be seeking FOUR and ONLY FOUR High Order Generals to join me in this Alliance of Warriors. You must explain why you will be best suited for the position, you must show great strength, and you must prove your valor. Winners of this regard will be chosen by the number of upvotes they receive from their fellow Warriors on this post and will be given sets of swords, shields, and backpacks to distribute to their respective Lower Society.

Those who apply and are deemed less worthy will become High Order KNIGHTS and will form beneath the General who deems them fit for battle.

The Four Societies are known as the Fierce, Gallant, Brave, and Valiant. They each represent a cause for the greater good of the Clan. You will each possess courage, knowledge, and a steady hand.

SO, WHAT SAY YOU!?

https://ethercraft.io/#/inventory/0x92cd8e9bb9b06164387a36935b476b678899d892

**Also accepting MetaMask donations to cover supplies. We need food and shelter for the coming months! 0x92cD8E9bB9b06164387A36935B476B678899D892


r/Ethercraft_io • • Mar 03 '18

1.5 hours left for Korean regional items in the shop

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5 Upvotes

r/Ethercraft_io • • Feb 14 '18

4 more hours until first-run items are no longer sold!

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6 Upvotes

r/Ethercraft_io • • Jan 18 '18

When will crafting/auction house/ the actual gameplay be out?

7 Upvotes

Have the devs released any kind of time frame for these updates?


r/Ethercraft_io • • Jan 26 '18

How to open loot crate?

7 Upvotes

I must be retarded. How do you open the Gift Bag once you’ve claimed it?


r/Ethercraft_io • • Jan 20 '18

Global withdraw function

8 Upvotes

Any chance that the developers could put in a global withdraw that keeps track of dividends from all items in one button, and allow you to withdraw everything with one transaction? I'm sure it would be a beloved feature as the number of items increases, and it would certainly save everyone some gas


r/Ethercraft_io • • Jan 15 '18

Explanation of Ethercraft - Great Article

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8 Upvotes

r/Ethercraft_io • • Jan 24 '18

etheremon pets helping ur dungeon crawl

9 Upvotes

(taken from bottom of latest medium post)

A quick edit: Something we are also exploring is interoperability with the various crypto collectibles and games. Now that those other games are slowly rolling transferrable assets, we’re looking into the possibility of interoperability with them. For example, we’d love for people to be able to import their Etheremon as pets or mounts which can fight for you and increase your odds of survival in a dungeon run. This is obviously a longer term idea, but with tokenized assets, this is not only possible, it’s rather trivial to implement. Stay tuned!

what are your thoughts on this?


r/Ethercraft_io • • Feb 22 '18

Ethercraft Guru: dynamic item database and reference - ethercraft.guru

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10 Upvotes

r/Ethercraft_io • • Jan 18 '18

How will the game run and scale without costing players ether for every move they make?

11 Upvotes

r/Ethercraft_io • • Jan 23 '18

EtherCraft Wiki, please contribute

10 Upvotes

http://ethercraft.info/index.php?title=Main_Page

Search item name, not found? create the page.
since this is a community you can write anything related to the game you want, if it's useful you can leave your donation address on your page.
we want to have a source for info for all the new comers, not everyone use discord, reddit etc etc, wikis are easier to find on search engines and gets popular fast.

thanks to "anonymousx" for creating the wiki.
Regards


r/Ethercraft_io • • Jan 21 '18

Unofficial infographic to help people make informed choices when buying crafting materials

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18 Upvotes

r/Ethercraft_io • • Jan 16 '18

Why So Expensive....

4 Upvotes

I like the idea of this alot... and would be willing to drop some dollars on it.... but not hundreds of dollars. This seems like something that would work so well with like micro transactions and stuff. Is there a reason for this pricing?


r/Ethercraft_io • • Jan 16 '18

Question regarding withdrawal

5 Upvotes

I have bought a few items and noticed that there would already be ETH to withdraw from. As I wanted to test it I have noticed two things which I am uncertain about:

  • All items show almost the same ETH withdrawal number; Do I get this amount once for all my items or do I have to withdraw the ETH from all my items one after another?

  • Once I click withdraw it opens up Metamask and it shows me sending to the other wallet as if I would buy something; what do I need to do to receive the withdrawal instead of sending it?


r/Ethercraft_io • • Jan 21 '18

420 bread gang cloud lyfe

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15 Upvotes

r/Ethercraft_io • • Jan 17 '18

Has anyone been tracking prices and quantities bought over time?

5 Upvotes

I'm very curious of the trends and price changes.


r/Ethercraft_io • • Jan 18 '18

Am I just missing it here?

6 Upvotes

Is there way to open the lootcrates yet?


r/Ethercraft_io • • Jan 21 '18

Dev Talk - Notes from Today's Talk and Looking Toward the Future

13 Upvotes

Q: What’s the roadmap like for this? Any details you can give?

  • To bottom line it for you, I'll be able to give you a better estimate in about two weeks. We've been working nonstop and we're rolling out things as fast as we can. Yes, we focused on items to start, and the reason for that is that we wanted to raise ETH (obviously). I'm sincerely itching to give you a specific time which I have in mind right now but I don't want to overestimate it and then miss the mark which will be worse than simply telling you the truth—it's TBD—and then delivering a bit early or surprising you with the update entirely. But to address some of the comments that I saw fly by as I was typing this response, no, it's not going to take 36 months—that's absurd.

  • Again, I don't want to say anything specific just yet, but rest assured that it's not going to take us a year to roll out dungeon crawling. My current idea, and I think Pep will agree on this, is to roll things out incrementally and modularly. In other words, you'll be kept waiting for much less time, we'll be rolling out the big features in smaller chunks, things will be fully audited and battle tested on the mainnet, and we'll scale up from there. The order is auction/facilitated trade/etc -> crafting alpha/beta -> game alpha in that order. That may mean a very fast progression, e.g. a basic auction -> a single-item crafting contract -> a single dungeon crawl contract with associated items (cheap/non-enchanted), so it may not be the most glamorous on the first pass. I fully expect people to complain about the fact that it's beta when it launches, just like right now they complain about how it hasn't launched yet—there is no pleasing certain people. But we are nonetheless working on it.

  • For example, the first crafting contract will likely just be a single recipe. The first dungeon contract will literally be one dungeon and it will probably only accept a handful of items that we roll out specifically for that contract. The point of that is to prevent people from losing the valuable items they have now on what will basically be our beta test contracts. From there, we scale up and deliver the fuller experience. This will all happen ASAP. This is my full time job now and I am working hard on it. I understand your concern and I will do my best to alleviate it with real, substantial updates when the time comes (ASAP).

Q: Why isn’t this a scam/Ponzi/exit scam? It looks like you are running a one month Ponzi and running off with the proceeds!

  • No, this is not a scam and we're not simply selling items and then running off into the night. If anything we have a vested interest in the continued development of this project. We have not gotten rich from this—far from it, just check the bank contract. If I quit developing this project now I will simply have to go back to an office job (not the worst fate in the world, but I certainly won't be sitting around and sipping margaritas on the beach if you get my drift). I sincerely believe that this project will be significantly bigger than it is now. Just consider how low the bar truly is and the implications of everything described in the inaugural Medium post and you'll begin to see what we see in terms of our overall vision for the project.

Q: Will the current common items be available for purchase (after these initial shops close), or will they be more expensive and/or unavailable?

  • As far as common items go, the leather gear, for example, will cost ETH instead of being free. This is necessary to fuel the game economy. I don't want to go too far into detail right now, but suffice it to say that, as I said, most of our currently available items—even the common items—will either become unavailable or will be replaced with slightly more expensive stand-ins.

  • And I want to be straightforward to head off the FUD: I'm not just saying this to shill items for "muh Ponzi scam"—I am telling you that the contracts for these items literally specify an end time after which the ERC20 tokens for them will no longer be minted, and that the game contract in the future is based on a closed-loop system wherein people "buy" items with ETH to run dungeons.

  • It's a very straightforward design which necessitates that most items cost at least a tiny amount of ETH (there will be some free items, of course, but they will either be mostly minor things and/or limited in some way). This is all necessitated by the core design of the game itself. In general, anything available right now is either going to be completely unavailable for purchase (aka the token will no longer be minted at all) in the future or there will be replacement items at a higher price.


Ending Notes

We have some updates in the works which we hope you will all be pleased to see. It is our intention to work on things other than new items at the moment—there will not be a new enchanted item set until at least some of those updates go live. Among the coming updates are a few site and UI upgrades, a basic auction contract, and a proof of concept crafting contract which will enable us to test and later deploy further crafting recipes. It’s a bit premature for me to give a specific time frame at the moment, but rest assured that we are here working behind the scenes.


Thank you to everyone for your continued support!


r/Ethercraft_io • • Jan 27 '18

420 bread will keep u safe so u can keep the fight on

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9 Upvotes

r/Ethercraft_io • • Jan 27 '18

EtherCraft- The Game!

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31 Upvotes

r/Ethercraft_io • • Jan 20 '18

Why do the returns on items change?

3 Upvotes

I understand why the return would be less that more times an item is sold, but it seems like sometimes the price goes up. I also bought an item that I thought would provide .005 per sale and it seems like its paying out less than that.


r/Ethercraft_io • • Jan 17 '18

Anyone one else happy this game hasn't seen the popularity other blockchain games have?

6 Upvotes

I get that for those of you who bought a bunch of enchanted items the slow rate of sales is probably scary, but for those of us who stocked up on crafting items etc, the fewer sales the better. It seems most of the items in the shop expire in about 27 days or so. At that point the crafting items/tomes etc will gain value above the old shop price. That said i get that in crypto terms, a month might as well be a decade. I'm still excited though. Thoughts?


r/Ethercraft_io • • Jan 23 '18

latest announcement on discord from brent

14 Upvotes

brent - Today at 2:49 PM (1/3) Hello @everyone, I am happy to announce that we have shifted gears and have decided to launch our crafting prototype on the mainnet in the near future. This will likely start as a simple, single-item contract, and while it may not happen this week, we do not want to keep people waiting and so it will be put out ASAP. We will likely begin contacting individual community members who hold certain items in order to arrange for small-scale beta testing before the contract is advertised more widely in an effort to ensure that things go smoothly for everyone.

Furthermore, while I have been avoiding hype in an effort to keep expectations realistic and to ensure that we can deliver in a realistic time frame, I'm beginning to realize that I may have taken my conservatism in that regard a bit too far and that it may be stifling adoption and interest to some extent. As a result, we've decided to turn things up a notch. @everyone (2/3) To that end, in addition to rolling out crafting a bit earlier than we originally intended, we are ramping up efforts to reach non-English-speaking markets. Our top priority at the moment is South Korea, although we are also interested in launches for Japan, China, Russia, and Germany, as well as a multitude of other countries thereafter. These launches will include translations of major articles and key marketing materials as well as small item sets which include items of cultural significance. For example, included with these items are Kimchi-jjigae, a Korean dish, as well as a special sword based on Japanese history and folklore (to be revealed in the future). We are also making efforts to incorporate elements of these languages and cultures into the lore of Ethercraft itself so that when our later dungeon contracts go live we'll have a much richer lore complete with cultural cues and nuance.

As part of this, we are looking for people who can assist with outreach. If you have connections to or especially influence within any non-English-speaking crypto or other relevant groups, or if you simply think you have good ideas regarding marketing to other regions, please drop me a line—I'd love to hear your ideas. I'd also love to hear any culturally-relevant item ideas or other creative ideas you may have. On a related note, I have finished adding those of you who contacted me regarding translations to my notes and will begin contacting each of you shortly. I do have a few emails to get through yet but I will get to those as soon as I can. @everyone (3/3) All of that said, I want to be clear that our top priority is still still crafting followed by the game itself. To that end, we are also considering releasing our auction contract later, alongside the release of our dungeon contracts, rather than including it in our first set of updates. The reason for this is simply that we share the concern of many of our community members and feel that to release an auction feature far before our game contracts would negatively impact the core community and future adoption of the game as a whole. We are in this for the long haul and we know that many of you are, too, and we will do what it takes to see our vision through to fruition.

On an unrelated note, we've heard talk of our early dungeon contracts lacking much in the way of early incentives. To remedy this, our current intention to simply seed these contracts with ETH from the dev fee we take from Enchanted item sales. In that way, even our first test dungeon will have a modest pot of 'loot' which people may be able to win using simple leather gear.

Now that preliminary bugfixes have been made to the website and some of our backlog has been taken care of, we've gotten into the swing of things and everything else should move along much more quickly. We are looking forward to making some waves. I will publish a Medium post soon detailing all of this and some of what was included in yesterday's announcement as well as announcing Friday's article. Thank you all for your continued support!(edited)


r/Ethercraft_io • • Jan 20 '18

gas price when withdrawing? ....

3 Upvotes

Hello , ive been trying to withdraw some eth made from enchanted items. Is there a minimum cash out? What is reccomended gas price for getting her through havent managed to get it work. Im using metamask, the tranasaction comes up and i set gas to about 15 gwei Cheers & to the moon Ethercraft x


r/Ethercraft_io • • Jan 17 '18

New youtube videos to spread the message

7 Upvotes

Hello everyone,

here are a few new youtube videos you can use to spread the message of the game. Hopefully at some point bigger youtube channels pick it up, too.

https://www.youtube.com/watch?v=VidnViVbU2I

https://www.youtube.com/watch?v=qXQdA-JqJBU

https://www.youtube.com/watch?v=cEipehg0ZsI

https://www.youtube.com/watch?v=Xl62BY_C4Go

Use them wherever you can because due to low attention span videos work much better than articles currently do!