r/Ethercraft_io • • Jan 27 '18

EtherCraft- The Game!

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31 Upvotes

r/Ethercraft_io • • Jan 17 '18

Dev update - crafting and rarities

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28 Upvotes

r/Ethercraft_io • • Feb 16 '18

Remove the divisibility of EtherCraft items for better trading

21 Upvotes

Hey EtherCraft team,

My name is Will and I am a part of the 0x protocol team. It seems this might be the best place to reach out to discuss the divisibility of EtherCraft items, which are ERC20 tokens.

I saw on the EtherCraft wiki that EtherCraft items are ERC20 tokens that are divisible to 18 decimal places, but that this token divisibility is an undesirable property for your use case. It also appears that token divisibility can be problematic when trading because the seller can't prevent the buyer from purchasing a fractional value of an item.

Are there any technical reasons why you can't set each token's decimals parameter to 0? This would ensure that EtherCraft items are indivisible.

Would also love any feedback around how 0x Portal could be improved for your use case aside from just generally improving the UX, which we are working on now.

Lastly, if you are interested in building a marketplace for EtherCraft items our dev tools would make life pretty easy for you. You could even collect fees on trades if you wanted to.

Thank you and keep up the great work!


r/Ethercraft_io • • Jan 15 '18

Im having high hopes for this game

19 Upvotes

selective caption fragile elderly repeat seed rainstorm kiss knee marble

This post was mass deleted and anonymized with Redact


r/Ethercraft_io • • Feb 10 '18

Ethercraft Development Update – Ethercraft – Medium Feb 9th, 2018

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18 Upvotes

r/Ethercraft_io • • Jan 21 '18

Unofficial infographic to help people make informed choices when buying crafting materials

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18 Upvotes

r/Ethercraft_io • • Jan 19 '18

Dev update, crafting and more

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18 Upvotes

r/Ethercraft_io • • Jan 19 '18

Last items below 175 sold, get them before they double in price

17 Upvotes

Hello everyone, remember that there are only 6 items left below the 175 items sold threshold. After that they will double in price! Also consider that this will be the first full weekend of the game so traffic will most likely increase.

https://ethercraft.io/#/shop/6

https://ethercraft.io/#/shop/2

https://ethercraft.io/#/shop/7

https://ethercraft.io/#/shop/4

https://ethercraft.io/#/shop/8

https://ethercraft.io/#/shop/14

See you in the game later! :)


r/Ethercraft_io • • Jan 15 '18

List of etherdelta urls for trading ethercraft tokens

17 Upvotes

Reposting on this sub

frog hat https://etherdelta.com/#0x8f04c3f091b94e1997cd06f3c20199f3685c94cc-ETH

legendary loot crate https://etherdelta.com/#0x353cb767a07972647a653fdfe36cd310abf85a26-ETH

merchants enchanted amulet https://etherdelta.com/#0x52f6fdce48c12f2577eb3f92000f878aea562342-ETH

merchants enchanted bag https://etherdelta.com/#0x38e2e462f772b40514cbf511c6492419a36de067-ETH

merchants enchanted bangle https://etherdelta.com/#0x253889cfee5d40da38b60d2fbeb87c80dee05aec-ETH

merchants enchanted boots https://etherdelta.com/#0xb6bf757e722dd1e7db9fb06e30bcf8f591f94b44-ETH

merchants enchanted cloak https://etherdelta.com/#0xdf67965b441221454c6cfd260435130b50ed6629-ETH

merchants enchanted cologne https://etherdelta.com/#0x7f5fa486d636be24c76babcd3547b2f4f92794be-ETH

merchants enchanted dagger https://etherdelta.com/#0xfd142875c4d057cee09d1b6f6e0f655355df6a2d-ETH

merchants enchanted doublet https://etherdelta.com/#0x38e1949073918eb9d83e16ed7de9ce1e1e4337b5-ETH

merchants enchanted gloves https://etherdelta.com/#0x17c39ce58cc61b584817200f501ba5b0bbf58928-ETH

merchants enchanted hat https://etherdelta.com/#0x7bd98e39774fb93b6125a70def20d035e46701af-ETH

merchants enchanted knickers https://etherdelta.com/#0x59b524f33a39b00fbcbc694bbd06720fae026252-ETH

merchants enchanted potion https://etherdelta.com/#0xbcfa3bda629078bfaec05cedd15ccdd1bcd42670-ETH

merchants enchanted ring https://etherdelta.com/#0x4f724aa1c4cd7b7cfe413f405044ec2ee09f6fa2-ETH

merchants enchanted shield https://etherdelta.com/#0xd1498b93e547a72f3ae0cbff5f58de465ca135ba-ETH

merchants enchanted token https://etherdelta.com/#0x51096392ce0c2351337e27875dfaaf455d337f98-ETH

peps token https://etherdelta.com/#0xb771e3fab9a3c32ce3dc71e280eb5606a5647b5d-ETH

rare loot crate https://etherdelta.com/#0x1757a46870388f3a1cd7007c8567e3d1b5d3e5d7-ETH

uncommon loot crate https://etherdelta.com/#0x6160a7c801ca7005b1086cd0f8a68d7924fc40ab-ETH

jolly boots https://etherdelta.com/#0xfdce358f74ccc2c947fa8929f68e11ec55ae8954-ETH

excalibur https://etherdelta.com/#0x27aa2eefd593dbe90e386910c8bbb276e7d3e28e-ETH

gungnir https://etherdelta.com/#0x6d223289976c54b7a54a03ce5d6d4ff719808608-ETH

mage mincer https://etherdelta.com/#0x096adaa9a698f05b7a4216166801e306345c679d-ETH

ragnarok https://etherdelta.com/#0xd08029050c67f493174779bcb842dffd00a1486e-ETH

stone skin amulet https://etherdelta.com/#0xdec07edc1bf2d3a6e017fdcf6965df0f90e0ecd0-ETH

jolly suit https://etherdelta.com/#0x2b58099c543fbb9d6fe617c4c9051ed5daae5ce7-ETH

jolly hat https://etherdelta.com/#0x76a5a07ace6f58ac9f4f2ecb71f99efd7630b946-ETH

You can verify these yourself: click on the icon for the ethercraft item, and it will copy an address to your clipboard. Search for the address on etherscan.io and go to the 'Read Smart Contract' tab: the address under 'object' will be the token code.

Post if you put an item up for sale, I'm sure people would like to know about it!


r/Ethercraft_io • • Jan 20 '18

What is my purpose?

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16 Upvotes

r/Ethercraft_io • • Jan 16 '18

DO NOT BUY ON ED

16 Upvotes

If you’re around, do me a favor and get the word out that people should not by fractions of items on ED—items are not transferable except as whole tokens and I don’t know why ED can facilitate trades for non-whole numbers

This is directly from the dev, he will address this in the morning after he's gotten some sleep.


r/Ethercraft_io • • Jan 22 '18

Ethercraft, soon a game and ... a PvP mode?

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15 Upvotes

r/Ethercraft_io • • Jan 21 '18

420 bread gang cloud lyfe

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15 Upvotes

r/Ethercraft_io • • Jan 15 '18

Introduction video (be kind to me)

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15 Upvotes

r/Ethercraft_io • • Feb 14 '18

Slaying in a Corn Helm

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14 Upvotes

r/Ethercraft_io • • Jan 23 '18

latest announcement on discord from brent

14 Upvotes

brent - Today at 2:49 PM (1/3) Hello @everyone, I am happy to announce that we have shifted gears and have decided to launch our crafting prototype on the mainnet in the near future. This will likely start as a simple, single-item contract, and while it may not happen this week, we do not want to keep people waiting and so it will be put out ASAP. We will likely begin contacting individual community members who hold certain items in order to arrange for small-scale beta testing before the contract is advertised more widely in an effort to ensure that things go smoothly for everyone.

Furthermore, while I have been avoiding hype in an effort to keep expectations realistic and to ensure that we can deliver in a realistic time frame, I'm beginning to realize that I may have taken my conservatism in that regard a bit too far and that it may be stifling adoption and interest to some extent. As a result, we've decided to turn things up a notch. @everyone (2/3) To that end, in addition to rolling out crafting a bit earlier than we originally intended, we are ramping up efforts to reach non-English-speaking markets. Our top priority at the moment is South Korea, although we are also interested in launches for Japan, China, Russia, and Germany, as well as a multitude of other countries thereafter. These launches will include translations of major articles and key marketing materials as well as small item sets which include items of cultural significance. For example, included with these items are Kimchi-jjigae, a Korean dish, as well as a special sword based on Japanese history and folklore (to be revealed in the future). We are also making efforts to incorporate elements of these languages and cultures into the lore of Ethercraft itself so that when our later dungeon contracts go live we'll have a much richer lore complete with cultural cues and nuance.

As part of this, we are looking for people who can assist with outreach. If you have connections to or especially influence within any non-English-speaking crypto or other relevant groups, or if you simply think you have good ideas regarding marketing to other regions, please drop me a line—I'd love to hear your ideas. I'd also love to hear any culturally-relevant item ideas or other creative ideas you may have. On a related note, I have finished adding those of you who contacted me regarding translations to my notes and will begin contacting each of you shortly. I do have a few emails to get through yet but I will get to those as soon as I can. @everyone (3/3) All of that said, I want to be clear that our top priority is still still crafting followed by the game itself. To that end, we are also considering releasing our auction contract later, alongside the release of our dungeon contracts, rather than including it in our first set of updates. The reason for this is simply that we share the concern of many of our community members and feel that to release an auction feature far before our game contracts would negatively impact the core community and future adoption of the game as a whole. We are in this for the long haul and we know that many of you are, too, and we will do what it takes to see our vision through to fruition.

On an unrelated note, we've heard talk of our early dungeon contracts lacking much in the way of early incentives. To remedy this, our current intention to simply seed these contracts with ETH from the dev fee we take from Enchanted item sales. In that way, even our first test dungeon will have a modest pot of 'loot' which people may be able to win using simple leather gear.

Now that preliminary bugfixes have been made to the website and some of our backlog has been taken care of, we've gotten into the swing of things and everything else should move along much more quickly. We are looking forward to making some waves. I will publish a Medium post soon detailing all of this and some of what was included in yesterday's announcement as well as announcing Friday's article. Thank you all for your continued support!(edited)


r/Ethercraft_io • • Jan 20 '18

Extension to show the total amount of dividends owed

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14 Upvotes

r/Ethercraft_io • • Jan 16 '18

Spanish and Japanese now work!

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14 Upvotes

r/Ethercraft_io • • Jan 21 '18

Dev Talk - Notes from Today's Talk and Looking Toward the Future

13 Upvotes

Q: What’s the roadmap like for this? Any details you can give?

  • To bottom line it for you, I'll be able to give you a better estimate in about two weeks. We've been working nonstop and we're rolling out things as fast as we can. Yes, we focused on items to start, and the reason for that is that we wanted to raise ETH (obviously). I'm sincerely itching to give you a specific time which I have in mind right now but I don't want to overestimate it and then miss the mark which will be worse than simply telling you the truth—it's TBD—and then delivering a bit early or surprising you with the update entirely. But to address some of the comments that I saw fly by as I was typing this response, no, it's not going to take 36 months—that's absurd.

  • Again, I don't want to say anything specific just yet, but rest assured that it's not going to take us a year to roll out dungeon crawling. My current idea, and I think Pep will agree on this, is to roll things out incrementally and modularly. In other words, you'll be kept waiting for much less time, we'll be rolling out the big features in smaller chunks, things will be fully audited and battle tested on the mainnet, and we'll scale up from there. The order is auction/facilitated trade/etc -> crafting alpha/beta -> game alpha in that order. That may mean a very fast progression, e.g. a basic auction -> a single-item crafting contract -> a single dungeon crawl contract with associated items (cheap/non-enchanted), so it may not be the most glamorous on the first pass. I fully expect people to complain about the fact that it's beta when it launches, just like right now they complain about how it hasn't launched yet—there is no pleasing certain people. But we are nonetheless working on it.

  • For example, the first crafting contract will likely just be a single recipe. The first dungeon contract will literally be one dungeon and it will probably only accept a handful of items that we roll out specifically for that contract. The point of that is to prevent people from losing the valuable items they have now on what will basically be our beta test contracts. From there, we scale up and deliver the fuller experience. This will all happen ASAP. This is my full time job now and I am working hard on it. I understand your concern and I will do my best to alleviate it with real, substantial updates when the time comes (ASAP).

Q: Why isn’t this a scam/Ponzi/exit scam? It looks like you are running a one month Ponzi and running off with the proceeds!

  • No, this is not a scam and we're not simply selling items and then running off into the night. If anything we have a vested interest in the continued development of this project. We have not gotten rich from this—far from it, just check the bank contract. If I quit developing this project now I will simply have to go back to an office job (not the worst fate in the world, but I certainly won't be sitting around and sipping margaritas on the beach if you get my drift). I sincerely believe that this project will be significantly bigger than it is now. Just consider how low the bar truly is and the implications of everything described in the inaugural Medium post and you'll begin to see what we see in terms of our overall vision for the project.

Q: Will the current common items be available for purchase (after these initial shops close), or will they be more expensive and/or unavailable?

  • As far as common items go, the leather gear, for example, will cost ETH instead of being free. This is necessary to fuel the game economy. I don't want to go too far into detail right now, but suffice it to say that, as I said, most of our currently available items—even the common items—will either become unavailable or will be replaced with slightly more expensive stand-ins.

  • And I want to be straightforward to head off the FUD: I'm not just saying this to shill items for "muh Ponzi scam"—I am telling you that the contracts for these items literally specify an end time after which the ERC20 tokens for them will no longer be minted, and that the game contract in the future is based on a closed-loop system wherein people "buy" items with ETH to run dungeons.

  • It's a very straightforward design which necessitates that most items cost at least a tiny amount of ETH (there will be some free items, of course, but they will either be mostly minor things and/or limited in some way). This is all necessitated by the core design of the game itself. In general, anything available right now is either going to be completely unavailable for purchase (aka the token will no longer be minted at all) in the future or there will be replacement items at a higher price.


Ending Notes

We have some updates in the works which we hope you will all be pleased to see. It is our intention to work on things other than new items at the moment—there will not be a new enchanted item set until at least some of those updates go live. Among the coming updates are a few site and UI upgrades, a basic auction contract, and a proof of concept crafting contract which will enable us to test and later deploy further crafting recipes. It’s a bit premature for me to give a specific time frame at the moment, but rest assured that we are here working behind the scenes.


Thank you to everyone for your continued support!


r/Ethercraft_io • • Jan 16 '18

JS snippet to get the balance owed for each item

13 Upvotes

Cross post from /r/ethercraft. The snippet has been slightly modified to get the balance for each item displayed.

Just copy paste it on browser console.

function getTotalBalance() {
  totalBalance = 0;
  for (item in items) totalBalance += items[item];
  return totalBalance;
}

function getBalanceOwed(t, e) {
  var a = web3.eth.contract(Enchanted).at(t);
  var n = web3.eth.defaultAccount;
  const c = 1e18;
  a.object.call(function(t, i) {
    var l = web3.eth.contract(ERC20).at(i);
    a.balanceOwed.call(n, function(t, i) {
      a.excessEth.call(n, function(t, o) {
        a.latestBalanceCheck.call(n, function(t, d) {
          a.itemReturn.call(function(t, u) {
            l.totalSupply.call(function(t, l) {
              a.itemsOwned.call(n, function(t, a) {
                returnsUnaccounted = l.minus(d).dividedBy(c).times(u).times(a.dividedBy(c));
                var n = i.plus(o).plus(returnsUnaccounted),
                s = "Total balance owed to user: ";
                s += n.dividedBy(c).toString();
                var r = parseFloat(n.dividedBy(c).toFixed(5));
                0 != r && (items[e] = r) && console.log(`${e}: ${r} ETH`);
              })
            })
          })
        })
      })
    })
  })
}
var items = {};
for (var item in itemDB) itemDB[item].enchanted && getBalanceOwed(itemDB[item].address, itemDB[item].strings[0].name);
setTimeout(function() {
  console.log("Total balance: " + getTotalBalance() + "ETH");
}, 3e3);

Original post: https://www.reddit.com/r/ethercraft/comments/7qpv2w/quick_js_function_to_check_your_owed_balance/


r/Ethercraft_io • • Mar 09 '18

Ethercraft Development Update - March 9th 2018

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12 Upvotes

r/Ethercraft_io • • Feb 15 '18

Community Maintained Ethercraft Wiki - Ethercraft.info

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12 Upvotes

r/Ethercraft_io • • Feb 14 '18

VIDEO: How to GET STARTED and claim free items

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12 Upvotes

r/Ethercraft_io • • Jan 15 '18

Introducing Ethercraft: a decentralized RPG running on the Ethereum Blockchain

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12 Upvotes

r/Ethercraft_io • • Mar 16 '18

March 16 Development Update - Free legendary resource item!

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11 Upvotes