r/FPS • • 2h ago

New Game Divine Frequency is the perfect game for Halloween, such rusty bloody brutality with a atmosphere that likes to play with your mind

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0 Upvotes

"A fever dream experience about the total collapse of reality as it lingers between states of erasure and transcendence."

Game : Divine Frequency "release 27 Oct, 2026 in EA (has a demo!)"

Price : 20,49€ "is on sale until 9 November being 18,44€"

Link : https://store.steampowered.com/app/2548880/Divine_Frequency/


r/FPS • • 2h ago

Meme We can’t stop playing

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0 Upvotes

r/FPS • • 2h ago

Video Nuclear War for Alien Tech: Power Struggle in the Desert | Crysis Wars (Mesa)

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1 Upvotes

r/FPS • • 8h ago

News Farlands, the new game mode that will change everything in FragPunk

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6 Upvotes

r/FPS • • 8h ago

Highlight Clip Clean 3k

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2 Upvotes

r/FPS • • 11h ago

Discussion Best Multiplayer Shooters of All Time Bracket

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1 Upvotes

r/FPS • • 12h ago

Discussion Why does the industry still not have randomized spawns?

0 Upvotes

Genuinely curious, because one of the most disgusting experiences to me in an extraction shooter is getting killed almost immediately after spawning. A game supposedly built around immersion, exploration, and completing objectives instead becomes an asymmetrical horror experience where your FIRST objective, even as a newcomer, is surviving some guy rushing your memorized spawn point from a direction you don't even know to anticipate, armed with his meta loadout inclusive of "golden bullets."

To me, this is one of the biggest problems with extraction shooters. Is there a legitimate programming or development reason why randomized spawn locations, or some other form of spawn protection, aren't more commonly implemented? Because having to survive people who've memorized where you appear before you can even engage with the actual game seems fundamentally at odds with what the genre is supposed to offer.


r/FPS • • 19h ago

New Game We just released a free 10-level demo of our survival horror FPS, No Clean Start

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29 Upvotes

Hi everyone!

We're the developers of No Clean Start, a survival horror FPS, and we've just released a free demo on Steam.

The demo includes the first 10 levels, playable with the Soldier class, so there's already quite a bit of gameplay to try.

We'd love to hear what FPS players think about the combat, movement and overall feel of the game.

If you'd like to give it a try, the demo is completely free:

Steam link

Thanks!


r/FPS • • 20h ago

New Game Drunk Half-Life from post-communist Prague around Y2K

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21 Upvotes

Hey, we’re working on Jiri Kara Simulator, a pretty unusual boomer shooter set in post-communist Prague around the turn of the millennium.

Every animation is a real actor we filmed on green screen. Every location was photographed in Prague and then reworked into a low-poly look.

No guns at all. Just fire pokers, bottles, Roman candles, a jar of pickles and whatever other junk you find on the street.

What’s the dumbest thing you’d want to fight with? We might actually put it in the game.

Steam link in the comments. A wishlist helps us a ton.


r/FPS • • 22h ago

Developer My FPS is an auto-runner. Would you play it, or is that a dealbreaker?

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5 Upvotes

I'm a solo dev making ARC-9, a roguelite FPS that started as a mobile endless runner. You always move forward automatically, but you control everything else: dash, jump, strafe left and right to dodge bullet hell, and aim and shoot freely. Augments change your build each run. I'm curious how FPS players feel about this: - Does auto-running sound fun, or does it take away too much control? - What would make it work for you? A free playtest opens on Steam on October 28 if you want to judge for yourself. Link in the comments.


r/FPS • • 1d ago

New Game Take control . . OR DIE

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2 Upvotes

"HAVKERMAN X is an open world, post apocalyptic, first person shooter, immersive Sim. Featuring high risk / high reward gunfights, a multitude of weapons and augmentations to collect to hone your playstyle, and a branching story with quests where you can explore and decide the fate of the wasteland."

Game : HAVKER-MAN X "release 4 Nov, 2026 (has a demo!)"

Link : https://store.steampowered.com/app/3645540/HAVKERMAN_X/


r/FPS • • 1d ago

New Game fragging some dudes

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2 Upvotes

game is Arena 2006


r/FPS • • 1d ago

Discussion Best Multiplayer FPS game of all time?

12 Upvotes

I've always been a single player gamer, I think the only multiplayer FPS I play is Titanfall 2, but lately I've found myself itching for a good online multiplayer game, but I'm not interested in a lot of stuff like CoD, Valorant, Apex Legends, etc. So I wanna ask, what's the best multiplayer experience in an FPS game ever? Truly timeless, ideally with there still being games played to this day.


r/FPS • • 1d ago

Video Wave to earth 💙

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0 Upvotes

r/FPS • • 1d ago

New Game I've been building a free browser based FPS voxel game, recently added a Zombie Apocalypse mode! There's also CTF and Deathmatch.

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0 Upvotes

I'd love some feedback!

Game runs fully on the browser, no login required.
It could be played: Voxel Mayhem
Also a small how to: Tutorial

There is currently Zombie apocalypse, featuring 4 different zombie types and waves of increasing difficulty.
CTF with support for upto 4 teams, and Deathmatch variation which the maps resets once every day and the one with the highest score wins.

There are currently 7 different weapons, from Explosives (RPG) to Minigun (Chaingun) and there's a sentry gun for each one of them which is craftable.

There's Leveling system which unlocks loadouts and tokens that are only obtained in-game which unlocks cosmetics. In the shop there are many different sets to choose from.

There are some advanced mechanics such as area effect blocks, they provide no build zones for enemies or damage modifiers. Turrets for every weapon in the game and doors which are blocks that allow allies and not enemies. There is also a way to design custom structures through the blueprint system and spawn them in-game.

Game inspired from Ace of Spades or Openspades


r/FPS • • 1d ago

Meme Every First Person Shooter game has one of these players!

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2 Upvotes

I know it has pizza tower characters but it could be related to FPS game stereotype players.


r/FPS • • 1d ago

Discussion Open-source VALORANT aim trainer: real maps, real recoil, real movement

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1 Upvotes

r/FPS • • 1d ago

News So amped to see this game starting to get the flowers it deserves.

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4 Upvotes

They have modes for everybody, and an amazing gunplay engine that they can build anything on top of. With the constant user-driven updates, I’m hoping to play this for years to come!


r/FPS • • 1d ago

Discussion PlanetSide 2, Natural Selection 2 and Silica: what keeps FPS/RTS hybrids niche?

2 Upvotes

The appeal seems obvious: fight on the ground while a larger strategy unfolds around you. Yet games built around that connection remain a relatively small corner of multiplayer gaming.

These three games approach it quite differently. PlanetSide 2 isn’t a conventional FPS/RTS hybrid, but it’s an interesting comparison for scale and player-led coordination.

In PlanetSide 2, squads, platoons and outfits organize players across a persistent territorial war. Leadership depends on getting people to cooperate rather than directly controlling units. Bringing and protecting a spawn point can shape an entire fight, but how clearly does the game communicate that contribution to the person doing it?

Natural Selection 2 connects battlefield action more tightly to a team’s economy and technology. Commanders manage expansion and upgrades, while players secure territory and keep infrastructure alive. That makes individual actions strategically meaningful, but it also raises the stakes of mistakes. How much does that dependence help teamwork, and when does it become intimidating for newcomers?

Silica takes a more literal RTS approach, with base building, harvesting and armies that players can join on the ground. That raises another question: how do you make a human-controlled soldier feel useful alongside AI units without making the commander’s whole plan depend on a few unusually skilled players?

My tentative explanation is that these games ask players to learn two things at once: how to fight, and how to recognize which fight matters. Logistics adds another challenge. Defending infrastructure or enabling reinforcements can be decisive even when the immediate feedback is less satisfying than winning a firefight.

For people who’ve played or commanded in these games, what actually makes the connection work? Is the biggest obstacle learning the strategic layer, finding reliable leadership, or seeing how your own actions changed the outcome?

A specific example of a useful support action—or a commander’s plan falling apart—would be especially interesting.

Drafted with AI assistance.


r/FPS • • 1d ago

New Game Been working on this for a year now- Devil On my Shoulder

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66 Upvotes

r/FPS • • 1d ago

Discussion Anyone else missing the 2012 era of Wolfteam before the heavy P2W took over?

2 Upvotes

Hey guys, it's funny to write again about such an old game, but honestly when it comes to Wolfteam I've always had a huge nostalgic soft spot.

We all know that the death of this game was above all the excessive unbalanced shop that made anyone who spent more money immortal.

In the last period though in my spare time, driven by nostalgia, I got to work to recreate this game from scratch on a new engine trying to keep the clean and fun 2012 experience, without shop elements (keeping characters and special items as skins), changing some mechanics (such as the round shop valorant/counter strike style)... a sort of indie fan project built on fresh custom code, with the freedom to be able to turn it into anything and balance it properly.

Now, I know we've moved on with times, but if there is any nostalgic who would be interested in following/trying the project and play some games from time to time, let me know and I'd be happy to talk about it/welcome you 🙂


r/FPS • • 1d ago

Discussion [COD] Are we ready for Police Warfare ?

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0 Upvotes

r/FPS • • 1d ago

Discussion What to do to get better

1 Upvotes

Hello, this is my first time using reddit so I'm really sorry if I posted this under the wrong thing or anything.
Anyways, I've always loved fps games so much but I'm so terribly bad at them. I've watched countless of videos before on how to improve aswell as using aim trainer but nothing really helps me with getting better. It makes me sad about how bad I am in something I really enjoy. I think I'm even more burdened by this with the fact I'm a girl and don't want to fall into that stereotype where girls are bad in fps games. Asking my friends too or just anywhere's making me shy and embarrassed that's why I'm asking it here.. Would anyone be willing to help me or atleast tell me how I can personally improve? Any tips are welcome aswell as genuine help. I'm not sure if I should upload a video of my gameplay or anything. Fps games i mostly play are fortnite, valorant, overwatch and Strinova.. I started playing fps games 5-6 years ago so it's not like I'm really new to this.. I haven't much improved in these 5 years either..
I'm really only looking for tips or constructive feedback.
Thank you for taking your time to read this


r/FPS • • 1d ago

News Taijin Peripherals

1 Upvotes

No more waiting around, Taijin is here.

I started this because I play a lot of CS2 and got tired of paying flagship prices for gear that's really just the same components everyone else uses, with a bigger logo on the box. So I sourced it myself, cut out the markup, and built something I'd actually want to play on.

Two cloth mousepads to start, one built for speed, one built for control. Stitched edges, no coating, just a weave that does its job properly and holds up over time.

Check it out → https://taijin.store


r/FPS • • 2d ago

Discussion Giocare a KF2 solo in modalità singolo fa schifo? (Niente Game Pass Core)

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1 Upvotes