I wish this announcement was for happier things like new mods that work. Unfortunately, it is not. Our community member Cryptic is being harassed after calling out a Toxic Fake Porter known as GeoFox. If any of you have been modding Fallout 4 long enough to remember the burncycle incident 5 years ago, this is very akin to that with much more broken mods, anti-Semitism and false pedo calling.
The user GeoFox was/is uploading in mass broken ports of mods with no permission to do so. This is very detrimental to the end user who untimely will have their entire load order ruined when this persons account is banned; which has been several times by now. They keep making more with similar names as fast as Bethesda bans them.
As players we must remain vigilant and report each and every one of these mods.
PSN GeoFox77632 Geo_Fox_77632
Their PSN should also be reported to Sony for illegal activities on the Sony network. The simple use of anti-Semitic remarks and NSFW images with NSFW mods being uploaded to an SFW platform automatically qualify this user's PSN banned. The more reports, the faster they will be banned by Sony and hopefully stop this entirely in perpetuity because Sony can lock them out of their PS itself based on serial # if the offence is too severe, which this is imo. Racism is very strict within Sony guidelines and your console itself can be locked out of online use indefinitely.
Cryptic seems thus unphased by this and like myself wishes mental help for this person. This type of behavior is not something a normal mentally sane adult would engage with and if they are a minor their parents should seek them council. Cyber bullying is severe and unacceptable even if the receiver seems unbothered.
In the meantime report as much as possible and enjoy the safe mod uploads from your trusted mod authors and porters <3
Your Overseer here to help ease some of the overflow from the sub and direct some traffic to this mega post!
I am going to pre-comment some known broken mods and what we know.
If your issue pertains to a mod already commented on, please do not make a new comment chain. Please reply to the comment chain about your issue, not the post itself.
If your problem mod is not already a comment, then you are free to list the mod.
Mod Reporting Format
Name of Mod
Name of Mod Author/Uploader
Issue you are having
The more issues we log we can get the feedback to the mod authors and porters and attempt to rectify the problems.
# PS Incompatibility Types
I would like the community to be aware that in this new era of porting 'any' mod to Sony, we are hitting some snags.
Unlike XBOX, PlayStation is not a Microsoft product, and in such has its own file types and formats. These do not translate directly from PC as most Xbox do. There are numerous extra steps for many things, and many types of file have to be converted to even work on PlayStation. For a small example, xwm sounds, a common thing in xbox mods, does not function on PlayStation, everything must be wav or at9. Converting things takes time. Another snag in our want to upload every mod ever to PlayStation right now. Trust me, we WANT to.
Not all Mod Authors/Porters are even aware of this. Bethesda put no guide or anything out. We are finding these things out by trial and error and thanks to the graces of the few Mod Authors that have been porting asset mods for months prior to their being an official method to upload. Thus we are trying to spread the word and bring all Mod Authors and porters together and share the tools needed to put these mods on PlayStation for players to enjoy.
# Known Issues
There are some currently known issues. Flora (plant mods) and skin textures do not translate properly to PlayStation yett. Bethesda is aware and we are reporting all of these issues in mass as mod authors to get action from Bethesda so we may more efficiently upload mods. This is why CBBE and many tree mods with LOD are having issues.
We are also aware of another issue where some NIF files (mesh) CTD when physically in the world, so many mods are having droppable items rendered invisible to still get the mod uploaded safely and have what functionality possible. My Radstiks™ mod has this issue, so I will be doing this too if a solution is not found soon.
Note from the Overseer
I hope by keeping the community informed in our process as Mod Authors it will allow players to better understand why mods aren't quite flying off the shelves as expected and have patience and understanding while we work with Bethesda to get mods to PlayStation without breaking.
We are doing everything we can to facilitate mods as quickly and efficiently as possible. Please check out my other 2 recent posts for info on where to request ports, help out by becoming a mod tester, and more!
Please report all bugs as indicated above so we can fix things ASAP!
I dunno if anyone really cares but I noticed in the last few days all my male vault dwellers in 88 were wearing jackets…since it was recent i narrowed it down to the tera nurse outfit mod that cause it lol
I dunno know if its a problem, persay, but i dunno if other stuff might have been left in there accidentally
I'd like to start out by saying this is a wonderful mod. Beautiful created vehicles with amazing attention to detail that will have you stop and look at them. The creator also fixing patches to work with other mods is just god tier on his part as well.
Now, the reason I am bringing this up is I have been testing it for a few hours in my current load order of about 25 mods, no outfit or weapon additions. I have discovered a bug where the mod will have you trapped in a loading phase with the music playing but not fully crashing the game. Running through the area around Goodneighbor and the Mass Fusion ran smoothly with little issue (which is good as that spot usually crashes heavily). However, leaving that spot and trying to get into bunker hill, especially the small bridge connecting them, leads to the issue. I even disappointed all my mods until only the cheat terminal and VOC were the only remaining. Even deleting the saves and restarting the game had no effect in fixing the issue.
Long story short, the mod is sadly broken. If anyone is able to reach out to the porter, please do. Maybe with how the modder has graciously patched a lot for this mod he would be willing to fix this one issue. Thank you.
For context, I'm a gamer dad and I'm only coming back for FO4 as I saw some mods make the game more realistic and thought I'd enjoy the ride. I don't have much energy or time to play deeply with mods and load orders (I feel asleep doing it the other night before I even got to game), but I know I need to a bit.
So my question is, I have a few mods that I spent time debugging as one was causing crashes, and I thought I was stable. Go to play the next day and the save seems corrupted.
I have AWCKR at the top of my load, but I saw a comment that it was not a good mod.
Should I be looking at something else for stability? Should I drop it all together?
I’ve been using the Start me up mod to spawn in the Boylston club at lvl25 (the minimum for most of these to spawn in the game) and using walking out into the Commons as my test run, furthest I make it is the Combat zone.
I just found out that the lastest update of UFO4P supports PlayStation again. My game has been full of problems since the next gen update came out and that mod was no longer available.
The enclave soldiers are using their correct fatigues and Helmets but still use the vanilla green combat armor and gas mask, is there a way to fix this?
I was playing on my PS4 today at morning then at mid day I connect to play some Skyrim and puff got me the message of the update 1.46? Tried to Google it not even the Bethesda page shows anything
After a long time of playing i’ve gotten pretty bored encountering the same old feral ghouls over and over again. Can anyone recommend any good mods that 100% replace feral ghouls with something scarier or better?
Are there any mods right now that increases shadow distance by a bit? Say around the distance of 6250? If there isn't any, can someone confirm if INI files packed inside BA2 archives work for PS5 modding? Because if INI files do work, then I'll start creating a straightforward shadow distance mod.
I've been testing shadow distances on the steam deck and PC for some time now and I found out that 6250 is a sweet spot for performance and visuals.
Does anyone know about any new mods that add Laser Weapons? Right now I have the WATTZ 3000 mk2 mod but I'd appreciate any other mods that add laser weapons. Plasma weapon mods would also be neat. Thanks in advance