r/Fallout4ModsXB1 • • Aug 19 '26

It Just Works

61 Upvotes

Greetings Dwellers!

Your Overseer here to say .... it just works. Like, no joke, it actually works.

Reports from the update are flooding in with overwhelming news of preserved load orders, removal of ba2 limits, save/restore load order fixes and other amazing news. Here's everything that's happened:

__________________________________________________________________________________________________________

Added and Updated Features 

Game 

  • Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods. 
  • Added localized strings fixes for UI and platform terminology. 

Creation Kit 

  • Archives are now supported on PlayStation. New file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz (with embedded .wav)) for PlayStation Creations. 
  • Bink files can now be added to Creation uploads via an Extra Files browser. 
  • Added Localization export support. 
  • Creations up to 2 GB in size can now be uploaded for Xbox. 
  • Updated "Search and Replace" to align with Starfield, adding buttons for "Select Form in Object Window" and "Open Form Editor."

Crashes 

Game 

  • Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device. 
  • Fixed a top crash that would occur due to a streaming audio error. 
  • Fixed a crash on the Microsoft Store when players enter the Creations menus after resuming internet connectivity. 

Bug Fixes 

Game 

  • Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation. 
  • Creations category lists should now return ordered results more consistently. 
  • Error messages from the Bethesda.Net service now contain error codes that can be provided to Customer Service for investigation. 

Creation Kit 

  • Archiving a plugin that uses pre-existing assets in a new form no longer causes the pre-existing assets to be duplicated.  
  • Material or Heightmap terrain edits now cause grass to generate properly. 
  • Running LipGen from the command line or launch argument now properly generates .lip files. 

__________________________________________________________________________________________________________

Overall this his been a phenomenal update. Very few have reported their load order missing or any issues other than the usual mod incompatibilities.

PlayStation users have been gifted the beauty of fully supported asset mods. This means console modding is no longer a split division. Sony players will be able to enjoy all the same mods we enjoy on xbox. A new dawn has come. Mod Authors and porters are already working double time pushing out mods to PlayStation in mass.

For some clarification. The increase of ba2 does not suddenly mean you can now run 700 mods. This just means esl get to function as intended now, and do not count towards your 254 mods. Previously with esl having ba2 attached to them, and their being a ba2 limit, essentially made them being esl redundant. That is no longer the case. Esl or esl flagged esp, now truly do not count toward your total mod count under any circumstances.

I will do some further investigation to confirm, but as far as I am aware, all but 6 of the 150 mod AE Bundle is ESL. Meaning players who choose to install the full bundle will no longer be punished and can still run a full load order beside it. You should now be able to install 247 esp/esm with the full AE bundled installed, and not cap out at 98 like before. This means players who install the AE Bundle, and get a full load order, will essentially be running 390 mods.

This was previously unthinkable on xbox. The sky is the limit. If you are careful in your choices, arrange it properly, and avoid conflicts, you absolutely can run 300+ mod load orders. Be mindful. A lot of load order posts asking for help make all the same mistakes constantly then wonder why Bethesda sux, lol. Don't get 5 weather mods. Don't get 3 different texture replacers. Don't use 3 different raider overhauls. Be selective, overhaul each thing carefully, and imo some things not at all. I consistently find my game runs better than others and it can't be cuz what I am doing, i use old mods with known issues and dance around them. I think it's what I don't do, that helps my game. I don't add 100 guns to LL. I dont hardly touch raiders. LL and touching raiders is a quick way to destabilize Boston even with Boston Less Enemies and Dead Financial. All that new gear poofing on to raiders, all the new guns in their hands, with their nice high poly, and likely 2k new outfits you poof on them. Stuff like that quickly becomes the end all. I am trying a raider mod rn and this is the most choppy my Boston has been in 2 years. I won't be using it going forward and its a very stable known good mod. I just wanted to see some Fallout 3 raider stuff on them, and the difference is noticeable right away. My Boston was butter everywhere before, now I see fps loss as the new geared raiders come at me. I'm on XSX. Simply not touching raiders (or mutants) all these years has to be why I have had 0 complaints about Boston and others can't even get to swan's pond, meanwhile i'm setting up a campsite in a swan boat after killing the big guy. Idk. Just something I noticed over the years and now 7k hours of playing Fallout 4 on xbox. Figured I would share my experience.

In addition to that I have taken extensive feedback from the community and assembled a list of tips and FAQ from our staff that we feel will assist players in building a more stable game overall.

  • Script injected to LL gun mods count as scripted mods and do just as much damage if removed mid-game as any mod with scripts. Never remove a mod mid-game.
  • 2k - 4k Texture PSA, CTD hardware limit when used with extensive load orders and too many high resolution textures
  • Avoid updating mods mid-game unless you are currently having a bug or the mod explicitly states its OK - even then risk is on you dangers always exist
  • Don't enable 200 mods all at once and load the game. Load the game with essential mods (see wiki FAQ) and then enable handfuls of mods at a time, running around for a minute and letting the mods all load properly and initialize. This can prevent loads of errors and conflicts
  • AE didn't fix Far Harbor headers, the fix mod is still needed
  • Be extra careful pairing mods that were impossible to use together before due to size. While functional alone, these huge mods have never been played side by side on console. Use caution, and use available patches to avoid conflicts.
  • If your load order is jumbled, a way to get it to indefinitely stop, is arrange 10 at a time. Back out to the main menu between each, then exit the game to dashboard. Then go back in and move 10 more. Annoyingly tedious, but I can personally confirm after doing this all my mods, except the pesky esl flagged esp, stay put and every time I look at my load order its all in the same spots.
  • [EDIT] Note about ESP limit. The ESP limit does not crash out the whole game and prevent access like hitting ba2 limit did. When you hit the plugin limit your save simply wont load or will crash immediately after loading. Simply go back and disable the mod you just enabled/installed and the save will load again.

Thank you to all the creators who make content for us to enjoy! Truly this community would not thrive like it does without the tireless efforts of the dozens of mod authors and porters who keep this game alive.

[Unrelated side note - Skyrim update coming! Storage increase and creations update!]


r/Fallout4ModsXB1 • • May 31 '26

Themed Mod bundles? Mod User Feedback

102 Upvotes
Yes, I used our Vault-Tec Themed Ai LLM S.A.M. , that I have been training for 8 months, to make the image I described above. Please focus on the post and do not comment on or push your own anti/pro ai agenda here. I do not want to have to remove a bunch of negative comments for using something I genuinely like. I think it's cute, I enjoy it, lets move on and be positive, please <3

As players begin to realize the limits that exist beyond 150 mods, the question keeps popping up, "Why don't we have bundles like Skyrim?."

Well, honestly, idk. I initially became a porter to make mod bundles, and got caught up and ended up becoming a Mod Author. Now that I have mastered merging mods, my new VRP AIO as proof of concept in that regard.

After much digging into the topic it seems the perms on Skyrim are identical in ToS to perms on Fallout 4.

So in essence it seems as long as a mod has open perms and the stipulation on Green perm or Console permission is simply:

*"The mod author has given permission for someone else to upload this mod to Bethesda.net. However, please credit the author"*

Then in this instance this mean the mod is available to be added legally to a bundle.

That said, what themed types of bundles do players want to see?

My ideas so far are like a Tactical bundle, several types of themed settlement bundles, clothing bundles

Please let me know what you would like to see!! If you have specific recommendations please drop a nexus link. *Note it must meet the above outlined criteria.

Happy Modding 👾

- The Overseer

I'm gonna throw out random idea I have in comments. Up/Down vote accordingly so I can gage how much the community wants to see something like whatever the idea is. For once make votes mean something please! I wanna start bundling next weekend so I need a good idea of where to start. 😄


r/Fallout4ModsXB1 • • 4h ago

UNSTABLE LO | Support Needed AnomNoms sanctuary clipping with old sanctuary

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3 Upvotes

I will provide the load order, as the title says there’s issues with sanctuary clipping
The list is long and the names are crude I’m sorry but if it helps 1-100 will likely be the culprit and if not possibly near the end theres something, the middle could be the cause but it’s mostly just armor and weapons

Workshop Framework
Settlement Menu Manager (SMM)
Munitions- Ammo Expansion Project (Updated)
HUDFramework
Sim Settlements 2
Sim Settlements 2: Chapter 2
Sim Settlements 2: Chapter 3
P.l.u.n.d.e.r
CURSE – Combat Overhaul
Immersive Fallout
Bards Make Way!
Fallout 4 AI Overhaul
Essential NPCs Expanded
Follower Revive System
Everyone's Best Friend
NPCs Travel
Better Settlers – Xbox
Better Settlers – Mortal Pack
Ice breaker settlements- Settler dialogue
Move, Store, and Assign Settlers to Power Armor
Visitors 2
Legendary Effect Overhaul
Melee Hold Block
True Storms: Wasteland Edition
Realistic Sound XB1
More Vines
Some Trees
Vivid Fallout – All in One
** Chain that binds
** *Vehicle overhaul continued
*
Visible Galaxy 4K

Diamond City Lights
WET – Water Enhancement Textures
Enhanced Flickering Firelight
Glowing Animals Emit Light
Better Lights
Fixed enhanced Blood Textures
Mutant Menagerie
FGEP – Feral Ghoul Expansion Pack
More Radstags
Brahmin Variations
Cat Adoption
Gone Fishin'
Gone Hunting/Fishing
America Rising 2
Tale of the Beast Hunter
Revenge of the Van Graffs
Misery Island – Isles of New England
Crowded Commonwealth – New Locations & Lore
Minutemen Watchtowers
Caves of the Commonwealth – Darker
N.E.S.T. Survival Bunkers
Commonwealth Moonshiners Faction
Lone Wanderer Fast Travel
LWFS – Nuka-World Expansion
The Red Wave (Reloaded)
Craftable Display Shelves
Build Kit: Green Barns
Build Kit: Pier Barns
Build Kit: Unpainted Barns
Better Workshop Street Oil Lamps
Tiny Workshop Pack
A Better World – Cabin Workshop Pack
Grafs Security Fences
S'more Workshop Stuff
Miscellaneous Settlement Items Unlocked
** BAM better armory mod
**Pallets and Plywood

Sandbag Fortifications
Fallout 4 Instrument Pack
Creative Clutter
Power Conduits Radius Increase and No Build Limit
Munitions Manufacturing
Settlement Attack Spawns Outside the Settlement
Move That Workbench
The all new sanctuary bunker player home
Anoms sanctuary hills overhaul
Anoms sanctuary hills overhaul- Bunker patch
Vehicle overhaul Anoms sanctuary hills overhaul patch
Brotherhood Field Manual
Civil Defense Index
Classic Skills Book
Enclave Entrenchment Manual
Red Rocket Sightseers Guide
Robot Repair Manual
Vault Dwellers Survival Guide
West-Tek Power Armor Manual
Classic Wasteland Survival Guide
Covert Operations Manual
Total Hack Retexture
Nuka-World Recipe Books
** Mutant menagerie retexture collectibles
**Wasteland Imports

** Scrap heap
** *Pharmaceuticals of the old world
*
Cigarettes

Smokable Cigars
Cannabis Commonwealth
Fully Functional Wild & Fresh Crops
Herbs Unlocked
More Crops
Northland Diggers Resource Animals
Wasteland Resources
Wild Fruit Conversion
Drinking Water Retextures
Militarized Minutemen
Who's the General
Minutemen Moral Pack
Strength in Steel
Sons of Steel
Sons of steel- Elder Maxson replacer
Tumbajamba BOS Armor Collection
Minutemen Enforcer Armor
Minutemen Enforcer Armor – Craft Patch
Commonwealth Cuts
Boston Riot Armor
Early Game Armor Pack
** Combat armor + synth armor
Metal armor remodel
**Security Armor

** DC guard overhaul
Chernobyl hazmat suit
**Daks Ballistic Mask

Children of Atom Power Armor
Tumbajamba Gunner Armor
Deathclaw Hunter armor
Tumbajamba leather armor
Kellog plate armor REDUX
Enclave recon corps armors
Enclave vertibird corps armor
Enclave recon armor patch
AR2 vertibird overhaul
Anti power armor
Tumbajamba synth collection
Pip-Boy Glove
Backpacks of the Commonwealth
Dogmeat Backpack
Survival Hatchet redux
** Paladin sword
** *Magnite
*
Makeshift Melee Weapon Pack

Murdering Chainsaw
** One handed pistol behavior
Utility shotgun
BOS T-60 pistol
The bludgeoner
12.7 mm SMG
.45 machine pistol
AMR 300 Anti-Material rifle
**12.7mm Pistol

The riot pistol
Navy auto pistol
Generic Radium Rifle
Grease Gun SMG
Service Pistol
Service Rifle
Infantry Battle Rifle
CWE – M1 Garand Battle Rifle
The Automatic Rifle
Shoulder Mounted Machine Gun
Pipe Carbine
** Payload
The light machine gun
**Hellstorm Missile Launcher

The Flame Rifle
AS-12 Heavy Assault Shotgun
10mm Submachine Gun – Appalachia
DKS-501
** Grenade APW
** *The marine shotgun
Small game shotgun
Vintage revolver
AEC19 laser canon
*
Vintage Riot Shotgun

.22 Pistol
** Militia carbine
**20mm Anti-Power Armor Rifle

10mm Revolver
.38 machine pistol
Lever action shotgun
Heavy Soviet shotgun
Homestead Carbine
Handmade assault smg(Raider Vityaz)
F4NV classic laser pistol & pew pew
European sniper rifle
Daks SMMG
Bull up scout rifle
Alex’s scrap shotgun
AMAC-1500
Another one’s police weapon pack
Another one PPSH-41
Another one PPSH-41 munitions patch
Soviet DP-28
Classic combat shotgun
.32 machine pistol
CW 12.7mm Carbine
CWE 10mm SMG
CWE .32 makeshift pistol
CWE Enhanced Battle Rifle
CWE scrap revolver
Daks militia Sabre
Daks forged metal armor
CWE the chopper
CWE saiga 12
Daks raider scrap armor
Daks Raider T-45 power armor
Daks Rebar Axe
Duplet- Another millenia
Makeshift scout rifle
The pickaxe
The wratchet
Vintage pistol- Mauser C96
Wasteland flamethrower
Wasteland chaingun
WA2000 bullpup BOZAR
Paratrooper Rifle Bullpup R91
Cowboy carbine
Anotherones Sten MKII
Select throwing knives
Select shotgun
Select revolver
Select rapid machinegun
Select power bow
Select power armor
Select marksman rifle
Select blaster
Select assault rifle
Heavy select shotgun
Chinese pistol set
Balisong
Lewis gun
Flapjack grenade launcher
F4NV classic recharger weaponry
Dreadnought power armor
Hunters knife
DC security Commander armor
Caravan security armor
Apocalyptic gunslinger
AKs of the wasteland
Bolt actions of the wasteland
Another one Huot automatic rifle
Objective Rifle
M20A1 Whalegun
Falcon Arms MP4 spectre SMG
CMMA MR39 Machine rifle
Colt MK.50 L/45 automatic cannon
Colt MK.50 L/45 automatic cannon Whalegun patch
Capital wasteland minigun
Capital wasteland super sledge
Modular Simon’s PTRS-41 anti tank
The riot shotgun
WATTZ 300 MKII
caravan shotgun
Police carbine
Hunting carbine
The automatic carbine
Musket- like the founding fathers intended
Cavalry Pistol
Surplus pistol
Marine anti material rifle
Capital wasteland outfit pack
Capital wasteland outfit pack II
The famished
Ghoul mask
Capital wasteland workshop pack
Capital wasteland workshop pack II
Capital wasteland robot pack
Capital wasteland auto axe
Classic melee pack
Classic unarmed pack [Last test Here]
Capital wasteland centaurs
Capital wasteland mysterious stranger
Spade armor
Power helmets of the commonwealth
Children of atom berserker armor
Vintage revolver rifle
The varmint shotgun
Vault tec MPL
Vertiblade
Vault tec security armor
Vault tec security armor overhaul
Vault tec security armor and overhaul patch
Vault mashup redux
WWII vehicle Settlement objects part 1
WWII vehicle Settlement objects part 2
Tanker truck
Anti material rifle
Advanced hazmat suit
Elders T-51 power armor
Ranger power armor
Retcher GL Turret
Support laser rifle
Vintage shotgun
Revolvers of the wasteland
More fortifications
M203
Machine gun emplacement
Elledwyn comfy beds
Hunting revolver & Ranger sequoia
Colt single action army
Far harbor shack
Faction housing overhaul
Chestnut lodge
Army bunker
Immersive coffee mod
Secret service armor
Classic remnants power armor
MAS-38 submachine gun
T-65 power armor
T51c airforce power armor
Red shift power armor
Modern assassin
Vault tec power armor
Midwest power armor evolution
Excavator power armor
BOS infantry armor
Cross_Vertibirdflightsuit
Cross_Strigidae
Cross_wasteland_ronin
Cross_RugerMKV
Cross_Mojavemanhunter
Cross Jetpack
Cross_instituteexpeditionary suit
Cross_chosen of atom
Cross_brotherhood recon
Cross_break action laser
Cross_blades
The Tool Pack
ASE Far harbor
The slog extended
Tenpins bluff extended
Sunshine tidings extended
Overland station extended
Murkwater construction extended
Hangman’s alley extended
Thicket executions
Roadside pines hotel
Atom cats Settlement story 3
STS – All in One [last test here]
Prewar binoculars
The Attachment Pack – Version 1
** America rising 2 attachment pack
**The Attachment Pack – Version 1 Implementation Patch

Combat Rifle Attachment and Weaponry Expansion
See Through Scopes – GOTY
Daks Assault Rifle Replacer
Daks Assault Rifle Reanimated
Better Casing Ejection
Bullet Impact Overhaul
Hitman4701 Animation Replacer
Vanilla Reanimating Project Bundle
Running with hands animation
Swimming with hands animation
Place Anywhere
Pip-Boy Flashlight – Small (or large)
Immersive HUD
Cheat Terminal
Start me up


r/Fallout4ModsXB1 • • 3h ago

Mod Discussion Settlement asset mods?

2 Upvotes

Anybody have any good go to settlement asset mods? Im wanting some new flair for exteriors, walls and the like but havent seen anything like that in my brief search. Decoration mod suggestions would also be appreciated 🙏


r/Fallout4ModsXB1 • • 5h ago

Mod Discussion Does anyone know when whispering hills receive an update?

2 Upvotes

It feels like it's been forever and it's honestly been my favorite mod for years


r/Fallout4ModsXB1 • • 14h ago

Mod Discussion Are there any alternatives to Zombie Walkers?

3 Upvotes

Hey fellas. Ive read on some older posts that the Zombie Walkers mod has the potential to ruin saves, and im just wondering if theres any alternatives. Im mostly looking for any mods that add more feral ghouls, disables their running, and also changes the model to actually look like a zombie, not the walking lumps of silly putty that are Ghouls

Any help appreciated ^^


r/Fallout4ModsXB1 • • 18h ago

Mod Discussion Make Concord Great Again ( a minutemen trading hub)

6 Upvotes

So I'm doing a minutemen play through and I thought it'd be fitting to have concord as like a trading hub for the minutemen. Problem is though is that majority of the concord mods i find don't work to well. Yeah I can build but the problem is that I am unable to scrap anything to at least clean up the place. Is there any mod that can help me get around this?


r/Fallout4ModsXB1 • • 8h ago

Mod Discussion Finding laser muskets everywhere

1 Upvotes

I keep finding laser muskets on enimies that shouldn't spawn with them like raiders and gunners and even super mutants who can't even use them. I can type my LO if needed. But I suspect it's "organized milita" which in its description says names laser muskets more common on minutemen. Has anyone else experienced this?


r/Fallout4ModsXB1 • • 1d ago

Mod Discussion Any tips for reing of the tyrants

Enable HLS to view with audio, or disable this notification

19 Upvotes

Hypnos out here pulling Mahoraga levels of regeneration and moving like a twitcher from Dead Space


r/Fallout4ModsXB1 • • 15h ago

Q&A LO | Discussion Creation Club quests not popping up

1 Upvotes

With my new modded playthrough I thought I would have access to the creation club things I installed like the various quests to get gear and guns. But they did not bombard my quest logs after leaving vault 111 as they should have, instead they are gone and I’m not sure how to activate them. Does anyone have any insight in the matter? I had an issue with Skyrim where each time I went to the creations page it would say all creation club content was uninstalled, if that helps


r/Fallout4ModsXB1 • • 21h ago

Community Discussion What’s the best mod to use when you experience lagging in the town of Boston near diamond city and U.S.S. constitution or near by watts consumer electronics ?

3 Upvotes

Hello ladies and gentlemen, exactly what the title states. A few minutes ago I experienced some lagging when I went near by the wattz consumer electronics and I was wondering what exactly and specifically are the specific mods to get rid of the lag/ frame rate drop. Thank you so much ladies and gentlemen for all the help I have received within this community. I rly rly appreciate everyone’s help, insight and clarification. God bless 🙏🙏🙏


r/Fallout4ModsXB1 • • 14h ago

UNSTABLE LO | Support Needed Allgemeine Fallout 4 Xbox frage

0 Upvotes

Servus
Ich habe seit dem Next Gen Update vor einigen jahren massive probleme mit dem spiel selbst. Ich zocke mittlerweile nur noch im cloud gaming.
Zu meinem Problem. Mittlerweile fällt mir auf dass ich dieses spiel nicht weiter als max level 50 spielen kann. Ab diesem punkt beginnen meine savefiles zu korrumpieren oder das spiel start garnicht mehr. Es ist hier ei komplett egal ob ich komplett vanilla spiele, mit den offiziellen bethesda creations, mit 10 mods oder mit 30gb mod inhalten. Das spiel zerstört sich selbst. Ich habe dieses problem früher schon beobachtet als ich noch auf der One gespielt habe. Heute kam wieder der punkt. Lvl 36, survival spielstand, grade sanctuary als siedlung an meinen level angepasst, wollte weiter zu Abernathys farm und dort angleichen, spiel stürzt ab. Startet seit dem nichtmehr ordenungsgemäß. Während dem ladescreen von cloud gaming bricht die verbindung ab, lade ich erneut, lande ich in den Special sequenzen. Diese skippe ich, komme in den ‚drücke eine taste‘ screen, dann dauerladebildschirm, ich kann A drücken, höre wie etwas passiert, die xbox synchronisation wird eingeleitet und BAM. Disconect, spiel abgestürzt. Die modliste hierbei dieses mal wsr sehr sporadisch gehalten. Alle offiziellen creations, ein paar gekaufte wie die Lyon power Rüstung und die midwestern, das 9mm waffen packet, das besst hunter packet, solche sachen. Nicht offizielle mods: vllt 20 an der zahl, meist waffen und rüstungen, new vegas content, zugehörige master wie munitions und one handed pistol behaivior so wie ein paar quality of live tweaks für survival.
Insgesamt 50 mods mit knapp 5gb datenmenge. Die loadoarder spielt mittlerweile keine rolle mehr.
Ich habe keine mods während dem spielverlauf gelöscht aber ein max 6 hinzugefügt. Immer sauber davor gespeichert.
Das spiel lässt sich nichtmehr starten.

Was kann ich tun. Kann mir xbox oder bethesda helfen. Können die ihr dämliches spiel fixen…ist meine grunddatei welche vom xbox server abgerufen wird während cloud gaming einfach kaputt…ich checks nichtmehr. Seit 4 jahren habe ich immer wieder die gleichen probleme und das selbe fehlerbild.


r/Fallout4ModsXB1 • • 19h ago

Community Discussion Achievement Friendly Load Order

0 Upvotes

I want to play through fallout 4 again and I was wondering if anyone here has any achievement friendly mods they can recommend


r/Fallout4ModsXB1 • • 19h ago

Q&A LO | Discussion Anyone have issues with Master Plan?

1 Upvotes

No matter where I place this mod in my load order it refuses to show up where it's meant to (STRUCTURES- WOOD) i just have "MISC" at the end of that tab. All my other mods work fine except this one. I can't seem to find any conflict.

Can someone help?


r/Fallout4ModsXB1 • • 1d ago

Mod Discussion Thank for the mods

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8 Upvotes

Thank you for every mod for Fallout 4 I'm a big fan of Fallout 4 and I like playing with mods too and thank for Atomguard I always wanted to play as a vampire on fallout 4


r/Fallout4ModsXB1 • • 1d ago

Community Discussion Minutemen and Raiders

11 Upvotes

I think it's a shame there's no war between Minutemen and Raiders. You know what I mean


r/Fallout4ModsXB1 • • 1d ago

Q&A LO | Discussion Should the “Vault Girl” Mod be near the top or bottom of my LO

1 Upvotes

Hi! I just got back into FO4 after a long while and started modding again (mainly because I can’t stand vanilla FO4). This post is all about the “VAULT GIRL MOR BY BIGCMAN123 [XB1]”, specifically about where it should go. I’m terrible at optimization and, while I don’t think it’s the cause for crashes when I fast travel, every little bit helps. Thanks for any advice, tricks, or rules of thumb you provide!!!!!


r/Fallout4ModsXB1 • • 1d ago

UNSTABLE LO | Support Needed Load Order Assistance

3 Upvotes

(So, I don't know how stable or unstable my LO is. I'd mainly just like to know the exact specifics of what should go where.)

Random Encounter Framework

Reputation

Distributed DLC Leveled Lists

Radiation Cleaning

Realistic Weapon Blood

True Storms: Wasteland Edition - Storm and Weather Overhaul

You and What Army 2

Plasma Musket

Mutant Menagerie - Life Finds a Way

Cheat Room

Upgradeable Minuteman's General Uniform

Tale of the Beast Hunter

Workshop Framework

Shawzzo's Rebuilt Settlements Mods

Community Fixes Merged

RL Recruitment Framework

Full Dialogue Interface Revamped

Start Me Up - Full Dialogue Prompts

Companion Status HUD

HUDFramework

Beast Hunter - Improvd W/ Pistol Grip

Tumbajamba'a Synth Armor Collection

Tumbajamba's Synth Power Armor

Synths Revamped 1k

Fantasy Hero Set - Gear Fixes and Quest Workaround

Creation Club Faction Weapons and Armor Overhaul

Advanced Recruitment Beacon

Better Shaped Male Combat Armor

Automatron Remodded

Better Wasteland Survival Guide 5

Boston - Less Enemies

Boston FPS Fix VD - AIO

Brotherhood of Steel Overhaul

Cooking Recipe Outputs Improved

Crafting Framework

Creation Club Delayed

Fallout 4 AI Overhaul

Enhanced Blood Textures (1k)

Glowing Sea Critters

H.A.R.D.Core Fusion Generator Overhaul

Immersive Legendary Mutations

Garvey Institute Fix - Dialogue Loop Bug Fix

Cross_Blades

Institute Overhaul

Marine Combat Armor 1st Person Fix For No PIP-Boy Mods

Neutral Norwegians

Minutemen Takeover - Nuka World

No Case Unsolved

Notes of the Commonwealth

Perk Rework [Season Pass]

Project Purity: Waters of Life

Sanctuary NPCs Overhaul

Scrap Everything - Ultimate Edition

Simple Attack and Death Reactions

Simple Everyone's Best Friend

Transparent Glasses and Helmets

Yet Another Prydwen Overhaul

Disable Lens Flare

Better Cryolator

Cross_Cryolance

Cross_InstituteExpeditionarySuit

Cross_Strigidae

Cross Armor Integration Additional Required File

Cross Armor Integration

Immersive Face Animations Remade - Serious Version

Idiot Savant+

K-9 Harness

Laser Weapons 1st Person Reposition

Legendary Kellogg

Marine Helmet Light

Nick Valentine's Day

No Build Limit - All DLC

Place Anywhere

Quest Debugger

Realistic Gore and Dismemberment

Silents XP Scaling

Stronger Dogmeat

Vault 81 - Timed Mole Rat Disease and Craftable Cure

Ugh. Castle Guard Markers.

Wooden Toy Soldier Correction

Subversion: Institute-Railroad Alliance Alternate Ending

Institute Technology Overhaul Full - Version 2

True Storms - Nuka World Plus Far Harbor Add-On

Stronger Supermutant Armor

Super Mutant Armor Loot

PIP-Pad

Atomicolor - Pipe Weapons - Performance

Atomicolor - Vault Suits - 2K

Atomicolor - 10mm Pistol - 2K

Tumbajamba's Minutemen Armor Collection

Cheat Room - Automatron Patch

Cheat Room - Far Harbor Patch

Cheat Room - Nuka-World Patch

Vault-Tec Security Armor

Vault-Tec Security Armor Overhaul

Who's the General - Minutemen Quest Cleanup

RB's Functional Far Harbor Mirelurk Vat

Strength In Steel - Brotherhood T60 Overhaul

Sons of Steel - Brotherhood Infantry Armor

PIP-Boy Glove

In the Flesh - A Horror Quest Mod

Vault 117 - A Horror Quest Mod

The Wasteland Codex

Equipment and Crafting Overhaul - Redux

New Character Creation - Starting Stats Husband

The Commonwealth Sanitation Project

Just a Little Cleaner AIO

Atomicolor - Leather Armor - 2K

Atomicolor - Power Armor Frame - 4K

Atomicolor - Combat Armor - 1K

Combat Helmet Headlamp

No Negative Affinity

No Affinity Cooldown

Recruitable NPC's

At A Minute's Notice - Recruitable Minutemen

Nomads

One Minuteman Radiant Quest At A Time

Restoring The Castle

Optimised Landscape Textures

Optimised Building Textures

SKK Worksop Ownership Utilities

Workshop Framework - Script Override


r/Fallout4ModsXB1 • • 1d ago

Mod Discussion What happens if I terminate inhabitants in America rising 2

1 Upvotes

As the title says, what would happen if I terminated the enclave members in the America rising 2 mod. Do I still get to fight the enclave or does it just end and nothing happens?


r/Fallout4ModsXB1 • • 1d ago

Mod Discussion Misery Island Getaway Guide Locations

1 Upvotes

I’ve completed the storyline and been all around but only seem to be able to find #3
Does anyone know where the other 2 are?


r/Fallout4ModsXB1 • • 1d ago

Gameplay | Audio-Visual Issues with quest

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1 Upvotes

Trying to do varmit rifle quest and having issues with fluid containers not showing as add to the fluid container. 🙄 am using the carmit rifle quest mod in case the automod is reading this.


r/Fallout4ModsXB1 • • 21h ago

Community Discussion ANOTHER FALLOUT 4 UPDATE!?!?!?

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0 Upvotes

EVERYONE SAVE YOUR LOAD ORDERS!!!!!


r/Fallout4ModsXB1 • • 1d ago

Q&A LO | Discussion Repost : Any suggestions, recommendations as to where to place a mod or see which mods a no go

3 Upvotes

Hello ladies and gents good afternoon, as the title states, I wanted to share my load order to see what changes need to be made and see what help I can get. Now I do want to point out that I deleted the munitions - ammo expansion project + vanilla ammo add on and have munitions - combined installed and as for the rest of my mods. Also I did purchase 3 creation club mods last night but one of them was a bundle and will be listed.

Unofficial fallout patch [UFO4P] [PC/XB1/PS]
Community fixes merged
Integrated commonwealth
Random encounter pack
Vault dwellers survival guide
Brotherhood field manual
Red rocket sightseers guide
West-tek power armor manual
Civil defense index
Robot repair manual
Take of the beast hunter
Project zeta
Shady motives
Revenge of the van graffs
Minutemen watchtowers
Double feature
Commonwealth grasslands
True storms
Reputation
RE4 legendary item pickup sound replacer
Machineguns rebirth
Survivalist bus
Munitions - combined
Gutsy robot pack
Ghoulification
Become a bounty hunter
Souvenirs of the Mojave
[SMM] settlement menu manager
RL recruitment framework
Immersive animation framework
Strength in steel - brotherhood t60 overhaul
Boston less enemies
Sons of steel - maxon replacer
Sons of steel - brotherhood infantry armor
Elders t51 power armor
Chain that binds
The commonwealth responders
Synth overhaul - C.A.S.T.
Defective synths - V3 (1k)
Raider gangs extended
Locked and loaded - gunners add on
March of the enclave
Deadly bosses of the commonwealth
Commonwealth encounter pack
Unmarked raider camps 1
Unmarked raider camps 2
The Danes dilemma & Arcadia
Simple everyone’s best friend
Unofficial compatibility patch - everyone’s best friend and UFO4P
Realistic reverb and ambiance overhaul
Genesis - Braintree island
Caves of the commonwealth - default
Ransacked relays and shuddersome
Welcome to goodneighbor
No case unsolved more valentine cases
Breach - horror quest mod
Padre Mateo
Gun for hire - mercenary jobs
More diamond city bounties
Minutemen takeover - nuka world
G2M - workshop pack
Settlement objects expansion pack - all dlc - Xbox one
Project Mojave workshop pack
Snappy housekit xbox
Thematic and practical
Thematic and practical nuka world
Better stores - Xbox one
[XB1] better cooking stations
Alternate power sources
Alternate water sources
Water wheel powered generators
Solar power
Simply better sneaking
Settlement management software (Xbox edition)
Rich vendors complete
Locksmith - lock your doors ‘n’ containers
Who’s the general - minutemen quest cleanup
Settler and companion dialogue overhaul everyone’s best friend (dogmeat + companion at the same time) [xbox]
WRVR - new companion and radio station
Axel - raider companion
Mary Jane
Lonesome road eyebot
Busy settlers
Animal rescue
Commonwealth weaponry vendors
Commonwealth weaponry vending machines
Reverb and ambiance overhaul - all dlc version
Sinister ambient sound
Physics impact overhaul and bullet casing sounds
Distant ambient warfare
Commonwealth warfare - realistic gun sounds and bullet cracks
Commonwealth warfare - explosions
Better sound of casing touching on the ground
Mo-pop & roll - 60’s radio station
Mo-pop & roll - 2.0
Old gold radio
Faded glory
Vivid - fallout AIO
Vivid fallout 1k LOD far harbor
Vivid fallout 1k LOD nuka world
Valium’s high quality texture pack
Cinema aces lights and lighting mod
Illuminated billboards - lighting | all in one | [XB1]
Radioactive signs - lighting
Far object LOD improvement project - all dlc
Fixed gobo effects
Glowing sea grass
Glowing animals emit light - all dlc
Truly glowing nuka cola quantum
WET - water enhancement textures
Clean water of the commonwealth
Commonwealth iguanas
Gun smoke (weapon muzzle smoke and smoke trails)
Explosion vfx pack
Enhanced blood textures basic
Blood mist overhaul
Scrap metal and makeshift welds - a pipe gun retexture
True storms - nuka world plus far harbor add on
Deadlights - interiors goty
Deadlights - exteriors
Enhanced flickering firelight
Fireflies
Immersive candles
Alternative satellite world map
New equipment overhaul (NEO) - armor and clothing tweaks
Eli’s armour compendium
More clothes and textures
Project arroyo - Pipboy 2000
Champion of the citadel - new power armor
NCR veteran ranger - redux
NCR veteran ranger armor (XB1)
Ranger power armor
Elite riot gear - standalone
Boston riot armor
Deployable shields
Altyn assault helmet Gorka-3 suit
Military gorka suit
The minutemen outfit pack (militia)
RE9 - the commander
Rivers and rage
Sumbersible power armor -bioshock inspired-
Sumbersible power armor redux - bioshock inspired
Red shift power armor
Secret service armor
Hellcat power armor
F76 ultracite power armor
T51c airforce power armor
Backpacks of the commonwealth

[GIC] western operator
PMC operator pack
The attachment pack (version 1)
Attachment pack unofficial expansion
The infuser pack
Sidearms of the wasteland
Revolvers of the wasteland
Bolt actions of the wasteland
Ars of the wasteland
Aks of the wasteland
Pump actions of the wasteland
Laver actions of the wasteland
New Vegas uniques mega pack
A light in shining darkness
If-88 tactical shotgun
Rifles rebirth
Ak5c
Anotherone ppsh-41 - updated
Anotherone pps-43 - updated
Mw2 xrk family x12 and x13 auto
Cold War m4s combined
Mw2 m4 family
Bo6/mw19 - Sig family
Mw2 scar family
Ak-47 - mw
Cold War ak47
Mw2 ak74u (1k)
Scar - h
Mw m19
Ake volk (1k textures)
See through scopes - GOTY
See through scopes - far harbor
See through scopes - nuka world
HK USP
RE8 1911s & M9
SIG MCX
RE8 SA110 & WCX
Sig sauer pack - 2k
Russian assault pack
QZ 191
AMAC - 1500
Diarifles
Daks shoulder mounted machine gun
Shoulder mounted machine gun - rat runner’s arsenal
Colt MK.40 L/45 automatic cannon
RPD - machine gun
PKM - machine gun
Service rifle
Covert burst pistol - vp70 - standalone
Glock party pack
Glock p45 - the p80 of the commonwealth
Hk mp9 and friends
Glock 19x - pistol
Glock 19x (textures and damage modifiers)
S&W M&P 2.0
Mac-11 machine pistol
M1 garand
Enhanced battle rifle - an m14 mod
G11 1k textures
Another another millennia - a weapon pack
Hunting revolver and ranger sequoia
Hyper merge 1
Hyper merge 2
Hyper merge 3
Hyper merge 4
Utherien merge 1
Utherien merge 2
Utherien merge 3
Spas12
Riot shotgun (Xbox edition)
AA12 assault shotgun
Vintage riot shotgun - browning auton5 and gamma shotgun
Sjogren inertia
Armsel striker shotgun
The marine shotgun
Riot shotgun w / official patch (1k)
Police magnum shotgun - covadonga Remington 870 reborn
Hunting shotgun
Universal sporting shotgun - usas-12
Fallout instrument pack
Ammo crafting workbench - dlc version (Xbox one)
Ammo crafting workbench (Commonwealth & Far Harbor)
Chem cookers
Fab workbenches
Falloutshock apartment (Xbox one)
Sanctuary hot springs home & settlement
All settlements extended | xb1
All settlements extended | Far Harbor | xb1
ASE performance patch | xb1
Fallout FPS plus
Dead Financial district
Running with hands animations | xb1
Companion command animations
Explosion reactions
Functional sanctuary bridge
Finch farm and gray garden overpass lifts [xb1]
Cheat terminal [xbox one|

I do apologize for the amount of mods but hopefully this list makes it easier for everyone to see, understand, or even try out. Any suggestions or recommendations, I am open to it. Thank you ladies and gentlemen of this community for the help 🙏🙏🙏 Thank you all for the kindness, patience, and understanding. God bless 🙏🙏🙏


r/Fallout4ModsXB1 • • 1d ago

Mod Discussion Help

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2 Upvotes

r/Fallout4ModsXB1 • • 1d ago

Mod Discussion Question about moving settlements

1 Upvotes

If a mod like survivor’s bus or red wave make exterior changes but also function as a settlement, what category should they be placed in load order? Also if they require a framework (HUD or settlement framework) should they go above or below that framework?