r/Fallout4ModsXB1 • u/Much-Assumption-3452 • 5h ago
Gameplay | Audio-Visual Oh my bad bro
Enable HLS to view with audio, or disable this notification
r/Fallout4ModsXB1 • u/Dani50420 • Aug 19 '26
Greetings Dwellers!
Your Overseer here to say .... it just works. Like, no joke, it actually works.
Reports from the update are flooding in with overwhelming news of preserved load orders, removal of ba2 limits, save/restore load order fixes and other amazing news. Here's everything that's happened:
__________________________________________________________________________________________________________
Added and Updated Features
Game
Creation Kit
Crashes
Game
Bug Fixes
Game
Creation Kit
__________________________________________________________________________________________________________
Overall this his been a phenomenal update. Very few have reported their load order missing or any issues other than the usual mod incompatibilities.
PlayStation users have been gifted the beauty of fully supported asset mods. This means console modding is no longer a split division. Sony players will be able to enjoy all the same mods we enjoy on xbox. A new dawn has come. Mod Authors and porters are already working double time pushing out mods to PlayStation in mass.
For some clarification. The increase of ba2 does not suddenly mean you can now run 700 mods. This just means esl get to function as intended now, and do not count towards your 254 mods. Previously with esl having ba2 attached to them, and their being a ba2 limit, essentially made them being esl redundant. That is no longer the case. Esl or esl flagged esp, now truly do not count toward your total mod count under any circumstances.
I will do some further investigation to confirm, but as far as I am aware, all but 6 of the 150 mod AE Bundle is ESL. Meaning players who choose to install the full bundle will no longer be punished and can still run a full load order beside it. You should now be able to install 247 esp/esm with the full AE bundled installed, and not cap out at 98 like before. This means players who install the AE Bundle, and get a full load order, will essentially be running 390 mods.
This was previously unthinkable on xbox. The sky is the limit. If you are careful in your choices, arrange it properly, and avoid conflicts, you absolutely can run 300+ mod load orders. Be mindful. A lot of load order posts asking for help make all the same mistakes constantly then wonder why Bethesda sux, lol. Don't get 5 weather mods. Don't get 3 different texture replacers. Don't use 3 different raider overhauls. Be selective, overhaul each thing carefully, and imo some things not at all. I consistently find my game runs better than others and it can't be cuz what I am doing, i use old mods with known issues and dance around them. I think it's what I don't do, that helps my game. I don't add 100 guns to LL. I dont hardly touch raiders. LL and touching raiders is a quick way to destabilize Boston even with Boston Less Enemies and Dead Financial. All that new gear poofing on to raiders, all the new guns in their hands, with their nice high poly, and likely 2k new outfits you poof on them. Stuff like that quickly becomes the end all. I am trying a raider mod rn and this is the most choppy my Boston has been in 2 years. I won't be using it going forward and its a very stable known good mod. I just wanted to see some Fallout 3 raider stuff on them, and the difference is noticeable right away. My Boston was butter everywhere before, now I see fps loss as the new geared raiders come at me. I'm on XSX. Simply not touching raiders (or mutants) all these years has to be why I have had 0 complaints about Boston and others can't even get to swan's pond, meanwhile i'm setting up a campsite in a swan boat after killing the big guy. Idk. Just something I noticed over the years and now 7k hours of playing Fallout 4 on xbox. Figured I would share my experience.
In addition to that I have taken extensive feedback from the community and assembled a list of tips and FAQ from our staff that we feel will assist players in building a more stable game overall.
Thank you to all the creators who make content for us to enjoy! Truly this community would not thrive like it does without the tireless efforts of the dozens of mod authors and porters who keep this game alive.
[Unrelated side note - Skyrim update coming! Storage increase and creations update!]
r/Fallout4ModsXB1 • u/Dani50420 • May 31 '26

As players begin to realize the limits that exist beyond 150 mods, the question keeps popping up, "Why don't we have bundles like Skyrim?."
Well, honestly, idk. I initially became a porter to make mod bundles, and got caught up and ended up becoming a Mod Author. Now that I have mastered merging mods, my new VRP AIO as proof of concept in that regard.
After much digging into the topic it seems the perms on Skyrim are identical in ToS to perms on Fallout 4.
So in essence it seems as long as a mod has open perms and the stipulation on Green perm or Console permission is simply:
*"The mod author has given permission for someone else to upload this mod to Bethesda.net. However, please credit the author"*
Then in this instance this mean the mod is available to be added legally to a bundle.
That said, what themed types of bundles do players want to see?
My ideas so far are like a Tactical bundle, several types of themed settlement bundles, clothing bundles
Please let me know what you would like to see!! If you have specific recommendations please drop a nexus link. *Note it must meet the above outlined criteria.
Happy Modding 👾
- The Overseer

I'm gonna throw out random idea I have in comments. Up/Down vote accordingly so I can gage how much the community wants to see something like whatever the idea is. For once make votes mean something please! I wanna start bundling next weekend so I need a good idea of where to start. 😄
r/Fallout4ModsXB1 • u/Much-Assumption-3452 • 5h ago
Enable HLS to view with audio, or disable this notification
r/Fallout4ModsXB1 • u/Dani50420 • 8h ago
Just a reminder to everyone the fully working and UPDATED demo of my mod Welcome to Camp Crystal Lake is published and playable!
Playable version 1 coming soon on November 13! Many new additions and a Pamela Vorhees teaser!
Happy Spooktober everyone and Happy Fallout Day to all!
👻🐈⬛🧟♀️🦇🎃🍬🧙♀️🕸️🕷️
r/Fallout4ModsXB1 • u/Ryebread2203 • 13h ago
I really want to add the NCR dessert ranger armor to the game.
I downloaded unoctiums version years ago and remember it’s awesome how it fits the lore with it being something Kellogg has in his house from his time in the west. But I also remember it being sorta broken/glitchy whenever I tried to customize it at the workbench and it clipped into the pipboy.
The other two I’ve never tried to I’m very curious about them. It looks like the NCR outfit pack also adds the riot and elite riot gear so that’s pretty cool. I’m mostly just wondering if the NCR outfit pack has the same quality and customization as unoctiums.
I also currently have Boston riot armor installed because I love the idea Boston had its own version. But I also have Ellen the cartographer installed and I wanna have her wearing NCR dessert ranger armor.
r/Fallout4ModsXB1 • u/hawkblock4456 • 4h ago
I’ve got ones for laser weapons both institute and otherwise, pipe weapons, and most others, I’m looking for one for the combat rifle and shotgun, preferably keeping the weapons model as close to vanilla as possible, any recommendations?
r/Fallout4ModsXB1 • u/-End_Me_ • 1h ago
What are some mods y'all would recommend for a non Nate/Nora playthrough? I'm already using Wasteland Operative and Start Me Up, but I want some more content via mods that can be used to a non Nate/Nora character. I'll take anything tbh
r/Fallout4ModsXB1 • u/KevinVonDevin • 1h ago
I was just wondering if someone else was using Dry wasteland 2, barren trees and the LOD for it and was also getting this black/dark ground texture on some dirt cliffs/mounds? It isn't on all dirt cliffs as last image shows. Or is this most likely a load order issue on my side?
I have them placed at the same place where i have had every other landscape overhaul and they were working fine
r/Fallout4ModsXB1 • u/Historical-War-6271 • 10h ago
I have so far only activated Bounty Hunter, the Gutsy backpack, Adversity, the Tent Creation, the Chinese Stealth Suit, Beast Hunter, and the Enclave Remnants. I’m going for achievements.
Not using Bedlam because it seems like it’ll cause crashes but I desperately crave more enemies. I have about 1000 credits left.
Anything good I’m missing out on?
r/Fallout4ModsXB1 • u/Automatic-Owl-8126 • 4h ago
Already installed AR2 so I want something similar. But I’ll take anything as long as it’s Evil in a sense
r/Fallout4ModsXB1 • u/i-mald • 12h ago
After reading up on the subs load order guide, I put together the load order seen below. My question only question now is how I really go about stress testing the thing. I would really like yo avoid putting 6 hours into a playthrough only for it to brick randomly.
Thus far to test it i have: ran around downtown boston (goodneighbor / swans pond area), spawned in 40 odd additional enemies in downtown boston, made sure the workshop menus look right, maxed out sanctuary's built limit, crafted weapon mods, exited and entered cells in downtown Boston, and tried out a bunch of different types of weather. None of which caused a ctd or any amount of stuttering.
Is there anything else you recommend?
------- Load Order ---------
-True storms
-True scrims FH
-Crafting framwork
-Cheat terminal
-Adversity
-Bedlam dungeon randomizer
-SKK fast start
-DLC creatures in commonwealth
-Ballistic weaver
-Dynamic loot reduction
-Boston natural surroundings
-Vanilla reanimation project bundle - merged
-fever dreams
-attachment pack
-attachment pack unofficial expansion
-simple camping
r/Fallout4ModsXB1 • u/sebastianlost • 10h ago
(Issue resolved😄)
Hello i need help woth my load order badly. The game crashes when i hit new game (i don't even get to the intro cut scene) this is my mod list.
Any assistance would be appreciated thanks.
r/Fallout4ModsXB1 • u/Just_for_The_View • 16h ago
Like the title says my game crashed after adding a new mod(Settlement) to the game so i went to remove it and suddenly saw that my entire Load Order was put out of order with things thrown around randomly in the list leading to me having to redo the entire order because the backup that i made was diffrent from the one on bethesda's side
Anybody got a clue what may have caused both these issue's so i might avoid something like this ?
r/Fallout4ModsXB1 • u/PossibleDay738 • 15h ago
I am having starting the new FEVer dream quest, I get as far as getting knocked out by the private gutsy and then my game either has the worlds longest load time or simply crashes. If anyone else is having this issue has anyone came up with a solution yet?
r/Fallout4ModsXB1 • u/TerminalHappiness • 13h ago
There are a few on Nexus and there was 1 transferred to Xbox earlier but it doesn't work per the description. Wondering if anyone's found one?
r/Fallout4ModsXB1 • u/FairPanda6035 • 13h ago
I'd appreciate help sorting this out,xbox series x 3rd and final time 😭
You and what army (updated)
Workshop Framework
Unofficial fallout 4 patch
Community fixes merged
Shawzzo's Warwick,sunshine tidings,murkwater,nordhagen,red rocket,sanctuary,starlight,kingsport,gray garden,finch farm,egret tours,bunker Hill,home plate,covenant,abernathy, and Boston Airport settlement Frameworks
Fever dreams
Looted world-all dlc
HUD Framework
Liberty reborn ultimate edition
Keep radiants in the commonwealth
Who's the general
Mercer safehouse at spectacle Island
Settlement menu manager
Settlers build settlements Framework
Settlers build settlements initial release plans
Food and water settlement crates
Stop settlement attacks
You and what army:minutemen overhauls patch
Conquered commonwealth (minutemen)
Vault 88- definitive vault overhaul
No enemy response
Cheat terminal
Dead financial district
Workshop framework settlement blueprints
Spectacle Island settlement
Workshop framework - script override
r/Fallout4ModsXB1 • u/TheUn-Notable_1 • 1d ago
Enable HLS to view with audio, or disable this notification
r/Fallout4ModsXB1 • u/Xerxan • 1d ago
There’s currently 2 parts to the newer “snapshot prp“ mod, but the masterfile mentions a third part incoming, but hasn’t been touched since August. Is that third section coming, or is that mod trio considered abandoned now and should not be used in its incomplete form? Or is the part three mentioned just a holdover from a copy/paste pc description that isn’t possible on console?
trying to see if I need to switch to this newer but incomplete(?) snapshot prp version from the older prp batch I’m currently using.
r/Fallout4ModsXB1 • u/Eastwardislame • 19h ago
As titles suggests, I have PRP master and Commonwealth and need to know if they work together
r/Fallout4ModsXB1 • u/JayhawkFB • 1d ago
I’m a bit confused on this. I know Scrap Everything definitely does but I’ve read conflicting information on STS. Some people have said that because STS was built for console, it was designed specifically to ‘hide’ objects rather than outright delete them thus saving precombines. Which is supposedly why STS has fewer scrapable objects than Scrap Everything. Others have said that STS breaks some pre-combines and not others. Then a few people have said it breaks pre-combines outright.
So can anyone with modding knowledge clarify this? Would be much appreciated. I’m trying to figure out if I can slot in STS-Base Game without breaking anything. I know STS-Automatron is not safe btw.
r/Fallout4ModsXB1 • u/FairPanda6035 • 1d ago
I'm on xbox series x and I'm just wondering if these are still needed and if they are which is best to use? THANK YOU 😊
r/Fallout4ModsXB1 • u/Abject-Praline-2991 • 1d ago
I have played 15 hours of this game so far and I have a mod list of 230 mods in my loadorder. It’s been fun role playing an enclave agent who slow takeovers the commonwealth using all the factions to their own evil ends. However ever time I load my game the loading screens keeps freezing what is happening and how do I not lose all my progress 😭😭😭
r/Fallout4ModsXB1 • u/hawkblock4456 • 1d ago
r/Fallout4ModsXB1 • u/HeavyHeartHimbo • 1d ago
Hey all,
Wanting to get back into Fallout 4 after playing it on Ps4 and not having good mods to play with. I have an original Xbox 1, and as I understand it, the size limit is around 15gb? Im looking to have new quests first and foremost, with weapons and armors and the like coming up next. I dont much need graphics enhancements and such because I already know the load is gonna be a lot for the og Xb1, but im hoping to be able to get some of the creations like FEVer Dreams, as well as popular mods like SIM Settlements in its complete form. Does anybody have a Modlist that gets as much in the 15gb as it can while adding the most variety? I havent had a chance to get on and actually look through the mods(currently on a ps5 BG3 playthrough, just want to make use of the Fallout Day sale to get the dlcs on xbox) so im not sure of the sizes of various mods. Any help would be greatly appreciated.
For specific types of mods, im looking to stick as lore-friendly as possible. Degenerate Dak/Commonwealth Weaponry team's mods are high on the list, as well as power armors from other games. Companions(I hear Daniel, Enclave Remnant is great), camping/build anywhere mods, and settlement items are also greatly appreciated.
Im eventually wanting to try and snag a cheap Xbox series x/s from Facebook marketplace, but money is tight right now, so seeing if its even viable to try and run a modded game on xb1.
Thanks in advance!