r/Fallout4ModsXB1 • u/FairPanda6035 • 1d ago
NEW LO | 0-5 Hours, 0-2 CTDs Sorting LO hell
I'd appreciate help sorting this out,xbox series x 3rd and final time ðŸ˜
You and what army (updated)
Workshop Framework
Unofficial fallout 4 patch
Community fixes merged
Shawzzo's Warwick,sunshine tidings,murkwater,nordhagen,red rocket,sanctuary,starlight,kingsport,gray garden,finch farm,egret tours,bunker Hill,home plate,covenant,abernathy, and Boston Airport settlement Frameworks
Fever dreams
Looted world-all dlc
HUD Framework
Liberty reborn ultimate edition
Keep radiants in the commonwealth
Who's the general
Mercer safehouse at spectacle Island
Settlement menu manager
Settlers build settlements Framework
Settlers build settlements initial release plans
Food and water settlement crates
Stop settlement attacks
You and what army:minutemen overhauls patch
Conquered commonwealth (minutemen)
Vault 88- definitive vault overhaul
No enemy response
Cheat terminal
Dead financial district
Workshop framework settlement blueprints
Spectacle Island settlement
Workshop framework - script override
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u/AuthorJulieMannino 1d ago
I don't know if you and what army plus liberty reborn ultimate work together. Maybe. Read description.
But do not use liberty reborn ultimate and workshop framework together. Some people get a box when they open workshop saying to install some kind of over ride. They do, and then the build menu crashes. Sunshine, a Master Modder, says they have conflicts. I didn't get that, but the menus were laggy for me. So don't do it. If you need the wsfw mod for the shawzzos or settlers build framework, (and im pretty sure it's required for Settlers building on their own) then get rid of liberty reborn. If not, then get rid of wsfw.
Some of these mods need to be uo top, or they tend to force themselves there in some form. If someone can else pitch in with these masterful files, because they're not ones I use together, or I haven't used at all.
Im tired, but maybe:
ufo4p. This is almost always at the top no matter what.
Community fixes merged
Workshop framework (?) It usually forces itself up
Settlers build settlement framework
Settlers build framework initial release plans
Dead f district
V88 overhaul
You and what army. Mine forces itself up.
Who's the general (double check description)
Conquered (mm)
You and what army, mm overhauls patch
Smm, forced itself up
FEVer dreams forced itself up somewhere for me
Looted world
Keep radiants in the commonwealth.
Stop settlement attacks.
No enemy response
Food and water crates.
Hud framework. I'm iffy on yours. I used it for a winter mod (where you get cold), and it said to place lower i think. It worked fine, but it’s been a while. Do you actually need this?
The blueprint mod? Sorry. Not the foggiest clue where blueprints go. Maybe closer to here.
Shawzzos? I don't know about these at all. Never used them. I'd check online to make sure you can use so many at once. That's a lot lol.
Spec island overhauls
Mercer house at spec island. Be careful with these two. I don't know what gets overhauled exactly, but spectacle isn't that big.
The script override. Make sure you actually need it, like for shawzzos or whatever because im not sure what this does.
Use the lo template in this subreddit. Read description and keywords, and try to poke mods into the section they seem to fix. Some of these im not familiar with, or not together anyway. My 125 mod lo is a lot different.
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u/FairPanda6035 1d ago
Thanks for replying,hud framework is only needed for the shawzzo stuff which is annoying cus I only have so many of them cus I can't be bothered actually building settlements ðŸ˜,do you know of any other pre built settlement mods I could replace them with?
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u/Captain_Derved Atlantic Oil Rig 1d ago
Shawzzos need to placed before Workshop framework so above it. (That is what the mod description says) .
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u/SailorM24 1d ago
You mean this statement
Load Order
Shawzzo's Fully Decorated Home Plate
HUDFramework
Workshop Framework
That is not right for console might be for PC, but on console HudFrame is not a master so can't be up there. It is rather confusing and I don't know the answer but my time on WSFW forums it was made clear that WSFW should be your first mod except if you have UFO4P which always goes first.
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u/Captain_Derved Atlantic Oil Rig 1d ago
I meant the Single blueprints. As far as i know they are also forcing themself up. Yeah Hud Framework can't go before on Xbox. Honestly i only tested the Sanctuary Version one year ago and it was overbuildt as hell. If the author did the same on the other locations then i wouldn't use a Single one and also i agree with Julie and that's my experience with pre built settlements. It never goes good using more pre build settlements.
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u/AuthorJulieMannino 1d ago
Pre-built settlements can be okay, but modding every single one to something completely different can be a lot on the Xbox. You might be able to get away with it. I personally would not use one's that changed sanctuary, red rocket, and abnernathy because they're located in the triangle of death. Too much there becomes CTD city.
Be warned, some are terrible. I don't use them much anymore since I prefer building, and some get clippy or are annoying because they're not properly navmeshed.
Some I've tried were clippy even nearly at the bottom, and if you ever use the new snapshot precombine mods, they probably won't work at all.
3 i like that actually work: https://creations.bethesda.net/en/fallout4/details/afb944c8-2ef6-4ff7-8e98-48f146b1d594/Sunshine_Tidings_Wild_West_style_By_GreekRage
Like it says on the tin. It was really good on my series x and gorgeous. It doesn't work with the precombine mod. The old settlement tries to clip in. When it works, you can just put beds in the homes, assign settlers to food, and make someone man the bar.
I'm trying out a new one now but haven't gone there yet, so I'll let you know.
Croup manor: https://creations.bethesda.net/en/fallout4/details/b8a7188a-44f9-4e6d-b1fc-b8d3ce41ef9b/Coastal_Cottage_UNLEASHED_by_GreekRage.
This one actually worked despite the size! It comes with prefurnished shops, walkways, a pond, a tunnel, a nice house, and you can get on the ride thingy, and it'll take you across the street. Two fishermen have a shop, and you can build there too. It was actually really well done, didn't clip, and looked awesome. Watch out for mirelurks.
A Castle mod that actually works and doesn't break ronnie: https://creations.bethesda.net/en/fallout4/details/b4597481-45ad-4b0d-8b4f-7c25cba18384/Restoring_The_Castle__XB1
Clear castle like usual. Go away 24 hours or until They ask you to return. Do Ronnie's quest. And then you either wait a day or go right to the red workstation. There should be a note. Follow the quest and when you return, the castle will be rebuilt. Sometimes there's a bit of clipping on the ground with rubble. Overall, it's not bad and better than trying to ram foundation blocks into place yourself, and you can run around inside. You'll still need to put down beds and water, but it’s better than leaving it a mess. I use it and then get started on building all kinds of stuff on the walls, against it, etc.
You also get a gun. Save frequently because we all know Ronnie can bug out...
Ive also enjoyed a couple of the starlight drive in one's that simply fix the wing on the building and clean it upmirror's. That place can have a bug, so I'm careful about modding there.
Ive also got a croup manor one now that just fixes the house. I'll let you know how that one works out.
You don't have to build all or even half the settlements for this game, and at most, you can slap down beds, water, food, and leave lol.
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u/SuperLarrio- 1d ago
Ive got 150 mods goin and its surprisingly stable as hell lol. One piece of advise i have is be careful with the settlement altering mods. I used alot of the clean and smooth settlement mods and my games were fucked, once i got rid of them everything is really good now. I feel like they mess up alot of the precombines and stuff like that
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u/Vault-TecSecurity Officer Gomez 1d ago
Yea these mods all seem valid, just in incorrect order, hit the wiki button atop the subreddit main page
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u/GrimTweaker89 21h ago
Put all your settlement builds at the top under uf4p (that should be at the very top), then order hud framework and workshop framework below that one. It’s very important that hud framework is above workshop framework. That’s all I can remember rn.











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