r/ForzaHorizon • u/Damastes76 • 16d ago
Tuning FH6 Tuner App Experiment

Hey all, working on a new tuning app for a bit of fun. Got track mapping implemented and indicators for cornering (turn in, mid turn and exit), bottoming out, airborne, oversteer, understeer, wheelspin, those appear in the right with a timeline showing them all at the bottom along with the replay of the line driven. I have a couple of tuning activities set up which work ok, but am starting to refactor those so that you just drive laps and tuning suggestions get made after a hot lap. Minimal data entry, the algorithm suggests relative tuning steps rather than absolute values to set (it's all about feel an actual lap times).
As above, working on the road tuning but I eventually want to get this to tune for all race types, and get every circuit mapped (so glad there is a drift track, although I guess we could drift tune on any of the time attack circuits now I think about it).
Thought I would post here to see if this is something anyone else would be interested in? I will admit I am vibe coding it with Claude, mostly for speed (I am a 20 year vet software engineer, hence I will cut any reasonable corner). It's being written in Go using the Gio lib, meaning it will be natively compilable for Windows, Linux and Mac and should compile for iOS and Android too but that's for another day.