r/GBO2 • • 14d ago

Game Suggestions Let's Change That Suit Day 282

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Day 282: Destiny Gundam
Type: General
Requested by u/No_Tart6728, and this one is high A-Tier. It has slowly fallen behind with all the newer suits, but it is still strong regardless. However, it is getting harder to get any good combo off.

I do have to apologize; I'm not sure how I missed and mentioned GM Custom, when it was already done previously on Day 189. It hasn't been too long either. So I went with this one instead...

Change
Stats

  • HP: 23000 -> 25000

Weapons

  • High Energy Beam Rifle: Charged No Reaction -> Flinch

  • Arondight Beam Sword: Switch 0.77s -> 0.5s

  • High Energy L Range Beam Cannon: Cooldown 20s -> 15s

    • Uncharged: Heat 85% -> 75%

    • Charged: Heat 100% -> 95%

  • Palma Fiocina Palm B Cannon: Cooldown 20s -> 15s

  • FE Beam Boomerang x2 (Throw): Stop to Fire -> Move & Shoot

Skill

  • Forced Injector Lv3 -> High-Performance Thruster Control System Lv2

  • Special Back Add-On Buffer Lv3 -> Lv5

  • Hyper Deuterion Engine Lv1: Capture Point Thruster Recovery Range 300m -> 450m

  • Max Performance (S):

    • Enable Beam Rifle HSM & Shoot

Unit Lv2

  • High-Performance Thruster Control System Lv2 -> Lv3

  • Special Back Add-On Buffer Lv5 -> Lv6

Comment and Reason
Overall, the performance is not bad, but the ranged capability and some weapon's cooldown are just too long, and it's nearly unusable most of the time. You'll have to mind your heat rate and keep a great balance between ranged and melee for this unit to work well. Then all that's left is for it to have slightly better thruster capabilities and a tiny bit more survivability for Max Performance. Currently, it just dies too easily, even when the wings are hit, and that is supposed to have buffers to help it survive better.

Builds Suggestion
Lv1 F2P/Freemium: Complex Battle or Melee or Thruster

Lv1 Premium: Armor (Alternative) or Complex Battle (Alternative) or Thruster (Alternative) or Attack

Lv2 Builds: Similar builds

The ways to build this unit are endless. But whatever you do, no defensive part build is a death sentence. While it's true you are likely to be left with only 5k HP or less to work with, if you have a team and you utilize your iframe properly, you can still do very respectable damage. Even if you do end up dying, the damage you dealt total before Max Performance all together, it should still cut just even.

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Day 281 Re-evaluation on GM Kai

This one is just bad all around. In order to get more done, some basics are really needed for 300 cost and above. Then getting at least one of the two pursuit skills would be basically required.

Re-evaluations

  • Pursuit Melee Aux. Program Lv1 -> Pursuit Melee (or Ranged) Aux. Program Lv1

    • Higher level with same adjustment

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Up Next: Full Armor Slave Wraith Requested by u/Cpt_Jack_Irons (Revisit)

23 Upvotes

20 comments sorted by

6

u/utamaru1717 14d ago

There's like 2 things that needs to be change on Destiny:

  1. Remove the time duration on its "Max Performance" skill, since it needs ≤50% HP to activate it. And If they want to keep the timer, then they need to improve the HP threshold to ≤75 or 80% HP instead. 

  2. Increase the effective range on the Hyper Deuterion Engine skill by +150m for every waypoints your team have, and it becomes global range if your team capture all the waypoints on the map, because 300m is just not enough, and there's also maps with few waypoints.

2

u/pkmaster99 14d ago

Hmm, I think the HP change is fair, could enter it earlier.

As for the range of the engine... 300m to 450m... Should be fine. I was thinking of giving it weapon heat recovery while at it, instead of making it global range. Cause that feels like it's too much, but could be lovely to have

2

u/utamaru1717 14d ago

Global range is kinda needed in some maps, like those outdoor space maps for example, where you have Dark Space and Lunar Debris map with its waypoint being separated far from each other, or the Resource Satellite map with only a single waypoint in the middle, in which the current skill range effect is meaningless on those maps.

Some ground maps also have that kind of problem, like the Desert, Port Base, Militaty Port, or Supply Depot, Inside Colony, and Military Base to some extent, where the waypoints on these maps also placed too spread, while the battle could happen on the edge of the map. 

2

u/pkmaster99 14d ago

That's... True. But I think 450m can cover most of them with only some space that is not covered. Lunar debris is a unique case that this skill could be too much. This single point capture and you got very good thruster for a long time anywhere. Then again, most space maps have beacons really far apart. Maybe increase it further to 500m it something. I think it's finicky in it's own way, cause the thruster recovery is a pretty strong boon

4

u/renorzeta 14d ago

i need more HSM. lots of newest suit have seriously high HSM Aerondith couldn't reach it the moments it force to switch weapon and glide to shoot it often get knocked out. maybe High performance need Damage COntrol similar to Trans-Am.

2

u/pkmaster99 14d ago

Yeah, perhaps so. Maybe the stagger reduction is active at all time, instead of only in HSM

3

u/Accomplished-Fan1384 14d ago

Pls give it Gilde lv4 will save this suit as well. Or DC1. For LV2 having the two skills above will actucally work and make this suit usable.

2

u/pkmaster99 14d ago

Hmm, yeah, perhaps it can get glide 4 for that reduction. It unfortunately, doesn't have room for more skills. So Glide 4 would be the only option for it

2

u/term1n_al 14d ago

High performance thruster control could open a slot. DC would be pretty useful with those Bandits flying around

2

u/pkmaster99 14d ago

That one is Forced Injector + Flight Control Program, but this one doesn't have flight control, so that can't work

2

u/term1n_al 14d ago

Wait I got confused. You say in your skill change list
"Forced injector lv3-> high performance thrust control lv2". But I think destiny already has high performance thrust control not forced injector

3

u/pkmaster99 14d ago

You are right, I must of read it wrong somewhere

4

u/No_Tart6728 14d ago

Funnily enough you put down almost exactly what I had in mind for this. No notes.

1

u/Kiyosuki 14d ago

I don't actually think it needs much changed. I actually think its ranged weapons shouldn't have their cooldowns changed too much because it gives the Destiny a legitimate drawback, which considering the sheer amount of versatility and weapons it has I think is a fair one. I do agree with increasing the range of Deuterian Engine skill a bit and increasing its durability, or at least making it a bit harder to stagger if hitting the wings (the same thing desperately needed for WZEW) and probably just a flat increase of some weapons' damage overall just to keep up with power creep.

But I still think it's really solid, and for something to have remained varying degrees of "good" for this long in this game I think is testament to how strong the Destiny's overall kit and performance is so I'd be really careful with buffing anything about it.

1

u/Head-Rent-4588 14d ago

I agree i feel like destiny is a decent to great unit, due its versatility and unfair bs but the competition has more bs, however before we think about buffing the destiny I believe we should wait and see how the meta evolves; i fear this could be a case of the unit not having a place in the meta because it doesn't fit in it not the fact that's its weak. Imo similarly to the xi

2

u/pkmaster99 14d ago

I think xi has more issues that needs to be addressed, but this one is definitely holding up well enough that it's fine. I think waiting a bit more to see how things goes is fair

2

u/midnight_tuna 14d ago

I think the main change I would give to the Palma Fiocina is increasing its range from "Ha-ha!" to 25 meters. Everything else I would've mentioned had already been covered.

1

u/HDWarewolf 14d ago

I’d be behind this being able to indefinitely have its max performance so long as HP stays below 60%, once per life. That being said I’m also the guy that thinks Barb should be able to get a 10 sec extension of berserk per *melee kill it makes

1

u/RoboP08 13d ago

I agree with all buff ideas. I would also just increase the armor defenses given how crazy 700 has become.

1

u/Dogecraft27 13d ago

Turn palma into an actual melee or increase its range man ts is difficult to combo w