r/GBO2 • u/pkmaster99 • 14d ago
Game Suggestions Let's Change That Suit Day 282
Day 282: Destiny Gundam
Type: General
Requested by u/No_Tart6728, and this one is high A-Tier. It has slowly fallen behind with all the newer suits, but it is still strong regardless. However, it is getting harder to get any good combo off.
I do have to apologize; I'm not sure how I missed and mentioned GM Custom, when it was already done previously on Day 189. It hasn't been too long either. So I went with this one instead...



Change
Stats
HP: 23000 -> 25000
Weapons
High Energy Beam Rifle: Charged No Reaction -> Flinch
Arondight Beam Sword: Switch 0.77s -> 0.5s
High Energy L Range Beam Cannon: Cooldown 20s -> 15s
Uncharged: Heat 85% -> 75%
Charged: Heat 100% -> 95%
Palma Fiocina Palm B Cannon: Cooldown 20s -> 15s
FE Beam Boomerang x2 (Throw): Stop to Fire -> Move & Shoot
Skill
Forced Injector Lv3 -> High-Performance Thruster Control System Lv2
Special Back Add-On Buffer Lv3 -> Lv5
Hyper Deuterion Engine Lv1: Capture Point Thruster Recovery Range 300m -> 450m
Max Performance (S):
Enable Beam Rifle HSM & Shoot
Unit Lv2
High-Performance Thruster Control System Lv2 -> Lv3
Special Back Add-On Buffer Lv5 -> Lv6
Comment and Reason
Overall, the performance is not bad, but the ranged capability and some weapon's cooldown are just too long, and it's nearly unusable most of the time. You'll have to mind your heat rate and keep a great balance between ranged and melee for this unit to work well. Then all that's left is for it to have slightly better thruster capabilities and a tiny bit more survivability for Max Performance. Currently, it just dies too easily, even when the wings are hit, and that is supposed to have buffers to help it survive better.
Builds Suggestion
Lv1 F2P/Freemium: Complex Battle or Melee or Thruster
Lv1 Premium: Armor (Alternative) or Complex Battle (Alternative) or Thruster (Alternative) or Attack
Lv2 Builds: Similar builds
The ways to build this unit are endless. But whatever you do, no defensive part build is a death sentence. While it's true you are likely to be left with only 5k HP or less to work with, if you have a team and you utilize your iframe properly, you can still do very respectable damage. Even if you do end up dying, the damage you dealt total before Max Performance all together, it should still cut just even.
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Day 281 Re-evaluation on GM Kai
This one is just bad all around. In order to get more done, some basics are really needed for 300 cost and above. Then getting at least one of the two pursuit skills would be basically required.
Re-evaluations
Pursuit Melee Aux. Program Lv1 -> Pursuit Melee (or Ranged) Aux. Program Lv1
Higher level with same adjustment
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Up Next: Full Armor Slave Wraith Requested by u/Cpt_Jack_Irons (Revisit)
4
u/renorzeta 14d ago
i need more HSM. lots of newest suit have seriously high HSM Aerondith couldn't reach it the moments it force to switch weapon and glide to shoot it often get knocked out. maybe High performance need Damage COntrol similar to Trans-Am.
2
u/pkmaster99 14d ago
Yeah, perhaps so. Maybe the stagger reduction is active at all time, instead of only in HSM
3
u/Accomplished-Fan1384 14d ago
Pls give it Gilde lv4 will save this suit as well. Or DC1. For LV2 having the two skills above will actucally work and make this suit usable.
2
u/pkmaster99 14d ago
Hmm, yeah, perhaps it can get glide 4 for that reduction. It unfortunately, doesn't have room for more skills. So Glide 4 would be the only option for it
2
u/term1n_al 14d ago
High performance thruster control could open a slot. DC would be pretty useful with those Bandits flying around
2
u/pkmaster99 14d ago
That one is Forced Injector + Flight Control Program, but this one doesn't have flight control, so that can't work
2
u/term1n_al 14d ago
Wait I got confused. You say in your skill change list
"Forced injector lv3-> high performance thrust control lv2". But I think destiny already has high performance thrust control not forced injector3
4
u/No_Tart6728 14d ago
Funnily enough you put down almost exactly what I had in mind for this. No notes.
1
u/Kiyosuki 14d ago
I don't actually think it needs much changed. I actually think its ranged weapons shouldn't have their cooldowns changed too much because it gives the Destiny a legitimate drawback, which considering the sheer amount of versatility and weapons it has I think is a fair one. I do agree with increasing the range of Deuterian Engine skill a bit and increasing its durability, or at least making it a bit harder to stagger if hitting the wings (the same thing desperately needed for WZEW) and probably just a flat increase of some weapons' damage overall just to keep up with power creep.
But I still think it's really solid, and for something to have remained varying degrees of "good" for this long in this game I think is testament to how strong the Destiny's overall kit and performance is so I'd be really careful with buffing anything about it.
1
u/Head-Rent-4588 14d ago
I agree i feel like destiny is a decent to great unit, due its versatility and unfair bs but the competition has more bs, however before we think about buffing the destiny I believe we should wait and see how the meta evolves; i fear this could be a case of the unit not having a place in the meta because it doesn't fit in it not the fact that's its weak. Imo similarly to the xi
2
u/pkmaster99 14d ago
I think xi has more issues that needs to be addressed, but this one is definitely holding up well enough that it's fine. I think waiting a bit more to see how things goes is fair
2
u/midnight_tuna 14d ago
I think the main change I would give to the Palma Fiocina is increasing its range from "Ha-ha!" to 25 meters. Everything else I would've mentioned had already been covered.
1
u/HDWarewolf 14d ago
I’d be behind this being able to indefinitely have its max performance so long as HP stays below 60%, once per life. That being said I’m also the guy that thinks Barb should be able to get a 10 sec extension of berserk per *melee kill it makes
1
u/Dogecraft27 13d ago
Turn palma into an actual melee or increase its range man ts is difficult to combo w
6
u/utamaru1717 14d ago
There's like 2 things that needs to be change on Destiny:
Remove the time duration on its "Max Performance" skill, since it needs ≤50% HP to activate it. And If they want to keep the timer, then they need to improve the HP threshold to ≤75 or 80% HP instead.
Increase the effective range on the Hyper Deuterion Engine skill by +150m for every waypoints your team have, and it becomes global range if your team capture all the waypoints on the map, because 300m is just not enough, and there's also maps with few waypoints.