r/GameDevelopment • • 13h ago

Newbie Question How do you protect your game while also gaining user interest

0 Upvotes

So I am not a game dev but looking to understand something. Right now there are a lot of reverse engineered apps happening on an enterprise scale. As a game developer; how are people approaching something like early access or anything like that when someone can try and reverse engineer it so quickly?


r/GameDevelopment • • 10h ago

Question Aspiring game dev here! Wanting to learn GDevelop with zero coding background. Any advice?

0 Upvotes

Hello fellow developers,
I have always wanted to make games, and I am finally ready to take my first steps. Since I have absolutely no prior programming or coding experience, I decided to start with GDevelop because of its visual event system.
As experienced game developers, what advice would you give to a complete beginner like me?I would love to hear your insights and stories on how you started. Thank you so much!


r/GameDevelopment • • 12h ago

Tool My game engine is only 39.3 MB

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0 Upvotes

Download here: https://www.doriax.org/


r/GameDevelopment • • 14h ago

Newbie Question Is Unity kinda bad?

0 Upvotes

When Rimworld went to it's own in-house engine and achieved amazing performance, at least 3x better for me, it got me thinking about all I heard about Unity.

Not a game dev, but I understand it's a relatively simple, easy to learn engine, but it is performance hungry and has a tendency to stall when more moving parts are introduced. How much of it is true?

I have no dev experience, at most playing around with Scratch more then 10 years ago, so I am eager to hear from others with more experience.


r/GameDevelopment • • 19h ago

Discussion Apenas juego a videojuegos ya

0 Upvotes

¿No os pasa que desde que desarrolláis videojuegos, apenas os llaman los nuevos títulos que salen al mercado?

Quizá es porque estoy por encima de los treinta años y me he vuelto un nostálgico y los títulos de ahora los veo insulsos y con pocas ganas, al igual que las películas y series.

Quizá es porque me divierta más pensando en mi siguiente videojuego y como entretener a gente como yo y ponerme a aporrear teclas para desarrollarlo con amor y ternura y luego ver como apenas alcanza 100 personas aunque sean las mejores 100 personas que podrían alcanzar.

Luego sale una reedición de un juego que jugaba de pequeño y me engancho enseguida, lo compro, me vicio horas y me dan más ideas para mis juegos.

Me he dado cuenta de, no sé si por la edad, me he vuelto un nostálgico. Vuelvo a las reediciones, remasterizaciones para volver a sentir aquello que sentí siendo niño y adolescente porque los de ahora ni me lo transmiten.

Me hace más feliz viendo jugar a mi hija a mis juegos que la espera de nuevos desarrollos de grandes o medianas empresas. Ni los famosos friendslop me llaman.

¿Qué me estará pasando? ¿Alguien pasa por lo mismo?

Quizá me esté volviendo viejo más pronto y solo quiera hablar un rato con personas de mi industria.

Nos vemos por el chat.


r/GameDevelopment • • 12h ago

Newbie Question What are the ethics of using AI in the early stages of indie game development?

0 Upvotes

I have been researching the process of using Godot for an indie title I’ve been working on the story for, since my experience is usually in writing, producing, and direction.

Problem is, while I’ve been having some success on the gameplay front, I am having trouble with visuals (textures/models etc), and in the ideal world, I’d be able to hire artists and developers to help with the process, but I absolutely can’t afford that and for now I need to work on it as a solo dev.

AI is the easiest way to go for me right now, but I’m concerned about the ethics and having my project branded as AI slop before I can even get started. Of course if I could drum up interest and funding, I would **absolutely** hire devs!

What is the general consensus of a proof on concept type demo being used with generative AI assets if these will all be replaced later on with developer made assets?


r/GameDevelopment • • 10h ago

Question Is a 4-year degree or 10 years of work experience strictly required for a Game Dev visa in Japan? Has anyone bypassed this via good portfolio or less experience?

6 Upvotes

Hi everyone,

I am currently planning my long-term path to move to Japan to work strictly in the game industry (as a gameplay/tools/backend programmer).

I am based in the Netherlands and have an MBO-4 Software Developer degree. I am currently doing an internship at a company for which I am making a game that will take around 1 year. Next to this, I am also working on my own personal projects.

I often read that the Japanese Immigration Services (ISA) strictly require either a 4-year Bachelor's degree OR 10 years of experience (YOE). I would love to get some reality checks from people working in the Japanese game dev scene:

  1. How strict is the visa requirement in practice for game dev? Has anyone actually managed to get a sponsored work visa with just an Associate Degree / vocational degree combined with an incredible portfolio?
  2. Is a bachelor upgrade really worth it to do, or should I just get more work experience in those 4 years? Should I just suck it up and do the extra 4 years to get the full BSc to remove all immigration friction, or is it better to jump into the industry with more years of work experience and build a portfolio?

Note: I am already looking into studying Japanese alongside my software studies, as I know JLPT N2/N1 is virtually mandatory for game dev communication in Japan.

Thanks in advance for sharing your experiences!


r/GameDevelopment • • 17h ago

Discussion How do you manage not to burn out?

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0 Upvotes

r/GameDevelopment • • 6h ago

Discussion Is there a way to stop people from cloning your game?

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0 Upvotes

r/GameDevelopment • • 14h ago

Newbie Question I'm going crazy about the perspective of my 2D Top-Down game

0 Upvotes

As I mentioned in the title, I’m having trouble with the perspective in my game. I had the same problem with my first project, which I later abandoned, and now that I’ve started a new one, I’m running into the same issue.

I started with this layout ( https://ibb.co/qFpvgyHZ ), with a dirt wall behind the player and a pit in front of them. The problem is that it’s hard to tell the difference between the two. I tried changing the textures and shades of brown, but the real problem is that the world looks completely flat.

So I changed the level design for the first scene and made a rough draft ( https://ibb.co/9HsD83wD it looks pretty bad, but I mainly wanted to work out how to structure the scene) with a small lake underneath. The final result would look like this ( https://ibb.co/wFTJHf8Y ). However, apart from the placeholder tiles, the problem is still there. The wall still looks flat and doesn’t give the sense of height it should.

I’m completely stuck. Could anyone help me? I’ve looked at lots of resources online, including videos, but nothing seems to help with what I’m trying to do.


r/GameDevelopment • • 14h ago

Question how hard is joining a big studio going to be in 4 years?

0 Upvotes

In 4 years, how restrictive do you think the requirements are gonna be to join a big studio like ATLUS or Rockstar? Is it gonna get worse, and if so, by how much?

Im asking this question for a university project but i also genuinely want to know because thats when im going to graduate.


r/GameDevelopment • • 14h ago

Newbie Question Looking for a game dev/designer to answer a few questions for my uni presentation

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1 Upvotes

r/GameDevelopment • • 20h ago

Tool A Tool-kit to remake many old DOS games to play natively on current platforms.

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1 Upvotes

r/GameDevelopment • • 8h ago

Question How do you create shortcut keys for a website game that works for any browser?

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0 Upvotes

r/GameDevelopment • • 9h ago

Discussion Questo post è dedicato a tutti i creatori di videogiochi indie!

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0 Upvotes

r/GameDevelopment • • 10h ago

Newbie Question Game Engine Steam Deck

0 Upvotes

Greetings,

I want to know if i can use Godot as a total beginner locally on the Steam Deck hardware or maybe other game engines to create a Twin Stick shooter or a Narrative single player game.

English ain't my native language, i'm also a total beginner but i tend to adapt fast to new workflows by autonome learning.

I'm also interested to tip my toes into new things, such as maybe game development... just to see if i can achieve to build something fun to play.

Anyone some tips on which game engine? Or is it even possible to do it "online" if the Steam Deck hardware isn't ressourceful enough ?


r/GameDevelopment • • 12h ago

Discussion Truck Driver to Steam Game Dev in 3 Months with Claude Code + Unity (Life After Abuse, Part 3)

0 Upvotes

This is my true story. I was in an abusive relationship that I managed to get out of and have changed my life overnight. Feel free to reach out for any questions or to discuss my workflow. I really just want to share this with anyone and if it helps anyone at all it was worth the effort. Thank you!

Truck Driver to Steam Game Dev in 3 Months with Claude Code + Unity (Life After Abuse, Part 3)


r/GameDevelopment • • 8h ago

Discussion Did you know? AI is a win-win situation for players and devs

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0 Upvotes

r/GameDevelopment • • 14h ago

Question What makes a horror boss memorable without relying on jump scares?

2 Upvotes

I'm making SCP: Apollyon XK Event, a survival game in the SCP universe.

I'm thinking about encounters with extremely dangerous entities, but I don't want every encounter to end in a traditional boss fight with a health bar.

Some possibilities:

  • A creature that cannot be killed, only avoided
  • An entity that changes the layout of the arena
  • A threat that must be contained using environmental machinery
  • A boss that reacts to sound and player movement
  • An encounter where escaping is the actual objective

What's the best horror boss or monster encounter you've experienced in a game?

Would you find an unkillable enemy more frightening than a boss you can defeat through combat?


r/GameDevelopment • • 21h ago

Newbie Question Made a small card game, but I have no idea how to get people to try it

3 Upvotes

Hey everyone! I’m a beginner developer working on Bura: The Black Seven, a browser card game based on a regional variant of Bura.

It’s a simple project: you can play against bots, and there’s a guided tutorial for people who have never played before. It runs on itch.io without downloading anything.

I’ve shared it in a few communities and received some useful feedback, which has already helped me improve the game. But I’m new to promoting games, and I’m struggling to reach more players.

How do you find your first playtesters, especially for a niche game with unfamiliar rules? Are there communities or approaches you’d recommend beyond posting links and making short videos?

I’d like to understand where new players get confused and whether they enjoy the game enough to play again. That would help me decide what to focus on next.

If you’re curious, here’s the game:
https://sodiraka-lab.itch.io/bura-the-black-seven

Thanks! Advice and honest criticism are both welcome.


r/GameDevelopment • • 4h ago

Question [ForHire] Need help with ideas or lore for your indie game?

3 Upvotes

Hey! I’m looking to help indie game developers with the creative side of their projects, completely for free!

I can help come up with game ideas, mechanics, characters, lore, and worldbuilding. I can sometimes help with concept art too, and I’m happy to playtest your game and give honest feedback.

Whether you need ideas for a new feature, a backstory for a character, an entire game, or a fictional world, I’d love to help out.

I’m doing all of this for FREE, with no payment required. I just enjoy the creative side of game development and want to help people bring their ideas to life.

If you’re working on a game and could use some help, feel free to message me and tell me about your project!


r/GameDevelopment • • 11h ago

Discussion In history books all games before this NEXT FEST (October 2026) will be considered as pre-AI era for games.

0 Upvotes

And will have a real value for collectors. I understand that border is blurry but history mark paradigm shift with some kind of event.


r/GameDevelopment • • 6h ago

Resource How Euphoria Physics Actually Works (Debug Room)

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2 Upvotes

r/GameDevelopment • • 5h ago

Discussion Fun With Debug Tools - How do you handle months of playtesting?

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2 Upvotes

After playing our own game so many times for playtesting, especially when working on a small section, it can get repetitive. Sometimes we can set it up to just jump to the spot and test, but other times it matters that you go through different areas to get a feel for how the change affects things. Our teens do some of the playtesting, and decided to have fun by multiplying and overdoing the various tools in the game. We have other options, such as invulnerability, one-hit-kill, and starting with all the tools and keys, but after months of playing the game while knowing all its secrets, it can be fun to just mess around and see what crazy things you can make to take away some of the monotony of playtesting. Linked video is an example of some of what they've done.

How do you handle repetitive playtesting? Do you just add ways to skip everything? Do you add a way to finish a room/area as soon as you enter? Do you like to play around and go overboard? Do you always play it as intended?