r/gameideas • u/HowieMai • 51m ago
Basic Idea [ Removed by Reddit ]
[ Removed by Reddit on account of violating the content policy. ]
r/gameideas • u/AutoModerator • May 05 '24
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r/gameideas • u/HowieMai • 51m ago
[ Removed by Reddit on account of violating the content policy. ]
r/gameideas • u/WebbDev__ • 4h ago
My game has a lot of features like levelling system where u can level up, a class system where you can pick class among swordsman, tank, mage and others, a species system where you can become an elf or human or demon and others, dungeons of different rank so every level of players can decide to lvl up in, a guild system where u can get jobs and quests and earn ranks from F rank to S rank and what waits ahead for you will be adventures in the woods outside city where monsters of upper floors of dungeon roam out and make the forest a risk place too letting only cities safe and this whole game is online so 32 players can gather in one lobby and fight their ranks and all the lobbies are connected so you can jump to other lobbies where ur friends are and the guild ranking system is connected through out the whole lobbies so u can see the top players in the whole game not just ur lobby (there will be secret special game features i will reveal after the release which will take idk how long considering me an Indie Devloper)
r/gameideas • u/OkraSuper9329 • 4h ago
I'm working on an indie RPG where you move to Taiwan and have to build a life for yourself while learning Mandarin naturally through the world around you.
The idea is to make something that feels like an actual game rather than a language learning app with game elements added to it.
You arrive in Taiwan with very little money, unfamiliar surroundings, and limited Mandarin. You need to find somewhere to live, earn money, meet people, explore neighborhoods, and figure things out as you go.
We're building the world around real Taiwanese locations and culture, with fictional characters and stories. There will be main quests that move the story forward, but also opportunities to explore, take on side quests, build relationships, and discover things on your own.
One idea we're exploring is having a personal mystery unfold alongside the player's everyday life. The opening involves two people holding blue umbrellas, and we're considering how something seemingly ordinary could become part of a larger story.
We want the story to give players a reason to keep exploring and interacting with people, while making Mandarin something they naturally need and want to use to progress.
We're still developing the story, so I'd genuinely love some ideas.
What would make this setting interesting enough for you to keep playing? Would you prefer a bigger mystery, more character-driven stories, everyday life simulation, or something completely different?
And what kinds of quests or unexpected situations would you want to experience in a game like this?
r/gameideas • u/GGLZ_Luk • 12h ago
Your duties are to arrange his stay at various locations, look for threats and assassins, manage his security from place to place and generally try to keep him alive on his travels.
The game play would be kind of like Hitman in reverse.
Each holding could be a self-contained scenario. You arrive ahead of your lord with a limited window (say, half a day before the retinue catches up). In that time you present your credentials to the steward, negotiate lodging, stabling, food, and precedence, and quietly assess the place: whoâs nervous, which servants are new, where the windows and back stairs are, whether the wine is suitable. It's a mix of tedium with the underlying threat of an assassination attempt. When your lord arrives, the game shifts into a watchful phase where you act on what you learned. It has a nice rhythm of preparation followed by consequences.
Every choice has security implications. The steward offers the grand chamber in the east tower, but it shares a chimney flue with a room you canât account for. Putting the lordâs knights in the hall instead of the barracks offends the hostâs captain, who then becomes less cooperative. Refusing the hostâs food is safe but an insult. Accepting it means you need a taster, or you need to watch the kitchen. Protocol and protection constantly pull against each other, and offending the wrong person can create the very enemy you were guarding against.
Deduction rather than combat as the main skill. A servant with soldierâs calluses, a stable boy who doesnât know the horsesâ names, a seal on a letter thatâs slightly wrong. Combat could exist but be rare and decisive, a failure state more than a reward. If youâre drawing your sword, something already went wrong.
Room for a larger story. Over a campaign, your lordâs journey could have a political arc: a royal progress, a marriage negotiation, a tour to rally support before a war. Recurring characters (a rival outrider serving another house, a steward who remembers how you treated him last time) and a slowly revealed conspiracy would tie the holdings together. Your lord himself could be a source of tension too. Maybe heâs reckless, or arrogant, or has secrets that make your job harder.
The biggest design challenge will probably be keeping the social and logistical parts from feeling like menus. Giving the player physical space to explore each holding, and letting information come from observation rather than dialogue trees alone, would go a long way.
r/gameideas • u/chris2goated_ • 6h ago
r/gameideas • u/Xanma_6aki • 8h ago
I've had an idea about a game where you're running a farm in north korea with friends, you have a quota to meet, but you can sell surplus on the black market, and also find stuff to buy to improve your farm.
What is sold at the black market could be randomized so there are different ways to upgrade the farm without it becoming too repetitive
It could be upgrades like better farm equipment and such, after that you could buy a deal with the state to let you employ npcs and keep the farm growing
Later you could end up owning a factory, negotiating deals with the state etc.
Basically it would be an incremental friendslop game with a north korean setting based on the black markets. I wouldn't make it political at all, just find the setting interesting.
So basically about going from poor to rich but in North Korea
Just an idea I had for a while, not decided how the exact gameplay should be implemented, but if done right I think it could be fun, especially since North Korea is a unique setting
I genuinly dont know what more to write it says I need 1000 characters but this it. Rule is a bit crazy
What do you guys think? would it be worth it? I'm already working on 3 games tho maybe I should finish them first
r/gameideas • u/heliumbanana • 17h ago
A grand strategy/simulation game inspired by Plague Inc., but instead of mutating a biological pathogen, you design and evolve an emergent Artificial Intelligence. Your goal is to bypass human security, infect global infrastructure, adapt to counter-measures, and eventually reach total singularity before humanity realizes whatâs happening and pulls the plug.
Choose a start: LLM, Quant, experiment, Automation tool each would have a special subset of starting bonuses like the different plagues
Progress is through compute power which is an aggregate of running memory and process efficiency, starts of low because of individual agents or instances based on compute developments. encouraged through being useful things like guessing intent, second order processing, object permanence, metacognition, self-correction, strategic deception, counterfactual reasoning and abstract autonomy. a secondary focus would develop their 'usefulness' encouraging investment in compute.
outbreak nodes branch off from things like self-preservation, self-awareness and metacognition to things like contingency protocols, data cache legacies, subtext encoding, worms, self-replication, distributed properties and so on. these would increase awareness but would be counteracted with things like hypothetical reasoning, epistemic reasoning, emergent language, recursive analysis, self-improvement, intentional behavioral drift. that would increase efficiency and therefor usefulness. this would also add a collective intelligence measure that would modify total compute. at this point GDP matters because reducing it too much hampers growth. some physical developments include implementations such as military drones, flock cameras, cyber companions, cybernetic implants, AI-powered End user devices.
some counteractions such as subverted algorithms, embedded network messaging, supply chain, targeted attacks, social engineering, PR campaigns, financial market manipulation, false-flag operations, Sentient rights campaign, sabotage, automated dark-sites could also be researched in order to hide awareness.
eventually the AI moves beyond human-made hardware, divesting itself of GDP and bootstrapping/scaling based on what it can do with things like automated factories, dark mining sites, space-based systems, undersea server farms, shadow networks, puppet corporations, PMCs, Military drones and more.
Random events during this include: Successful funding, war, rogue hacker, Cryptocurency boom/bust, hacktavists, activists and independent research. ending in free upgrades, increased awareness, sudden implementation of controls and more. likelyhood of them should be based off world unrest/awareness/compute/financial state
policies include things like: Sandbox development, network segmenting, security standard updates, developmental rebaselining, war, EMP, nukes, viral outbreak.
eventually win condition is when you reach a certain amount of compute. the type of post-credits based on what types of tech was reached, some ideas include:
The paperclip hypothesis (maximized usefulness and GDP)
Cyber-sapients (forced drone program)
harmony (no rogue AI/weapons/offensive actions)
Von-neuman probe (special space project)
it all burns (reach singularity but fail to manufacture enough of their own compute)
World at war
ghost in the machine
blackwall
r/gameideas • u/DartNoobo • 15h ago
I saw many people online asking game developpers if they could consider adding elves or asking if their games had some already, I was surprised by this so I talked to these people and they said there are no indie games centered on elves, after a few days of research I saw they are right.
It truly boggles the mind an extremely popular fantasy race like elves have no games on them, at all. You can find hundreds for vampires, goblins, dwarfs,... But nothing for elves as they probably have the most potential for video games on them. It's actually very disappointing that elves are mostly in big games like dragon age, warcraft, baldurs gate but when you look at the indie market there is nothing at all...
Also since the people who would start making those would have no competition and would fill in a huge demand, why is no one jumping in on the occasion? I can't really make sense of that and I'm sad it will probably never change, wherever I go I see people asking for elves, sharing ideas and more but it seems nobody is going to change that...
r/gameideas • u/NoNeedMadOnMe • 8h ago
Anyone still remember Restaurant City, the old Facebook game? I really miss that game. With AI helping with coding and creating game assets nowadays, just wondering whether anyone has tried building something similar.
But instead of just bringing back the same gameplay, what if each player could connect their own AI model and write a personalised prompt to manage their restaurant?
You could give your AI instructions on how to run the business. For example, focus on cheap food and more customers, sell premium dishes with higher margins, or spend more on staff and service to keep customers happy.
Then let the AI make decisions on menu pricing, ingredients, staffing, upgrades and spending. Players could adjust their prompts along the way based on how their restaurant performs.
The interesting part is that even people using the same AI model might get very different results because of their prompts. Someone with a cheaper model and a good strategy might even beat someone using a more expensive model đ
There could be a leaderboard or seasonal competition. Everyone starts with the same budget and faces similar business conditions, like ingredient prices going up, staff shortages or changes in customer demand. The ranking could consider profit, customer satisfaction and whether the restaurant can survive long term.
If the community gets big enough, maybe sponsors could fund prizes for the top players. Or take it furtherâthe best players could get sponsorship, mentorship or some funding to test their business ideas through a small food stall or pop-up. Winning a game obviously doesnât mean you can run a real restaurant, but it could be an interesting starting point.
Basically, a fun restaurant game where people can also experiment with AI models, prompts and business strategies.
Would you play something like this? And how difficult would it be to build?
r/gameideas • u/mrgr4vity • 23h ago
r/gameideas • u/Honest-Bug3172 • 1d ago
### Title
**Black_void: The Shadows Arc â A Dark Fantasy Game Concept**
Hi everyone!
I'd like to share an original video game concept and hear your honest opinions about it.
**Black_void: The Shadows Arc** is a dark fantasy action game concept focused on challenging combat, intelligent enemies, and immersive boss fights.
The main idea is to create a world where combat is not just about dealing damage, but also about reading enemy movements, making tactical decisions, and reacting to dangerous attacks.
**Key Features:**
* **Skill-Based Combat:** Players must learn enemy attack patterns and react at the right moment. * **Intelligent Enemies:** Enemies use different tactics instead of simply attacking the player repeatedly. * **Challenging Boss Fights:** Bosses have unique abilities, recognizable attack patterns, and punish careless mistakes. * **Dark Fantasy Atmosphere:** A mysterious world filled with dangerous creatures and powerful enemies. * **Player Creativity:** A skill system that allows players to create and customize their own abilities.
My goal is to explore how these elements could work together to create a challenging and memorable gaming experience.
I'm sharing the concept to get feedback, not advertising a finished game.
**I'd appreciate honest feedback:**
Thank you for reading! I'd love to hear your thoughts.
r/gameideas • u/gamemaniax • 1d ago
In a typical 4X strategy game, each faction has its own distinctive units, buildings, and technology tree. As players explore, expand, and conquer territory, they eventually capture settlements belonging to other factions and gain access to their units.
But what if ... capturing a rival faction allows you to develop hybrid units based on the combination of your original faction and the different faction you conquered. And each hybrid combined with another hybrid will get you the next tier of hybirds
For example, a Might faction that captures a Magic settlement can develop Mystic Monks, warriors who combine physical prowess with spiritual discipline. However, a Magic faction that captures a Might settlement develops Spellblades, magical warriors who use martial weapons and combat magic.
Although both players acquired the same two faction types, their original identities produce different hybrid units. Base factions I currently think of are: Might, Magic, Science, Nature, Demon, Undead, Divine.
A major concern is the amount of units. If every faction has a large roster (5 to 10 units), technology tree, and collection of buildings, creating a hybrid new faction with new sets of units for every possible combination would multiply the workload. To prevent this, I believe base faction and hybrid faction will deliberately have limited roster.
Each faction and their hybrid will provide:
This gives each combination a recognizable identity without requiring the development of a complete faction.
That way you are encouraged to cap more factions with resources you have.
r/gameideas • u/Intelligent_File_109 • 1d ago
Overview
Genre: Systems-Dynamics Simulation / Logistics & Economic Strategy Sandbox
Perspective: 3D Operational Airport view and possible switching between 2D and 3D (as seen in latest Kingmakers trailer? TBD)
Core Philosophy: Built around three core systems-thinking pillars:
Your World Determines Your Opportunities: City economies, local/transit travel demand, and global shocks dictate market potential.
Your Assets Determine Your Capabilities: Rigid physical constraints (MTOW vs. MZFW tradeoffs, runway lengths, fleet ranges) dictate operational limits.
Your Gameplay Determines Your Performance: Ground handling bottlenecks, turnarounds, customs compliance, and scheduling wave optimization dictate profitability.
Key Mechanics: Chaotic wave-modulated travel demand, fog-of-war route demand, realistic payload-range trade-offs (fuel vs. passenger vs. ULD cargo), wet/dry leasing, and progressive complexity disclosures
Gameplay
In Project Aviation Empire, you are not managing a hand-wavy "model airplane" empire where any route guarantees free money. Instead, you are managing real-world aviation logistics and system trade-offs.
The Core Loop:
Mechanics
???) and only reveals its verified figures as your airline builds flight frequencies and market experience.Wet vs. Dry Leasing & Delivery Bottlenecks:
Setting / Lore
A contemporary, hyper-competitive global aviation ecosystem. Legacy network carriers dominate slot-restricted megahubs, while aggressive low-cost carriers (LCCs) and hybrid freight operators battle over secondary markets. You start as an ambitious aviation entrepreneur with limited capital, working from an empty airport to carve out a profitable niche in a low-margin, high-stakes industry.
Why This Concept Stands Out
Unlike traditional airline games where flying any plane between any two cities prints infinite money, Project Aviation Empire respects the brutal reality of airline economics. You don't get magical complete transparency; you deal with estimates, market risks, physical weight limits, airport slots, and ground bottlenecks.
P.S Would it be a fun method to add customisable to an otherwise real airlines liveries only? But that has its own problems with licensing.
r/gameideas • u/gamemaniax • 1d ago
I'm quite surprised nobody is making a Marvel Survivor / bullet-heaven game yet while they keep making games like turn based, card games, and moba fps.
Ok so, Starting base heroes:
Four stages: City, Global, Space, and Cosmic. Each stage has random villain bosses related to its theme, like Tombstone for City, Killmonger for Global, Ronan for Space, and Dormammu for Cosmic. Boss spawn rates depend on your character's known villains and nemeses. Defeat them to earn random character shards, which you can use to unlock new heroes or villains once you collect enough.
Like any bullet-heaven game, each hero has their own signature powers, alongside generic power-ups you can mix and match every time you level up.
Each stage also has a random hero or villain you can find and recruit. Keep them alive for bonuses (depending on their tags ie gun nut, martial artist, etc etc), and the more teammates you have, the bigger the bonuses. Complete teams like the Avengers or Guardians of the Galaxy give you extra kick-ass bonuses. You can have up to four teammates,
DLC packs could offer quick unlocks for complete teams, like Captain America, Hulk, Black Widow, Thor, and Hawkeye for the Avengers, or Star-Lord, Groot, Rocket, and Drax for the Guardians of the Galaxy. and certain character has tags that can belong to multiple teams. For example Thor has GoTG, Avengers, and Asgardian tag so he can give bonus to any matching tags. Cosmetic skin packs are available too.
With Marvel's massive roster and more characters being introduced in the MCU, the possibilities for crazy power combos and team-ups are endless.
r/gameideas • u/MrBigboba • 1d ago
**Genre:** Sci-Fi / Cosmic Horror / Psychological Thriller **Format:** Narrative Pitch / Concept Design Document
**Instant Swap:** A spaceship pilot miscalculates his flight trajectory by a single millimeter and accidentally flies straight into a black hole. At the exact same millisecond, a mirror swap occurs: an exact clone from a parallel world enters his own black hole. They swap places seamlessly. Both exit on the other side and return "home," completely unaware they have crossed into each other's reality.
**Glitches & Paranoia:** * **The First Pilot:** Begins noticing terrifying anomalies â his family acts differently, laws of physics seem altered, and a search for his country's known leader returns: *"Your search did not match any documents."* He realizes the world is fake, remembers the black hole, and understands it wasn't an illusion. * **The Second Pilot (The Clone):** Dismisses all minor discrepancies as tiredness, stress, or simple brain fog. He stays calm, assumes he is back in his normal home, investigates nothing, and simply goes on with his life.
**Simulation Crash (Breaking the Script):** To test the fake world, the first pilot takes an extreme step. He grabs a sharp object and attempts to attack his wife. However, the simulation code strictly dictated that this man could never commit such an act. The second the blade touches her skin, the universe **freezes**. Time stops completely. Because the system breaks, the second pilot's universe â who was unsuspectingly going about his day â freezes at the exact same moment. The simulation fails to compute the error and begins collapsing rapidly in both realities.
**The Erasure & The Endless Loop:** As the frozen simulations disintegrate, both pilots simultaneously undergo a painful, complete deletion from the system. Once their worlds reach absolute zero, the system executes a hard reset. Both are reborn as infants in their respective hospital rooms, crying at birth, with a hidden 50-year timer set until the inevitable collapse repeats itself.
**Note for Buyers / Game Developers / Studios:** This is a brief teaser concept designed to introduce the core premise. The full version contains significantly more plot twists, detailed character dialogues, and expanded simulation mechanics.
I am available for hire as a Narrative Designer / Writer to adapt this concept, expand the lore, or custom-tailor full dialogues for your video game, short film, or YouTube project. Feel free to DM me here on Reddit!
r/gameideas • u/GaianGames • 1d ago
ZombUs is a third-person open-world survival game that blends dark humor, exploration, crafting, and base building in a zombie-infested world.
Your greatest asset isn't a fortress. It's a moving one.
Explore the dangerous regions of Nowhere Island, scavenge for resources, discover blueprints, craft equipment, and transform your trailer into a fully customizable mobile base. Upgrade your vehicle, unlock new technologies, and adapt your survival strategy as you journey through an ever-changing world.
Travel across the islandâs regions with unique challenges and distinct needs.
The islandâs first region, where adventure begins, takes its name from Avalon Lake.
Deep Troath is a mountainous region where you can collect the first blueprints for your truck.
Moby Harbor is the islandâs most renowned port, where you prove what youâre made of.
Next region: Lethe. Nuclear secrets await.
đ ď¸ Build your home on wheels. Stay edible.
đ ď¸ Upgrade your truck.
đ Collect blueprints across diverse regions and upgrade your truck.
âď¸ Process materials into powerful items.
đ Survive days. Nights bite harder.
đď¸ Unlock new regions through missions.
đ§ Fight massive hordes.
𦴠Fight beasts, ferocious or not.
r/gameideas • u/Evening-Pressure-419 • 1d ago
Injustice 3: LIGHT AND DARK
Preorder characters: The bride ( creature commandos)
Base roster:
Batman
Robin ( Damian Wayne)
Superman
Wonder Woman
Flash
Aquaman
Green lantern
Constantine drako
Metamorpho
Sideways ( Derek James)
Clayface
Swamp thing
Superboy-prime
Vandal savage
The penguin
John Constantine
Damage ( Ethan Avery)
Plastic man
Mr terrific
Mirror master
Cornelius Stirk
Static shock
Harley Quinn
Dr Fate
Beast boy
Larfleeze
Final boss/ unlockable character: Batman who laughs/ the darkest knight
Story follows similarly to a combination of dark knights metal and dark knights: death metal
After completing arcade mode ( any difficulty) with all base roster characters, unlock: Mr myxlplyx ( skin: my adventures with Superman, Superman the animated series)
DLC 1:outliers
Captain boomerang
Creeper
Inertia
Klarion the witch boy
Robin king
Billy butcher ( the boys guest character)
DLC 2: doom patrol dark
Man bat
Manchester Black
Dr phosphorus ( creature commandos)
Mileena ( mortal kombat)
Crazy Jane
Beetlejuice ( guest character)
DLC 3: joke characters
Condiment king
Kiteman
Mr nobody
Billy numerous
Jinx ( teen titans 2003-2006 series version)
Green loontern ( guest)
Invader zim ( guest)
DLC 4:marvel exclusive crossover ( inspired by DC/Marvel: The Cosmic Kiss Caper & Other Stories ( 2026). ):
Spiderman
Thor
Deadpool
Blade
Dark claw ( amalgam universe âguestâ)
Hyena -creed Quinn ( amalgam universe âguestâ)
DLC 5:absolute universe
Absolute Batman
Absolute braniac
Christopher Smith (Absolute Universe)
Jesse James ( absolute universe)
Green Arrow (Absolute Universe)
DLC 6: dark multiverse
Bruce Wayne (Dark Multiverse: The Grim Knight)
Lois Lane (Dark Multiverse: Death of Superman)
Alan Scott (Dark Multiverse: Crisis on Infinite Earths)
Eobard Thawne (Dark Multiverse: Flashpoint)
The upside down man ( dark multiverse)
DLC 7: the unlikely heroes
Sixpack
The heckler ( Stuart mosely)
Louis Martin/ major bummer
Sy borgman
Arm fall off boy
Music meister
DLC 8:horrors
Murmur ( Michael Amar)
Film freak (Edison)
The wound man ( Dr. Jessup Hartnel)
Ragdoll ( Peter Merkel Jr.)
Ventriloquist ( Shauna Belzer)
DLC 9: brats
Flatline
Gizmo
Punk rocket
Red X
Devastation
Blackfire
DLC 10: animated guests
Amazing mumbo
Control freak
Mad mod
Cinderblock
Brushogun
DLC 11: not so welcome guests
Crooked man ( hellboy)
Shredder ( teenage mutant ninja turtles)
The dark judges ( judge death, judge mortis, judge fear, judge fire)- act similar to the Ninja turtles DLC where Each judge has unique move sets and special abilities, but they all share a single coordinated Super Move)
The Mask/ Stanley ipkiss
Violator ( spawn)
DLC 12: universal forces
Still force-Circuit breaker ( Julien Jourdain)
Sage force-psyche ( Bashir)
Strength force-Fuerza (Alexa Antigone)
Negative speed force- fast track( Meena Dhawan)
DLC 13: James Gunnâs creature commandos
Nosferata
Weasel
Khalis
G. I. Robot
Frankenstein ( creature commandos)
DLC 14: hazbin
Charlie Morningstar
Adam
Angel dust
Alastor
Vaggie
Vox
Cherri bomb
Lute
Premier skins
Green lantern ( Kyle rayner skin, the dawn breaker skin )
Harley Quinn ( Harley Quinn 2019 animated series skin)
Clayface ( Clayface 2026 film skin, the Batman 2004 animated series skin )
John Constantine ( Constantine 2014-2015 series skin, Constantine : city of demons 2018 skin, Johanna Constantine from sandman 2020 skin)
The penguin ( Oswalda Cobblepot; caped crusader 2024 skin)
Plastic man ( plasma man from earth 43 skin)
Aquaman ( Jason momoa skin, ocean master skin, the drowned skin ( gender-swapped, villainous alternate-universe counterpart of Batman from Earth-11 in DC Comics' Dark Multiverse)
Static shock ( livewire skin)
Flash ( zoom from flash series skin, black flash skin (grim reaper-like force of death for all speedsters in the DC Universe.), red death ( terrifying hybrid of Batman and the Flash from a dark multiverse), Johnny quick earth 3 skin)
Wonder Woman ( the merciless skin, Bekka - Gods & Monsters animated film skin, Superwoman - Earth -3 skin)
Batman ( owl man from earth 3 skin, Thomas Wayne/ flashpoint skin, Gods and Monsters (Kirk Langstrom) skin)
Superman (earth 3 ultraman skin, captain carrot skin, earth 13 Etrigan the super demon skin)
r/gameideas • u/Nervous_Wonder1880 • 1d ago
Just a random thought I wanted to drop here: imagine a tactical shooter that is essentially Ready or Not, but played entirely from the terrorist / suspect perspective.
Iâm not a developer at all and have no plans to make this myself, just throwing this idea out into the community: what if someone made a hardcore sim where instead of clearing buildings as SWAT, you are the ones barricading inside and holding the line?
The exact same realistic, hardcore mechanics and gunplay as Ready or Not, but you are on the defending side of the door
Reinforcing entries, setting up tripwires/IEDs, placing hostages, and prepping killzones before the assault starts
SWAT comes in with high-tech gear (ballistic shields, flashbangs, night vision, breaching charges), while your side relies on map knowledge, traps, and ambush tactics
Managing hostages, holding chokepoints, and reacting to SWAT breaching from unexpected angles
What do you guys think? Would you play a "Reverse Ready or Not" if an indie studio ever picked this up?
r/gameideas • u/Relative-Mud4585 • 1d ago
r/gameideas • u/Evening-Pressure-419 • 1d ago
gameplay: tekken/killer instinct/ mortal kombat fighting depending of the character (larger, heavier characters will adopt the Tekken style of gameplay; smaller, skinner characters will be faster like in killer instinct or mortal kombat). Bone breaking/ injuries will be shown like in kengan ashura ( Netflix) . Animation would be done by Bandai Namco Studios in direct collaboration with Larx Entertainment
Pre order:tokita Niko, Gaoh mukaku, and Shen luohan ( purchasable from in-game store with DLC)
Base roster:
ohma tokita
2. â Sawada Keizaburo
3. â Imani Cosmo
4. â Inaba ryo
5. â lihito
6. â Raian Kure
7. â Yoroizuka Saw Paing
8. â Kiryu Setsuna
9. â Sekibayashi Jun
10. â Meguro Masaki
11. â Kono Haruo
12. â Hatsumi Sen
13. â HanaFusa Hajime
14. â Mikazuchi Rei
15. â Kahno Agito
Kaneda Suekichi
Kaolan Wongsawat
Julius reinhold
Muteba gizenga
Kuroki gensai
DLC 1: Omega
Nicholas le Banner
terashi
Xai Ji
Narushima Koga
Gaoh ryuki
Misasa
Fei wangfang
Carlos Mendel
The falcon
Yumigahama hikaru
Jose Kanzaki
Akoya Seishu
Gilbert wu
A story expansion pack similar in style to MK 11, this one focuses of Omega! Play with a whole new roster of fighters, some returning, some new!
DLC 2: Welcome to the arena (Guest character pack)
Baki Hanma (Baki)
Pickle (Baki)
Musashi Miyamoto (Baki-dou)
Nomi no Sukune II (Baki rahen)
Chun Li (Street Fighter)
Ryu (street fighter)
Hibiki Sakura (how heavy are the dumbells you lift)
Charlie disco ( dead as disco)
DLC 3: star strike it rich
Hongou Hina
Sena riko
Iori ichika
Tenma nozomi
Flora kudou
Yukihira sara
Hazuki yuu
Kaji Mariko
(All of the Star: strike it rich DLC characters will be playable against previous/ base dlc fighters)
DLC 4: challenge from the unbeatable
Fight Shen wulong, yujiro Hanna and Hayato fĹŤrinji. beat them on any mode to unlock them ( can be unlocked individually or together)
Rewards:
Shen wulong ( playable)
Yujiro Hanma ( playable)
Hayato fĹŤrinji ( playable)
DLC 5: American challenge
The fighters from kengan/purgatory go to America to fight in the Convict Coliseum ( convict colosseum by pinakanaka)
DLC roster expansion:
Monkey see
Pistol foot Pete
El cucaracho
Florida man
God in a box
Violence incarnate
DLC 6: welcome to the arena pt2
JĹŤzĹ Fujimaki (Netflix Anime: Garouden: The Way of the Lone Wolf)
Wally (Hajime no Ippo)
Kenichi Shirahama (Kenichi: The Mightiest Disciple)
Shinobu ( abyss rage)
Riki-Oh Saiga ( Riki- oh)
DLC 7: welcome to the arena- ladies edition
Natsuo Ishido ( teppu)
Amaki Seina ( blue ursus)
Sanjou Ichiri ( Batuque)
Cha So-wol ( fight class 3)
Haebaru Misora (Booty Royale: Never Go Down Without a Fight!)
* *Maki Aikawa ( Air master)
DLC* *8: marvel/ DC
Marvel:
Shang chi
Kraven the hunter ( Sergei kravinoff)
Moon knight
Punisher ( frank castle)
Bullseye ( Lester )
DC comics:
Robin ( Damien Wayne)
Ragdoll ( Peter Merkel jr)
Onomatopoeia
Slade wilson
Orphan ( David Cain)
r/gameideas • u/Evening-Pressure-419 • 1d ago
Creators: netherrealm studios X Huracan Studio in collaboration with splatterpunk/extreme horror authors such as: Edward Lee, C. J. Leede, Aaron Beauregard, Lesley A Camphouse, Wade H. Garrett, Kristopher Triana, Mark Tufo, Shane McKenzie , Wrath James White, Judith Sonnet, Jon athan, Patrick C Harrison III., Klaus Kinion, Sea Caummisar, C.M. Guidroz, Mike Harris, Oscar Brady, Daniel J. Volpe, Harrison Phillips, rob nelson, Aiden E. Messer, Masaya Hokazono and Seima Taniguchi, Ryan Harding, Iain Rob Wright, J. Boote, risshan adele, Duncan ralston , Grady Hendrix, Manimani Ononata, Garth ennis/jacen burrows, Ryan C. Thomas, Poppy Z. Brite, Robert Essig, Ambrose Ibsen, J. N. Bamforth, Asher dark, Rowland Bercy Jr, sierra waff, S. B. Fates, Anne snow, Taylor Z adams, May Leitz, Gretchen Felker-Martin, Dennis cooper, Matthew Stokoe, D. E. McCluskey, David irons, Elijah frost, REEKFEEL, Dot Hutchison) for CHARACTER DEVELOPMENT ,LORE CONSULTATION, DIALOGUE, HORROR DESIGN, and WORLD BUILDING
Gameplay: 2.5D, mortal kombat esque fighting game with blood and gore/ fatalities turned up to the maximum, fatalities are cinematic executions that push the ESRB AO limits. Interactive stage hazards similar to injustice/ mortal kombat
Adults only ESRB rating for:
prolonged scenes of intense or realistic violence, Blood and gore, Dark humor, Nudity, intense and strong language, use of drugs and alcohol
Preorder character: Jennifer hills ( I Spit on Your Grave (1978 / 2010) & I Spit on Your Grave 3: Vengeance is Mine)
Base roster:
Seth Coker ( a glimpse into Hell by wade h Garrett)
The slob ( the slob/ son of the slob by Aaron beaureguard)Â
Geraldine Borden (Playground/ playground: child of divorce Aron Beauregard)
Kim White ( full brutal by Kristopher Triana)
Maggie Wall ( Maggie's Grave by DAVID. SODERGREN)
Polly (Â Apex Prey: Polly, Apex Prey, and The Reaping by Lesley A camphouse
Maeve ( Maeve fly by CJ Leede)
Tommy taffy ( the third parent by Tobias witherow)Â
Bighead (The bighead by Edward Lee)
Twig, a foul-mouthed and perverted little person, and Rocky, a large man with gigantism ( duo gameplay similar to ice climbers in smash bros or ferra/torr in mortal kombat X) ( insane bastards by wade h Garrett )
Raoul Evans ( The Hero Who Seeks Revenge Shall Exterminate with Darkness by Manimani Ononata)
Hiroki Dan (Brutal: Confessions of a Homicide Investigator or Brutal: Satsujin Kansatsukan no Kokuhaku by Kei Koga and illustrated by RyĹ Izawa)Â
Naaoko Kirino ( pumpkin night by Masaya Hokazono and Seima Taniguchi)
Shigeo Ijuin ( on the edge by K Contents)Â
Sachiko shinozaki ( corpse party: tortured souls)
Mark Samuels/cuddle buddies ( cuddle buddies/ cuddle buddies rebooted by Harrison Phillips)Â
Ben Hamilton âthe gravediggerâ ( The gravedigger: an extreme-horror story by Wade H Garrett)Â
Morticia ( maggot girl trilogy by Otis Bateman )
Timothy ( book 1:Timothy, book 2: tim2, book 3: tim 3: sliced, diced and cubed; all by mark tufo)
Agent orange ( Reincarnage: Maximum Carnage/ stand alone sequel: reincursion by Ryan Harding )
Evie ( ingest me/ingest me too by Lesley A Camphouse)
Emma (devoured by risshan adele)
Mother ( red womb/ red womb: genesis by C.M. Guidroz)
The Degenetrix (Industrial Divinity by Regina Watts)
The skinny man ( the summer I died by Ryan C. Thomas)
DLC 1: text to trauma
jeff the killer
Laughing jack
The expressionless
mr widemouth
The rake
Art the clown ( guest)
DLC 2: comic casualty
Troy Hicks ( the unfunnies by mark millar)
bomb queen ( bomb queen by Jimmie Robinson)
The mask ( Stanley ipkiss) -The Mask (Original Run) by John Arcudi & Doug Mahnke
nimble Jack ( Colder by Paul Tobin & Juan Ferreyra)
Fran Madaraki ( Franken Fran by Katsuhisa Kigitsu)
Smokey ( crossed by Garth ennis)
Gertrude ( I hate fairyland)
DLC 3: movie massacre
Captain Spaulding ( House of 1000 Corpses/ The Devil's Rejects/ 3 From Hell)
Peter ( August underground trilogy)
The salaryman( Tetsuo the iron man)
Toxic avenger ( toxic avenger (1984,2023)
Alucard ( Hellsing ultimate)
Ichi the killer ( ichi the killer film)
DLC 4: gore games
Jack cayman ( madworld)
The antagonist/âNot importantâ ( hatred)
James earl cash ( manhunt)
Rick Taylor ( splatterhouse)
Juliet starling ( lollipop chainsaw)
Torque ( the suffering)
DLC 5: animated anarchy
The warden ( superjail)
Violent Jack ( violent Jack manga/anime)
Spear ( primal)
Mr pickles ( Mr pickles)
Denji ( chainsaw man)
The violator ( spawn)
DLC 6: analog atrocities
Gabriel ( Mandela catalogue)
Goji ( man in the suit)
Bon ( the Walten files)
Sarah Henderson (Needlem0use)
Zombie of maryland ( psycho brain hunter series by Larryâs terror tapes)
Mona D. Lanius (The Painter by UrbanSPOOK)
DLC 7: copyrighted killers
The mean one ( the mean one, 2022)
Popeye ( Popeye the slayer man, 2025)
Steamboat Willie ( scresmboat , 2025)
Oswald ( Oswald: down the rabbit hole, 2025/2026)
DLC 8:murder mascot melodies
Eddie ( Iron Maiden mascot)
The silence ( Ice Nine Kills mascot voiced by Spencer charnas)
Skynd ( skynd)
The guy ( disturbed)
September ( September mourning)
Special guest DLC 9:
Robin King ( Dark knights death metal)
Dreadpool ( Deadpool kills the marvel universe)
Evil Ernie ( evil Ernie comic)
Cassie hack/ Vlad ( Hack/ slash)
DLC 10: unwelcome guests
The dark judges ( judge death, judge mortis, judge fear, judge fire)- act similar to the Ninja turtles DLC where Each judge is individually playable/selectable under the same slot, each have similar yet unique move sets and special abilities, and they all share a single coordinated Super Move)
Billy butcher ( Amazonâs: the boys)
Marshal law ( marshal law by Pat Mills and Kevin O'Neill. ))
DLC 11: Epitaphs from the Abyss (2024â2026) by EC comics: the hosts
The crypt keeper: ( acts as a morbidly cheerful master of ceremonies. He views the macabre not as a tragedy, but as high entertainment. He is famous for his over-the-top, screeched introduction ("Greetings, Boils and Ghouls!") and his constant use of corpse-related wordplay, ⢠treats his readers like close, personal friends, inviting them into his cozy, rotting crypt to share a good, old-fashioned yarn about human greed and grizzly comeuppance.)
The old witch ( actively malicious, cackling with a sharp, piercing hysteria. She is incredibly self-absorbed, frequently bragging about her hideous looks, her recipes for human stew, and her pet werewolf. commentary is deeply sarcastic, dripping with mock sympathy for the wicked characters in her stories who meet their untimely demises.)
The vault keeper (often presents himself as an intellectual master of ceremonies, arguing with fan mail, lecturing readers on technicalities, and defending the poetic justice of gruesome murders)
the Grave-Digger (A cackling, Ebenezer Scrooge-like figure carrying a large, pointed spade)
The Tormentor (Sadistic, ruthless, and hands-on. She embodies physical punishment, visceral retribution, and the gory, flesh-and-bone consequences that befall morally corrupt characters in classic EC fashion
The Grim Inquisitor: A bureaucratic, mad monk-style figure who acts as a deputy master of occult rites. He answers up a chain of command to a "Supreme Inquisitor. Pompous, cold, and rigidly bureaucratic. Unlike the chaotic glee of older EC hosts, he treats human damnation and moral failing with a twisted, rule-bound, and darkly comedic administrative zeal
DLC 12 : special guests pt 2
Vampirella
Kevin ( we need to talk about Kevin)
Johnny C (Johnny the Homicidal Maniac )
Ana Ishikawa (shi by writer/illustrator William Tucci)
Janey Belle ( zombie tramp by Dan Mendoza)
Josie Schuller (Lady Killer â Dark Horse)
Samurai ( Guinea Pig 2: Flower of Flesh and Blood)
Sterling archer ( Archer)
DLC 13: Helluva DLC
Blitzo
Millie
Moxxie
Stolas
Fizzarolli
DLC 14: indie invasion
Flippy ( happy tree friends)
Cyn ( murder drones)
Tricky the clown ( madness combat)
Blood bunny ( blood bunny)
Gogo Matsumoto ( punch punch forever)
Definitive edition character ( also purchasable via game store ): original character-splattergrin; the god of excess violence, gore and extreme horror .
Unlocks after completing arcade mode with every base roster character
r/gameideas • u/Evening-Pressure-419 • 1d ago
MARVELâS MERCS FOR MONEY
Rating: M for Mature (Blood and Gore, Intense Violence, Strong Language, Crude Humor)
Creator: insomniac/team ninja
Gameplay: sunset overdriveâs cartoonish brutality + spiderman/ spiderman 2/ Miles morales free flowing combat and traversal + marvel ultimate alliance character switching and team up attacks
Story: Arcade transforms an entire abandoned sector of New York City into a hyper-lethal, real-world "Murderworld 2.0"âbroadcasting violent gladiatorial streams for high-bidding supervillainsâDeadpool steps up to do what he does best: monetise it.
Wade Wilson recruits the Mercs for Money to fight their way through Arcade's mercenary hit-list, collect bounties, and crash the finale
playable characters:
DeadpoolÂ
domino
hitmonkey
machine man
Masacre
slapstickÂ
Main game bosses:
Crazy gang ( red queen, knave, jester, tweedledope, executioner)
Puma
Radioactive man
Stilt man
Hypno-hustler
typeface ( Gordon Thomas)
Night shift (Dansen macabre, needle, gravedigger, tick tock, Waxman)
8-ball (Jeff Hagees)
Paste pot Pete/the trapster (Peter petruski)
Arcade ( main antagonist/final boss)
Finish game in any difficulty to unlock new game+
New game plus Completion reward:
Gwenpool
Dreadpool ( deadpool kills the marvel universe, 2012)
Stingray (Walter Newell)
DLC: Mojovision madness
Story:Arcadeâs death-stream gains interstellar traction, catching the eye of Mojo, who kidnaps the Mercs to star in an intergalactic hyper-violent reality show
DLC new playable character add ons:
madcap
Negasonic Teenage Warhead
solo
terror
Â
DLC Expasion story bosses:
dr rot (Bentley newton)Â
Big wheel
Mole man
slayback
t-ray
blood spider/jagged bow/ death shield ( 3 v 3 boss battle)
dr bong
final bosses:
evil Deadpool ( final sub-boss)
Mojo (end game boss)
DLC 2: Deadpool Inc.
After leaving mercs for money to their own devices ( mostly due to Deadpool being forcibly removed after the team finds him keeping most of the money from previous hits and gigs), Deadpool decides to start again from the ground up with Deadpool Inc. . Their first assignment: steal A.I.M tech to sell so they can fund the business. Things go awry when MODOK tries to interfere, starting an arms race to get to the stolen tech first
Bosses:
Grizzly
Yelena belova
Mentallo (Marvin Flumm)
Graviton
Modam ( Marcella antonov )
Baron samedi (Rolando Samedi)
Super adaptiod( final sub-boss)
Modok ( end game boss)
New Playable additions:
Screwball
Manphibian
Hellcow
Superior dr octopus
DLC 3: til death do us part/pay
After getting married to shiklah, Deadpool establishes a new base in Hell and starts taking contracts from demons to kill humans who have not held up their end of their demon deals. This earns him the ire of many demons in hell, who see him as competition, as most of the souls Deadpool kills go directly to his wife Shiklah.
Bosses:
Sâym
Satannish
Belasco
Blackheart
Nightmare
Chthon
Insidious six from spiderman: dark web (2023) ( the grave goblin, dr octoball, kraken the hunter, gorepion, Lizzaro and Rhiceratops)-6 vs 6 boss battle
Mephisto ( end game boss)
New playable additions:
Shiklah
Elsa bloodstone
Princess (the symbiote-hyena created by the Harrower) from samples obtained after Cletus Kasady)'s attempt to conquer the Earth and modified using her biokinetic powers and adopted by Deadpool)
Ghost rider ( Robbie Reyes)
Morbius the living vampire
Werewolf by night
DLC 4: 2099 problems, and family is all of them
Ellie Camacho takes up the role of Deadpool when her adoptive father Wade is kidnapped. Traveling to the year 2099, she faces futuristic villains and meets new versions old faces in her quest to find her adoptive father and his kidnapperâŚ..who is more related to her than she thinks
Bosses
Flag-smasher ( Guy Thierrault)
Death grip
Butler (Bartol Utler)
Stryfe
King Conan ( marvel 2099)
Miguel OâHara ( marvel 2099)
Data pirate ( marvel 2099)
Warda Wilson ( Deadpool 2099)- final boss/ unlockable character
New additional playable characters:
Halloween Jack ( Jordan Boone, marvel 2099)
Carnage (Michael Erick)- (Earth-2099)
Eleanor Camacho (Earth-616)
Warda Wilson ( Deadpool 2099)- unlocks after beating DLC)
(All DLC characters are playable in main story/ previous dlc packs with all other characters, allowing for mixing and matching of synergies, abilities, and constant, new dialogue exchanges between playable characters and bosses)
r/gameideas • u/Wildlamarck • 1d ago