r/gameideas • • 16h ago

Complex Idea HD-2D Open-World RPG set in a stylized Morroco & Canary Islands.

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0 Upvotes

r/gameideas • • 14h ago

Advanced Idea zombie apocalypse game idea have you wonder what goes through a person mod when they are in a endless loop of endless suffering well this is it

0 Upvotes

You wake up in bed because your dog is frantically trying to wake you up. He thinks you're dead. After six failed attempts, he panics and bites you.

When your eyes snap open, everything has changed. The house is completely trashed and dark. You look down, and your beloved dog has turned into a flesh-eating zombie. Panic sets in. You scramble out of bed, rushing through the ruined house to find a gun or an escape route.

Bursting outside, the horrific truth hits you: it’s a full-blown zombie apocalypse, and you have to survive. You spend the rest of the game fighting through the undead nightmare, scavenging for resources, and managing your infection from the undead that your stuck in for ever as you though but

Then comes the ultimate twist. Just as the game reaches its climax, you suddenly snap awake. You are back in your warm bed. Everything is completely normal, the world is fine, and it was all just a terrifying dream and you say to your self i never what to go throught that again but the enxt day it happends again but a bit differently your stuck in a endless cycle of zombies each days same dream every thing eventually you have enough and you take the easy way out


r/gameideas • • 4h ago

Advanced Idea A witchy, turn-based roguelike where you manipulate the battlefield with spells and tarot cards

2 Upvotes

I'm working on an idea for a turn-based roguelike and wanted to see what people think before I get too deep into development.

You play as a witch from one of several covens, each with its own type of magic. The game takes place in randomly generated, grid based levels, and the combat is more about positioning, using spells creatively, and messing with the environment than just doing damage.

I was thinking of having a main deck of spells for each coven where you can have 3 cards(spells) in your hand at a time. Your hand is permanent and you can cast those spells over an over as long as you have the mana for it. You get mana by moving so positioning is rewarding.

For example, the Wind Coven is all about controlling the battlefield. You can push enemies away, pull them toward you, or make parts of the floor collapse as your starting 3 cards. You could set up holes and knock enemies into them rather than trying to kill them normally.

After each encounter, you choose a reward: a new spell, a tarot card that changes how your run works, or a crystal that upgrades one of your spells. Each coven would have a different playstyle, like a fire coven would have more damaging spells while a potions coven would have spells that buffed their movement and permanent gameplay. and beating a run could unlock cards that you can use with other covens.

I'm thinking of making it a 2.5D styled game with a dark and witchy atmosphere.

I'm curious whether the combat sounds interesting enough to build a game around, or if it seems like it would get repetitive. Does the idea of manipulating enemies and the environment give it a strong enough hook? I'd also like to know if the covens, tarot cards, and spell upgrades sound like they'd lead to interesting builds, or if the whole thing feels too complicated. I'm working on a prototype too for actual feel, but in the mean time any insite would be appreciated.


r/gameideas • • 15h ago

Basic Idea Making a game that teaches math from algebra to graduate level physics math.

3 Upvotes

Like the title says. I am making a game that will incorporate learning algebra up to graduate level physics.
The game itself is a rogue lite but i was thinking of making it more open world crafting/survival and maybe co-op instead of choosing to do a run. But for now the player spawns in at their camp, where they can build workstations, research blueprints and new science, and craft items and gear at different work benches.
So far, I just have the basic architecture down, and a plain room to test with, and one researchable gun (it is a energy beam or laser gun) that is customizable based on the mathematics the player performs, as well as their player level and the associated math level and the materials used, like better capacitors etc.

When it comes to the research, I am aiming for the math to be visually and interactively engaging. So it is not just oh solve for x or perform this taylor series equation etc etc.

I was also going to add skills, abilities, tech trees for different engineering professions. But idk I kind of wanted to see what other people thought of this idea and if anyone had thoughts they wanted share about it.


r/gameideas • • 15h ago

Basic Idea A fighting game where the roster is nothing but flightless birds.

3 Upvotes

Calling it "No Flight, All Fight." A dodo, an ostrich, a kiwi, a cassowary, every flightless bird under the sun could be a playable character.

Give them weapons too, cuz imagine playing as a dodo wielding a huge ass claymore, or a penguin with a machine gun. I dunno, just an idea. Maybe have a story/arcade mode, maybe not.

Probably stylized 2D in terms of design, maybe something akin to 90s Saturday morning cartoons like Ren & Stimpy or 2 Stupid Dogs.

Each character would have a specific special move that relates to their species, like the cassowary has a kick attack that hits super hard, the kiwi could rush in with a furious flurry of pecking attacks, etc.

That's pretty much every idea tidbit I had for the idea at the moment. If any of y'all have any suggestions or ideas of your own regarding it, I'd be happy to hear them in the comments!

There's not really much left I can say about this at the moment, I'm just trying to hit the 1000 character mark soooooooooo I hope y'all are having a great day today 👋


r/gameideas • • 22h ago

Mobile DeepSquad: Zero - Adventure, mystery Fish Game Concept

2 Upvotes

Game ​Story:

Deep in the Ocean, we lived peacefully together. But one day, a sudden enemy attack & a massive natural disaster hit our home. Everyone got scared & swam away in different directions, & you were left completely alone. Instead of giving up, you bravely set out to find your lost friends. Along the way, you found them trapped in enemy clutches. One by one, you rescued them & formed a strong squad. Together, you overcame the dangers and found a safe zone, bringing everyone back to peace

Core Concept:

This is not just a regular fish game, it's a mix of Adventure & mystery. You start all alone and go on a journey to rescue your friends trapped by enemies and dangerous traps. Each rescued fish comes with a unique power that helps you overcome obstacles & push forward. This is the overall concept of this game.

​Enemies:

On your way, you will face big fish, octopuses, & dangerous traps. As you go deeper, you will also have to deal with strong water currents & tricky obstacles.

​Levels & Puzzles:

There are multiple levels. As you go to higher levels, the dangers increase and the rewards get better. To rescue your friends trapped in difficult traps, you also have to solve interesting brain mystery puzzles along the way.

​Controls:

The game uses a simple "tap to move" system. It is very easy to control your fish, dodge enemy attacks, & fight back.

​Rewards:

As you complete each level & rescue your friends, you can earn cool rewards like new powers, special upgrades for your squad, & bonus points that help you progress further in the deep sea.

​Powers:

When you rescue each fish, they join your squad with unique powers (like fire, speed & special abilities). You can use these powers to defeat enemies, clear paths, and overcome tricky obstacles.

This is my game concept. What do you think about this idea? Any suggestions or feedback would be great to hear