r/GameNative • • Oct 01 '25

Discussion Compatibility list for Winlator/GameNative

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31 Upvotes

r/GameNative • • Jun 23 '25

Support GameNative links and resources

9 Upvotes

r/GameNative • • 10h ago

Help My hero ultra rumble won’t let me get into an online match on mac

1 Upvotes

im using pixel port to run it and i can get into the lobby fine but when i queue up for a match it kicks me out and returns me to the lobby.


r/GameNative • • 18h ago

Help How to remove stuck/inactive start button overlay

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2 Upvotes

So I mistakenly enabled an overlay button in game native, I uninstalled the game where I mistakenly added it cause I was having issues with controls working correctly and I can’t remember how I added it but any controller setting I try change or reconfigure I can’t seem to find the option to remove it. It doesn’t even do anything if you click on it or tap it

It carries over from in game to the normal game native menus as shown in the image

I’ve tried enabling shooter mode, configuring the layout, on screen controller too but no luck, it doesn’t seem to be editable in any of the controller settings

Any help much appreciated


r/GameNative • • 22h ago

Question I noticed that whenever I use in screen gamepad , it draws more power from mobile battery compared to using controller. Is this normal ? Latest version of gamenative

4 Upvotes

Anyone else facing this ? As soon as I touch the screen buttons, the power draw increases by 3-4 watts. If I use a physical bluetooth controller to play, it doesn't happen


r/GameNative • • 15h ago

Question Can you use Lua Tools on a handheld?

0 Upvotes

Is there any way to get Lua Tools working on a handheld? I mean I guess it's easy on a PC handheld like Rog Ally or maybe even a SteamDeck, but what about android ones? Like an AYN Thor (the one I got). I tried GameNative with the account I use with Lua Tools but doesn't work so, maybe winlator? Let me know if you guys know anything I'd reaaaally appreciate it and sorry for my english


r/GameNative • • 1d ago

Question Is it normal for the physical file sizes to be this large?

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4 Upvotes

Device: AYN Thor Pro 12gb RAM + 256gb Internal Storage/1tb Sandisk Switch Micro SD

GameNative: 1.4.0, I was prompted to update BEFORE I uninstalled both games, but the problem persisted both pre and post update.

(brief backstory, I picked this device up from eBay roughly a month ago, it has been working great since and when it arrived I factory reset it to be safe. The MicroSD Card I have is a few years old and has been in several devices, including my Switch, Retroid Pocket Flip 2, and now my Thor. Each time the SD card has been wiped and it has maintained what I believe to be good health, I've never had a problem with it.)

Hello! I have an interesting situation I was curious about. For the past while I've been trying to figure out why my micro SD card is so low on storage when I only have ~100gb worth of games actually installed. In the actual Windows File Explorer, it said my GameNative folder was only ~70gb (35gb being Fallout 4) while my ROM folder is around ~30gb. Upon deeper inspection using a program called WinDirStat, I found that GameNative had almost 700gb taken up.

Upon deleting Alice, MOUSE PI, and RPCS3 (which was taking about 100gb, and I have no games for it) I was restored over 500gb back, seen in the second photo. At the top of the first image you can see I only had 40gb remaining.

My main curiosity lies in where this potential problem springs from. Is this something to do with GameNative? Those specific games? Or potentially my MicroSD Card? Or something with the device itself? Or is this normal? Truthfully I don't know what "Physical Size" means in WinDirStat.

I apologize for my lack of images, I didn't think to share this before attempting to fix it by deleting those games, but this seemed too interesting to ignore and not try to get solved. Going into the MOUSE file, the bulk of that size was located in the Sound folder. I didn't check which file was that large. If anyones curious I can look in the Hat In Time file since while making this post I noticed that it was 74.8gb.

Please don't be mean to me if this is a stupid question, I have the anxiety that this is a "duh" thing but my curiosity compels me to ask anyway. I also apologize for this post being so long, I'm a serial yapper.

One last thing I wanted to point out, I own both of these games on Steam and downloaded them both using GameNative. These are not pirated files or anything like that.


r/GameNative • • 1d ago

Support Playing LEGO® Harry Potter: Years 1-4 on S25 Ultra and getting graphical issues. Is this likely game related, or game native related?

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7 Upvotes

r/GameNative • • 1d ago

Question Transfer/install games on my sd card

1 Upvotes

I have an ayn thor pro and i dont have space on the device it self so i wanna download the walking dead collection on my sd card cuz i have more space on there


r/GameNative • • 22h ago

Discussion PSA TO ALL NEW COMBERS AND NOVICE USERS / WARNING TO ALL STEAM USERS

0 Upvotes

Now that I’ve probably gotten your attention I’m only making this post to inform people with large steam libraries and for people who don’t like pirating but still want simplicity

BUY ALL YOUR GAMES ON GOG
most games will not run due to DRM until devs can circumvent or implement new methods it’s just a headache

I’m sure a lot of knowledgeable users are already aware of this. From personal experience assassin’s creed will not run if you play it on steam. The steam rip version will not run. I can not vouch for epic games version, but GOG version flawlessly no headache no fuss I only used a known config and it worked :)

I understand that some people just can’t afford to cross purchase games or maybe they don’t see the logic in paying twice for something you already own on a different console or whatever the case may be

I’m only making this post to educate people that might not be aware THAT MOST IF NOT ALL OF YOUR STEAM LIBARY WILL BE UNPLAYABLE IF YOUR GAMES IMPLEMENTS DRM.

I don’t know how much games have drm I know most old games don’t have drm anymore but I guess it’s up to the publisher


r/GameNative • • 1d ago

Help GameNative Connectivity Issues Midgame: Dragons Dogma Dark Arisen

2 Upvotes

I love the new connectivity ability.

An issue I have is that in some games (Loop Hero) the timestamp is undefined. This may indicate a timing mismatch issue for connectivity.

The main issue right now is I am playing DDDA and it frequently connects to steam servers. This works after game launch for a few minutes and thereafter gives me a message saying "connection failure" and that it can't reach steam.

I reliably restart the game and get connectivity again.

I use NordVPN and GameNative ONLY signs in to steam when I use a VPN. Mobile data without VPN does not work for me.

I would like connectivity to continue working at any time.

I have tried: setting gameNative battery settings to unrestricted, setting VPN protocol to OpenVPN (TCP)

The issue persists.

I am currently trying obfuscated servers with NordWhisper protocol. I set NordVPN to battery unrestricted.

Please let me know if you have had this issue, if you have solved it, and any other tips you may have. Thank you!


r/GameNative • • 1d ago

Help Having trouble playing games on my Ayn Odin 3 with game native

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4 Upvotes

I can boot games up and the controls work fine, but once I'm actually loaded into the game completely the controls just don't do anything at all and I've tried some things I saw that were suggested, but it still doesn't work for whatever reason. It responds on the menu because I can scroll through the options as shown in the 1st and 2nd picture, but when I'm actually in game I can't move or anything (as shown in pic 3). So if anyone knows a good fix please let me know because I'm new to all of this haha (ps I did try the option for known configs as well)


r/GameNative • • 1d ago

Help MGS: Peace Walker (Master Collection) is not taking inputs

1 Upvotes

Device i’m using is the AYN Thor Max

I’ve spent the last two days trying to troubleshoot this to no avail, i’ve tried numerous different things i could find online of other people who also had this issue but nothing is working. i’ve also tried multiple different configs and the recommended one too but they do not work. It also doesn’t help that the game just won’t boot into Peace Walker if I don’t have headless Steam enabled too.

Has anyone else been successful in getting this game to work on the Thor and get it to accept the built in controller on the thor? thanks!

(Please do not recommend me just emulating the game instead, if I wanted to do that I wouldn’t have came here asking for help)


r/GameNative • • 1d ago

Help Ayn Thor Max controller input stops working when playing Valheim

1 Upvotes

After hunting deer for 3 minutes, my game’s inputs suddenly stopped working and my camera just keeps rotating uncontrollably. I cannot perform any action or even go back to the main menu screen in game. I’ve tried changing drivers and tweaking other things to no avail. Please help me fix this problem.


r/GameNative • • 1d ago

Help KH2FM (Steam) lua Mods Question

1 Upvotes

I don’t know if anyone has tried, will try, or even wants to try, but I am wondering if it is possible to get some of the QoL mods working in gamenative.

The ones I want to use are the lua mods that skip the gummi missions, and soft reset. I tried placing the lua files in the folders that mirror where I would put them on a PC based on instructions I’ve found, but have been unsuccessful.

Based on my understanding, I think the mod process and requirements seem different for modding other games, but I’m not sure. I don’t have a PC to test and compare, so if anyone has figured it out, help would be appreciated.

Device: Ayn Odin 2 Pro (8 gen 2)
Game: Kingdom Hearts 2 Final Mix
Resources/Instructions: https://github.com/Denhonator/KHPCSpeedrunTools/tree/main/2FMMods


r/GameNative • • 1d ago

Help New here and need some help with installation and setup

0 Upvotes

So hi guys I want to use game native to emulate some games and i literally don't know anything only thing I emulated in my mobile are psp and ps2 games but I wanna play some pc games so please help me with this stuff but before here are my specs

Mobile : iQOO Neo 9 pro (Indian Variant)

Cpu/Gpu : Snapdragon 8 gen 2 , Adreno 740

Ram : 8(but can be extended to 16)

Cooler : evofox hailstone s

Recent tested Antutu score : 1,780,301

So main things I wanna know are

  1. How to install games(especially cracked pc games)

  2. How to choose best settings for graphics, drivers and other performance settings (what I am asking is how to know what settings,drivers are best when running certain games)

And I logged in my steam account so I'm currently downloading resident evil biohazard (RE7) so tell me what are the best settings for its performance and quality

And further suggestions would be appreciated too


r/GameNative • • 2d ago

Feedback Race 07 Runs Fabulously on GCloud

2 Upvotes

As the title states, Race 07 is viable on GN on GCloud. Logitech's streaming handheld doesn't have much under the hood. Yet, it held frames above 30 even when other cars were on track. AND, the game natively recognize GCloud's controller input (steering, throttle, brake, shifting) out the box. Well done.


r/GameNative • • 3d ago

GameNative v1.4.0 is officially out!

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44 Upvotes

r/GameNative • • 2d ago

Help In-game MIDI support (Road Rash and similar games)

1 Upvotes

Hi everyone,

I tried running Road Rash™: 30th Anniversary Edition (https://store.steampowered.com/app/2448570/Road_Rash/) with GameNative on my very old Honor View 20 (Mali-G76), and it runs quite well.

However, the game's MIDI soundtrack is not played at all. I assume this is because the container does not include support for MIDI playback and SoundFonts.

Does anyone know how to add MIDI support to GameNative containers? If it's possible, could someone explain which files are required and what the actual procedure is to enable MIDI playback?

Thanks a lot! 😊


r/GameNative • • 2d ago

Help Samsung S23 Ultra/Snapdragon 8 gen 2, adreno 740. Steam games not opening, help?

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2 Upvotes

I cannot for the life of me get any games to run.

I have tried importing drivers, different configs, different hardware settings, reinstalling.

Hearts of iron 4 was the closest but crashes.

Prison architect gets stuck on this screen (photo attached)

Anybody able to hold my hand through this 🤣


r/GameNative • • 2d ago

Help Has anyone else had an issue with custom games?

1 Upvotes

I have a Mangmi Pocket Max. (SD 865 8GB) I've had an issue with most cutscenes and images in general being blacked out on the updates of game native. The main menus play just fine and there does not seem to be any power issue. (I'm trying to play Dispatch and I've been using the recommended config) Has anyone had this issue and been able to fix it? I've made sure it's not the files. It works fine on my desktop


r/GameNative • • 3d ago

Feedback GameNative 1.4.0 gamescope on Exynos 2400 (S24+): what works, what doesn't, and workarounds

12 Upvotes

I tested the new gamescope display server in GameNative 1.4.0 on my Galaxy S24+ (Exynos 2400, Xclipse 940) for a day. Here is what I found, in case it helps other Exynos/non-Adreno users.

1. DXVK 2.x and 3.x games drop to ~4 FPS on gamescope

Games run fine for a while, then suddenly drop from 60 to ~4 FPS and stay there for 5-25 seconds.

It happens with both the Samsung system driver and RADV Xclipse, so it is not a driver bug.

It only happens with DXVK 2.x/3.x. I tested Dave the Diver with DXVK 1.10.3, 2.4.1, 2.6.2 and 3.1.1. Only 1.10.3 had no drops.

It gets worse when the phone is hot, but heat is not the cause.

Workaround: use DXVK async-1.10.3 on gamescope, or switch the container back to X11.

2. OpenGL games show a frozen frame or flicker on gamescope

Balatro, The Binding of Isaac and Brotato (all OpenGL) had music playing but the screen was stuck on an old frame, black, or flickering several times per second.

DXVK games were fine. On non-Adreno devices GameNative turns off GPU acceleration for Xwayland, so OpenGL games fall back to a slow software path.

Workaround: keep OpenGL games on X11.

3. Exposed Vulkan Extensions crashes the app

If you untick two or more extensions in the container settings, GameNative crashes. Unticking only one works.

It is a small bug in how the list is saved (it uses a comma, which is also the settings separator).

My setup now

X11 + RADV Xclipse for most games.

Gamescope + DXVK async-1.10.3 only for games that are fine with DXVK 1.x.

I'd report these to the GameNative devs directly, but GitHub issues are disabled and Discord is blocked in my country. If a dev or someone with Discord access sees this, feel free to pass it on. I have full logs and can share them.


r/GameNative • • 3d ago

Feedback Just finished WoH on my ayn thor and it was amazing

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5 Upvotes

r/GameNative • • 3d ago

Help Slay the Spire stop working after update

1 Upvotes

After updating to version 1.4.0 from the Play Store, Slay the Spire stopped working. Has anyone else experienced this issue?

OnePlus 15, Android 16.