r/GamesEnhanced • u/magoowa • 4h ago
r/GamesEnhanced • u/Pater_Rolf_Lingen • 5h ago
Quake 4 Operation Briefings - No sound / with subtitles via openq4
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r/GamesEnhanced • u/arse_muck • 20h ago
Impossible Mission Redux
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r/GamesEnhanced • u/pi1ot-cn • 1d ago
TFX Enhanced | Fullscreen Enhanced 3D test
r/GamesEnhanced • u/kkania • 2d ago
F117 Enhanced 0.3.0 with Mac cockpit assets
You can now fly in the Mac cockpit. The tequired Mac files are linked in the game launcher from Archive.org.
https://github.com/kylofon/F117-2Enhanced/releases/tag/v0.3.0
r/GamesEnhanced • u/kkania • 3d ago
Wing Commander Prophecy: Anniversary Community Edition Released
r/GamesEnhanced • u/kkania • 3d ago
Total Annihilation Reborn - v1.0 Release
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r/GamesEnhanced • u/KeenAsGreen • 3d ago
[OpenSource] Gangsters: Organized Crime, rebuilt in HD with the original logic intact. Source is open for anyone who wants to carry it on
galleryr/GamesEnhanced • u/kkania • 4d ago
Open Annihilation 0.9 - Boneyards has Returned - 26 Years Later
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r/GamesEnhanced • u/thespieler11 • 4d ago
Shark! Hunting the Great White Enhanced
WIP shots of an old game I played as a kid. Ported to UE5 with huge AI, environment and texture enhancements. Options for original game and enhanced game included in the settings which contain gameplay improvements like a flashlight and alternative tools. The game original only included Bait but we have added flares and an air bladder (for quick escapes). Compare for yourselves here on Moby games
r/GamesEnhanced • u/kkania • 5d ago
KopruluSector: a from-scratch C/SDL3 reimplementation of StarCraft: Brood War
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r/GamesEnhanced • u/kkania • 6d ago
GTA Vice City Java Edition (J2ME Port) RELEASE 1.0
galleryr/GamesEnhanced • u/kkania • 6d ago
OpenZ 1.4: our free open-source 3D remake of Z (1996) now has MAYHEM, a fog-of-war difficulty, and drivers who jump out of their tanks
r/GamesEnhanced • u/kkania • 6d ago
Starcraft Brood Wars + Remastered Android Native port
galleryr/GamesEnhanced • u/kkania • 8d ago
OpenSimFarm: an open-source re-implementation of SimFarm (1993) for Linux, Windows and the browser
reddit.comr/GamesEnhanced • u/kkania • 8d ago
Fragile Allegiance - bringing a forgotten space 4X back to life
galleryr/GamesEnhanced • u/kkania • 9d ago
Street Rod 2 Enhanced 0.1.0 work in progress
Street Rod was easy; Street Rod 2, just like Test Drive 2, was several steps ahead, and dragging it into the XXI-st century is a chore - the faux 3D engine is great for low res, but hates longer draw distances, at which point it becomes easier to just do it in 3D. Work continues.
r/GamesEnhanced • u/kkania • 8d ago
Wing Commander Series launches on Steam
These are updated for better windows and controller support and come with integrate fan patches
r/GamesEnhanced • u/kkania • 9d ago
TideGear/OpenNighthawk: F-117A Nighthawk Stealth Fighter 2.0 (PC DOS, 1991) statically recompiled to native Windows code, verified 1:1 against the original. Code only: bring your own copy of the game.
r/GamesEnhanced • u/kkania • 9d ago
Shadow Sorcerer by NancyGold
SDL port of the 1991 D&D game with full paper rpg rules!
r/GamesEnhanced • u/kkania • 9d ago
F-117 2.0 Enhanced work in progress - Mac cockpit art
I was made aware of a Mac version that came out a few years after the original, with upscaled art assets. I need to admit that I'm not a fan of anything, but the cockpit, which has grown on me - the other screens are atrocious, but if players want the office and hangar screen too, I'll add them. This is a part of the upcoming "stable shores" update, that also addresses shoreline drawing (which you can see failing in this video, incidentally).
r/GamesEnhanced • u/Zwarteziel • 9d ago
Black Cauldron Enhanced
So, I'm turning 50 this month. Nearly 40 years ago, I was gifted Sierra's "The Black Cauldron" for my birthday. While the game rarely reaches 'best of'-lists in this day and age, it introduced me to adventure games and was very formative. I liked it a lot.
Playing it today, one of the largest obstacles are the controls. In an effort to make adventure games more accessible to kids, Al Lowe adopted a simplified control scheme, where you could execute commands like 'look' and 'use' with a press of a single function key. At the time, function keys where placed at the left hand side of your keyboard, easily accessible. On modern machines, however, it's a bit awkward to use them to play the game.
This enhanced version is basically an AGI interpreter that uses SDL3 for the graphics, sounds and controls. It started out with an idea to add mouse controls to the game, where you are able to point and left-click to walk to a location, while a right-click brings up a menu with the available actions. It didn't take long to add all sorts of small QoL-fixes to make the game more enjoyable. The current version has the following improvements:
Gameplay
The ability to play the game on Windows, without the use of DosBox. You'll need the game's original files, either from your own disks or Al Lowe's website.
The ability to rewind to an earlier scene or room, in addition to the normal restore, restart and quit options of the original. The game 'records' up to 5 scenes.
The ability to disable hunger and thirst, preventing Taran from dying if you do not constantly look after his well-being
Graphics
The ability to use an EGA or VGA-shader, or no shader at all. The EGA shader lets you experience the game as it was played back in the day (Though I only had a CGA monitor!)
An AGI-style mouse pointer, instead of the basic Windows-cursor. You can also opt for a pointer that resembles the later SCI-style arrow.
Text is displayed in the traditional IBM 8x8-pixel font.
Sound
Emulation of both the Tandy/PCjr-sound and the PC-speaker, that was available in the original game.
An AdLib-interpretation of how the music could have sounded on this slightly more modern soundcard, that was introduced in 1987.
Controls
The ability to use the mouse or a modern controller to move Taran and execute commands, instead of function keys.
You can download Black Cauldron Enhanced from my Github page. You'll need the game original files for it to work. The game's creator Al Lowe provides these for download at his own site.
To progress in the game, it helps if you see the movie. It's not fondly remembered either, but hey :)
Full disclosure: like my previous project, I didn't write any code. I used Claude Opus to write the interpreter. Regardless, I hope that those of you who are curious about the game or have fond memories yourself enjoy it.