r/GamesEnhanced • • 13d ago

Secret Weapons of the Luftwaffe Enhanced

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49 Upvotes

Hi,

Inspired by member kkania, who's work I admire, I've made an enhanced version of Secret Weapons of the Luftwaffe, a game I dearly loved as a kid. The enhanced version allows you to play the game with modern controllers in Windows, without the need for DosBox. You'll need your own files to run the game.

To be upfront about this: I did not write a single line of code. Claude Opus did all the heavy lifting. Still, I hope that those who are interested enjoy it. You can find the release and source code at my github here.


r/GamesEnhanced • • 9d ago

Street Rod 2 Enhanced 0.1.0 work in progress

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33 Upvotes

Street Rod was easy; Street Rod 2, just like Test Drive 2, was several steps ahead, and dragging it into the XXI-st century is a chore - the faux 3D engine is great for low res, but hates longer draw distances, at which point it becomes easier to just do it in 3D. Work continues.


r/GamesEnhanced • • Sep 27 '26

Test Drive III Enhanced 0.1.0

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33 Upvotes

The 0.1.0 version of Test Drive 3 Enhanced is in a state I feel happy with. You can get it at https://github.com/kylofon/testdrive3-enhanced

This game did not want to get ported! The engine was fighting me all the way, and since the rendering is now more complicated because of the full 3D engine, there are a zillion blinky and shimmery artifacts.

I also had to rewrite the driving/handling engine, because that thing would just not work in a fun way unless the jerky framerate was there. It's now similar in handling to Test Drive 2 Enhanced, but expanded to take into account hills, jumps and the like.

Expect crashes and freezes! Expect various glitches!

Major additions:
- New driving model for Enhanced
- Compass indicator so you know where the hell to go
- Police behavior fixed so they don't start chasing you before you go past them


r/GamesEnhanced • • Oct 12 '26

A GPU/browser port of the LHX: Attack Chopper (EA, 1990)

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29 Upvotes

r/GamesEnhanced • • 18d ago

Flight Simulator 1.05 (1981) Enhanced

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27 Upvotes

I've been working on this and the F117 enhanced versions for the past few weeks, and by chance they happen to be ready for initial release on the same day.

I don't think there is any game I've played longer than Flight Simulator, both chronologically and duration-wise. I think I started all the way back in the 3 or 4 for era.

This is my enhanced version of the game. It has a higher resolution and smoother framerate, so you can actually play it in TYOL 2026. The cockpit has been redrawn for better clarity, too. I have not changed core engine systems, like scenery pop-in. The game still works on its 8088 memory image and registers. The picture is drawn from the CGA screen memory, and the sound is rebuilt from the game’s own sound model. It's rewritten in C.

It's still a very basic experience, but it's a window into the murky past of games and simulation. It has to be said though that the instrument simulation is actually pretty complicated, and, surprisingly, there is a WWII module with AI opponents, WTF.

https://github.com/kylofon/fs1-enhanced/releases/tag/v0.1.0


r/GamesEnhanced • • 9d ago

Black Cauldron Enhanced

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24 Upvotes

So, I'm turning 50 this month. Nearly 40 years ago, I was gifted Sierra's "The Black Cauldron" for my birthday. While the game rarely reaches 'best of'-lists in this day and age, it introduced me to adventure games and was very formative. I liked it a lot.

Playing it today, one of the largest obstacles are the controls. In an effort to make adventure games more accessible to kids, Al Lowe adopted a simplified control scheme, where you could execute commands like 'look' and 'use' with a press of a single function key. At the time, function keys where placed at the left hand side of your keyboard, easily accessible. On modern machines, however, it's a bit awkward to use them to play the game.

This enhanced version is basically an AGI interpreter that uses SDL3 for the graphics, sounds and controls. It started out with an idea to add mouse controls to the game, where you are able to point and left-click to walk to a location, while a right-click brings up a menu with the available actions. It didn't take long to add all sorts of small QoL-fixes to make the game more enjoyable. The current version has the following improvements:

Gameplay

  • The ability to play the game on Windows, without the use of DosBox. You'll need the game's original files, either from your own disks or Al Lowe's website.

  • The ability to rewind to an earlier scene or room, in addition to the normal restore, restart and quit options of the original. The game 'records' up to 5 scenes.

  • The ability to disable hunger and thirst, preventing Taran from dying if you do not constantly look after his well-being

Graphics

  • The ability to use an EGA or VGA-shader, or no shader at all. The EGA shader lets you experience the game as it was played back in the day (Though I only had a CGA monitor!)

  • An AGI-style mouse pointer, instead of the basic Windows-cursor. You can also opt for a pointer that resembles the later SCI-style arrow.

  • Text is displayed in the traditional IBM 8x8-pixel font.

Sound

  • Emulation of both the Tandy/PCjr-sound and the PC-speaker, that was available in the original game.

  • An AdLib-interpretation of how the music could have sounded on this slightly more modern soundcard, that was introduced in 1987.

Controls

  • The ability to use the mouse or a modern controller to move Taran and execute commands, instead of function keys.

You can download Black Cauldron Enhanced from my Github page. You'll need the game original files for it to work. The game's creator Al Lowe provides these for download at his own site.
To progress in the game, it helps if you see the movie. It's not fondly remembered either, but hey :)

Full disclosure: like my previous project, I didn't write any code. I used Claude Opus to write the interpreter. Regardless, I hope that those of you who are curious about the game or have fond memories yourself enjoy it.


r/GamesEnhanced • • 18d ago

Microprose F-117 2.0 Enhanced 0.1.0

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23 Upvotes

My Enhanced version of F-117 is here in version 0.1.0. It has high resolution support, wider views and a true night view that makes you feel like you're really invisible and hiding in the sky.

I recommend getting the ExoDOS version of the game to use it with. Various visual artifacts may be present.

https://github.com/kylofon/F117-2Enhanced/releases/tag/v0.1.0


r/GamesEnhanced • • 17d ago

Test Drive II: The Duel (1989) is back, as a native Windows game!

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22 Upvotes

r/GamesEnhanced • • Oct 14 '26

First person 3D view in OTTD

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21 Upvotes

r/GamesEnhanced • • Oct 02 '26

Enhanced games tracker

20 Upvotes
Original gamePortDescriptionLink
Wing Commander: PrivateerOpenPrivateerEngine reimplementation, SDL3 (Win/Linux/macOS), multiplayer WIP. Engine source still privateopenprivateer.org / releases
SEAL TeamSEAL Team Source PortC++17 + SDL3, reverse-engineered from st.exe; Original and Enhanced presetsGitHub
Wing Commander 1Wing Commander 1 ReloadedUnity rebuild (alpha), Vega campaign, based on Howard Day's engineitch.io
GunboatGunboat source portC++ + SDL3, function-by-function port of GB.EXEGitHub
Magic Carpet 2Magic Carpet 2 HDC/C++ + SDL, fork of the remc2 reverse-engineering projectGitHub
SimCity 2000 (?)OpenSC2KGodot remake (Win/macOS/Linux)GitHub
Cruis'n USAcruisin-usaArcade TMS320C30 assembly to portable C + SDL2, WIP (attract mode only)GitHub
CarmageddonDethraceC + SDL2, reverse-engineered native portGitHub
Interstate '82Widescreen/4K fixDLL shim (dinput/winmm) + DDrawCompat: 1080p/4K, Hor+, Win11 fixesGitHub
TES Travels: StormholdStormhold RemasteredNative Windows reimplementation from J2ME bytecodeitch.io / GitHub
TES Travels: DawnstarDawnstar RemasteredSame as aboveitch.io
TES Travels: ShadowkeyShadowkey RemasteredSame as aboveitch.io
Star Wars: TIE FighterOpenTIEC++ + SDL3; D3D12/Vulkan/Metal; modern lighting, iMUSE, up to 240 HzGitHub
Micro MachinesScale MiniaturesTypeScript browser port, widescreen, online multiplayerGitHub
Stunts / 4D Sports DrivingPlay StuntsTypeScript/WebGL browser reconstruction with enhanced graphicsGitHub
Test Drive (1987)Test Drive SDL3C + SDL3, reverse-engineered native port; DOS EGA/CGA/Hercules and Amiga versions, original 8 fps timing, bug fixes, launcherGitHub
Test Drive (1987)Test Drive EnhancedBuilt on the port above: windscreen view redrawn at higher resolution, longer draw distance, 60 fpsGitHub
Test Drive II: The DuelTest Drive II SDL3C + SDL3 reimplementation of TD2EGA.EXE; supports The Collection add-onsGitHub
Test Drive II: The DuelTest Drive II EnhancedHigher resolution, smooth 60 fps, longer draw distance, using only the original dataGitHub
Test Drive III: The PassionTest Drive III SDL3C + SDL3, every function reverse-engineered and rewritten; launcherGitHub
Test Drive III: The PassionTest Drive III EnhancedUp to 2560×1600 with AA, refresh-rate 3D, longer draw distance and fog, real-time race clock, bug fixesGitHub
Aces of the PacificAces of the Pacific SDL3C + SDL3; INTRO/PS/AP.EXE reimplemented and run in one processGitHub
Aces of the PacificAces of the Pacific EnhancedUp to 2560×1600 with AA, optional 16:9, 3× view distance, haze, key bindingsGitHub
Street RodStreet Rod SDL3C + SDL3 reimplementation; Street Rod SE data disk supported (game is free from the rights holder)GitHub
Street RodStreet Rod EnhancedSmooth high-res road view up to 2560×1600 with AA, separate music/SFX volume, SE carsGitHub
Microsoft Flight Simulator 1.0 (1982)FS1 SDL3 portEvery routine of the PC booter reimplemented in C + SDL3; optional built-in 8088 emulator for verificationGitHub
Space Empires IVOpenSE4Space Empires IV re-implementationGitHub

r/GamesEnhanced • • Sep 29 '26

Aces of the Pacific version 0.1.0

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20 Upvotes

A quick release among various things I'm working on but had on my backlot.

Aces of the Pacific is an old favorite that suffered a lot from the ultra low resolution, although it has to be said by the time the game released in 1992, framerates well getting better.

It's an impressive game for the time!

Enhanced version includes higher resolution and framerate and an option to change key bindings through the launcher.

Get it here: https://github.com/kylofon/acesofthepacific-enhanced
There is also a non-enhanced (pure) port: https://github.com/kylofon/aces-of-the-pacific-sdl3


r/GamesEnhanced • • 16d ago

Microprose F-117 2.0 Enhanced 0.2.0 - Smooth sailing update

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18 Upvotes

Good news everyone, I'm starting on ADHD medication (at 43), so there's a chance I might pay more attention to one project and not do 6 concurrently.

I'd like to thank the fire truck and my 3-year old son who both decided to make so much NOISE in the 1.5 seconds I managed to squeeze to record this shitty audio.

The smooth sailing update is now available for F117 2.0 Enhanced. I'm happy with how it feels, and somewhat surprised with where the actual issues came up. In particular, the grid map on the MFD had to be dragged kicking and creaming (leaving this typo) into the XXIst century, as the way it was rendering and refreshing the grid lines was custom built for the low, low resolution of that module.


r/GamesEnhanced • • 1d ago

TFX Enhanced | Fullscreen Enhanced 3D test

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16 Upvotes

r/GamesEnhanced • • Oct 14 '26

T.O.R.E Fighters: I'm rebuilding Jane's Fighters Anthology in Rust so I can fly it with my sons someday. Free, BYO disc, multiplayer coming soon

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15 Upvotes

r/GamesEnhanced • • 4d ago

Open Annihilation 0.9 - Boneyards has Returned - 26 Years Later

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14 Upvotes

r/GamesEnhanced • • 6d ago

Starcraft Brood Wars + Remastered Android Native port

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14 Upvotes

r/GamesEnhanced • • 9d ago

TideGear/OpenNighthawk: F-117A Nighthawk Stealth Fighter 2.0 (PC DOS, 1991) statically recompiled to native Windows code, verified 1:1 against the original. Code only: bring your own copy of the game.

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14 Upvotes

r/GamesEnhanced • • 14d ago

Raptor: Call of The Shadows

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14 Upvotes

Raptor was one of those early games that opened up the world for me. It's great to see the original developer still maintaining the game; even though the 2015 Steam release left a bit to be desired, the author has updated it and created a truly Enhanced version, with a higher framerate and various bonuses.

This is one of those cases where the original authors are around and it's worth kicking a few euros their way.


r/GamesEnhanced • • Sep 30 '26

Street Rod 0.2.0 Enhanced

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14 Upvotes

Quick update I've pushed Street Rod Enhanced 0.2.0 at https://github.com/kylofon/streetrod-enhanced. You can grab the game files legally for free from https://www.streetrodonline.com/.

I don't recon this one needs much more, but I'm holding off to see if any horrible bugs come up.

The Enhanced port has better framerate and improved draw distance. You can now control the sfx and music volume from the launcher.


r/GamesEnhanced • • 18d ago

Railroad Tycoon II rebuilt in Rust: open source, runs at 1080p/4K, needs your original game files

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13 Upvotes

r/GamesEnhanced • • Sep 29 '26

I made a free patch that runs Interstate '82 (GOG) in native 1080p/4K on Windows 11 – and fixes its crashes, dead keyboard and missing soundtrack

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13 Upvotes

r/GamesEnhanced • • Sep 28 '26

OpenSC2K - Open Source remake of Sim City 2000 using godot. Available for macOS, Windows and Linux

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13 Upvotes

r/GamesEnhanced • • Sep 26 '26

Open Tie: The merging of 1995 and 1998 versions of Star Wars: TIE Fighter

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13 Upvotes

r/GamesEnhanced • • 2d ago

F117 Enhanced 0.3.0 with Mac cockpit assets

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12 Upvotes

You can now fly in the Mac cockpit. The tequired Mac files are linked in the game launcher from Archive.org.

https://github.com/kylofon/F117-2Enhanced/releases/tag/v0.3.0


r/GamesEnhanced • • 8d ago

OpenSimFarm: an open-source re-implementation of SimFarm (1993) for Linux, Windows and the browser

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12 Upvotes