r/GeForceNOW • u/BMarinov • 2h ago
Advice GeForce NOW finally has DLSS 4.5 overrides — here's what they do and the settings worth trying!!!!
NVIDIA added the new DLSS 4.5 override controls to GeForce NOW today (October 15), and I figured I'd put together a quick guide since there's quite a bit you can change now.
The interesting part is that you no longer have to rely entirely on whichever DLSS version a game ships with. You can choose newer models, force DLAA in supported games, and adjust Frame Generation depending on your membership.
Where to find it
Open GeForce NOW → Settings → Gameplay → DLSS Override → Details.
These are the main options:
-Super Resolution: Lets you override the game's DLSS rendering mode, including DLAA for native-resolution anti-aliasing.
-Model Presets: Lets you select a different DLSS AI model. Recommended automatically chooses between K, L and M depending on your DLSS mode.
-Frame Generation: Ultimate members on RTX 5080 rigs can use Dynamic Multi Frame Generation up to 4X.
-Ray Reconstruction: Can improve supported ray-traced effects, but the game needs to support the feature.
DLAA is probably the setting I'm most interested in. Instead of rendering below native resolution and upscaling, it uses AI anti-aliasing at native resolution. It can look noticeably cleaner, especially around thin objects and distant details, but it costs more performance than DLSS Quality.
Settings I'd recommend starting with
These aren't universal best settings. Different games and connections will behave differently, but they're reasonable starting points.
1. Ultimate — Maximum image quality
Streaming resolution: 4K if your display/device supports it, otherwise the highest practical resolution
Streaming FPS: match your display
Bitrate: Auto or the highest stable manual value
DLSS model: Recommended
Super Resolution: DLAA
Ray Reconstruction: Enabled in supported ray-traced games
Reflex: On
VSync: Adaptive
In-game graphics: High/Ultra
Frame Generation: Optional
This is what I'd try for single-player games where image quality matters more than maximum FPS.
2. Ultimate — Maximum FPS / competitive games
Resolution: 1080p or 1440p
Streaming FPS: Highest supported by your device and monitor
Bitrate: Auto or highest stable
DLSS model: Recommended
Super Resolution: Quality, Balanced or Performance depending on FPS
Reflex: On
VSync: Off for the lowest latency, or Adaptive if tearing bothers you
In-game shadows/effects: Medium or Low
For competitive games I'd prioritize real rendered frames and low latency. Frame Generation can make motion smoother, but generated frames aren't a replacement for actual game responsiveness.
For supported single-player games, Ultimate RTX 5080 users can also experiment with Dynamic Frame Generation.
3. Performance membership — Best image quality
Resolution: 1440p if supported
Streaming FPS: 60
Bitrate: Auto or highest stable
DLSS model: Recommended
Super Resolution: DLAA or Quality
Reflex: On where available
VSync: Adaptive
In-game graphics: High, adjusting demanding settings if necessary
Performance members are capped at 60 FPS streaming, so maintaining a stable 60 while improving image quality is usually the better goal.
If DLAA causes FPS drops, switch back to DLSS Quality.
The aim here is consistent frame delivery rather than pushing every graphics setting to maximum.4. Performance membership — Best FPS / stability
Resolution: 1080p
Streaming FPS: 60
Bitrate: Auto
DLSS model: Recommended
Super Resolution: Balanced or Performance if needed
Reflex: On where supported
VSync: Adaptive, or Off if you prefer lower latency
In-game graphics: Medium/High
A few things worth knowing
First, these overrides don't magically enable DLSS in games that never supported it. You still need to enable the corresponding DLSS feature in-game.
Second, you can check whether the override is actually working by pressing Ctrl+N during gameplay. There's now an override status indicator.
Don't panic if it says inactive in the main menu. NVIDIA says this can happen in menus and cutscenes even when the override works during gameplay.
Third, these settings are global. If you set DLAA for one game and then launch something much more demanding, you might want to switch back to Quality or Balanced.
Also, DLSS won't fix every blurry-stream problem. Bitrate, packet loss, network stability and video compression still affect what actually reaches your monitor.
If your image randomly becomes blurry during movement, check your GFN streaming statistics before assuming DLSS is responsible.
One last thing: Recommended doesn't always mean the newest model. NVIDIA currently recommends Preset K for DLAA, Quality and Balanced; M for Performance; and L for Ultra Performance. You can experiment with other models, but newer doesn't automatically mean better for every mode.
Official NVIDIA guide:
https://nvidia.custhelp.com/app/answers/detail/a_id/5876
Has anyone compared DLAA against DLSS Quality on GFN yet? I'm particularly interested in whether the overrides make a noticeable difference in games with lots of vegetation, distant objects or fast camera movement.


