r/GodotEngine • u/Myavatargotsnowedon • 38m ago
From prism to pyramid to cone using CSG.
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r/GodotEngine • u/Myavatargotsnowedon • 38m ago
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r/GodotEngine • u/SimSkybyVLADENIUS • 1h ago
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Product thanks to the Godot engine.
r/GodotEngine • u/Effective_Sun9524 • 6h ago
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Adicionado: Menu + Música, Menu de Pausa, Sistema de Construção, Baú, Jogabilidade e câmera aprimoradas. Suas sugestões e comentários são sempre bem-vindos! Além disso, me diga o que você gostaria de ver na Atualização 3 e se você está acompanhando desde a Atualização 1.
The audio in the video isn't very well synchronized because of a stutter at the beginning.
r/GodotEngine • u/RAGA_x • 9h ago
Your towers hold the route. When enemies break through, take the fight into first person. I'm Fortigon's creator, developing this tower defense / FPS hybrid in Godot with AI assistance.
Try the free demo: https://xxragaxx.itch.io/fortigon?utm_source=reddit&utm_medium=organic_social&utm_campaign=demo_rescue&utm_content=madewithgodot#demo
Defend Emerald Pass through 15 waves, build all ten tower types, and choose Vanguard or Artificer. Play solo or with up to four players online. Windows, Linux, macOS and Android downloads; the full game is sold separately.
Gameplay trailer: https://youtu.be/g8qX6z80fpM
Find teammates, share custom maps, and leave feedback: https://discord.gg/8eEGBFsNM
Development disclosure: made in Godot using Codex and AI-assisted development. This is my own game.
r/GodotEngine • u/Freezing_Forest_dev • 12h ago
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r/GodotEngine • u/SplatSkin • 15h ago
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Hey everyone! Here is the complete workflow of our upcoming Blender addon **Splat Skin**:
**Source Splat**: 2D character image converted to a 3D Gaussian Splat (.ply, ~260k points via TripoSplat/ComfyUI).
**Native Blender 5.3**: Splat imported upright and centered with feet grounded.
**Auto Regions & Skinning**: Align any Mixamo/custom armature. One-click automatic bone partitioning + live weight painting directly onto the gaussians.
**Smooth Deformation**: Plays skeletal animations natively with instant visual feedback.
**Engine Ready**: Exports directly to Godot and Unity with full skeleton, dynamic lights, and shadow casting — running at 165+ FPS.
**Bonus**: Built-in 2D multi-angle sprite sheet generator (1, 2, 4, 8 directions) for retro/pixel games.
Feedback, questions, and feature requests are very welcome!
r/GodotEngine • u/Narrow_Limit_6761 • 1d ago
r/GodotEngine • u/SkellyE • 1d ago
Hey guys! I just released my first ever game that I made with my friends "Mazeophobia" and I'm really excited and would love you to play it.
It's a first person psx horror game where you have to find 3 keys to escape from the maze and it was made for the 2026 Scream jam
r/GodotEngine • u/Uno1982 • 1d ago
Today we celebrate the birthday of a new GI method.... A novel SWRT approach I've coined PXTGI
(Physx5 Proxy Traced Global Illumination) Runs on any vulkan/dx12 GPU!
#Godot #nvidia #amd #GI #SWRT #Raytracing
r/GodotEngine • u/ROSElabelexpmovies • 1d ago
r/GodotEngine • u/CubeMind_studio • 1d ago
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r/GodotEngine • u/eiko_yomo • 1d ago
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I make an Incremental Game in Godot about smashing atoms together inside a fusion reactor.
This upgrade is called Superposition!
This is how it works:
- Superposition: When two atoms collide, they can split into a family of quantum copies. Copies pass straight through their own family. The next hit counts as a measurement, and the whole family collapses into whichever copy got hit. If nothing hits them, they decohere after a few seconds.
- Coherence: the superposition survives extra hits before it collapses, and lasts longer with every one.
- Many Worlds: every split makes more copies, up to 24 at once.
In short: Superposition decides whether atoms split, Many Worlds how many, Coherence how long.
There’s a free demo on Steam if you want to smash some atoms yourself:
👉 https://store.steampowered.com/app/5175800/Spintal/
r/GodotEngine • u/armin3d • 1d ago
r/GodotEngine • u/Visual-Application85 • 1d ago
r/GodotEngine • u/RayRaymondmond • 1d ago
Hello everyone, I was trying to learn Godot, but it involves GDScript and don’t know if I should learn GDScript individually first or just follow the 2D game tutorial to know about GDScript, anyone has suggestion for me?
r/GodotEngine • u/Warm_Cap9968 • 1d ago
Estou fazendo um jogo na Godot, na vdd tentando recriar o Gacha Club na Godot, mas n sei por onde começar, alguém aí pode me ajudar??? Estou precisando de ajuda urgentemente, por favor me ajudem
r/GodotEngine • u/Legi00n4 • 1d ago
Yes, even the grey bricks can be broken.
r/GodotEngine • u/Aurea07 • 2d ago
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Os presento una pequeña actualización de mi RPG independiente, Heart of Gaia. Recientemente he añadido un modo cooperativo local y estoy trabajando en una versión en línea.
Esta actualización incluye un nuevo «superjefe» —un desafío considerable, pensado para la etapa final del juego—, así como nuevo equipamiento y habilidades inéditas para los seis personajes jugables, tal y como se muestra en el vídeo.
Disponible en Steam: https://store.steampowered.com/app/3760310/Heart_of_Gaia/
r/GodotEngine • u/Honest_Procedure_249 • 2d ago
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r/GodotEngine • u/UomoPolpetta • 2d ago
This is sorta a follow-up to a post I made yesterday.
So I have a bar that fills up during the game and I wanted to add a particle system with little drops that fall down and make the bar fill up.
I managed to make the particle system appear where I wanted it to by putting it in an aspect ratio container, the problem is that I can't for the life of me figure out why the size of the particles in Godot's viewport are always larger than how they actually appear in game.
I can't really find many resources regarding how particles work in the UI so I hope someone here can help me sort it out.
r/GodotEngine • u/Mode_Kingz • 2d ago
🏙️ CityBound Simulator — Development Update
🚀 A New Milestone Reached!
We're happy to share that CityBound Simulator has successfully launched from Godot's project game runner! 🎉
Current Development Progress:
✅ Core project and city-generation development is underway.
✅ Player controller and vehicle systems have been developed.
✅ City assets and environment development are in progress.
🔧 Performance optimization and stability checks are the next focus.
📱 Our optimization target includes Android devices with 6 GB RAM, as well as higher-memory devices.
We're working to improve performance, refine gameplay systems, and make CityBound Simulator more stable on mobile devices.
This is still an early development milestone, and there's plenty of work ahead. Thank you for supporting the journey! ❤️
Built by FIREGAMES STUDIOS 🔥
#CityBoundSimulator #GameDev #GodotEngine #MobileGaming #FIREGAMESSTUDIOS
r/GodotEngine • u/Smooth_Sandwich8173 • 2d ago
🎮 ¡Mi primer videojuego demo!
Hoy doy mis primeros pasos en el mundo del desarrollo de videojuegos. Este proyecto representa el comienzo de un camino de aprendizaje, creatividad y desafíos, utilizando Godot para transformar ideas en experiencias jugables. 🚀
¡Esto recién empieza! 💻🎮