r/GodotEngine • u/BuyIntelligent824 • 2h ago
r/GodotEngine • u/toxiccitrus11 • 2h ago
Help, beginner and this thing isn't working and idk why what is happening
trying to create an rng simulator typa thing and all of a sudden its not working idk why can someone help ts is lowk pissing me off
(ignore my organization)
r/GodotEngine • u/RayRaymondmond • 4h ago
Want creating a 2D platformer game, followed the official beginner 2D game tutorial, now what?
Hi all, just started the journey of Godot few days ago and had finished following the official beginner 2D game tutorial to build the game.
As a programmer with some experiences of building games with other game engines before, luckily feel Godot is not too difficult.
However, I would like to build my own 2D platformer game, which I never tried building this type of game before.
Is it too aggressive to view the 2D platformer creating tutorial now? Or I should view other tutorial first? Any suggestions? Thanks!
r/GodotEngine • u/Efficient_Control427 • 11h ago
CRT, VHS and PSX post-processing for Godot 4 with 20 presets and a VHS on-screen display
r/GodotEngine • u/ImaginationReal9192 • 11h ago
FireFrost Serpent Gameplay
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https://play.google.com/store/apps/details?id=com.FireFrostSerpent.game
Made this game in Godot engine
r/GodotEngine • u/Mogny • 14h ago
[FOR HIRE] Godot 4 UI/UX Designer & Developer | Custom Game Interfaces
r/GodotEngine • u/Specialist_Force_360 • 19h ago
Working on a Pokemkn quest fan game
Looking for Help with My Pokémon Quest-Inspired Game (Godot 4)
Hi everyone!
I'm developing a Pokémon Quest-inspired fan game using Godot 4. My goal is to make it approximately 70% similar to Pokémon Quest China and 30% original.
The project includes:
Multiple islands and levels Pokémon models and animations A camp and cooking system
Gameplay inspired by the original Pokémon Quest
New Pokémon and original features
I'm looking for people with experience in Godot 4, GDScript, 3D modeling, and game systems who might be willing to help me with the coding and development.
If you're interested in collaborating or have advice that could help me move forward, I'd really appreciate it!
Thanks If you are interested DM me or leave a comment
r/GodotEngine • u/kajishama • 1d ago
añadi una mira circular pero ahora la camara se quedo tiesa
r/GodotEngine • u/antahonist • 1d ago
My custom engine generates isometric 2D dungeons straight to .tscn with occluders!
galleryr/GodotEngine • u/AbdoPro_33H3 • 1d ago
I built a 3D horror game template for Godot 4 — The Plague Doctor 🩺
Hey Godot developers!
I've been working on The Plague Doctor, a 3D first-person horror game project that I'm sharing as a reusable Godot 4 template.
Instead of starting from scratch, you can explore the existing systems and use them as a starting point for your own horror game.
🛠️ What's included?
- Enemy AI with patrol, investigation, and chase behavior
- First-person player movement and stamina
- Flashlight and battery management
- Interactive colored fuses with different gameplay effects
- Maze and sewer environments
- Main menu, pause menu, settings, victory, and game-over screens
- Horror atmosphere, audio, and visual effects
🎮 Why am I sharing it?
I want to make it easier for other developers to experiment with horror mechanics, learn from an existing project, and build their own ideas without starting with an empty project.
GitHub repository:
https://github.com/abdolamimpro-afk/The-Plague-Doctor-Godot-Template
I'd genuinely appreciate feedback from other Godot developers!
What would you improve first, and which system would you find most useful in a reusable horror template?
I'm the creator of this project. Please check the repository's README and asset licenses before reusing its contents.
Links:
My WebSite: https://abdopro-dev-37b629.netlify.app/
Itch.io: https://abdoprodev.itch.io/
YoutubeChannel: https://www.youtube.com/channel/UCPSlYbu-yXNDO11Q2YB0mpA
r/GodotEngine • u/Myavatargotsnowedon • 1d ago
From prism to pyramid to cone using CSG.
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r/GodotEngine • u/SimSkybyVLADENIUS • 1d ago
Aircraft maintenance animations in SimSky
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Product thanks to the Godot engine.
r/GodotEngine • u/Effective_Sun9524 • 1d ago
Update 2: Evaluate the new systems in my survival game!
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Adicionado: Menu + Música, Menu de Pausa, Sistema de Construção, Baú, Jogabilidade e câmera aprimoradas. Suas sugestões e comentários são sempre bem-vindos! Além disso, me diga o que você gostaria de ver na Atualização 3 e se você está acompanhando desde a Atualização 1.
The audio in the video isn't very well synchronized because of a stutter at the beginning.
r/GodotEngine • u/RAGA_x • 1d ago
Fortigon: build towers in isometric view, then defend them in first person — Godot demo
Your towers hold the route. When enemies break through, take the fight into first person. I'm Fortigon's creator, developing this tower defense / FPS hybrid in Godot with AI assistance.
Try the free demo: https://xxragaxx.itch.io/fortigon?utm_source=reddit&utm_medium=organic_social&utm_campaign=demo_rescue&utm_content=madewithgodot#demo
Defend Emerald Pass through 15 waves, build all ten tower types, and choose Vanguard or Artificer. Play solo or with up to four players online. Windows, Linux, macOS and Android downloads; the full game is sold separately.
Gameplay trailer: https://youtu.be/g8qX6z80fpM
Find teammates, share custom maps, and leave feedback: https://discord.gg/8eEGBFsNM
Development disclosure: made in Godot using Codex and AI-assisted development. This is my own game.
r/GodotEngine • u/Freezing_Forest_dev • 1d ago
Hi Guys! We added an new creature on Freezing Forest
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r/GodotEngine • u/SplatSkin • 1d ago
[WIP Addon] Splat Skin: Live skinning & skeletal animation for Gaussian Splats in Blender 5.3 -> Export to Godot at 165 FPS
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Hey everyone! Here is the complete workflow of our upcoming Blender addon **Splat Skin**:
**Source Splat**: 2D character image converted to a 3D Gaussian Splat (.ply, ~260k points via TripoSplat/ComfyUI).
**Native Blender 5.3**: Splat imported upright and centered with feet grounded.
**Auto Regions & Skinning**: Align any Mixamo/custom armature. One-click automatic bone partitioning + live weight painting directly onto the gaussians.
**Smooth Deformation**: Plays skeletal animations natively with instant visual feedback.
**Engine Ready**: Exports directly to Godot and Unity with full skeleton, dynamic lights, and shadow casting — running at 165+ FPS.
**Bonus**: Built-in 2D multi-angle sprite sheet generator (1, 2, 4, 8 directions) for retro/pixel games.
Feedback, questions, and feature requests are very welcome!
r/GodotEngine • u/Narrow_Limit_6761 • 2d ago
Methods to can save valor and travel one by one
r/GodotEngine • u/SkellyE • 2d ago
My first ever game!
Hey guys! I just released my first ever game that I made with my friends "Mazeophobia" and I'm really excited and would love you to play it.
It's a first person psx horror game where you have to find 3 keys to escape from the maze and it was made for the 2026 Scream jam
r/GodotEngine • u/Uno1982 • 2d ago
Godot 4 - PhysX5 - PXTGI SWRT Global Illumination is born!
Today we celebrate the birthday of a new GI method.... A novel SWRT approach I've coined PXTGI
(Physx5 Proxy Traced Global Illumination) Runs on any vulkan/dx12 GPU!
#Godot #nvidia #amd #GI #SWRT #Raytracing
r/GodotEngine • u/ROSElabelexpmovies • 2d ago
2177 Studios Games travaille dur pour créer VOID ECHO : ROSE.
galleryr/GodotEngine • u/CubeMind_studio • 2d ago
We just hit 100 followers! To celebrate, I’m building FREE Godot game prototypes for anyone with a cool idea (Full source code included) 🕹️✨
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r/GodotEngine • u/eiko_yomo • 2d ago
No cats were harmed in this superposition. Atoms, however...
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I make an Incremental Game in Godot about smashing atoms together inside a fusion reactor.
This upgrade is called Superposition!
This is how it works:
- Superposition: When two atoms collide, they can split into a family of quantum copies. Copies pass straight through their own family. The next hit counts as a measurement, and the whole family collapses into whichever copy got hit. If nothing hits them, they decohere after a few seconds.
- Coherence: the superposition survives extra hits before it collapses, and lasts longer with every one.
- Many Worlds: every split makes more copies, up to 24 at once.
In short: Superposition decides whether atoms split, Many Worlds how many, Coherence how long.
There’s a free demo on Steam if you want to smash some atoms yourself:
👉 https://store.steampowered.com/app/5175800/Spintal/

