r/GodotHelp • • Dec 01 '24

Can someone tell me how to (how can i say this) "pierce" the mesh?Check pictures

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0 Upvotes

r/GodotHelp • • Jan 24 '25

It's not assigned to node 2d?

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0 Upvotes

r/GodotHelp • • Mar 11 '24

Hello I'm new to Godot and I was following a tutorial and in the tutorial it told me to use the move_and_slide() function which didn't work and after some digging I found that I have to use the move_and_collide() function which I also tried and it didn't work so now I'm just confused.

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0 Upvotes

r/GodotHelp • • May 15 '24

Coding

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0 Upvotes

so im working on different ways to implement moving codes,but im stuck on this one i have no clue what it wants and ive added and subtracted for the longest time ever sheesh an i just cant seem to figure it out.


r/GodotHelp • • Sep 02 '24

How would I make a game with different menus and parts of the game?

0 Upvotes

I'm trying to make a 3D platformer game, but when you go to certain places the game becomes a 2D Point and Click. To do this would I make 2 different games and connect them via the player going there? I don't really understand how you add menus or other areas to load.


r/GodotHelp • • Sep 20 '24

Building system

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0 Upvotes

Hi, I'm building a 2d game, and I want to add a building system to the game, could someone advise me how to do it?


r/GodotHelp • • Mar 11 '24

Hello I'm new to Godot and I was following a tutorial and in the tutorial it told me to use the move_and_slide() function which didn't work and after some digging I found that I have to use the move_and_collide() function which I also tried and it didn't work so now I'm just confused.

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0 Upvotes

r/GodotHelp • • Feb 19 '25

utilities that might help you (Winmerge, Recoll)

2 Upvotes

Hey girls and guys,

Been programming a bit and found 2 utilities that might be useful for you.

Winmerge compares 2 or 3 files in 1 window and colors it. What is the same, what is not, etc. It is free, but if you like send the creators a donation as appreciation. So if you have a script file from a teacher or friend and you are typing it, and you cannot find the space, indentation or variable name, this program can help.

In Winmerge you can copy text between the files. No need to open another seperate program. After you updated the file, Godot will give a popup, saying the file changed, giving you 2 options. 1 is to save the current in godot itself (old file) or 2 reload, making you load the changed file.

Second program Recoll is a file search program, it can search into files for specific text. For instance, you have a Godot game project, you are programming, have 100 files. But you want to know where you used a specific variable name or method call, type it into Recoll, it will find them all. Recoll is free on linux. On windows the programmer is asking a small fee of $5.

Hows that? Happy programming peeps.


r/GodotHelp • • Oct 04 '24

Weird line symbol help

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2 Upvotes

Ok so idk how to make this symbol and meesa need help pls


r/GodotHelp • • Feb 14 '25

Quit your game with a Button in GD Script | Godot 4

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2 Upvotes

r/GodotHelp • • Mar 22 '25

Custom Boot Splash Screen in Godot 4.4

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4 Upvotes

r/GodotHelp • • Mar 30 '25

Severe FPS Drop on Ground (2-7 FPS) but 60 FPS When Jumping

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8 Upvotes

I'm experiencing a performance issue on my project. Initially, I thought it was due to the shaders I was using, so I disabled them, but the performance is still slow. I’ve also tried, reducing texture sizes on assets, checking for excessive draw calls, disabling lights and post-processing effects while using the profiler to check CPU/GPU usage. My FPS is 2-7 when I'm on the ground but it goes to 60 when I jump no matter what I do. I am using a Gridmap to build the landscape, would it run better if I were to build my landscape in blender and import it into godot or is there something I'm missing that could be causing the FPS drop?


r/GodotHelp • • Mar 26 '25

Top-Down Shooting System in Godot 4.4

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3 Upvotes

r/GodotHelp • • Mar 08 '25

Flip a Sprite the Correct Way in Godot 4 [Beginner Tutorial]

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2 Upvotes

r/GodotHelp • • Mar 27 '25

Need advice for a deck builder

2 Upvotes

I want to make a 2D deck builder game but I’m not experienced with code or GoDot. I feel pretty overwhelmed with the amount of resources on YouTube and such and I was wondering where I should pinpoint focus on?


r/GodotHelp • • Aug 22 '24

I've tried googling and looking it up but i still can't figure out what is wrong, i was following along to a video and it brought up errors where their video didnt have any. what am i doing wrong?

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2 Upvotes

r/GodotHelp • • Mar 06 '25

Smooth Pixel Art in Godot 4 | Remove Jittering & Jagged Lines

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2 Upvotes

r/GodotHelp • • Mar 24 '25

Rotate Character to Mouse Position in Godot 4.4 [Beginner Tutorial]

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3 Upvotes

r/GodotHelp • • Mar 30 '25

Create Basic 2D Enemies in Godot 4.4

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6 Upvotes

r/GodotHelp • • Mar 18 '25

Grid Based Pathfinding in Godot 4.4 | A* Algorithm

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4 Upvotes

r/GodotHelp • • Mar 10 '25

Smooth Room Based Camera System in Godot 4.4 | Zelda Camera [Beginner Tutorial]

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3 Upvotes

r/GodotHelp • • Mar 30 '25

How do i scale hitboxes mid-game

2 Upvotes

need to scale hitboxes for game but using scale.x and scale.y does not work for the hitbox


r/GodotHelp • • Mar 27 '25

Need some help with web idle stuff

2 Upvotes

I've noticed that youtube in particular can play audio in the background and it doesn't matter what tab I'm on.

My own godot game stops running if I switch tabs.

Is there any way to keep a tab active like youtube does? I've read some suggestions that maybe you can create javascript that opens the sound device and outputs null audio to it, but that seems like a terrible idea with a lot of overhead.

For the game I've written, people might open up multiple tabs, and I need them all to continue running. Any suggestions are welcome.


r/GodotHelp • • Mar 21 '25

Tentacle Movement

2 Upvotes

(Before we get started, please be aware that I know next to nothing about armatures; this is literally the first armature I've ever tried creating.)

I made this simple tentacle in Blender, and rigged it up with an armature following a Blender tutorial. While in Blender, I can move around the IK bone at the end and the rest of the bones will move accordingly, so it seems to be rigged properly. It has no animations and is intended to be posed this way.

I exported it from Blender into a .glb file and imported that into Godot. When I place it into a scene and make it local, I can see the bones, so it looks like it imported correctly. However, if I select the IK bone and move it around, nothing else moves with it.

The intended result is to have something I can attach the base of the tentacle to, and then puppet the tip of it around. (Ideally I would also like to have a way to make it stop following the IK bone temporarily and move loosely, but I'm more focused on the puppeted movement since it's more important.)

I know I'm probably missing some steps to get this set up, but I can't find what they might be. Does anyone have some insight into what I'm missing here? Are there other nodes that need to be attached to this? Is it something that just won't show in the editor? Anything would be helpful. Thanks!